The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • Gameplay. Nomads. Air units from carriers cannot attack

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  • Coop missions intermittent lag

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    X
    Some update from my friend, when we switched his windows power plan setting from Balanced to High Performance, the lag was vastly reduced. So might be related to how windows scheduler handles the loading of files from the OS or something like that (assuming this task is delegated to a background thread). Worth trying for anyone else with the issue
  • Starting FAF Match/Instead sent to menu of Forged Alliance game

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  • Rebel's Rest and Overlord Surth-Velsok Missions not working

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    NoRest4TheWickedN
    I cannot access Discord Server
  • This topic is deleted!

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  • Friends / Foe list location

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    Brutus5000B
    The API can return the list, the client just needs to show it.
  • Perpetual Failure to launch game

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  • Game randomly crashes.

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    maggeM
    Enable debugger in the FAF client, reproduce the issue and post the new log, please.
  • Im being DDoSed when FAF Client is running

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    @Band228 As a quick workaround you could use a free VPN like Proton. So I'm starting to think, if you read it like that, they jump through the lobbies, collect the IPs (logs / Wireshark) of the players and then DDoS them. And so you have a 12 player match destroyed quite quickly. Players don't change their IPs that often, 24-hour forced disconnection hardly exists anymore, so the IP remains the same for most private connections until the router is restarted. That's not so far-fetched. There was a time when they went through the lobbies and crashed them with a ?bug? (I don't know if they were the same ones). @Brutus5000 Couldn't you force all connections to be established via relay (global) and prevent all P2P connections so that the private IPs don't appear anywhere (as with a VPN)? Might be worth a try.
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  • Unable to save the game in offline mode

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    @Purban said in Unable to save the game in offline mode: To fix this, you need to find "/gamedata/lua.nx2". Create backup for safety and rename the file to "lua.zip", find and extract file "userInit.lua". Inside, find this line (should be near the top) "doscript '/lua/ui/globals/InternalSaveGame.lua'". Delete it or comment out, save the file and put back into lua.zip. Then rename it back to "lua.nx2". After doing this, saving and loading started to work again for me. This does appear to have fixed the issue. Though it's worth being aware that this undoes the fix that caused the bug in the first place, and risks allowing code execution by exploting an overflow issue in the way the game handles save names. Make sure you're using trusted mods if using this fix.
  • FAF crashu in lobby more time than 3 mins

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  • SCU Upgrades lost after gifting to teammate

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  • Are 3p and 4p coop leaderboards still not working?

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    AskaholicA
    Great! You’re welcome!
  • Unstable internet connection via mobile router

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    Ctrl-KC
    https://forum.faforever.com/topic/8815/resolved-new-patch-unexpected-issue?_=1739784730612
  • Getting Checksum mismatch when downloading env.nx2

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    C
    https://forum.faforever.com/post/65015
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  • Exit Code 1 Crash mid game

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    maggeM
    Do you not get a popup message about "XACT3DApply" error, after the game crashed? The latest client should auto-detect such things. All we know about xact-errors and their solutions: https://forum.faforever.com/topic/4084/solutions-for-snd-error-xact-invalid-arg-xact3dapply-failed
  • problem since new version

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    N
    Full reinstall includes: FAF, Supcom (on steam) and Java
  • Units canceling orders and act on their own??

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    maggeM
    Some months ago, I made a suggestion in the Discord FAF Game Development channel to at least have a notification in the team chat, when someone changes POV (from X to Y). Unfortunately, it got no traction, or it was simply too labor-intensive to make it happen back then. My gut tells me (well, by watching random replays), the game-mode gets more and more popular and that is why some QOL additions are needed. I like the mode, and it would be amazing if it would be higher on the priority list. So far, what is needed, IMO: Notification in team chat when someone changes player POV Union-control should be opt-in, (like in WC3) and automatically enabled when the player dies/disconnects Bonus: Make it possible to see which units are getting controlled with a different unit selection color (like in WC3) and bug fix mentioned from above poster I would blindly guess, the developers already were thinking of something like that, when they introduced the game-mode, but lack of time, or SC engine itself makes it complicated/impossible to make those features happen.