The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • visually glitched Land Factory

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    S
    Okay, that makes sense. Thanks for the perspective.
  • how to fix total mayhem mod and black ops mod preventing game launch

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    N
    The BrewLAN version in the vault errors during blueprint loading. You should download BrewLAN from its github or use the "BrewLAN Compatibility Mod" by PatientBeard from the vault. As for how others have played it, I believe the supcom annihilation and Patch19 mods have a similar brewlan fix on top of their own content, so you wouldn't have noticed that those mods fix brewlan.
  • 0 Votes
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    JipJ
    I think you're running into a limitation on how the game computes the LOD (level of detail, when to render meshes (of units, props)) The same will likely apply to elements (effects, beams). As ZLO mentions, pushing these console commands cause artifacts. In 2006 (over 20 years ago!) these type of resolutions were unthinkable. It's not ideal, but one solution is to run in windowed mode and reduce the resolution?
  • UEF ACU has lost IQ

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    C
    I have provided an explanation of what is the same issue, along with a replay of it affecting me as well, here: https://forum.faforever.com/topic/9851/bug-commander-runs-away-from-target-moves-to-tactical-missile-range?_=1769652799105
  • New laptop...any advice would be appreciated.

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  • The game crashes at 20+ minutes

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    maggeM
    Related: https://forum.faforever.com/topic/4084/solutions-for-snd-error-xact-invalid-arg-xact3dapply-failed
  • Game keeps crashing roughly 5 minutes in.

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    A
    Okay, so suggested sound issue. I have Dolby Atmos running on a 5.1 surround headset. No other known sound softwares running. I will go through the fixes on here https://forum.faforever.com/topic/4084/solutions-for-snd-error-xact-invalid-arg-xact3dapply-failed Will update on here if something works for anyones future reference to this issue.
  • First Games and Practice Routine

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    wilson_W
    As Strydxr already stated, the Dojo might be for you. You can find some information here on the forums as well. If you can make EU evening hours for training, feel free to DM me. I'm running a training group for beginners, up to roughly 1k rating. https://forum.faforever.com/topic/9594/the-faf-dojo-voice-based-coaching
  • Gray Screen on game launch. Cant Play!!!

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    K
    My hero! that seems to have worked. I just deleted any gameprefs related files and I was finally able to load into a game
  • Voice problems in the co-op missions of SC1

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    SaverS
    @negnag wenn du magst, zock gern die Kampagne mit meinem Factory mod. keine Bange, er ändert nur die Optik der Fabriken, aber nicht das Balancing. Also nur eine Kleine optische Aufwertung.
  • Mercies not in groud fire mode by default

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    K
    Removing it right now will make worse the issue I raised about reclaiming from hard-to-reach places.
  • very slow game that make go out

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    D
    thank you all
  • Matchmaking crashes after ~1 min of playtime

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  • CAN T CONNECT TO GAME

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  • Game crash: Exit Code1 - Error running lua script:

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  • Audio Issues

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    SaverS
    https://forum.faforever.com/topic/796/i-can-t-hear-some-of-the-audio-or-other-sound-issue-what-should-i-do
  • Rebel's Rest and Overlord Surth-Velsok Missions not working

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    WalkmanW
    This is still an issue for Rebel's Rest (Coalition mission 4). Commander doesn't spawn and mission doesn't do anything, all the other campaigns start fine. @NoRest4TheWicked This didn't work for me I also tried removing the apostrophe in the name and editing all the files from "FAF_Coop_Operation_Rebel\'s_Rest" to "FAF_Coop_Operation_Rebels_Rest", but still doesn't work
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  • Crash Report Help Needed: "bad allocation" Error

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    A
    I play 40 x 40 maps often and we do get some strange things happen after 5 hours real time. Worst case is when a human player's machine has an exception error, his game locks up, times out. He ends up back at windows, game can continue without him although we usually shut it down. Our game logs are big say 6mb to 9mb due to constant warnings. like ... warning: Error running lua script: ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(7365): access to nonexistent global variable "refCategoryNavalFactory" stack traceback: [C]: in function error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(58): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:57> ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(7365): in function ManageSACUsInWaterZone' ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(2004): in function <...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua:1605> and ... warning: Error running OnAdjacentTo script in Entity ueb3104 at 5df06d08: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(785): table index is nil stack traceback: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(785): in function <...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua:774> Also after about 4 hours the game time gets mixed up. Real time 5hr 14m .... Game time 3m25s Anyway we are loving the game and it is very rare that we have someone crash.