• Aeon hard nurfed

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    Sladow-NoobS

    Gotcha;
    And ye, since the Aeon Gunships are so brutally strong, the mercy just feels weak in comparison so I'd say that's a main reason for it. Remove / Nerf the Gunship and the mercy suddenly becomes more viable.

  • When to use obsidians vs Blazes?

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    T

    I use Blazes in early T2 for their range, and Obsidians to punch upward at stronger stuff. If you're falling behind and in a pinch, Obsidians can get work done.

  • Deribus' Patent Pending Fatboy Rework

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    @madmax said in Deribus' Patent Pending Fatboy Rework:

    91c59cd8-4651-4d2c-85e7-4005fa86f431-image.png

    i see no problems here ๐Ÿ˜’

    Obviously the front turrets should be low arc, the back turrets should be high arc. NO CLIPPING PROBLEM THEN

  • Sparkies should have TMD instead of their crappy pea shooter

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    S

    @maudlin27 there are plenty of other important stats other than just cost. There are range and reload time which matter a lot. Nomad Scarab has lower range and lower fire rate meaning it can't completely replace static TMD.

  • Fix tactical artillery - Battleships/T2/T3 mobile artillery

    Moved
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    S

    @funkoff Don't even know what LOTS is.

  • Nerf transports loaded with t1 assult bots

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    RoweyR

    @ftxcommando I like this idea.

  • A unique idea to help static air play

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    ThomasHiattT

    Instead of inventing a new mechanic you can just make planes deal a high damage, but long duration, damage over time. Then a smaller number of planes can still land lethal shots on a large number of planes before dying, and the larger the number of planes the more shots will be wasted overkill damage. It should make micro more forgiving across the board as well. Only downside is that there's probably some performance cost to DoT.

  • Nerf cybran mmls please.

    Locked
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    DeribusD

    Thing done

  • Chrono Dampener is not great.

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    S

    I agree it's never great and I never get it basically, but there is a use case in holding a hard point under static shields.

  • The Problems With The UEF - Part 2 (ACU Billy Nuke Upgrade)

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    TheWeakieT

    @melanol said in The Problems With The UEF - Part 2 (ACU Billy Nuke Upgrade):

    @comradestryker One launch costs 600k energy and drains 11k per tick, countered by small amounts of TMDs or shield. What is the point of the cooldown?

    Because every t3 land unit now becomes irrelevant with a single acu upgrade

  • Aeon gun - lack of utility feels bad

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    T

    @sladow-noob Oh, yes, good point. I suppose if it's every ones problem then it's not a problem.

    Edit: No sarcasm intended, I re-read it and it came out strange.

  • Suggestion for SAMS - Heavy AA

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    ComradeStrykerC

    I like the idea... perhaps a mod can be created so we can test it out?

    ๐Ÿ™‚

  • Cybran Siren class t2 cruiser

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    waffelzNoobW

    they would be able to repair eachother which is pretty cool and would slightly make up for their dog ass anti air. ๐Ÿ˜Š

  • 2 Votes
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    ZeldafanboyZ

    I support this change, the battleship has the nuke launcher so the carrier can get the Tac launcher

  • Increase the lift factor of all transports

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    JipJ

    The changes by @clyf are released and available on the FAF game type

  • tml miss?

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    JipJ

    Will be solved with the next hot fix ๐Ÿ‘

  • Unbalanced Maps in Matchmaker

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    S

    Looks like something in the map got broken somehow. Custom games on the map gives the same faulty results. I took the map out for now. Thanks for reporting this Caliber.

  • Make T2 Arty Use High Firing Arcs

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    C

    Allowing the arc to be adjusted with a toggle would allow t2 arty behind hills to shoot at ships while being protected from them.

  • Increase T1 inties turn-rate

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    waffelzNoobW

    tis true, i'd be a common 800 if i played lobbies where telemazer was used

  • Some thoughts and suggestions about the Fatboy

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    I agree that the Fatboy is by-far the worst land XP. It suffers from high cost, fragility, low speed, low DPS, and huge hitbox. Although it can win against other land XPs when microed and with radar, this comes at the cost of vulnerability to T2 arty, tml, bombers, battleships, nukes etc etc. Given how easy it is to counter, the fatboy should be as cheap as the Monkeylord.