The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • Talking about the Fatty

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    SaverS
    @krapougnak THX
  • Deconfuse Aeon SACU torso upgrades

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    T
    I've used Nano before, but I've never directly compared performance of the first personal shield upgrade to Nano. Nano was good for raiding, as long as you can yoyo the SACU in and out of combat, but by the time SACUs hit the field there are also T3s. It reminds me of the Nano/T2-T3 upgrades for the UEF commander, how they have their uses.
  • wrecks

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    JipJ
    Wrecks for finished experimental units appear again , see also: https://github.com/FAForever/fa/releases/tag/3802
  • Satellite overperforming.

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    P
    Sat scaling is the main thing that really makes them hard to manage. What if they had a power drain as a limiting factor-? This isn't a major change, just a response to scaling. Won't break the unit, won't make it unviable, just respond to scaling issue.
  • T3 air and SAMS

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    No one has replied
  • Is it only really me who finds the cybran t2 destroyer op?

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    T
    The only times I can think of were myself or friends have used a Salem on land was to transfer them from one pond to another, impromptu point defense, or early siege tactics with some kind of backup. Direct assaults with these have never been good. Perhaps if the torpedo launcher doubled as a short range rocket on land, but that's just getting weird.
  • Absolver

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    maudlin27M
    While I'm ok with Cybran gaining a shield disruptor unit (per my post a long time ago in this thread), I really dont like the idea of also removing the absolver from the game, which seems to be the current plan. FYI for those viewing this thread, there's a discord thread which discusses this aspect (the Absolver removal, as opposed to Cybran gaining a shield disruptor unit) further: https://discord.com/channels/197033481883222026/1205788137742274600
  • T2 used for sniping just makes for a sad game

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    veteranasheV
    Back when I used to play gap games and someone's com was out front too long I would just start moving engies to their base, get out ahead of it.
  • Air Balance Mod

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    IndexLibrorumI
    Well done! Changes sound sensible, I highly approve of you trying to increase faction diversity, and carefully agree with your stance on the balance team consisting of mostly 2k's. We'll have to see if these changes play well.
  • This idea will make you angry (don't read it)

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    @thomashiatt said in This idea will make you angry (don't read it): Most 1v1 games you ma The second half of the idea is (soft) requiring a T2 pgen for T2 mex upgrades as well.
  • 0 Votes
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    ArranA
    What if, when replacing an upgrade, you didn't immediately lose the old upgrade, only losing it when the new upgrade is complete. This would make switching and having to cancel the upgrade less punishing.
  • Thoughts on the lots games and balance implications?

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    Karl-K
    @indexlibrorum wait a minute isnt the whole point of the balance team that they are pros and arguing for the balance changes from the top looking down
  • Improve mass storage utility in game

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    FtXCommandoF
    Losing mass in storage is false depth, nobody is making attacks on the notion of how far “up” your mass storages are to gauge whether it makes putting extra resources into the attack worth it or not. If it has zero impact on player attacking decisions, it serves nothing besides some “wouldnt it be cool” factor. You need entirely new ui elements that make it clear what mass is in storage to make that reasonable.
  • Aeon hard nurfed

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    Sladow-NoobS
    Gotcha; And ye, since the Aeon Gunships are so brutally strong, the mercy just feels weak in comparison so I'd say that's a main reason for it. Remove / Nerf the Gunship and the mercy suddenly becomes more viable.
  • When to use obsidians vs Blazes?

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    T
    I use Blazes in early T2 for their range, and Obsidians to punch upward at stronger stuff. If you're falling behind and in a pinch, Obsidians can get work done.
  • Deribus' Patent Pending Fatboy Rework

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    @madmax said in Deribus' Patent Pending Fatboy Rework: [image: 1704017007992-91c59cd8-4651-4d2c-85e7-4005fa86f431-image-resized.png] i see no problems here Obviously the front turrets should be low arc, the back turrets should be high arc. NO CLIPPING PROBLEM THEN
  • Sparkies should have TMD instead of their crappy pea shooter

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    S
    @maudlin27 there are plenty of other important stats other than just cost. There are range and reload time which matter a lot. Nomad Scarab has lower range and lower fire rate meaning it can't completely replace static TMD.
  • Fix tactical artillery - Battleships/T2/T3 mobile artillery

    Moved
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    S
    @funkoff Don't even know what LOTS is.
  • Pending Balance Changes Feedback Thread

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    F
    @mazornoob said in Pending Balance Changes Feedback Thread: @sladow-noob said in Pending Balance Changes Feedback Thread: There are reasons for every balance change What was the reason for giving 90% of units and buildings 15% more vision radius across the board? This was a good change and was needed.
  • Nerf transports loaded with t1 assult bots

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    RoweyR
    @ftxcommando I like this idea.