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    Strife

    @Strife

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    Best posts made by Strife

    RE: Converting Advanced Strategic Icons

    I've finished the conversion. With your instructions it was surprisingly easy and everything now works as it should!

    I will then wait for the permission before uploading , but I'm ready to upload the mod if desired. (In 3 Versions small size, medium size, large size)

    Of course I have named Maxareuos as the author of the Mod.

    posted in Contribution •
    RE: FAF Beta - Feedback

    Either way, this is an improvement over the icons before and definitely makes it clearer. Happy to see that in the upcoming patch.

    posted in Balance Discussion •
    RE: Converting Advanced Strategic Icons

    I would love to help you out with this UI mod!

    It will be my first Mod for FAF, but with the instructions I can do it. 😃

    posted in Contribution •

    Latest posts made by Strife

    RE: FAF Beta - Feedback

    Either way, this is an improvement over the icons before and definitely makes it clearer. Happy to see that in the upcoming patch.

    posted in Balance Discussion •
    RE: FAF Beta - Feedback

    Hello,

    this is possibly only a purely subjective opinion. However, I noticed that the new snipe icon for the Sera Sniper bots doesn't quite match the other icons.

    Icons.png

    The others tend to appear grayed out when the ability is disabled and the icon itself glows green when enabled. The background remains grey. With the new snip icon, the background itself begins to glow green. Wouldn't it make more sense to just let the crosshair light up green to bring it more in line with the other icons?

    posted in Balance Discussion •
    RE: Three ways to nerf Ahwassa without increasing the cost

    Happy to hear that one of the points is actually going to being implemented. The CZAR should definitely have more fall damage than the Ahwassa.

    posted in Game Issues and Gameplay questions •
    Three ways to nerf Ahwassa without increasing the cost

    Hello folks!

    I am aware that the Ahwassa will probably be nerfed with the upcoming balance patch due to higher energy costs and a slightly lower damage radius.

    A sensible and long overdue change as lategame air always felt too strong for me. With just one Ahwassa on the field most land units (even with mobil AA) could be easily defended.

    Therefore I would like to show you three ways how to nerf the Ahwassa without just screwing on the costs ;).

    1. Reduce fall damage.
    I've never quite understood how fall damage is calculated in combination with shields. But I've often seen an anti nuke (even if it's well defended by many shields) getting killed by the Ahwassa's air chrash damage. In combination with a nuke, everyone knows how that ends. Especially when you consider that the fall damage is exactly the same as that of the CZAR, but it is so much easier to drop an Ahwassa into the base than a CZAR. I always felt it was an unfair advantage to the Ahwassa.

    2. Shorter bomb drop range
    Another thing I felt always strange was that the Ahwassa was never really countered by SAMs (an air counter unit). Just one Bomb drop on the edge and a quick turn, and an entire SAM bank is killed barely before they fire off one volley which isn't too bad for the Ahwassa. A shorter drop range would make the Ahwassa much more vulnerable to SAMs.

    3. Higher turning angle
    Similar to the point above, a higher turning angle (after a bomb has been dropped) would cause the Ahwassa to fly further into enemy ground before it can turn back. Alternatively, if it could be implemented, introduce that the Ahwassa cannot rotate about ~1 second after a bomb drop. This would also make the Ahwassa more vulnerable to ground AA and make it easier to catch the Ahwassa with ASF as it can't hide behind its own ASF so well anymore.

    I'm not saying that these changes should be inserted in the game, but rather understood as a suggestion how else a nerf could be done. Feel free to give your comments on it. 😃

    posted in Game Issues and Gameplay questions •
    RE: Player Colors not working after updating to 2022.6.0

    This is genius! Can't wait for it.

    posted in I need help •
    RE: Player Colors not working after updating to 2022.6.0

    Just out of interest. Can you say what additional color functions are planed? Is it planned to show enemies and friends not only in red and blue but in different red/blue shades? Of course that would be a huge improvement for that mode!

    posted in I need help •
    RE: Player Colors not working after updating to 2022.6.0

    Okay, thank you! Hope the problem will be fiexed soon.

    posted in I need help •
    Player Colors not working after updating to 2022.6.0

    Hello,

    Since the last update to 2022.6.0, the player colors function (enemies are colored red, allies green) no longer works reliably for me.

    pic2.jpg
    (just to be clear)

    instead, if this mode is toggled on both enemies and allies are colored black (see image). Of course, the function cannot be used in this way.

    pic.jpg

    It only seems to happen in some games or when I start the game locally with C:\ProgramData\FAForever\bin\ForgedAlliance.exe.

    I had the problem (both ingame and in the replay) for example in that game:
    https://replay.faforever.com/17378267

    Not sure whether the problem occurs only for me or for everyone when player colors is activated. Maybe someone with client version 2022.6.0 can check it in the mentioned replay above.

    Since I use the function a lot, it would be great if the bug could be fixed.

    posted in I need help •
    RE: Patch 3721 / hotfix 3722 / hotfix 3723 / Patch 3724

    @amygdala
    Thank's alot, works again! 😃

    As announced here I will upload ASI as a normal UI Mod in the Vault if we are allowed to do so.

    https://forum.faforever.com/topic/2577/converting-advanced-strategic-icons

    @HOSCHMOSCH
    Guess you can PM me if you need it in the meantime.

    posted in General Discussion •
    RE: Converting Advanced Strategic Icons

    I've finished the conversion. With your instructions it was surprisingly easy and everything now works as it should!

    I will then wait for the permission before uploading , but I'm ready to upload the mod if desired. (In 3 Versions small size, medium size, large size)

    Of course I have named Maxareuos as the author of the Mod.

    posted in Contribution •