@waffelznoob For the first point , balance is ever-evolving . Rating is not a constant that is relevant here at all, especially considering that i couldve been obtained whilst some things were unbalanced and kept up by just not playing.
Another reason it doesnt matter you're the 0.01% is that most of the 1600+ lobbies enact "bans" against "unbalanced" strategies like tele-mazer and kick people known to do them, leaving them "comfortable"
As for the second point , all land unit DPS is fully enacted upon a unit while its within its weapon range , whilst for interceptors , they have to spend 3-4 seconds to enact 2-3 seconds of their DPS, ASF's face the same issue ,however it is not as bad since they got the highest DPS to TOP any gunship , unlike T1 inties which got low DPS and low health combined with low speed and high turn rate(and are expected to be able to deal with T2 gunships)