well , i wanted to start playing 1v1. but after this balance patch nerfed hives and soul riper, i will stop playing faf. maybe my brother will play faf, but he likes more Beyond All-Reason.
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something is strange with cybran tml, the rocket misses the target even when I aim accurately. sometimes hit, sometimes miss
@jip yes i have 2 replays. i build 1 tml in both games.
1 game number id 21119279 ( go to 13 min) i aim at 4 targets, 3 mex and 1 hidro, it miss 1 mex.
2 game number id 21118985 (go to 15,30 min) this is a game where it miss offten, my target are 8 mex,
Latest posts made by Noble_Ice
i was looking at supreme commander wiki,
(One unique feature of the Cybran Hoplites is that they only take as much space as a T1 unit on a transport. Therefore up to 6 Hoplites can be placed on a T1 light air transport and 10 on a T2 transport. This is probably its most valuable asset; when considering whether to use Hoplites or Rhinos, whether they will be used with transports should be the a deciding factor. This feature (or bug) does not work in the Forged Alliance campaign (using the 3603 version of the game).)
why is this removed from ladder game?
@arran i've seen players using kennels mobility and t3 acu + bili nuke+ t 2 transport to rapidly target everything outside the base from multiple sides. while novas forces you to play deff. and you don't have time to build fast tmd everywhere. how is that not balanced?
the problem is that the uef with its army can compensate for its flaws, that is, one unit works well with another by compensating for its flaws. other factions cannot do that. uef is perfectly balanced with each other (with in itself balance).
now you can say that it's not true that cybran have deciver and mermaidd but they don't change the flow of the game much because they are easy to counter, you just spam scouts t1(chepp conter)
@ftxcommando I partially disagree. I would take kennels 100% every time, because they are mobile. We are not in a dual gap, so everything is close to the base.
experimental t4 land, how did you conclude that cybrans have better units?
uef has killer experimentala-percival.
fat boy in the range surpasses everything and if mikro will never kill him, because he has his own shield + parashield + factory. ,megalit and monkeylord cant cach up with micro fatboy, it outranges them.
novax every monklord and megalith will be destroyed by the satellite if you send it to attack outside base shilds
@comradestryker what does cibran have to counter the FAVORITISM of the UEF team?
t1 units land sea air/ mantises, medusa (good when they hit) and jasters, but jaster only if you want to hit aggressive com on t1, everyone says they have good frigates, but i don't see that. labs are memes, good for the ghetto.
t2 land/ rhinos and snakes. these units are good
hoplite it's bad, only good 1 out of 10 games
Wagner's good unit
firebittles are my favorite units in the game and I want to use them in every game but it's hard very hard to do relevant damage
deciver is not relevant when the enemy just spams t1 scout, just a waste of mass and energy!
t2 air corsair good for sniper, best sniper in the game (but that doesn't make him powerful)
t2 navy destroyer ok, they have a good range, they have a good buff, and that's it.
cruisers are not bad not good they have a range of 70 if i remember and similar damage to destroyers.
marmeide is a good unit but fails when enemy spam t1 scout!
t3 land loyalist pls can't redirect billy nuke vtf but they are good to counter uef t2 governors
Brick good unit, flexible
trebuchet I don't see any use for this in a team game, but in 1v1 it can work. maybe it would be a good idea to change them
Gunter are too inaccurate, every faction has shields so it will never be good to invest in it, and they drop the range to 115. WHY? How do you defend against battleships?
t3 air is good.
monkey lord is cheap and good for its price, but not powerful.
HARRMS how can this be more expensive than a destroyer (how can this be balanced)? it was good to use a cloak of sacu or acu. gives you a chance to get back in the water. this was the ONLY thing uef had trouble countering. it was expensive but good, now it's just expensive and useless.
ACU good new upgrades, but not that relevant, they nerfed the laser and didn't reduce the mass or energy, and they will change the teleport, so good bye telemasor. why not give the acu an upgrade aa like on the sacu.
Hives destroyed it, kennels are better (mobile unit) can't beat a hive. they should give hives and upgrade to choose mobile upgrade. the old hive was good not this one and they are too expensive .this bothers me like champ yumi u lol .
Soul Ripper I don't want to talk about it. I'm disgusted with how he reworked, I want the old man back.
megalith very expensive unit, not a treat for uef. how can this be a similar price to the novax, when the novax is a far superior unit.
they say uef doesn't have such good t2 land air sea, so it's not true. they have a good list of military for every situation. None of the above is a threat to the UEF.
I'm not angry, I'm just dissatisfied with the way the team balances because they favor the UEF, it's obvious and there's no need for them to do that, it's the strongest army. they have everything they need to win every game, even those that are not in their favor.
@ftxcommando we dont have a balance team, we have despots. it's easier to throw out cybran faction.
@thewheelie you are hiding something from us. we can smell it. tell us the truth and the truth will set you free
@noble_ice for example to make movable hive on crusers
@endranii it is not ui mistake , it works in assisting factoris. im just wondering, will it be more relevant in game.
it has engineering suit , but it is the same as t1 mantis. any plans to change it?