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    SiwaonaDaphnewen

    @SiwaonaDaphnewen

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    Best posts made by SiwaonaDaphnewen

    RE: Fire beetle balance suggestion

    Last time balance team reworked it I suggested to redus its damage to symbolic 100, but add EMP with decent AOE to this unit.

    This way you can use Fire Beetles:

    1. Stun groups of enemy units or PDs when getting in close range with your army
    2. Save units on retreat. For example avoid enemy units to catch Hoplites

    Instead of killing something with Fire Beetle you stun it and kill with something else. No sniping ACU or eco structures, only useful against units and PDs.

    https://youtu.be/YasCEKgd0o4

    How do I link youtube on this forum?

    May as well just keep things as it is. It's more fun without Fire Beetles right?

    posted in Balance Discussion •
    Calibration tournament #2

    Calibration tournament #2.
    26.06.2021 18:00 (Moscow time).

    Tournament directors: SiwaonaDaphnewen (Apofenas), Inspektor_Kot
    Challonge will be announced by the start of the tournament. IRC channel won’t be used, instead we’re going to use tournament channels in Russian discord (https://discord.gg/rW6AHqr).

    Description:
    Last month we ran test tournament for low-rated players for Russian community. This time we got some funding and doing same for all FAF players.
    Tournament will take place in Rus discord, but not exclusive for Russian only.
    This tournament will have swiss-style or round-robin format depending on how many players we get. This is based on suggestions from last tournament so participants could accumulate replay base and ask personal trainers for analysis. (you will likely have to play 5-6 games during tournament regardless of results)
    Game rules are not standard, so take a look at details below. In short, time for game is limited, you get 20 minutes to kill opponent and if none of players succeeds – map starts shrinking every 5 minutes until 25% of map is left (min 40). Maps will be generated so there’s land in center of map. - this way we limit round length. Previously participants didn't even live long enough to see first shrink

    Player requirements:

    • Ladder rating is higher than 700, but lower than 1200; Global rating is lower than 1300;
    • Account was registered before 01.06.2021;
    • At least 50 games played total;
    • At least 10 ladder/matchmaker games played after tournament was announced.

    Tournament rules:

    • Tournament will happen if there’s at least 6 players registered;
    • Round robin system if we have 8 players or less, Swiss style if we have more;
    • Only 2 prizes are allowed if we have less than 8 players;
    • Sign up period will be closed 1 hour before tournament starts;
    • All participants need to be in discord channel 15 minutes before tournament starts;
    • Participants would have to get in voice channel and stream their screen to confirm their identity;
    • Draws are replayed on same map;
    • Desynchs and disconnects before minute 3 count as draw;
    • Desynchs and disconnects after min 3 count aren’t replayed, winner is decided based on FAF vault results;
    • VPN is restricted;
    • All players may be checked for rating manipulations, smurfing or giving their account to other players;
    • Situations that weren’t listed in rules will be decided by tournament directors.

    Game rules:

    • Tournament directors and streamers are allowed as observers, other observers are restricted;
    • Maps will be generated and listed in challenge when tournament starts;
    • Game mode: Claustrophobia;
    • Claustrophobia preset: Custom;
    • Claustrophobia Custom Preptime: 15 min;
    • Claustrophobia Custom Interval: 5 min;
    • Claustrophobia Custom Shrink Count: 5;
    • Claustrophobia Custom End Size: Not small;
    • All other settings are default.

    Prizes:
    1 place: Tournament winner+50$;
    2 place: Faction face+25$;
    3 place: Faction logo.
    Winner pays the commission for money transfer.

    Sign up:
    We use discord platform to run tournament. This means in order to sign up you need to send a private message to tournament director and state your FAF nickname and FAF ratings (Apofenas#2305 Inspektor_Kot#7713).

    Tournament sponsors:
    Morax
    SiwaonaDaphnewen

    posted in Tournaments •
    RE: Council of Setons EXPOSED - Part 1

    Ah lovely shitstorm. And this ugly forum...

    Yes, I did post announcement about Sanctuary RTS in Ru discord. Because I considered it to be a FAF project in a first place. It is being developed by people who worked on FAF here and there, it was planned to be free to play an it is being created based on community feedback (which mainly consists of FAF players). (correction i had info about it being f2p by the moment i posted it, but apparently it isn't - my bad XD)

    Creating mod based on 15 years old game engine with its source code being held in Square Enix is better?

    Then why posting about Plannetary annihilation on forums wasn't a problem when kickstarter campaing took place? If it wasn't for FAF i would never knew about PA. If it wasn't for FAF i would never knew about Zero-K when it got steam release.

    The discord post i made is not a problem of this conversation and i'm going to tell you why. What happened to it? It is still there!

    It is already second post about Sanctuary RTS and they both are still there! Nobody tried to reach me about it. Nobody tried to give me a warning after posting them. Nobody tried to ask or force me to remove them. Very likely nobody reached ZLO or Sid so they remove it instead of me.

    When this council shitstorm started nine reached me and in result i had to change some parts of text.

    I was open for chat and waiting for someone knocking on my doorstep trying to threaten me, but nobody did. Because NOBODY ACTUALLY CARES!

    Instead some councilors use this post to throw shit at each other in public. This proves that the actual issue is personal relationships between multiple mature people.

    And btw, Louvenarde wrote FAF rules and FtXCommando using links to those rules after he pushed her out of FAF is kinda funny...

    haha

    haha

    ha

    posted in General Discussion •
    RE: 👑THE KING of Seton's Clutch 2v2 66,6$ U4500

    @whendaybreaks said in 👑THE KING of Seton's Clutch 2v2 66,6$ U4500:

    Nomads balance exploits

    https://faforever.github.io/spooky-db/#/UEA0107,UEA0104,XNA0107,XNA0104

    Not intended. Speed differences will be fixed next weekend.

    posted in Tournaments •

    Latest posts made by SiwaonaDaphnewen

    RE: Scouts and labs should not break tree groups

    The way FAF uses tree groups is just a walkaround from how ugly the patrol or manual reclaim mechanics work:
    -For patrol reclaim: engineer logic is fcked and for some reason they waste of lot of time to pack/unpack their claw between reclaiming multiple things.
    -For manual reclaim: 1) You wouldn't click every tree manually which allows engineers to reclaim without claw unpack animation 2) FAF rejected all sorts of area reclaim and consideres it game-breaking mechanic despite such things exist in other RTS. (nobody misses stone clicking there, but i guess in FAF clicking stones is so much funnier than remaining SCFA gameplay)

    Instead FAF abuses attack move from factory - and that is actually a bug abuse which AFAIK didn't exist in GPG.

    May be fix factory attack move and introduce proper area reclaim so people wouldn't waste half of their life clicking every stone on the map?

    Some time ago it was more efficient to just break tree groups because it gave more mass, these days it better not to break trees because it is soooooooo much faster and gives more E. You have one number of trees, why do they give different amount of resources if they groupped of separated? All tree groups should automaticly break once game starts.

    posted in Balance Discussion •
    RE: Jamming ability should reset when vision of unit is lost

    Jamming is not that useful once you scouted the initial unit which causes blips. Is it also possible to "refresh" the icon of initial unit once the vision is lost on it?

    Aka worse stealth: you know that unit is somewhere in area, but don't know where exactly to manually target it.

    posted in Balance Discussion •
    RE: Sparky

    May be instead of buffing Sparkies, it would be possible to buff jamming mechanic in a first place? It is not that hard to target an initial unit once you scout it. Fakes won't help you out once that happened.

    My suggestion: enable stealth for 1 second once in 5/10/20/30/ect seconds to hide the actual unit and refresh fakes.

    Also some of the UEF units could use Jamming mechanic on them instead of making Sparky a "dedicated" jamming unit.

    posted in Balance Discussion •
    RE: 👑THE KING of Seton's Clutch 2v2 66,6$ U4500

    @whendaybreaks said in 👑THE KING of Seton's Clutch 2v2 66,6$ U4500:

    Nomads balance exploits

    https://faforever.github.io/spooky-db/#/UEA0107,UEA0104,XNA0107,XNA0104

    Not intended. Speed differences will be fixed next weekend.

    posted in Tournaments •
    RE: Buff SpearHead

    T3 arty could be more versatile option as it could be used against units and has splash. But Spearhead is much stronger unit against static targets. That includes other t3 arties because they have to be stationary to shoot and that's how single Spearhead can easily pay off itself. The unit is really cheap - 2 times less cost and deals 3 times more damage while also being very tanky with its armor.

    posted in Balance Discussion •
    RE: Sparky Rationalization

    Just in case. Sparky costs more than usual t2 engie, but it has much more HP, almost twice the speed, jammer, radar and a GUN (yes it is joke compared to t2 tanks, but still it can shoot). It has more buildrate, but less BP per mass tho, but was it ever a problem?

    Why would anyone bother to get common t2 engineers for UEF if they could get Sparky? I personally see no reason for myself to build t2 engineer over Sparky if one had full engy suit.

    posted in Balance Discussion •
    RE: Calibration tournament #2

    The tournament is finished.

    Winners:
    1 place: yshysh_killer
    2 place: Brotaku
    3 place: ZeroBrains
    https://challonge.com/ru/xitdp514/standings

    Thanks for participating!

    Got to add that some players decided to avoid tournament thinking they "already lost from start". Yet we used the system that allowed us to split players by their rating and create competitive matchups throughout the tournament (ladder system tends to give much more unfair matchups...). As a result guys with highest couldnt manage to leave group stage of tournament and guy with lowest rating was compiting for 3 place in final stage.

    posted in Tournaments •
    Calibration tournament #2

    Calibration tournament #2.
    26.06.2021 18:00 (Moscow time).

    Tournament directors: SiwaonaDaphnewen (Apofenas), Inspektor_Kot
    Challonge will be announced by the start of the tournament. IRC channel won’t be used, instead we’re going to use tournament channels in Russian discord (https://discord.gg/rW6AHqr).

    Description:
    Last month we ran test tournament for low-rated players for Russian community. This time we got some funding and doing same for all FAF players.
    Tournament will take place in Rus discord, but not exclusive for Russian only.
    This tournament will have swiss-style or round-robin format depending on how many players we get. This is based on suggestions from last tournament so participants could accumulate replay base and ask personal trainers for analysis. (you will likely have to play 5-6 games during tournament regardless of results)
    Game rules are not standard, so take a look at details below. In short, time for game is limited, you get 20 minutes to kill opponent and if none of players succeeds – map starts shrinking every 5 minutes until 25% of map is left (min 40). Maps will be generated so there’s land in center of map. - this way we limit round length. Previously participants didn't even live long enough to see first shrink

    Player requirements:

    • Ladder rating is higher than 700, but lower than 1200; Global rating is lower than 1300;
    • Account was registered before 01.06.2021;
    • At least 50 games played total;
    • At least 10 ladder/matchmaker games played after tournament was announced.

    Tournament rules:

    • Tournament will happen if there’s at least 6 players registered;
    • Round robin system if we have 8 players or less, Swiss style if we have more;
    • Only 2 prizes are allowed if we have less than 8 players;
    • Sign up period will be closed 1 hour before tournament starts;
    • All participants need to be in discord channel 15 minutes before tournament starts;
    • Participants would have to get in voice channel and stream their screen to confirm their identity;
    • Draws are replayed on same map;
    • Desynchs and disconnects before minute 3 count as draw;
    • Desynchs and disconnects after min 3 count aren’t replayed, winner is decided based on FAF vault results;
    • VPN is restricted;
    • All players may be checked for rating manipulations, smurfing or giving their account to other players;
    • Situations that weren’t listed in rules will be decided by tournament directors.

    Game rules:

    • Tournament directors and streamers are allowed as observers, other observers are restricted;
    • Maps will be generated and listed in challenge when tournament starts;
    • Game mode: Claustrophobia;
    • Claustrophobia preset: Custom;
    • Claustrophobia Custom Preptime: 15 min;
    • Claustrophobia Custom Interval: 5 min;
    • Claustrophobia Custom Shrink Count: 5;
    • Claustrophobia Custom End Size: Not small;
    • All other settings are default.

    Prizes:
    1 place: Tournament winner+50$;
    2 place: Faction face+25$;
    3 place: Faction logo.
    Winner pays the commission for money transfer.

    Sign up:
    We use discord platform to run tournament. This means in order to sign up you need to send a private message to tournament director and state your FAF nickname and FAF ratings (Apofenas#2305 Inspektor_Kot#7713).

    Tournament sponsors:
    Morax
    SiwaonaDaphnewen

    posted in Tournaments •
    RE: Council of Setons EXPOSED - Part 1

    Ah lovely shitstorm. And this ugly forum...

    Yes, I did post announcement about Sanctuary RTS in Ru discord. Because I considered it to be a FAF project in a first place. It is being developed by people who worked on FAF here and there, it was planned to be free to play an it is being created based on community feedback (which mainly consists of FAF players). (correction i had info about it being f2p by the moment i posted it, but apparently it isn't - my bad XD)

    Creating mod based on 15 years old game engine with its source code being held in Square Enix is better?

    Then why posting about Plannetary annihilation on forums wasn't a problem when kickstarter campaing took place? If it wasn't for FAF i would never knew about PA. If it wasn't for FAF i would never knew about Zero-K when it got steam release.

    The discord post i made is not a problem of this conversation and i'm going to tell you why. What happened to it? It is still there!

    It is already second post about Sanctuary RTS and they both are still there! Nobody tried to reach me about it. Nobody tried to give me a warning after posting them. Nobody tried to ask or force me to remove them. Very likely nobody reached ZLO or Sid so they remove it instead of me.

    When this council shitstorm started nine reached me and in result i had to change some parts of text.

    I was open for chat and waiting for someone knocking on my doorstep trying to threaten me, but nobody did. Because NOBODY ACTUALLY CARES!

    Instead some councilors use this post to throw shit at each other in public. This proves that the actual issue is personal relationships between multiple mature people.

    And btw, Louvenarde wrote FAF rules and FtXCommando using links to those rules after he pushed her out of FAF is kinda funny...

    haha

    haha

    ha

    posted in General Discussion •
    RE: Fire beetle balance suggestion

    @IceDreamer said in Fire beetle balance suggestion:

    This is why landmines is the only possible route forwards. TMLs have direct counterplay. Strats are T3 and have direct, very effective counterplay. Mercies have direct counterplay. Telemazer has direct counterplay. Yet even with the counterplay in effect, the mobility of the assualt allows it to still be useful. The same is untrue for beetles. The same approach will never work.

    Try. Something. New.

    Land mines is a fucking cancer too. There's no counter play to that either as intel works differently compare to other RTS which have this kind of mechanic.

    What units have omni to spot a mine? ACU, SCU, T3 scout, Omni, GC, Novax. ACU is only thing that exists at t2 stage and that's not a unit you would ever want to have near Fire Beetle, other units appear in t3 stage. This means there's no counter play to land mines either.

    This yet brings us back to Fire Beetle stats so cloaked mine Beetle would be still more efficient than building more tanks/arty but wouldn't destroy your entire army if you happened to walk into it since you can't spot it at t2 phase.

    And as far as I remember there were complains about being micro intense to place land mine, manually detonate it and make sure you don't accidently move it around.

    Also, what prevents you from transporting bombs and using them classic way?

    This land mine concept is as ugly, as any concept which involves Fire Beetle to kill things on its own.

    Saboteur concept
    To think of it, I remember old nomad team tried to improve EMP code for FAF. Some improvements work for years in Nomads (not integrated into FAF), but they also attempted to make stun affect power/mass production and buildings build power.

    May be it could be possible to allow Fire Beetle not only stun units, but also stop enemy unit/resource production for some time if you happened to sneak one at enemy base.

    posted in Balance Discussion •