@spcr said in Jamming proposals:
make jammers switch the spotted unit with any of the fake ones make radar identifications be lost once visuals are gone make the jammer blobs move in random directions switch radar ID's around (aka a T3 Air fighter could be switched with a T1 scout) and be kept like this until visuals are obtained or the unit leaves the jamming radius, ideally this should mess with defense targetting priorities .
I believe currently these all require modifications to the engine. Position and movement of jammer blobs (1.,3.) is determined in-engine by static values from Lua. I've attempted to change a strategic icon in game (4.) and met with no success. Changing intel status (2.) likewise is an in-engine thing.
Could do an entire re-implementation of jamming in lua with invisible dummy units ("light weight baby").
Ngl intel weapons sound pretty cool.