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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Nuggets

    @Nuggets

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    Best posts made by Nuggets

    • The ReUI Slop department - minigames and other fun stuff

      Welcome to the official post of the ReUI (AI) Slop department!

      Built on top of ReUI (huge thanks to 4z0t for making this possible), this collection brings a bunch of minigames and chaos to FAF. All mods are UI-only unless noted.


      Bingo (UI-only, Singleplayer / Multiplayer):

      A synched 5x5 Bingo-field is generated (out of currently 84 tasks). When you tick a task, it lights up in your color and others cannot click it aswell. You can go for lines, but the main idea was "whoever has the most, wins". No limit on how many people play. You only need to have the bingo mod.

      b6003229-6fd5-4cd2-9c10-a271fe3184e5-image.jpeg

      (Yes the x-button does not work. It was kind of a joke at the time, maybe I will fix it at some point!)
      There is no "control" if you actually did the task. It is based on trust and fun.

      Disclaimer: This mod is not made with AI, it was purely by 4z0t !


      Battleship (UI-only, Multiplayer or Singleplayer):

      Classic Battleship against another player. Challenge someone with a hotkey, place your ships, and sink theirs. Upon pressing the hotkey, all other players with this UI mod get a popup where they can accept or decline the challenge to play battleship. The window automatically closes and declines after 3 seconds of not pressing anything. If no other player accepted (or noone else in that game has the mod) a game against a Bot is started).

      467d6637-6482-486a-8c08-60096bb1e2af-image.jpeg


      Chess (UI-Only, Multiplayer Only):

      Full chess against another player, played inside the game! Play by pressing the hotkey or accepting a challenge. (Currently there are some chess rules regarding check still missing, but the game itself is playable. Resign and Draw button also currently do not work. Fix: soon-ish). Currently there is a 10 seconds turn timer to not make it too boring.

      6755d1a0-2db9-4c1d-8365-3d8cca098251-image.jpeg


      Minesweeper (UI-Only, Singleplayer Only):

      Classic Minesweeper with a resizable grid. Configure the size and mine density via ReUI options. First click is always safe. Opened via Hotkey.

      4a06429a-3a94-4ed8-aebd-741b383bfebc-image.jpeg

      af9e9990-a755-4caf-912d-60e095ec7a3c-image.jpeg


      Name or Death: (UI only, mostly Singleplayer):

      Three minigames in one, all triggered by different hotkeys with your current selected units at stake (that means they will die if you fail):

      • Trivia: answer a question correctly or your units get self destructed (currently about 100 questions in the pool)
        0c121040-c970-419d-b58d-9030afaddecb-image.jpeg

      • 2 Truths, 1 Lie: Find the LIE between 3 statements, guess wrong and you lose your selection:
        c42b55ae-6082-48ce-95f9-5cbfccdb5d7a-image.jpeg

      • Higher or Lower: guess whether the right unit costs more or less mass than the left one. Get 4 in a row correct (amount configurable via options) or lose your units
        1975d349-d38d-4477-bdf2-65c57b2f3889-image.jpeg

      Additional info for Name or Death:

      • Trivia can be configured to auto-start every X-minutes via options
      • 2 Truthts, 1 Lie currently has about 60 True statements and 40 False
      • Required wins in a row for Higher or Lower can be configured via options.
      • Some exclusions configurable via ReUI options
      • The intended use case of this mod is for twitch. Me and farms for example have the third party software "Mix it up" running on our pc, which is logged in with the twitch account. On redemption of a channel point reward it presses a specific key, which is the hotkey ingame. For more info, pm me.

      5ca7fe41-f904-42b3-b135-e2922cb629eb-image.jpeg

      Disclaimer: Started of with only the trivia purely made by 4z0t. Then expanded with AI to include the other modes.


      Additional Info for multiplayer mods:

      All of the mods have an entry in ReUI Options to disable receiving requests in case you dont want that or someone spams them.
      2b428a7a-1ad4-464f-9365-ec45422e7000-image.jpeg

      Example:

      e523facd-c8ff-4f31-99f2-fbcf29e8119c-image.jpeg

      This is what a popup looks like when you are challenged to any of the games:

      6e578d8c-4b09-4998-a020-356c19300a0b-image.jpeg


      Guess Elo (Sim mod):

      And last but not least is the only sim mod in this list (ranked mod!). Hides all player names and shuffles colors at the start of the game. Players are assigned random names from a configurable list (currently about 18 names). Names and true colors can only be revealed as observer when clicking the reveal button. (Not really a ReUI mod, but it kinda fit into this post)

      There is a UI-only version in the vault, but it has many limitations. I recommend using the SIM-mod if you are interested in this.
      455ca92b-c164-4c2c-9947-4effa9b158f8-image.jpeg


      All mods, except Guess Elo SIM, require ReUI. Guess Elo has incompatibilities with mods that affect the chat, such as the emoji mod. If you have a mod that conflicts with Guess Elo, you will not be able to chat.

      posted in General Discussion
      N
      Nuggets
    • RE: Chicken Storm

      @Caliber said:

      Cost of that damage = zero no mass no energy cost just free dps.

      Thats insane. From now on i will build the storms instead of the chicken!

      posted in Balance Discussion
      N
      Nuggets
    • RE: Why does everything suck so much right now?

      Well, i think the reason everything seems worse is quite obvious.. the connection issues. It's as simple as: there are connection issues > games is not fun > am not motivated to play that much (or at all) > incapable of finding games (at least high rank games).

      There are a bunch of complaints regarding this change or that change (which do have an impact), but i still firmly believe that the main issue is that i can't just start a game and know it will be a good game (connection wise).

      posted in General Discussion
      N
      Nuggets
    • Overhauling the FAF ruleset

      FAF rules, or rather, their application has gone downhill for quite some time. I keep hearing about more and more completely ridiculous bans based on some very ridiculous rules (or how they are written).
      I completely understand that rules have to be written rather broad to not have someone go around them. But improving on the current ruleset is imo the best first step to fixing this.
      (FYI: this is a different and more broad topic compared to my overwork of the exploit-rules)

      Here is the rules page: https://faforever.com/rules


      So here are some rules and my recommended changes, including reasoning (going from top the bottom according to the rules page):

      1. 1cc77d7a-b2b5-44f2-a3e6-0d0e3d204155-image.png
        -> Friendly fire — Do not maliciously reclaim allied units or purposefully fire on allies

      Reasoning is quite simple. Units are in the way of me building something (doesn’t have to be on the front, can literally be anywhere) – for example a random T1 air unit. In theory I get banned because I reclaim this if he doesn’t respond to pings. Not always can you just build somewhere else.
      (Check rule-wording on the rule of “Helping enemy team” -> here the word maliciously is used, so I think its appropriate here aswell)


      1. 0203e7f6-d9ea-478b-a135-ab985112921d-image.png
        ->

      Not quite sure how to formulate a better rule here, because this rule shouldn’t even exist. A simple chat message like “Make Torps!!!” (based on a recent ban) can be bannable. You should be allowed to tell someone how to play, BUT not be toxic about it or spam it. Telling someone how to play, even if they didn’t ask for it, is completely normal, just like in any other game.


      1. d40312d2-171c-4f34-ba61-37c5df028a7d-image.png
        ->

      Another rule where I am not 100% sure how to formulate it correctly. But I think this is pretty nonsense, because 1) try to tell this to anyone on Dual Gap, Setons or Astro (literally the most played maps). If I take a mex which DOES belong to someone else, you can 95% of the time see him reclaiming it to get it back.
      Or lets take a different example where there actually are no “reserved” mass extractors: Mapgen. So in theory I can get a spawn with 3 mex and try to rush some air with it, meanwhile the guy next to me takes every mex around me and doesn’t want to give me any. So how is this not game ruining for the player who doesn’t get any?
      Tons of example more here but I think you get the point.


      1. 71e6d256-c050-4f78-a954-6cd61c6fc524-image.png

      Here the point of lagging games or connection issues are missing. I have had games where the lag (for me) was horrible, and I did not want to play that. But apparently nobody else in this game shared this opinion and wanted to continue. So according to these rules I am forced to play, or I can get banned upon report. So, I think we can add:

      • Leaving in case of very noticeable connection issues is allowed.

      1. a09ef8eb-928f-463e-9b73-88c300113f03-image.png
         Do not self-destruct, also known as or “CTRL-K”, your base or significant quantities of units, unless your team agrees.
        This was a big topic for me and others because of, shockingly, some more bans. My intention of changing the rule is that if the game is over the team can ctrl k their bases as they wish, as long as they all agree. Yes, that includes 1 person ctrl-k-ing his base and the rest continues playing, because the team should be able to do whatever they want with their bases as a team. The enemy team should have no say whatsoever on this, because why would they? How is self destructing a base more game ruining than recalling? In both cases you “take the fun of destroying the enemy base”.

      1. Exploits

      I don’t think I need to mention it here, because there is an entire thread of this, which will (hopefully) at some point made into a proposal by me. Just wanted to have this here on the list to get an overview of what I’d like to get changed.


      1. 6bc3e1e6-cff1-49b1-972e-6ab44b08eda0-image.png

      This rule is fine, but I just wanted to post this here for context for the actual rule I think needs changing:

      ff549c9f-f937-4c9a-a407-e6fec40b69c4-image.png

      So the first rule allows me to insult people if its not based on the reasons mentioned. But this rule means I must always be respectful. So, respectfully, fuck off (a joke).
      I don’t want to imply here that I would like everyone to go mental and insult. But I would like some more leeway here.

      Here is the chat-log of a recent ban. Now I don’t know if its because of toxicity or “controlling behaviour”:

      Player 1 to allies: DO SOMETHYING
      Player 1 to allies: STOP SLURPING AND PLAY
      Player 1 to allies: YOU CLOWN
      Player 1 to allies: YOUR OPPONENT IS NORTHH
      Player 2 to allies: relax, we're doing fine
      Player 1 to allies: no we are not
      Player 1 to allies: he's drooling over his keyboard
      Player 1 to allies: TORP NOW OR I QUIT
      Player 1 to allies: 10 seconds to comply
      Player 1 to allies: WALK THEM UP MID
      Player 1 to all: can't play this with drool zone

      But in my opinion even this should not be bannable for multiple reasons:

      1. whoever got “flamed” here did not reply or say anything (as in “stop” or something like that)
      2. There is a mute function

      There are no direct insults anywhere in this (I sure hope we can at least call people a clown...) so I think the way to go about this is not moderation->ban but rather the mute function ingame. But if you disagree I’d love to hear why exactly, because this doesn’t even haven an insult (yes, its not necessarily respectful, but still “normal”).


      1. And here we have the biggest of them all:
        242c93de-7130-44b2-9a71-98d50a0c4efc-image.png

      The discussion of bans. The foe of all moderators (for some reason).
      Jokes aside I don’t even know how or where to start here. Why is this not allowed? Is the reason to not have spam on the forum / chat that discusses bans? Basically this means bans are discussed everywhere but the FAF discord / forum. I get that the moderators don’t want to publicly reply everywhere something is posted regarding a ban, but this rule could simply be changed to moderators won’t do public statements regarding bans. This way moderators themselves can discuss it (if they want), but don’t need to and also don’t need to reply.
      For these kind of discussions (and the exploit-thread) it is quite annoying to not be allowed to talk about the specific bans.
      I don’t know if in other similar sized communities this kind of rule exists, but I can’t imagine so (feel free to prove me wrong though, this is just my opinion). I know this is not the intention, but what it actually feels like is that we have tons of ridiculous bans and then can’t talk about them (this is not just my opinion / feeling).


      So I posted this specifically in the general chat and not association forum to get responses / ideas from all. I just hope it doesn't escalate into something again and then locked.

      posted in General Discussion
      N
      Nuggets
    • The wall situation

      If walls die when no share is enabled, why do they stay with the dead player on full share? Its an annoying mechanic if nobody can self destruct them anymore.
      And then if you reclaim allied walls you get banned...

      posted in Balance Discussion
      N
      Nuggets
    • RE: Username rules updates

      This post? Fantastic. Clearly addresses each of our concerns, points out problems our solution has, and describes where our communication has failed.

      The situation is: mod team comes out with a (ridiculous) change. Now WE have to take the time to formulaten an article on why this is bad. You are saying it is not acceptable to just write "bad change, reverse". You want an entire article with pro, cons, examples and whatever.
      How about YOU (mod team) post a 'proposal' and not a change that might be reversed if enough people complain (obviously this is not appicable to every change, but it clearly is here).

      I don't even know how to say how ridiculous it is that a rule is getting an insanly strict update (not sure how to formulate that), and you expect people to go "Yeah ok, it helps moderation".

      Maybe a bit of an exaggeration but this is what it feels like to me.

      posted in General Discussion
      N
      Nuggets
    • RE: Firey Explosions mod FAF

      As far as i understand this mod is completely graphic and no balance change? Can this be flagged as ranked? As dumb as it sounds, i have no interest in playing it if its unranked, as also most people wont join

      posted in Modding & Tools
      N
      Nuggets
    • RE: Enable / Disable recalling games

      This is a pretty bad idea. Recall is the option for the team to vote if they want to continue the game. By disabling this, you are "forcing" play a game they might not want to continue.
      Otherwise players will just randomly quit and that is even more frustrating / confusing for the team. In most of my games if I vote to recall, and my team votes no, i continue to play (even in a brutally crushed position) because apparently my team sees a way to win. If this feature didn't exist I would just leave.

      Maybe some players don't "fully understand the impact of their choice" but they will do so after the first (or maybe only at the 2nd) recall. If they don't.. well, we can't change game mechanics because people are incapable of learning.

      posted in Suggestions
      N
      Nuggets
    • 3v3 Seasonal Mapgen Tourney

      The first seasonal Mapgen Tournament is divided into four distinct seasons, each representing 1-2 unique biomes from Mapgen. As players advance through the tournament, they will progressively experience the biomes of later seasons, showcasing the diversity of Mapgen.

      Tournament Dates:
      11.01.2025, 14 UTC for the Main Tourney
      18.01.2025, 14 UTC for the semifinal + final

      Tournament Director: Nuggets
      Tournament Organiser: Sainse
      Challonge: https://challonge.com/3v3seasonalmapgen
      Communication: A Channel in the official FAF discord: https://discord.com/channels/197033481883222026/1323688978922213517
      Captains-Channel: https://discord.com/channels/197033481883222026/1326590378949742622
      Coverage: https://www.twitch.tv/faflive

      Rewards:

      200$ - Sponsored by FAF.

      1st place: 150$
      2nd place: 50$

      (All payments must follow FAF official payment guidelines: https://forum.faforever.com/topic/7161/faf-official-tournament-payout-guidelines)
      1st place avatar: 2c143561-ca27-4ee7-9b4c-27319aad2656-1stplace.png
      2nd place avatar: 307c1fa5-df8b-4cc1-bd97-d35c8db5debf-2ndplace.png
      3rd place avatar: 1391af60-8010-4ebb-88c7-1dad9864999d-3rdplace.png

      If you would like to contribute please contact Nuggets (discord: nuggets3858) directly.

      Signup / Team setup:

      This 3 vs 3 tourney is open to everyone, single signups only with captains pick system (highest rated players pick out of the other signed up players). Captain amount depends on sign ups, but a minimum of 6 and maximum of 8.
      Lowest rated to highest rated captain for first AND second pick.
      Signups will close on the 8.01.2025 for the captains pick to then commence. Team-name can be sent after the pick is done.

      Tournament Format:

      This 3v3 tournament will be a Double Elimination with BO3s for each round in the top bracket leading up to a BO5 in the final. Loser’s round will be BO1, except for Round 3 and 4. Teams consist of 3 players.
      For every game the lower rated captain picks the first map (and then alternating) which cannot be used again. There are no Vetoes.
      See example here (Line showcasing the first and second day):
      391fb1c0-d088-4eba-b4b8-6ce9ea942193-image.png

      Tournament rules:

      • If one team member cannot participate, the player can get replaced by other registered participants
      • Rating of the player replacing the missing team member cannot be over 100 rating higher.
      • Be online at least 20 minutes before tourney start (in FAF)
      • and of course the official FAF tourney rules: https://forum.faforever.com/topic/6167/official-tournament-rules

      Map Pool:

      Pre-generated Mapgens ranging from 13.75km to 15km. Here are the maps sorted by biome (check challonge to see what biome applies).
      Prayer (Spring):
      neroxis_map_generator_1.13.0_2kuhanlp7gp5k_ayfqecagaqaag7l5
      neroxis_map_generator_1.13.0_5olsex57hnbwu_ayfqecagayaag7l5
      neroxis_map_generator_1.13.0_kkv5b7jqofyno_aygaecagaaaag7l5
      neroxis_map_generator_1.13.0_o37tmjsmcnv4s_ayfqecagaiaag7l5
      neroxis_map_generator_1.13.0_owavgud5elgic_ayfqecagauaag7l5

      Wonder (Spring):
      neroxis_map_generator_1.13.0_jkavwb6ztlwfi_ayfqecalayaag7l5
      neroxis_map_generator_1.13.0_zbqwmeptqeyw4_ayfqecalbaaag7l5
      neroxis_map_generator_1.13.0_zemtvo6dqvbxm_ayfqecala4aag7l5

      Desert (Summer):
      neroxis_map_generator_1.13.0_3z6l55ixujatk_ayfqecabbaaac7l5
      neroxis_map_generator_1.13.0_7vystflniyyp2_aygaecaba4aag7l5
      neroxis_map_generator_1.13.0_lumt66h7fk7vu_ayfqecabayaag7l5
      neroxis_map_generator_1.13.0_ovizjqwawzzye_aygaecabbiaag7l5
      neroxis_map_generator_1.13.0_qzazesm45emlm_aygaecabaqaag7l5

      Stones (Summer):
      neroxis_map_generator_1.13.0_3rfzvvddshdig_ayfqecahaaaag7l5
      neroxis_map_generator_1.13.0_bsf2tkse4as2k_ayfqecaha4aag7l5
      neroxis_map_generator_1.13.0_xpg5lszfoxuom_ayfqecahaqaag7l5

      Sunset (Autumn):
      neroxis_map_generator_1.13.0_5tqoj4aycbvek_ayfqecaibiaag7l5
      neroxis_map_generator_1.13.0_bvvtx63iyal6g_aygaecaiayaag7l5
      neroxis_map_generator_1.13.0_fzvmoftip575k_bagaecaiaeaag7l5
      neroxis_map_generator_1.13.0_r4u65meyrsi4y_aygaecaibiaag7l5
      neroxis_map_generator_1.13.0_wfm3l33qnjrfq_aygaecaibaaag7l5

      Frithen (Winter):
      neroxis_map_generator_1.13.0_b7uvlkxztdol4_aygaecadayaag7l5
      neroxis_map_generator_1.13.0_k5a2cwqcew3wc_aygaecadbaaag7l5
      neroxis_map_generator_1.13.0_omcpiej72fvce_aygaecadbaaag7l5
      neroxis_map_generator_1.13.0_tdbgkhkcqr5qq_ayfqecadaaaag7l5
      neroxis_map_generator_1.13.0_w56bzxr5u5kmu_aygaecadbiaag7l5

      Crystalline (Winter - FINAL):
      neroxis_map_generator_1.13.0_3l7tzvc2jfqhq_ayfqecambiaag7l5
      neroxis_map_generator_1.13.0_25loae6qwquyw_ayfqecamaaaag7l5
      neroxis_map_generator_1.13.0_mnnk2mswc7jva_ayfqecambaaag7l5
      neroxis_map_generator_1.13.0_q55npq7ne5ppq_ayfqecama4aag7l5
      neroxis_map_generator_1.13.0_t6mv5pegqitce_ayfqecambiaag7l5

      Currently signed up / picked :
      963b91b0-7774-4936-9f1d-357bb5c9fd78-image.png

      Rule update.

      In order to provide more equal opportunities for both teams:

      Map pick rules for Bo3 (and only Bo3)

      "Lower rated captain picks first map, highest rated second map. After that the team who lost 2nd game choses 3rd map"
      Map pick rules for Bo3 (and only Bo5):

      For Bo5 the rule is still the same as before:

      "For every game the lower rated captain picks the first map (and then alternating) which cannot be used again. There are no Vetoes"

      posted in Tournaments
      N
      Nuggets
    • RE: Username rules updates

      This change is actually insane. Aswell as the reasoning behind the decisions. Imagine creating rules based on the size of the community. Say faf suddenly grows by 100k people. Are we now changing rules because of that?

      The real question is "who asked" (as in who asked to check / control usernames). I do not mean this as a joke. Up to now literally no moderator cared until there was a report. So it literally did not matter unless someone is annoyed about you and wanted to pay you back. Now I'm supposed to stick to username from myself and i better not rename to somebody else (even by accident)!

      You (moderation team) are now saying EVERY player must know the other players. There can be no confusion on usernames. Do I even have to talk more about this?

      The example with the confusion regarding screenshots also has little relevance in my opinion. Surely chat logs must be saved somewhere, so reports should only be possible with a timestamp. Just like when reporting something ingame.

      Also, when is the discord username purge coming?
      Apparently there is a guy on FAF since 2013 or something called Nugget, so i guess i'm not allowed to have my username anymore - gg (also getting ready to report anyone with Nugget in their name).

      posted in General Discussion
      N
      Nuggets

    Latest posts made by Nuggets

    • RE: [MOD UI] Enemy Tagger

      @magge said:

      Thanks @nuggets Good point. I moved the config into the regular FAF UI mod options, and updated the first post.

      Ah, i didnt actually mean in the game options, but that works aswell 🙂

      posted in Modding & Tools
      N
      Nuggets
    • RE: [MOD UI] Enemy Tagger

      Finally I can accurately give everyone in my team the location of all enemy t1 engineers

      posted in Modding & Tools
      N
      Nuggets
    • RE: [MOD UI] Enemy Tagger

      I can see the use case for this just to make things easier for the player. But for what reason did you make your own panel to configure this? Isnt that what ui mod options are for? Would also make it more consistent with other mods (not all mods, but most of them) that all settings are in the mod options and not via a separate panel.

      posted in Modding & Tools
      N
      Nuggets
    • RE: How will you know when your game will be unrated due to desync?

      In practical terms... If you see desync message once in a game nothing is over yet, but if you see 2 messages then it is unranked because too many desyncs happened.

      posted in General Discussion
      N
      Nuggets
    • RE: Fun FAF Clan War Challenge! (Yow vs dp) - episode 3 - Disciplinary measures

      Unfortunately I must report that dp consist of weakminded players and only 3 players (me included) can apparently play at a set time during the weekend. I guess we lost...

      posted in General Discussion
      N
      Nuggets
    • RE: Share your worst FAF client memory usage in 2026!

      @c0rtex said:

      @Skrat Where do you find the Python client?

      Just google "faf python client" and its the first result. Alternatively here is the direct link: https://github.com/FAForever/client/releases

      posted in General Discussion
      N
      Nuggets
    • RE: Mythic Tier Bug Report

      Ive had this a couple of times before. Not with tmm, but when leaving games (im assuming the tmm game got cancelled because of connections or crash, so it booted you into the main menu)
      So I'd say its more of a legendary tier bug unstead of mythic

      posted in FAF support (client and account issues)
      N
      Nuggets
    • RE: A Big Discussion on Balance. Part 1

      @FtXCommando Yes thats what you should do in theory but in practice its rarely that simple. While I agree that its a blunder / bad when you get jumped by the asf, it still happens to everyone excluding you apparently. Also just because you know what the optimal move against stealth is, doesnt change the fact that stealth gives cybran an advantage, even if its only lowering the enemies attack opportunities, and thats only in a straight ASF vs ASF fight. You can also use stealth to go around and snipe your resto / strat / torp or whatever

      posted in Balance Discussion
      N
      Nuggets
    • RE: A Big Discussion on Balance. Part 1

      @FtXCommando said:

      Stealthed asf doesn’t give Cyb an advantage against anybody except incompetent players. By default you should be screening your ASF with spy planes for intel, Cybran just has the ability to cause that to harm you with an even worse first engagement than the other factions.

      Thats just wrong. It happens to everyone that you suddenly get jumped because you forgot enemy is cybran. Yes, you should be screening with scouts, but scouts can also be shot down, you dont pay attention for 2 seconds and its over.
      Now I'm not saying cybran is worse or better, as I'm not sure myself, but I just disagree with that stealth doesnt give an advantage.

      posted in Balance Discussion
      N
      Nuggets
    • RE: A Big Discussion on Balance. Part 1

      I like the mercy change. The mercy is now, imo, a very fun unit, but the biggest problem is that it has a VERY small window of opportunity. Your suggestion will improve that. Also currently mercies cannot be made in aircraft carriers or land on air staging, which should be changed (this was a balance thing when the mercy was a snipe unit, i have brought it up multiple times but as I am no github user not sure if it will ever change!)

      The spearheards are ok, but have to much health imo. They are "kinda" the UEF version of a sniper bot, but its almost impossible to snipe them because of their high health.

      Cant really comment on the others but I dont think czar is as bad as many people make it out to be. Sure, Ahwassa is way better against bases and armies, but thats because the main use case of the czar is also slowly farming enemy air and being great in an air engagement to win air with its beam.

      posted in Balance Discussion
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