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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
    NuggetsN Offline
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    Nuggets

    @Nuggets

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    Best posts made by Nuggets

    • New "Random Events" AND Roguelike-Mode Mod!

      Hello everyone, head of the ReUI slop department here.

      I have been switching some of my focus to SIM mods and have recently made a new mod called "random events", which triggers, as the name says, random events during the game!
      Basically every set interval (configurable via the lobby, default is 2 minutes) it triggers an event for everyone in the game. The event is the same for everyone. It can be a one time thing of "Get 5000 mass" or a duration event of "+50% Damage" (for all units). Each event has a popup like this:

      6a391d5f-33e7-43d4-af04-fecfebdd4f65-image.jpeg

      With the current version 5, which I just released, we are at 111 events, each weighed the same (completely random). What is also (since version 5) included, is a visual indicator of what event is currently active and when the next event will trigger:

      3e1c1966-7412-4933-9dc8-1d14b26db63b-image.jpeg

      Each event is active until the next event (except the one-time events, which are... one time), but this is configurable via the lobby options to last longer, shorter or even the entire game so they stack, but the default is until the next event.
      A "no event" timer for the start of the game can also be configured to have more "peace" at the start. Default is 0, so the first event will trigger when the first timer runs out (default 2min).

      Overall I'd say this is a mod to really mix games up and have some chaotic gameplay. Feel free to give ideas for events!


      In addition to that I have created the mod "Roguelike Mode"!

      The TLDR is you get to pick 1 of 3 buffs every minute (or whatever lobby option you use)!
      b1d8923c-eeb8-40d7-8079-eef0b54b8a97-image.png

      The buffs stack until the end of the game and can be viewed at any time via the stats-panel.
      fe2ef16b-19b2-4c08-8483-9e8d698b42d3-image.png
      (dont worry, the panel can be resized or also completely hidden)

      There are tons of customization options in the lobby for this mod. Heres a quick info regarding what options there even are:

      • How buffs are earned (based on time -default- / buy with mass / based on mass killed / loot trucks only)
      • Pick interval (for the time-based mode): default 1 min
      • How many options are offered (default 3)
      • Buy price (for the mass cost mode): default 2000 mass
      • Navy buffs: possibility to disable naval buffs if its a land map.
      • Loot trucks: Have loot trucks spawn every x minutes on random places of the map (mirrored). Killing loot trucks give the buff they have in their name.
      • Buff power: possibility to decrease / increase for more crazy games
      • Rarity odds: Possibility to increase odds for higher tier upgrades for more crazy games
      posted in General Discussion
      NuggetsN
      Nuggets
    • RE: Chicken Storm

      @Caliber said:

      Cost of that damage = zero no mass no energy cost just free dps.

      Thats insane. From now on i will build the storms instead of the chicken!

      posted in Balance Discussion
      NuggetsN
      Nuggets
    • The ReUI Slop department - minigames and other fun stuff

      Welcome to the official post of the ReUI (AI) Slop department!

      Built on top of ReUI (huge thanks to 4z0t for making this possible), this collection brings a bunch of minigames and chaos to FAF. All mods are UI-only unless noted.


      Bingo (UI-only, Singleplayer / Multiplayer):

      A synched 5x5 Bingo-field is generated (out of currently 84 tasks). When you tick a task, it lights up in your color and others cannot click it aswell. You can go for lines, but the main idea was "whoever has the most, wins". No limit on how many people play. You only need to have the bingo mod.

      b6003229-6fd5-4cd2-9c10-a271fe3184e5-image.jpeg

      (Yes the x-button does not work. It was kind of a joke at the time, maybe I will fix it at some point!)
      There is no "control" if you actually did the task. It is based on trust and fun.

      Disclaimer: This mod is not made with AI, it was purely by 4z0t !


      Battleship (UI-only, Multiplayer or Singleplayer):

      Classic Battleship against another player. Challenge someone with a hotkey, place your ships, and sink theirs. Upon pressing the hotkey, all other players with this UI mod get a popup where they can accept or decline the challenge to play battleship. The window automatically closes and declines after 3 seconds of not pressing anything. If no other player accepted (or noone else in that game has the mod) a game against a Bot is started).

      467d6637-6482-486a-8c08-60096bb1e2af-image.jpeg


      Chess (UI-Only, Multiplayer Only):

      Full chess against another player, played inside the game! Play by pressing the hotkey or accepting a challenge. (Currently there are some chess rules regarding check still missing, but the game itself is playable. Resign and Draw button also currently do not work. Fix: soon-ish). Currently there is a 10 seconds turn timer to not make it too boring.

      6755d1a0-2db9-4c1d-8365-3d8cca098251-image.jpeg


      Minesweeper (UI-Only, Singleplayer Only):

      Classic Minesweeper with a resizable grid. Configure the size and mine density via ReUI options. First click is always safe. Opened via Hotkey.

      4a06429a-3a94-4ed8-aebd-741b383bfebc-image.jpeg

      af9e9990-a755-4caf-912d-60e095ec7a3c-image.jpeg


      Name or Death: (UI only, mostly Singleplayer):

      Three minigames in one, all triggered by different hotkeys with your current selected units at stake (that means they will die if you fail):

      • Trivia: answer a question correctly or your units get self destructed (currently about 100 questions in the pool)
        0c121040-c970-419d-b58d-9030afaddecb-image.jpeg

      • 2 Truths, 1 Lie: Find the LIE between 3 statements, guess wrong and you lose your selection:
        c42b55ae-6082-48ce-95f9-5cbfccdb5d7a-image.jpeg

      • Higher or Lower: guess whether the right unit costs more or less mass than the left one. Get 4 in a row correct (amount configurable via options) or lose your units
        1975d349-d38d-4477-bdf2-65c57b2f3889-image.jpeg

      Additional info for Name or Death:

      • Trivia can be configured to auto-start every X-minutes via options
      • 2 Truthts, 1 Lie currently has about 60 True statements and 40 False
      • Required wins in a row for Higher or Lower can be configured via options.
      • Some exclusions configurable via ReUI options
      • The intended use case of this mod is for twitch. Me and farms for example have the third party software "Mix it up" running on our pc, which is logged in with the twitch account. On redemption of a channel point reward it presses a specific key, which is the hotkey ingame. For more info, pm me.

      5ca7fe41-f904-42b3-b135-e2922cb629eb-image.jpeg

      Disclaimer: Started of with only the trivia purely made by 4z0t. Then expanded with AI to include the other modes.


      Additional Info for multiplayer mods:

      All of the mods have an entry in ReUI Options to disable receiving requests in case you dont want that or someone spams them.
      2b428a7a-1ad4-464f-9365-ec45422e7000-image.jpeg

      Example:

      e523facd-c8ff-4f31-99f2-fbcf29e8119c-image.jpeg

      This is what a popup looks like when you are challenged to any of the games:

      6e578d8c-4b09-4998-a020-356c19300a0b-image.jpeg


      Guess Elo (Sim mod):

      And last but not least is the only sim mod in this list (ranked mod!). Hides all player names and shuffles colors at the start of the game. Players are assigned random names from a configurable list (currently about 18 names). Names and true colors can only be revealed as observer when clicking the reveal button. (Not really a ReUI mod, but it kinda fit into this post)

      There is a UI-only version in the vault, but it has many limitations. I recommend using the SIM-mod if you are interested in this.
      455ca92b-c164-4c2c-9947-4effa9b158f8-image.jpeg


      All mods, except Guess Elo SIM, require ReUI. Guess Elo has incompatibilities with mods that affect the chat, such as the emoji mod. If you have a mod that conflicts with Guess Elo, you will not be able to chat.

      posted in General Discussion
      NuggetsN
      Nuggets
    • The wall situation

      If walls die when no share is enabled, why do they stay with the dead player on full share? Its an annoying mechanic if nobody can self destruct them anymore.
      And then if you reclaim allied walls you get banned...

      posted in Balance Discussion
      NuggetsN
      Nuggets
    • RE: Why does everything suck so much right now?

      Well, i think the reason everything seems worse is quite obvious.. the connection issues. It's as simple as: there are connection issues > games is not fun > am not motivated to play that much (or at all) > incapable of finding games (at least high rank games).

      There are a bunch of complaints regarding this change or that change (which do have an impact), but i still firmly believe that the main issue is that i can't just start a game and know it will be a good game (connection wise).

      posted in General Discussion
      NuggetsN
      Nuggets
    • Overhauling the FAF ruleset

      FAF rules, or rather, their application has gone downhill for quite some time. I keep hearing about more and more completely ridiculous bans based on some very ridiculous rules (or how they are written).
      I completely understand that rules have to be written rather broad to not have someone go around them. But improving on the current ruleset is imo the best first step to fixing this.
      (FYI: this is a different and more broad topic compared to my overwork of the exploit-rules)

      Here is the rules page: https://faforever.com/rules


      So here are some rules and my recommended changes, including reasoning (going from top the bottom according to the rules page):

      1. 1cc77d7a-b2b5-44f2-a3e6-0d0e3d204155-image.png
        -> Friendly fire — Do not maliciously reclaim allied units or purposefully fire on allies

      Reasoning is quite simple. Units are in the way of me building something (doesn’t have to be on the front, can literally be anywhere) – for example a random T1 air unit. In theory I get banned because I reclaim this if he doesn’t respond to pings. Not always can you just build somewhere else.
      (Check rule-wording on the rule of “Helping enemy team” -> here the word maliciously is used, so I think its appropriate here aswell)


      1. 0203e7f6-d9ea-478b-a135-ab985112921d-image.png
        ->

      Not quite sure how to formulate a better rule here, because this rule shouldn’t even exist. A simple chat message like “Make Torps!!!” (based on a recent ban) can be bannable. You should be allowed to tell someone how to play, BUT not be toxic about it or spam it. Telling someone how to play, even if they didn’t ask for it, is completely normal, just like in any other game.


      1. d40312d2-171c-4f34-ba61-37c5df028a7d-image.png
        ->

      Another rule where I am not 100% sure how to formulate it correctly. But I think this is pretty nonsense, because 1) try to tell this to anyone on Dual Gap, Setons or Astro (literally the most played maps). If I take a mex which DOES belong to someone else, you can 95% of the time see him reclaiming it to get it back.
      Or lets take a different example where there actually are no “reserved” mass extractors: Mapgen. So in theory I can get a spawn with 3 mex and try to rush some air with it, meanwhile the guy next to me takes every mex around me and doesn’t want to give me any. So how is this not game ruining for the player who doesn’t get any?
      Tons of example more here but I think you get the point.


      1. 71e6d256-c050-4f78-a954-6cd61c6fc524-image.png

      Here the point of lagging games or connection issues are missing. I have had games where the lag (for me) was horrible, and I did not want to play that. But apparently nobody else in this game shared this opinion and wanted to continue. So according to these rules I am forced to play, or I can get banned upon report. So, I think we can add:

      • Leaving in case of very noticeable connection issues is allowed.

      1. a09ef8eb-928f-463e-9b73-88c300113f03-image.png
         Do not self-destruct, also known as or “CTRL-K”, your base or significant quantities of units, unless your team agrees.
        This was a big topic for me and others because of, shockingly, some more bans. My intention of changing the rule is that if the game is over the team can ctrl k their bases as they wish, as long as they all agree. Yes, that includes 1 person ctrl-k-ing his base and the rest continues playing, because the team should be able to do whatever they want with their bases as a team. The enemy team should have no say whatsoever on this, because why would they? How is self destructing a base more game ruining than recalling? In both cases you “take the fun of destroying the enemy base”.

      1. Exploits

      I don’t think I need to mention it here, because there is an entire thread of this, which will (hopefully) at some point made into a proposal by me. Just wanted to have this here on the list to get an overview of what I’d like to get changed.


      1. 6bc3e1e6-cff1-49b1-972e-6ab44b08eda0-image.png

      This rule is fine, but I just wanted to post this here for context for the actual rule I think needs changing:

      ff549c9f-f937-4c9a-a407-e6fec40b69c4-image.png

      So the first rule allows me to insult people if its not based on the reasons mentioned. But this rule means I must always be respectful. So, respectfully, fuck off (a joke).
      I don’t want to imply here that I would like everyone to go mental and insult. But I would like some more leeway here.

      Here is the chat-log of a recent ban. Now I don’t know if its because of toxicity or “controlling behaviour”:

      Player 1 to allies: DO SOMETHYING
      Player 1 to allies: STOP SLURPING AND PLAY
      Player 1 to allies: YOU CLOWN
      Player 1 to allies: YOUR OPPONENT IS NORTHH
      Player 2 to allies: relax, we're doing fine
      Player 1 to allies: no we are not
      Player 1 to allies: he's drooling over his keyboard
      Player 1 to allies: TORP NOW OR I QUIT
      Player 1 to allies: 10 seconds to comply
      Player 1 to allies: WALK THEM UP MID
      Player 1 to all: can't play this with drool zone

      But in my opinion even this should not be bannable for multiple reasons:

      1. whoever got “flamed” here did not reply or say anything (as in “stop” or something like that)
      2. There is a mute function

      There are no direct insults anywhere in this (I sure hope we can at least call people a clown...) so I think the way to go about this is not moderation->ban but rather the mute function ingame. But if you disagree I’d love to hear why exactly, because this doesn’t even haven an insult (yes, its not necessarily respectful, but still “normal”).


      1. And here we have the biggest of them all:
        242c93de-7130-44b2-9a71-98d50a0c4efc-image.png

      The discussion of bans. The foe of all moderators (for some reason).
      Jokes aside I don’t even know how or where to start here. Why is this not allowed? Is the reason to not have spam on the forum / chat that discusses bans? Basically this means bans are discussed everywhere but the FAF discord / forum. I get that the moderators don’t want to publicly reply everywhere something is posted regarding a ban, but this rule could simply be changed to moderators won’t do public statements regarding bans. This way moderators themselves can discuss it (if they want), but don’t need to and also don’t need to reply.
      For these kind of discussions (and the exploit-thread) it is quite annoying to not be allowed to talk about the specific bans.
      I don’t know if in other similar sized communities this kind of rule exists, but I can’t imagine so (feel free to prove me wrong though, this is just my opinion). I know this is not the intention, but what it actually feels like is that we have tons of ridiculous bans and then can’t talk about them (this is not just my opinion / feeling).


      So I posted this specifically in the general chat and not association forum to get responses / ideas from all. I just hope it doesn't escalate into something again and then locked.

      posted in General Discussion
      NuggetsN
      Nuggets
    • New FAF Tournament website feedback thread

      Hello Everyone, I will keep this short! Recently I have been working on the new faf tournament website https://tournaments.doodlepros.com (the link is the domain I own of my clan)

      09761fa9-c878-4ee4-a751-34be1e203f52-image.png

      I am in constant contact with hybrid (td lead) and wilson (td member and dojo tourney organizer) with improvements, adjustments and additions to the website. The main goal is to include everything into it (over time all challonge tourney will be imported to the website. This feature already exists and was tested with "Spring Mapgen 2v2 Tournament). Everything means:

      • Overview of the event (such as info about livestreams, rewards, sponsors, game setup, FAQ, rules and so on...)
      • Sign ups
      • Team forming
      • Map veto
      • Score reporting
      • Tourney chat
      • Bracket
      • Map-Overview

      It even has an automatic rating fetch from faf. Which means that if the TD sets rating to 01.01.2025, it will take the ratings of players of that day when signing up automatically! The website uses your faf-login.

      Essentially it is supposed to include everything that in the ideal world a TD isnt even needed (not really realistic with faf, but it needs a goal to work towards!). Its supposed to remove as much workload as possible from TDs, so its easier to host tourney. And with this I do not mean the members of the TD team of faf, but any person wanting to host a tourney.

      So while I am constantly improving QoL and feature on the website based on what I am told and what I see myself, there can never be enough feedback. I would appreciate it if people take a look and comment on what is horrible / needs changing / doesnt work as expected and so on.

      And for those wanting to host tourneys yourself with the website just click on "Host Tournament" at the top! You will have to "request permission" to host, but I'm basically accepting anyone, just write what you want to do.
      9304e548-d767-42f2-916f-81ae10aa9dcf-image.png
      You can also host tourneys that are only for you and your friends, which no-one else can join. I mainly implemented this feature so I don't have a random person joining the website and creating 1000 troll tourneys.

      (not sure if i should have posted this in the tournaments category, but i decided for general since its a discussion!)

      posted in General Discussion
      NuggetsN
      Nuggets
    • RE: Remove Novax omni?

      Remove novax laser instead

      posted in Balance Discussion
      NuggetsN
      Nuggets
    • RE: Username rules updates

      This post? Fantastic. Clearly addresses each of our concerns, points out problems our solution has, and describes where our communication has failed.

      The situation is: mod team comes out with a (ridiculous) change. Now WE have to take the time to formulaten an article on why this is bad. You are saying it is not acceptable to just write "bad change, reverse". You want an entire article with pro, cons, examples and whatever.
      How about YOU (mod team) post a 'proposal' and not a change that might be reversed if enough people complain (obviously this is not appicable to every change, but it clearly is here).

      I don't even know how to say how ridiculous it is that a rule is getting an insanly strict update (not sure how to formulate that), and you expect people to go "Yeah ok, it helps moderation".

      Maybe a bit of an exaggeration but this is what it feels like to me.

      posted in General Discussion
      NuggetsN
      Nuggets
    • RE: Firey Explosions mod FAF

      As far as i understand this mod is completely graphic and no balance change? Can this be flagged as ranked? As dumb as it sounds, i have no interest in playing it if its unranked, as also most people wont join

      posted in Modding & Tools
      NuggetsN
      Nuggets

    Latest posts made by Nuggets

    • RE: New "Random Events" AND Roguelike-Mode Mod!

      @cychwa_klaymberg said:

      @Nuggets said:

      Anyway it will be fixed as soon as a i merge the experimental version with the default version.

      Still, could you apply the changes to this mod as well? I like the current version as it is—except, of course, for the fact that cards of the same rarity don't work with the reroll.

      The changes from the experimental will be merged to the normal version. The biggest change for you will be how the negatives work. But you can disable negative effects via a lobby option

      posted in General Discussion
      NuggetsN
      Nuggets
    • RE: New "Random Events" AND Roguelike-Mode Mod!

      If rerolls were enabled it could have happened. As i said, i forgot to account for rerolls because at the time of implementing this feature rerolls didnt exist yet. So if someone rerolled it ignored the "same rarity" setting and everyone had their own pool in that reroll.

      Anyway it will be fixed as soon as a i merge the experimental version with the default version. I expect this to be thursday. If you want to use the setting before then i recommend you disable rerolls

      posted in General Discussion
      NuggetsN
      Nuggets
    • RE: New "Random Events" AND Roguelike-Mode Mod!

      @cychwa_klaymberg said:

      Hi there!
      I’m writing about the Roguelike mod. Yesterday, we played a few games with the "Same Rarity" option enabled; afterwards, the guys shared what drops they’d received, and it turned out that the yellow cards had dropped differently for everyone...

      It only equalizes rarity, not the exact cards. So the legendaries (yellow) can ne different for everyone.
      Currently there is no setting to offer the EXACT same options. Personally i also dont see the point in that, but it can be added..

      Edit: The equal rarities didnt take rerolls into account. This will be fixed in the next version. Also a setting that gives everyone the exact same cards will be in the next version.

      I will probably merge the experimental changes into the "normal" version this week. Classes will be default disabled, even though i think they are fairly balanced now.

      posted in General Discussion
      NuggetsN
      Nuggets
    • RE: New "Random Events" AND Roguelike-Mode Mod!

      @Machette said:

      @Nuggets I mean the Third point is really not a big deal... 🙂 Im sorry 😕 😄

      Its too late... you have exposed me...

      posted in General Discussion
      NuggetsN
      Nuggets
    • RE: New "Random Events" AND Roguelike-Mode Mod!

      @Machette said:

      Hello, i was testing this gamemode and i love it. I want to report some bugs that i found.

      1. When there is unit health buff (tested for land and air), when building experimentals, like Ashwasa, GC or Ythota, the HP bar starts at base halth and jumps to modded health during bulding effectivelly generating free mass since this modded health jump is counted as builded. (Like, when building Ythota, it will jump from 20k/67k to 60k/107k which grants % builded for free.
      2. This same bug as bug n.1 goes for building RAS Presets in Quantum gates.
      3. Added splash for Air units is working but is not properly drawn when using ground attack.
        Version of mod: Roguelike Mode

      Edit:. GJ its insanelly fun gamemode !!!

      Hey! Thanks for enjoying the mod.
      1 & 2 are fixed in the experimental version, depending on how long the experimental stuff will stay in experimental I might have to do the patch for the "normal" roguelike aswell.
      3) Yeah I noticed that aswell (well, i also know why it is this way), but I was too lazy to fix it because noone has pointed it out before. Now I guess I have to... 🙂

      posted in General Discussion
      NuggetsN
      Nuggets
    • RE: New "Random Events" AND Roguelike-Mode Mod!

      @zopniky said:

      First: amazing work insane. This is the most fun I've had in FAF for a long time. Please do more or share your process of coming up with the idea altogether.

      Chiming in to quickly bug report that the Gemini class did not result in an extra commander but it reduced my commander's health appropriately. Replay at https://replay.faforever.com/27656374

      Yeah i had that issue aswell, the same day you played this game i fixed that and it "should" work. That was played on v7 and we are now at v10.

      Well all I'm really doing at the moment is balancing / removing classes. Because even though I thought they are fine, they are kinda all over the place with the balancing.
      We are now down to 68 classes!

      posted in General Discussion
      NuggetsN
      Nuggets
    • RE: New "Random Events" AND Roguelike-Mode Mod!

      Thats what the reset feature is for!

      posted in General Discussion
      NuggetsN
      Nuggets
    • RE: New "Random Events" AND Roguelike-Mode Mod!

      New patch based on gameplay from today and me checking all the classes again based on how they actually balance out ingame:

      • Removed 31 classes
      • Changed / Rebalanced 23 classes

      Now the class count sits at 85

      posted in General Discussion
      NuggetsN
      Nuggets
    • RE: New "Random Events" AND Roguelike-Mode Mod!

      @Firv said:

      Still think SACU's should get ACU buff although obviously at maybe 10%, that way com buffs still are usefull mid to late game.

      Well I think thats just too inconsistent / hard to track for the player how those buffs even appeared. Also I think SACU are already VERY powerful and don't need more buffs.

      posted in General Discussion
      NuggetsN
      Nuggets
    • RE: Thinking of returning, not sure if I can

      If you have a problem regarding the flaming, a UI mod that mutes chat could be interesting? Depending on if you want to communicate with your team.
      You will find this in any game though. It is a competitive game and people get too invested into it and flame / complain (me included).

      posted in Game Issues and Gameplay questions
      NuggetsN
      Nuggets