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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
    NuggetsN Offline
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    Nuggets

    @Nuggets

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    Best posts made by Nuggets

    • New "Random Events" AND Roguelike-Mode Mod!

      Hello everyone, head of the ReUI slop department here.

      I have been switching some of my focus to SIM mods and have recently made a new mod called "random events", which triggers, as the name says, random events during the game!
      Basically every set interval (configurable via the lobby, default is 2 minutes) it triggers an event for everyone in the game. The event is the same for everyone. It can be a one time thing of "Get 5000 mass" or a duration event of "+50% Damage" (for all units). Each event has a popup like this:

      6a391d5f-33e7-43d4-af04-fecfebdd4f65-image.jpeg

      With the current version 5, which I just released, we are at 111 events, each weighed the same (completely random). What is also (since version 5) included, is a visual indicator of what event is currently active and when the next event will trigger:

      3e1c1966-7412-4933-9dc8-1d14b26db63b-image.jpeg

      Each event is active until the next event (except the one-time events, which are... one time), but this is configurable via the lobby options to last longer, shorter or even the entire game so they stack, but the default is until the next event.
      A "no event" timer for the start of the game can also be configured to have more "peace" at the start. Default is 0, so the first event will trigger when the first timer runs out (default 2min).

      Overall I'd say this is a mod to really mix games up and have some chaotic gameplay. Feel free to give ideas for events!


      In addition to that I have created the mod "Roguelike Mode"!

      The TLDR is you get to pick 1 of 3 buffs every minute (or whatever lobby option you use)!
      b1d8923c-eeb8-40d7-8079-eef0b54b8a97-image.png

      The buffs stack until the end of the game and can be viewed at any time via the stats-panel.
      fe2ef16b-19b2-4c08-8483-9e8d698b42d3-image.png
      (dont worry, the panel can be resized or also completely hidden)

      There are tons of customization options in the lobby for this mod. Heres a quick info regarding what options there even are:

      • How buffs are earned (based on time -default- / buy with mass / based on mass killed / loot trucks only)
      • Pick interval (for the time-based mode): default 1 min
      • How many options are offered (default 3)
      • Buy price (for the mass cost mode): default 2000 mass
      • Navy buffs: possibility to disable naval buffs if its a land map.
      • Loot trucks: Have loot trucks spawn every x minutes on random places of the map (mirrored). Killing loot trucks give the buff they have in their name.
      • Buff power: possibility to decrease / increase for more crazy games
      • Rarity odds: Possibility to increase odds for higher tier upgrades for more crazy games
      posted in General Discussion
      NuggetsN
      Nuggets
    • RE: Chicken Storm

      @Caliber said:

      Cost of that damage = zero no mass no energy cost just free dps.

      Thats insane. From now on i will build the storms instead of the chicken!

      posted in Balance Discussion
      NuggetsN
      Nuggets
    • The ReUI Slop department - minigames and other fun stuff

      Welcome to the official post of the ReUI (AI) Slop department!

      Built on top of ReUI (huge thanks to 4z0t for making this possible), this collection brings a bunch of minigames and chaos to FAF. All mods are UI-only unless noted.


      Bingo (UI-only, Singleplayer / Multiplayer):

      A synched 5x5 Bingo-field is generated (out of currently 84 tasks). When you tick a task, it lights up in your color and others cannot click it aswell. You can go for lines, but the main idea was "whoever has the most, wins". No limit on how many people play. You only need to have the bingo mod.

      b6003229-6fd5-4cd2-9c10-a271fe3184e5-image.jpeg

      (Yes the x-button does not work. It was kind of a joke at the time, maybe I will fix it at some point!)
      There is no "control" if you actually did the task. It is based on trust and fun.

      Disclaimer: This mod is not made with AI, it was purely by 4z0t !


      Battleship (UI-only, Multiplayer or Singleplayer):

      Classic Battleship against another player. Challenge someone with a hotkey, place your ships, and sink theirs. Upon pressing the hotkey, all other players with this UI mod get a popup where they can accept or decline the challenge to play battleship. The window automatically closes and declines after 3 seconds of not pressing anything. If no other player accepted (or noone else in that game has the mod) a game against a Bot is started).

      467d6637-6482-486a-8c08-60096bb1e2af-image.jpeg


      Chess (UI-Only, Multiplayer Only):

      Full chess against another player, played inside the game! Play by pressing the hotkey or accepting a challenge. (Currently there are some chess rules regarding check still missing, but the game itself is playable. Resign and Draw button also currently do not work. Fix: soon-ish). Currently there is a 10 seconds turn timer to not make it too boring.

      6755d1a0-2db9-4c1d-8365-3d8cca098251-image.jpeg


      Minesweeper (UI-Only, Singleplayer Only):

      Classic Minesweeper with a resizable grid. Configure the size and mine density via ReUI options. First click is always safe. Opened via Hotkey.

      4a06429a-3a94-4ed8-aebd-741b383bfebc-image.jpeg

      af9e9990-a755-4caf-912d-60e095ec7a3c-image.jpeg


      Name or Death: (UI only, mostly Singleplayer):

      Three minigames in one, all triggered by different hotkeys with your current selected units at stake (that means they will die if you fail):

      • Trivia: answer a question correctly or your units get self destructed (currently about 100 questions in the pool)
        0c121040-c970-419d-b58d-9030afaddecb-image.jpeg

      • 2 Truths, 1 Lie: Find the LIE between 3 statements, guess wrong and you lose your selection:
        c42b55ae-6082-48ce-95f9-5cbfccdb5d7a-image.jpeg

      • Higher or Lower: guess whether the right unit costs more or less mass than the left one. Get 4 in a row correct (amount configurable via options) or lose your units
        1975d349-d38d-4477-bdf2-65c57b2f3889-image.jpeg

      Additional info for Name or Death:

      • Trivia can be configured to auto-start every X-minutes via options
      • 2 Truthts, 1 Lie currently has about 60 True statements and 40 False
      • Required wins in a row for Higher or Lower can be configured via options.
      • Some exclusions configurable via ReUI options
      • The intended use case of this mod is for twitch. Me and farms for example have the third party software "Mix it up" running on our pc, which is logged in with the twitch account. On redemption of a channel point reward it presses a specific key, which is the hotkey ingame. For more info, pm me.

      5ca7fe41-f904-42b3-b135-e2922cb629eb-image.jpeg

      Disclaimer: Started of with only the trivia purely made by 4z0t. Then expanded with AI to include the other modes.


      Additional Info for multiplayer mods:

      All of the mods have an entry in ReUI Options to disable receiving requests in case you dont want that or someone spams them.
      2b428a7a-1ad4-464f-9365-ec45422e7000-image.jpeg

      Example:

      e523facd-c8ff-4f31-99f2-fbcf29e8119c-image.jpeg

      This is what a popup looks like when you are challenged to any of the games:

      6e578d8c-4b09-4998-a020-356c19300a0b-image.jpeg


      Guess Elo (Sim mod):

      And last but not least is the only sim mod in this list (ranked mod!). Hides all player names and shuffles colors at the start of the game. Players are assigned random names from a configurable list (currently about 18 names). Names and true colors can only be revealed as observer when clicking the reveal button. (Not really a ReUI mod, but it kinda fit into this post)

      There is a UI-only version in the vault, but it has many limitations. I recommend using the SIM-mod if you are interested in this.
      455ca92b-c164-4c2c-9947-4effa9b158f8-image.jpeg


      All mods, except Guess Elo SIM, require ReUI. Guess Elo has incompatibilities with mods that affect the chat, such as the emoji mod. If you have a mod that conflicts with Guess Elo, you will not be able to chat.

      posted in General Discussion
      NuggetsN
      Nuggets
    • The wall situation

      If walls die when no share is enabled, why do they stay with the dead player on full share? Its an annoying mechanic if nobody can self destruct them anymore.
      And then if you reclaim allied walls you get banned...

      posted in Balance Discussion
      NuggetsN
      Nuggets
    • RE: Why does everything suck so much right now?

      Well, i think the reason everything seems worse is quite obvious.. the connection issues. It's as simple as: there are connection issues > games is not fun > am not motivated to play that much (or at all) > incapable of finding games (at least high rank games).

      There are a bunch of complaints regarding this change or that change (which do have an impact), but i still firmly believe that the main issue is that i can't just start a game and know it will be a good game (connection wise).

      posted in General Discussion
      NuggetsN
      Nuggets
    • Overhauling the FAF ruleset

      FAF rules, or rather, their application has gone downhill for quite some time. I keep hearing about more and more completely ridiculous bans based on some very ridiculous rules (or how they are written).
      I completely understand that rules have to be written rather broad to not have someone go around them. But improving on the current ruleset is imo the best first step to fixing this.
      (FYI: this is a different and more broad topic compared to my overwork of the exploit-rules)

      Here is the rules page: https://faforever.com/rules


      So here are some rules and my recommended changes, including reasoning (going from top the bottom according to the rules page):

      1. 1cc77d7a-b2b5-44f2-a3e6-0d0e3d204155-image.png
        -> Friendly fire — Do not maliciously reclaim allied units or purposefully fire on allies

      Reasoning is quite simple. Units are in the way of me building something (doesn’t have to be on the front, can literally be anywhere) – for example a random T1 air unit. In theory I get banned because I reclaim this if he doesn’t respond to pings. Not always can you just build somewhere else.
      (Check rule-wording on the rule of “Helping enemy team” -> here the word maliciously is used, so I think its appropriate here aswell)


      1. 0203e7f6-d9ea-478b-a135-ab985112921d-image.png
        ->

      Not quite sure how to formulate a better rule here, because this rule shouldn’t even exist. A simple chat message like “Make Torps!!!” (based on a recent ban) can be bannable. You should be allowed to tell someone how to play, BUT not be toxic about it or spam it. Telling someone how to play, even if they didn’t ask for it, is completely normal, just like in any other game.


      1. d40312d2-171c-4f34-ba61-37c5df028a7d-image.png
        ->

      Another rule where I am not 100% sure how to formulate it correctly. But I think this is pretty nonsense, because 1) try to tell this to anyone on Dual Gap, Setons or Astro (literally the most played maps). If I take a mex which DOES belong to someone else, you can 95% of the time see him reclaiming it to get it back.
      Or lets take a different example where there actually are no “reserved” mass extractors: Mapgen. So in theory I can get a spawn with 3 mex and try to rush some air with it, meanwhile the guy next to me takes every mex around me and doesn’t want to give me any. So how is this not game ruining for the player who doesn’t get any?
      Tons of example more here but I think you get the point.


      1. 71e6d256-c050-4f78-a954-6cd61c6fc524-image.png

      Here the point of lagging games or connection issues are missing. I have had games where the lag (for me) was horrible, and I did not want to play that. But apparently nobody else in this game shared this opinion and wanted to continue. So according to these rules I am forced to play, or I can get banned upon report. So, I think we can add:

      • Leaving in case of very noticeable connection issues is allowed.

      1. a09ef8eb-928f-463e-9b73-88c300113f03-image.png
         Do not self-destruct, also known as or “CTRL-K”, your base or significant quantities of units, unless your team agrees.
        This was a big topic for me and others because of, shockingly, some more bans. My intention of changing the rule is that if the game is over the team can ctrl k their bases as they wish, as long as they all agree. Yes, that includes 1 person ctrl-k-ing his base and the rest continues playing, because the team should be able to do whatever they want with their bases as a team. The enemy team should have no say whatsoever on this, because why would they? How is self destructing a base more game ruining than recalling? In both cases you “take the fun of destroying the enemy base”.

      1. Exploits

      I don’t think I need to mention it here, because there is an entire thread of this, which will (hopefully) at some point made into a proposal by me. Just wanted to have this here on the list to get an overview of what I’d like to get changed.


      1. 6bc3e1e6-cff1-49b1-972e-6ab44b08eda0-image.png

      This rule is fine, but I just wanted to post this here for context for the actual rule I think needs changing:

      ff549c9f-f937-4c9a-a407-e6fec40b69c4-image.png

      So the first rule allows me to insult people if its not based on the reasons mentioned. But this rule means I must always be respectful. So, respectfully, fuck off (a joke).
      I don’t want to imply here that I would like everyone to go mental and insult. But I would like some more leeway here.

      Here is the chat-log of a recent ban. Now I don’t know if its because of toxicity or “controlling behaviour”:

      Player 1 to allies: DO SOMETHYING
      Player 1 to allies: STOP SLURPING AND PLAY
      Player 1 to allies: YOU CLOWN
      Player 1 to allies: YOUR OPPONENT IS NORTHH
      Player 2 to allies: relax, we're doing fine
      Player 1 to allies: no we are not
      Player 1 to allies: he's drooling over his keyboard
      Player 1 to allies: TORP NOW OR I QUIT
      Player 1 to allies: 10 seconds to comply
      Player 1 to allies: WALK THEM UP MID
      Player 1 to all: can't play this with drool zone

      But in my opinion even this should not be bannable for multiple reasons:

      1. whoever got “flamed” here did not reply or say anything (as in “stop” or something like that)
      2. There is a mute function

      There are no direct insults anywhere in this (I sure hope we can at least call people a clown...) so I think the way to go about this is not moderation->ban but rather the mute function ingame. But if you disagree I’d love to hear why exactly, because this doesn’t even haven an insult (yes, its not necessarily respectful, but still “normal”).


      1. And here we have the biggest of them all:
        242c93de-7130-44b2-9a71-98d50a0c4efc-image.png

      The discussion of bans. The foe of all moderators (for some reason).
      Jokes aside I don’t even know how or where to start here. Why is this not allowed? Is the reason to not have spam on the forum / chat that discusses bans? Basically this means bans are discussed everywhere but the FAF discord / forum. I get that the moderators don’t want to publicly reply everywhere something is posted regarding a ban, but this rule could simply be changed to moderators won’t do public statements regarding bans. This way moderators themselves can discuss it (if they want), but don’t need to and also don’t need to reply.
      For these kind of discussions (and the exploit-thread) it is quite annoying to not be allowed to talk about the specific bans.
      I don’t know if in other similar sized communities this kind of rule exists, but I can’t imagine so (feel free to prove me wrong though, this is just my opinion). I know this is not the intention, but what it actually feels like is that we have tons of ridiculous bans and then can’t talk about them (this is not just my opinion / feeling).


      So I posted this specifically in the general chat and not association forum to get responses / ideas from all. I just hope it doesn't escalate into something again and then locked.

      posted in General Discussion
      NuggetsN
      Nuggets
    • New FAF Tournament website feedback thread

      Hello Everyone, I will keep this short! Recently I have been working on the new faf tournament website https://tournaments.doodlepros.com (the link is the domain I own of my clan)

      09761fa9-c878-4ee4-a751-34be1e203f52-image.png

      I am in constant contact with hybrid (td lead) and wilson (td member and dojo tourney organizer) with improvements, adjustments and additions to the website. The main goal is to include everything into it (over time all challonge tourney will be imported to the website. This feature already exists and was tested with "Spring Mapgen 2v2 Tournament). Everything means:

      • Overview of the event (such as info about livestreams, rewards, sponsors, game setup, FAQ, rules and so on...)
      • Sign ups
      • Team forming
      • Map veto
      • Score reporting
      • Tourney chat
      • Bracket
      • Map-Overview

      It even has an automatic rating fetch from faf. Which means that if the TD sets rating to 01.01.2025, it will take the ratings of players of that day when signing up automatically! The website uses your faf-login.

      Essentially it is supposed to include everything that in the ideal world a TD isnt even needed (not really realistic with faf, but it needs a goal to work towards!). Its supposed to remove as much workload as possible from TDs, so its easier to host tourney. And with this I do not mean the members of the TD team of faf, but any person wanting to host a tourney.

      So while I am constantly improving QoL and feature on the website based on what I am told and what I see myself, there can never be enough feedback. I would appreciate it if people take a look and comment on what is horrible / needs changing / doesnt work as expected and so on.

      And for those wanting to host tourneys yourself with the website just click on "Host Tournament" at the top! You will have to "request permission" to host, but I'm basically accepting anyone, just write what you want to do.
      9304e548-d767-42f2-916f-81ae10aa9dcf-image.png
      You can also host tourneys that are only for you and your friends, which no-one else can join. I mainly implemented this feature so I don't have a random person joining the website and creating 1000 troll tourneys.

      (not sure if i should have posted this in the tournaments category, but i decided for general since its a discussion!)

      posted in General Discussion
      NuggetsN
      Nuggets
    • RE: Remove Novax omni?

      Remove novax laser instead

      posted in Balance Discussion
      NuggetsN
      Nuggets
    • RE: Username rules updates

      This post? Fantastic. Clearly addresses each of our concerns, points out problems our solution has, and describes where our communication has failed.

      The situation is: mod team comes out with a (ridiculous) change. Now WE have to take the time to formulaten an article on why this is bad. You are saying it is not acceptable to just write "bad change, reverse". You want an entire article with pro, cons, examples and whatever.
      How about YOU (mod team) post a 'proposal' and not a change that might be reversed if enough people complain (obviously this is not appicable to every change, but it clearly is here).

      I don't even know how to say how ridiculous it is that a rule is getting an insanly strict update (not sure how to formulate that), and you expect people to go "Yeah ok, it helps moderation".

      Maybe a bit of an exaggeration but this is what it feels like to me.

      posted in General Discussion
      NuggetsN
      Nuggets
    • RE: Firey Explosions mod FAF

      As far as i understand this mod is completely graphic and no balance change? Can this be flagged as ranked? As dumb as it sounds, i have no interest in playing it if its unranked, as also most people wont join

      posted in Modding & Tools
      NuggetsN
      Nuggets

    Latest posts made by Nuggets

    • RE: Supreme Commander 2 in FA

      @Zopto said:

      @Nuggets

      Due to FAF rules, I wouldn't be allowed to upload this mod to the FAF Vault because of copyright concerns. Realistically, I don't think anyone would care and I highly doubt problems would arise from it, but as it stands I am not allowed to.

      Yeah I know, i was just suprised mod DB is being used for this game.

      @Sprouto said:

      @Nuggets FAF is not the entire Supcom world. While it is popular - the bulk of the audience are solo players who never touch the FAF environment. ModDB is an excellent repository - and one that generates a tremendous amount of traffic and visibility. All modders, with non FAF-specific mods, like this one, will reach a far broader audience there.

      Im not sure i trust those numbers. Also you are painting FAF as some multiplayer online environment which is not true at all.

      Not sure what you mean with "FAF-specific" mods? Its a supcom mod... And i dont believe for a second that moddb will reach a "broader audience" than on faf for supcom. In this case, yes, because its not allowed because of copyright (i guess the concept of copyright doesnt exist on moddb lol).

      posted in Modding & Tools
      NuggetsN
      Nuggets
    • RE: Supreme Commander 2 in FA

      ModDB for supcom? Is that even used when there is the faf vault?

      posted in Modding & Tools
      NuggetsN
      Nuggets
    • RE: New "Random Events" AND Roguelike-Mode Mod!

      Update to Roguelike, v28:

      • Fixed TMD not being able to kill missiles -> This was kind of a huge thing, as with some specific buffs uef and sera TMD couldnt shoot down any missiles anymore
      • ACUs now also get buildpower increase from the general buildpower buff (before that it specifically had to say "+% acu buildpower")
      • Changed the visuals of the loot truck. They now have different colored markings on them, indicating the rarity of the buff they are carrying (in case someone has custom names turned off)
      posted in General Discussion
      NuggetsN
      Nuggets
    • RE: Supreme Commander 2 in FA

      Hey @zopto this sounds really interesting! Would be interested in checking this out regarding my own modding. I sent you a pm!

      posted in Modding & Tools
      NuggetsN
      Nuggets
    • RE: New "Random Events" AND Roguelike-Mode Mod!

      Random events has been updated to v27:

      • Fixed not complete engies / units being transferred or transformed (and thus sometimes blocking factories)
      • added the new category "lategame events" (lobby option, default set to 20min): 3 new "epic" lategame events. -> only one of these can be active at a time.

      -> Rift Invasion: A rift tears open near the middle of the map, and ground troops and gunships pour out to raid every team. Destroy the Rift Anchor (100k HP) to seal it. (Units inspired by Warhammer 40k)
      -> The Chitin Brood: Spawning pits break out across the map, and grow new pits toward the players. They "taint" the land, which speeds up the brood and slows your units. Destroy every Brood Pit (30k HP each) to end it.
      -> The Lattice: Harvesters land with drop pods across the map and eat every wreck, rock and tree to build new machines (they eat all reclaim and spit out new units). Anything they kill becomes more machines. Destroy every Harvester (50k HP each) to shut it down.

      Events are scaled down on smaller maps (10km or below). The spawning should work in a way that they dont spawn on a plateau, hill/mountain or some unpassable terrain, but close to the center (except for the 3rd, which spawns randomly across the map, but not close to ACUs or spawn locations)


      These were kind of inspired by neroxis PvPvE mod (which he made recently), but less complex. They have their own spawn animations (especially the Rift Invasion one is pretty epic), but are not a proper "faction" or player.

      posted in General Discussion
      NuggetsN
      Nuggets
    • RE: Sharing my factory unit queue templates

      what am i seeing

      posted in General Discussion
      NuggetsN
      Nuggets
    • RE: Supreme Commander Remaster !

      ping everyone gogogo

      posted in General Discussion
      NuggetsN
      Nuggets
    • RE: New "Random Events" AND Roguelike-Mode Mod!

      Based on games i've seen today there were some bugs, partially because of the removal of projectile speed buff, partially some old bugs, so i had to release v27 aswell.

      posted in General Discussion
      NuggetsN
      Nuggets
    • RE: New "Random Events" AND Roguelike-Mode Mod!

      Update v26 for roguelike mode (and updated experimental changes because people are still using it...):

      • Re-added the energy buff cards without a downside. Lowest rarity for this is uncommon
      • Removed all buffs from nukes and SMDs to prevent them from bugging out. (nuke damage can still be buffed as before)
      • Removed 1 non functional class (Field medic -> gave regen around engies). Could have gotten it to work, but i felt like it didnt really fit. With this we are down to 37 classes.
      • Removed the stat "Projectile speed": Projectile speed was the go-to negative buff as it didnt affect all units and is mostly irrelevant (as most things are not projectiles). Additionally faster missiles caused tmds to no longer be able to hit them, which was kind of an engine issue, but removing this buff also fixes it.
      • Because Projectile speed got removed, and it was the go-to negative buff, I lowered ALL negative effects by 20%

      Reminder that 1) you can disable negative effects if you dont like them via a lobby option, and 2) always use the newest mod version or desyncs will happen because FAF is having issues with replacing the files (or downloading old files) correctly if done automatically.

      posted in General Discussion
      NuggetsN
      Nuggets
    • RE: Cannot upload new version due to "A mod with UID XYZ already exists."

      @Szasz said:

      Got it, thanks for explaining.

      No problem. The only thing you can do is open a vault ticket on discord if you want a mod of yours hidden. But its not in the hands of the users themselves

      posted in FAF support (client and account issues)
      NuggetsN
      Nuggets