Subcategories

  • 348 Topics
    8k Posts
    NoRest4TheWickedN

    @Nuggets @Paradox_of_War I wasn't suggesting a change per say. I was suggesting playing the campaigns of the OG games and then See what you think should be adjusted. I think some of the balance from the original FA and OG SupCom would be nice for the game. But that is my opinion. So plz take it with a grain of salt. Not trying to insult people here

  • 33 Topics
    609 Posts
    D

    ACU and all units increase is physical size as they vet.

  • New update desyncr without error message

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    872 Views
    maggeM

    Your enemy has twice the reclaim, he had several k mass in the storage and then spammed T2 units from 4 fabs, which gave him a tremendous power spike in a short time. Unless I am missing something obvious, everything looked legit at first glance.

    If you believe there was an undetected desync, please provide specific game times when you think it happened and explain in detail why. This will help to verify your claim and investigate the cause if needed.

  • Help me understand the logic in 20x20 4v4 maps in 1v1 map pool

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    -4 Votes
    6 Posts
    485 Views
    arma473A

    I had a lot of fun playing 1v1 on Setons Clutch and Sirgis. It's overwhelming to have so much going on but it's the same way for the other player. It's a different kind of experience than playing on a small map where you can control everything more optimally but it's not a bad experience.

  • FA Forever Map Editor support?

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    768 Views
    C

    im tryr this, thanks

  • This topic is deleted!

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    No one has replied
  • Хочу провести турик игры с модами

    2
  • Finally hit 2k

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    9 Votes
    4 Posts
    387 Views
    Karl-K

    I miss you cheerios, soon we will be reunited ❤

  • UI scaled too far

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    9 Posts
    1k Views
    E

    My problem is exactly the same as Looper's. If you think so, I can make another thread

  • problem to connect to Faf

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    4 Posts
    182 Views
    O

    I had the same problem but its fixed now (Good Job Cybrids Missionforce Cyberstorm)!

  • are there 40+ years old FAF players ?

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    2 Votes
    39 Posts
    5k Views
    O

    @gnaag Yes!

  • What can be done to make 1v1 more popular?

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    1 Votes
    39 Posts
    4k Views
    O

    DUDE I WANT TO PLAY BERMUDA LOCKET AGAIN OH MY GOD I CAN'T EVEN IMAGINE ALL THE GOOD GAMES I'VE BEEN MISSING OUT ON IF BERMUDA LOCKET WAS THE ONLY MAP I WOULD PLAY FA EVERY DAY JUST SO I CAN ENJOY THE IMMENSE DEPTH OF GAMEPLAY IN BERMUDA LOCKET BERMUDA LOCKET ISN'T JUST YOUR TYPICAL MAP IT COMBINES LAND AIR AND NAVY FOR THE ULTIMATE VERTICAL SLICE OF THE FA EXPERIANCE WHEN I PLAY BERMUDA LOCKET I PLAY TO WIN I KNOW MOST CAN'T HANDLE THE FAST PACED HIGH IMPACT GAMEPLAY THAT BERMUDA LOCKET CREATES ONLY A STRETEGIC MASTERMIND HAS WHAT IT TAKES TO UNDERSTAND THE SUBTLTIES OF BERMUDA LOCKET AS THE GREAT MASTER SUN TZU SAID WAR IS WON ON A SOLDIERS STOMACH IN BERMUDA LOCKET THE REAL WAR THE REAL SOLDIER IS THE ENGINEER BERMUDA LOCKET IS WON BY THE COMMANDER WHO BETTER UNDERSTANDS THE NEEDS OF THE SOLDIERS AND THE RED ROCKS ONLY ENGINEERS FED ON A DIET RICH IN RED ROCKS WILL BE ABLE TO SUSTAIN THEMSELVES FOR THE BATTLES OF BERMUDA LOCKET WHEN TWO SOLDIERS ARE EVENLY MATCHED IT IS SAID THE SOUL IS WHAT MAKES THE DIFFERENCE AND THE RED ROCKS ARE THE SOUL OF BERMUDA LOCKET ONLY THOSE WHO HAVE ALLIGNED THEM SELVES WITH THE WAY OF THE RED ROCKS OF BERMUDA LOCKET WILL SUCCEED FOR THEY ARE THE VITALITY OF THE SOLDIER AND THE VITALITY OF THE SOLDIER IS THE VITALITY OF THE COUNTRY

  • Reclaim in hard-to-reach places

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    10 Posts
    517 Views
    N

    You can also interrupt pathfinding with engis on attack move (or SACU/ACU on patrol iirc) and they will lock on to and reclaim a single target using fac attack move range, which can be useful for this scenario.

  • How is FAF doing?

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    924 Views
    DeribusD

    It was removed because backend changes over the years meant that tool didn't work anymore, and nobody wanted to make (and maintain!) a new version of it.

  • This topic is deleted!

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  • Why do so many things have friendly fire disabled?

    Locked
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    IndexLibrorumI

    And as we're not going to get anything else constructive out of this thread, I'll put a lock on it before it devolves further into namecalling.

  • Aeolus chat settings

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    238 Views
  • Replay Desync

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    4 Posts
    317 Views
    Brutus5000B

    This is exactly what FAF is doing. Your local replay stream is saved locally, and the "consensus" replay is saved on the FAF server. "Consensus" means that this is the replay that matches the majority of the players still connected.

  • Co-op Feedback

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    deletethisD

    @saver said in Co-op Feedback:

    @deletethis I don't know that the missions can also be played offline. Thanks for the info. This makes certain tests easier.

    I cry everytime

    I wish the FAQ section could be highlighted more somehow

  • wave mods

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    3 Posts
    209 Views
    L

    If you have replays, where the game locks, but the ui is still active, there is a thread where some people are discussing.

    https://forum.faforever.com/topic/7980/game-getting-locked-up-in-infinite-loop/7?_=1722726098437

  • The final farewell.

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    4 Posts
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    EezyvilleE

    o7

  • did the name change time change?

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    407 Views
    F

    no