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  • 342 Topics
    8k Posts
    K

    If you limit the number of SACUs a player is allowed to summon from the gates (like in, the command doesn't allow you to risk these "student" commanders too much), you can make them stronger than other units for similar cost.

  • 33 Topics
    609 Posts
    D

    ACU and all units increase is physical size as they vet.

  • ASF Micro

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    N

    This is about 0-75 ASF where micro is still possible without overkilling everything (stop command after that).
    Btw landed ASF are a brutal opponent since they will always get behind you flying into them, so you could sandbox vs that. Sera/Aeon > UEF >> Cyb in terms of ASF DPS quality (Cyb can easily overkill due to low muzzle velocity, UEF can overkill due to firing 2 shots). If you can win with cyb vs landed sera 100v100 head-on its probably extremely good micro.
    TL;DR: shift-g your asf to a move order nearby and behind them a bit before your cloud touches the enemy's.

    Turnrate and speed try not to overshoot the target by slowing down when approaching the target. So to maximize turn rate you need to keep the move order behind the ASF and reduce your speed by placing the move order close to the ASF (but not too close, they do not start a turn within 5 distance of the waypoint). Keeping your speed low allows you to turn in a smaller radius because turn rate is constant.

    Normally when you right click the game issues a formation to units, which means your move waypoints are actually spread out over the entire formation instead of onto one point (do the 3 console commands dbg navw dbg navp dbg navs to see navigation info). To get more control over your ASF you can shift-g every move order so that the waypoints go onto one point like you want them to.
    The "every single move command" part is easy because you only need 2-3 move commands to do a 360 degree turn, since there isn't a very high max turn rate or high damping on the turn rate.
    ASF formations were changed to be more spread out 2 years ago so you can't get the ultra tight formations like in ZLO's video. Shift-g makes tighter groups than what's in the video (because it has no formation).
    Watch out for cruisers/flak/sams when you do that of course.
    Imo shift-g makes ASF clouds survive better vs enemy ASF micro'd or even stopped, but nobody tested this idea.

    Getting good turns is about timing (0.5 s command delay + turn time) and clumping ASF so they actually obey you. Basically want to get the turn finished right when the enemy ASF pass by you, so you start the turn a bit before the clouds touch in my experience.

    Clicking in front of the enemy ASF is wrong, it doesn't maximize your turn rate or minimize speed. Your move orders are just a tool to get your ASF to move in the correct position and orientation, they don't guarantee a good result if clicked on top of the enemy (it just doesn't make sense).

    I mentioned ASF don't turn within 5 range of their waypoint, which can explain why large formations suck to move but also allows for a cool trick where you just hover ASF and get 500 DPS shooting at enemy gunships/T4s/strats.

  • CPU performance tests

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    G

    Did anyone test how much overclocking on R5 5600X helps the game ? Like enable XMP and/or do that tweak for up to extra 200Mhz boost ?The game is largely single core so extra boost on 1/2 cores would be very easy to cool.

    Any extra tweaks, like disabling multithreading or something else on this cpu ?

  • Username rules updates

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    GiebmasseG

    Thank you for the constructive feedback and discussion.

    We are proceeding with a three month rename interval for now.
    We will monitor the situation for its impact and adjust if necessary.

    If a technical solution is implemented widely in FAF communication mediums (e.g. similar like discord unique handle), that allows better identification of players, we see no issue with going back to shorter rename periods.

    Regarding the rule on similar names, the wording of the rule is as following:

    Usernames that impersonate others or are visually identical to other usernames, for example by exploiting visually similar characters, are not allowed.
  • Did you guys remove my ability to change avatar?

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    SpikeyNoobS

    👍

  • Why do unfinished units/buildings ctrl k in FS games?

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    CaliberC

    I can confirm that this has happend to me several times with T3 HQs T2 and T2 Pgens and exp.

  • Antares Unit Mod - artillery pieces broken to varying degrees

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  • FAF Statistics Megathread

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    N

    GG, got me Evildrew.

  • This topic is deleted!

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  • New Map Generator Options

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    S

    That is exactly what I was looking to implement. Sweet

  • This topic is deleted!

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  • did we loose player ratings?

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    G

    In multi-player games, you can't tell who the strong/weak opponents are? You normally play differently based on where the strong/weak players on each team are. I think that the gold/silver/etc system is really just a measure of how much you play rather than how strong a player is?

    I would like to have the ratings visible in-game. Having strong/weak players be disguised will make for worse games I think.

  • World map? Risk style?

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    R

    @innomen

    I made a variant of Dirt-Dan's Pacific map (with permission). It has been modified to work well with AI, fixing a number of pathing issues. It is an adaptive 16 player map, and can be played as a regular map with no AI. SE Asia is the resource capital of the map, but difficult to defend. China and the US both have fewer resources, but much more defendable. At 40km, it does play a bit long. I might make a 20 km version for playability speed.

    There are also a variety of Europe and World maps in the vault. Though anything over 40km, the board game Risk might actually be faster. If only there was a DefCon mod for Supreme Commander! Would make that 80km world domination map playable.

  • This topic is deleted!

    Locked
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  • Multiple lags and Freezing (only lasts like 3 seconds)

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    Z

    could be network (use ethernet not wifi)
    could be internet (is CGNAT turned off at isp? it should be)
    could be slow cpu
    most likely one of those, maybe some other unusual thing

  • Solving the problem of keeping noob allies alive and active

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    D

    A little off topic, I played the game many many years ago not at any competitive level, just having a blast building defences. But we all knew the vanilla game would lag hard late game. Then literally last week stumbled on FAF and wow its amazing, even tried BAR but it has nothing on FAF.

    Now getting to my point, noob player doing some multiplayer, everyone was super nice, helpful and we won. I know there is a skill gap but educating us noobs really does help to bridge a large gap and make the game more enjoyable for all. Make the game welcoming for newbies, grown the player base and keep this community thriving in a positive attitude manner that I've come to see.

  • This topic is deleted!

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  • Changing the Meta

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    Paradox_of_WarP

    @thewheelienoob a noob shouldn't be giving out pro tips smh

  • Faction win rate?

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  • "opponent AI on"

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    JipJ

    @sheikah said in "opponent AI on":

    Is that related to the functionality that I think FAF added for having an AI take over an opponent when they disconnect?

    No, that was managed via Lua. But I'm not sure if that is functional.

  • DualGap Adaptive needs to be given to the FAF community!

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    JipJ

    That appears to be a decent good-first-issue for this topic:

    https://forum.faforever.com/topic/7808/looking-for-new-client-maintainer/1