Best posts made by Sturmgewehr
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RE: Game keeps freezing after it ends
I have the same problem, but I'm not a fan of window mode.
That's why my solution here is to close the frozen .exe, because you can still see Start via the Windows keys.Copy and paste helper:
closefafgame
taskkill /F /IM ForgedAlliance.exe
closespfaf.bat
C:\Windows\System32\cmd.exe /c C:\Users\YOURUSERNAME\Desktop\closefafgame\closespfaf.bat
C:\Users\YOURUSERNAME\Desktop\closefafgame\closespfaf.bat
Note: This path depends on where you saved the .bat file.
If you don't have a strange installation and have followed the instructions, you only need to note and change YOURUSERNAME.
Of course, pay attention to the language (English/German/Russian/Polish/etc.), as this may change the general path. -
UEF T2 Field Engineer (T1 pgens)
T2 Field Engineers should be given the opportunity to build T1 Power Generators. Primarily because of the T2 Arty.
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Get out of my way (Team Engies)
It's frustrating when you build an SMD with Tele protection and the team wants to help load it, but then the team's Engies get in the way of the rest of the build.
Is it possible to add this so that engies from your own team automatically get out of the way when something is to be built here, as is the case with your own engies?
Engies only, no other units.
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RE: Another Novax conversation
Double the current damage of Novax against shields and reduce the regular damage to 0 + as long as the beam is active and hits a target without shields stalls the unit (what the chrono bomb from the aeon T1 attack bomber does).
This makes the Novax a support unit (scouting / shield disabling / stall effect).
This means that a Novax only becomes dangerous if you also have a T3 Arty nearby, for example, and the investment costs for effective use of a Novax increase accordingly, as the Novax is not dangerous without regular damage units. -
RE: Open discussion on testing and rollout of the new ice adapter
Is there a current status?
I tested “v2025.6.0-pioneer-beta-2” a few weeks ago.
My experience was as follows.
Client 1 was able to create a lobby (v2025.6.0-pioneer-beta-2).
Client 2 was unable to connect to the lobby (v2025.6.0-pioneer-beta-2).There were no general connection problems with either client, as the standard version of FAF worked.
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RE: persistent desync
Sounds like corrupted game files.
Check your game files of Supreme Commander Forged Alliance via Steam.
https://support.rebellion.com/hc/en-gb/articles/5226744283549-How-do-I-verify-my-game-files
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RE: Should I stay or should I Go?
What would be the problem with sending a few requests to freelancers with a description of the problem and where the journey should Go and negotiating a fixed price via sites such as fiverr?
If you have an offer for what it should cost, you could start a fundraising campaign to finance the whole thing.
Learning from 0 is honorable (Go), but time is a factor and the current connection problems are really bad.
You can then have this explained to you in the process and also have a much higher learning curve so that you can continue to work on it yourself if necessary. -
RE: Im being DDoSed when FAF Client is running
@Band228 As a quick workaround you could use a free VPN like Proton.
So I'm starting to think, if you read it like that, they jump through the lobbies, collect the IPs (logs / Wireshark) of the players and then DDoS them. And so you have a 12 player match destroyed quite quickly.
Players don't change their IPs that often, 24-hour forced disconnection hardly exists anymore, so the IP remains the same for most private connections until the router is restarted.
That's not so far-fetched. There was a time when they went through the lobbies and crashed them with a ?bug? (I don't know if they were the same ones).
@Brutus5000 Couldn't you force all connections to be established via relay (global) and prevent all P2P connections so that the private IPs don't appear anywhere (as with a VPN)? Might be worth a try.
Latest posts made by Sturmgewehr
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RE: Open discussion on testing and rollout of the new ice adapter
Is there a current status?
I tested “v2025.6.0-pioneer-beta-2” a few weeks ago.
My experience was as follows.
Client 1 was able to create a lobby (v2025.6.0-pioneer-beta-2).
Client 2 was unable to connect to the lobby (v2025.6.0-pioneer-beta-2).There were no general connection problems with either client, as the standard version of FAF worked.
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RE: Game keeps freezing after it ends
I have the same problem, but I'm not a fan of window mode.
That's why my solution here is to close the frozen .exe, because you can still see Start via the Windows keys.Copy and paste helper:
closefafgame
taskkill /F /IM ForgedAlliance.exe
closespfaf.bat
C:\Windows\System32\cmd.exe /c C:\Users\YOURUSERNAME\Desktop\closefafgame\closespfaf.bat
C:\Users\YOURUSERNAME\Desktop\closefafgame\closespfaf.bat
Note: This path depends on where you saved the .bat file.
If you don't have a strange installation and have followed the instructions, you only need to note and change YOURUSERNAME.
Of course, pay attention to the language (English/German/Russian/Polish/etc.), as this may change the general path. -
RE: Desyncs
Example:
https://replay.faforever.com/24987216The game was without desyncs, no player left the match where desyncs appeared in the replay.
Sometimes the client crashes, sometimes it doesn't. Desyncs occur at different points.Client Crash:
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x009279a6
attempted to read memory at 0x00000010Program : C:\ProgramData\FAForever\replaydata\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\Users\55555\AppData\Roaming\Forged Alliance Forever\logs\game_24987216.log /replay C:\ProgramData\FAForever\cache\temp.scfareplay /replayid 24987216Callstack:
Unknown symbol (address 0x009279a6)
Unknown symbol (address 0x2628d81b)Last 100 lines of log...
info: Initialize Armies brain nickname is Robopetek
info: CreateArmy group ARMY_11
info: Initialize Armies brain nickname is leveling
info: CreateArmy group ARMY_12
info: Initialize Armies brain nickname is civilian
info: CreateArmy group ARMY_17
info: Initialize Armies brain nickname is civilian
info: CreateArmy group NEUTRAL_CIVILIAN
info: ADAPTIVE: Optional Units:
info: ADAPTIVE: optional_wreckage = 1
info: ADAPTIVE: optional_naval_wreckage = 1
info: ADAPTIVE: optional_wreckage_middle = 1
info: ADAPTIVE: optional_adaptive_faction_wreckage = 1
info: ADAPTIVE: optional_civilian_base = 1
info: ADAPTIVE: optional_civilian_defenses = 1
info: ADAPTIVE: jamming = 1
debug: SetPlayableArea before round : 0, 200.5 1024, 830.5
debug: SetPlayableArea after round : 0, 200 1024, 828
info: ADAPTIVE: Activate map expansion script. expand_map = 1
info: ADAPTIVE: Create Resources:
info: ADAPTIVE: dynamic_spawn = 1
info: ADAPTIVE: crazyrush_mexes = 1
info: ADAPTIVE: extra_hydros = 1
info: ADAPTIVE: extra_mexes = 1
info: ADAPTIVE: middle_mexes = 1
info: ADAPTIVE: side_mexes = 1
info: ADAPTIVE: underwater_mexes = 1
info: ADAPTIVE: island_mexes = 1
info: ADAPTIVE: expansion_mexes = 1
info: ADAPTIVE: core_mexes = 1
info: ADAPTIVE: extra_base_mexes = 1
info: ADAPTIVE: top_side_mexes = 1
info: ADAPTIVE: bottom_side_mexes = 1
debug: Preloading 1418 batch textures
debug: Preloading 0 d3d textures
debug: Preloading 0 models
debug: Preloading 0 animations
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
debug: Context based templates: Found template: AppendPowerGeneratorsToTML with name Power generators
debug: Context based templates: Found template: AppendT3FabricatorWithStorages with name Storages
debug: Context based templates: Found template: TorpedoDefense with name Torpedo defense
debug: Context based templates: Found template: T3ExtractorWithStorages with name Extractor and storages
debug: Context based templates: Found template: AppendPowerGeneratorsToSalvation with name Power generators
debug: Context based templates: Found template: AppendWallsToPointDefense with name Walls
debug: Context based templates: Found template: AppendOpticsWithPower with name Power generators
debug: Context based templates: Found template: AppendAirGrid with name Air grid
debug: Context based templates: Found template: AppendPowerGeneratorsToEnergyStorage with name Power generators
debug: Context based templates: Found template: AppendExtractorWithFabs with name Storages and fabricators
debug: Context based templates: Found template: AppendPowerGeneratorsToT3Artillery with name Power generators
debug: Context based templates: Found template: AppendRadarWithPower with name Power generators
debug: Context based templates: Found template: AppendPowerGeneratorsToT2Artillery with name Power generators
debug: Context based templates: Found template: T1Hydrocarbon with name Hydrocarbon
debug: Context based templates: Found template: T3ExtractorWithStoragesAndFabs with name Extractor, storages and fabricators
debug: Context based templates: Found template: AppendT3ArtilleryWithPower with name Power generators
debug: Context based templates: Found template: PointDefense with name Point defense
debug: Context based templates: Found template: AppendT2ArtilleryWithPower with name Power generators
debug: Context based templates: Found template: AirDefenseLand with name Anti-air defense
debug: Context based templates: Found template: AppendExtractorWithStorages with name Storages
debug: Context based templates: Found template: T3Extractor with name Extractor
debug: Context based templates: Found template: AirDefenseWater with name Anti-air defense
debug: Context based templates: Found template: AppendSalvationWithPower with name Power generators
debug: Context based templates: Found 23 templates
info: /replayid
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
debug: Session time: 00:00:17 Game time: 00:00:00 Heap: 288.0M / 267.1M
info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
info: Minimized true
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
info: Minimized false
debug: Session time: 00:00:30 Game time: 00:00:11 Heap: 320.0M / 301.0M
debug: Moderator event for Dmitry11: Is changing focus army from 2 to 4 via ConExecute!
debug: Moderator event for Dmitry11: Switched focus army from 2 to 4!
debug: Moderator event for Dmitry11: Is changing focus army from 4 to 2 via ConExecute!
debug: Moderator event for Dmitry11: Switched focus army from 4 to 2!
debug: Session time: 00:00:42 Game time: 00:01:16 Heap: 352.0M / 322.6M
debug: Moderator event for Robopetek: Created a marker with the text: 't1 for robo pls'
debug: Moderator event for N_A_G: Created a marker with the text: 'ok give t1 pls for NAG '
debug: Session time: 00:00:52 Game time: 00:02:56 Heap: 384.0M / 347.7M
debug: Moderator event for lemans: Created a ping of type 'Attack' -
RE: Desyncs
@ZLO No, the last patch broke something. It's different from the last few years.
Anyone can test it for themselves. -
RE: Desyncs
After the last patch, there are lots of crashes and desyncs.
You can watch a replay several times and get different results. One time it runs completely normal and another time a desync and yet another time a client crash.Try it out for themselves (game was desync-free): https://replay.faforever.com/24947373
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RE: You guys ever thought if moving to a new engine?
What would be the goal of a new engine standalone FAF game?
Better performance?
Better connections?
Infinite expanses, infinite possibilities?The closest thing to that is Sanctuary: Shattered Sun. But they don't seem to be getting any investors.
I've looked at the gameplay and it's just not what I like about +2000 MP games in FAF.Or Beyond All Reason.
Played it for 1 hour and it's absolutely not mine.And it's not like it was over after Supreme Commander Forged Alliance.
There was Supreme Commander 2, which I didn't like at all.
Or later Planetary Annihilation.
Neither of them were really commercially successful.And if the creators of Supreme Commander Forged Alliance haven't managed to come up with a decent (better) successor over the years, how are a bunch of hobby developers supposed to do it in their spare time? And for what, if you already have perfection, except for certain connection problems.
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RE: Another Novax conversation
@Caliber said in Another Novax conversation:
@Salz Gives the UEF faction auto win late game.
Makes one arty as powerful as 3 or more.
I have now tested it with all shields.
Yes, double shield damage would be too much.Nevertheless, I am sticking to my idea. If you want to change the Novax, you need to do something more radical than just adding some energy consumption or reducing the base damage.
"This makes the Novax a support unit (scouting / shield disabling / stall effect).
This means that a Novax only becomes dangerous if you also have a T3 Arty nearby, for example, and the investment costs for effective use of a Novax increase accordingly, as the Novax is not dangerous without regular damage units."But the creator of the topic seems to have a general problem with the Novax and I don't think any suggestion will satisfy him except the complete removal of the unit.
And that brings us back to the question of whether we should just leave everything as it is. ¯_(ツ)_/¯
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RE: Another Novax conversation
Double the current damage of Novax against shields and reduce the regular damage to 0 + as long as the beam is active and hits a target without shields stalls the unit (what the chrono bomb from the aeon T1 attack bomber does).
This makes the Novax a support unit (scouting / shield disabling / stall effect).
This means that a Novax only becomes dangerous if you also have a T3 Arty nearby, for example, and the investment costs for effective use of a Novax increase accordingly, as the Novax is not dangerous without regular damage units. -
RE: Im being DDoSed when FAF Client is running
@Band228 As a quick workaround you could use a free VPN like Proton.
So I'm starting to think, if you read it like that, they jump through the lobbies, collect the IPs (logs / Wireshark) of the players and then DDoS them. And so you have a 12 player match destroyed quite quickly.
Players don't change their IPs that often, 24-hour forced disconnection hardly exists anymore, so the IP remains the same for most private connections until the router is restarted.
That's not so far-fetched. There was a time when they went through the lobbies and crashed them with a ?bug? (I don't know if they were the same ones).
@Brutus5000 Couldn't you force all connections to be established via relay (global) and prevent all P2P connections so that the private IPs don't appear anywhere (as with a VPN)? Might be worth a try.