- As Stormlantern said, it is a kind of nerd game and we got used to see our sweet green +15 or red -15 rating numbers near our names. You can call it a subjective factor, but for me it is much more interesting than only League icon and Victory / Defeat display.
- By amount of addded rating / lost rating you can estimate team balance. I'm not sure how it works, but as far as I noticed, if you win in a team with lower rating, you get more points. So just for checking +/- ratio you may know, if there was some drama 50+ game. Also if you win stronger opponnent (you still see those raiting numbers in the game itself, you do not see Leages), you want to know, how many points you won (and sometimes how many points they lost, he he). It is fun moment, we love fun moments in FAF and I hope it will be respected enough.
- As Sladow said, it is much more easier to track someone's progress in a short period of time. Especially in ladder. Like some month ago Person X was 1600 rating, right now he is 1800. Estimation difference between clearly understandable numbers (1600 one month ago and 1800 now ) is much more obvious for cognitive perception than difference between League icons.
- I do not see rating manipulation as a real problem, besides all factors each player can estimate another player by his own way. And even someone gets high rating fast by manipulation, in next 1-2 games he will be easily revealed and will not harm high rated lobbies quality, because host and community can share their opinion in lobby before start and prevent it.
- I do not know if initiator and decision making person of this change plays ladder, but as a current +/- active player I would state, that personally me and everyone with whom I spoke, who play and have interest in some competition there, we are a bit disapointed with this change. Therefore I ask to return it back.
Best posts made by Swatoslav
It is very sad for me that we will lose all legacy of maps like Daroza / The Ditch / Bermuda / Pyramid etc. with that change, and all casts / replays of tourneys will be not as much usefull or enjoable for learning yourself.
Also about team maps like Setons, where BOs are some part of a history. But it will affect only mid and partially rock BO, so not a big deal maybe. But still after change the game review will be different. "Setons whores" will understand me
I enjoyed spending hours on learning things with currenct gameplay with its dynamic and ideas of reclaim speed.
I accept and understand that on the other hand it opens new gate where new rules will have new effect on competition level. Same as Excelsior and Paradox_of_War, I do not think that change will solve the problems we're trying to solve. And for those who understands and applies it first in a more efficient way, it will be a good advantage.
I like all Jips references to WC3, and as former ladder WC player I can say that there were never changes like gold or lumber mining speed. Yes, units can be balanced, but in general economics and start buildings were always the same for so many years.
It is just my opinion and point of view and I would be happy if I'm mistaken and it such changes (if implemented) will lead us in the end to a better future.
@foley Bro are you mentally prepared for it ? sometimes local 2ks did not fit your expectations, just wana be sure you will have fun
Pavor had 2 recent ladder games vs Riot where he lost and both of them were "unknown result", but next or previous one he won was rated. The question was arised in Discord but unfortunately still not solved.
I personally had an evening playing 2 games vs SilentNoob, the one I lost was rated, the one I won was uknown result.
In result I see we have 1800 player that plays a lot recently and improved a lt (imo) who have won 2000 two times without being rewarded or at least knowing the bug is fixed in a short time.
We have around 10 active ladder 1v1 1700-1800 players right now who may still queue and this makes us a bit depressed.
There is a good reference to Petric's post from 2017 (Why FAF competitive scene is dying) about importance of rewarding for those who want to improve comptetitively.
We ask for assistance to keep high FAF competetive spirit so please solve this issue asap.
Latest posts made by Swatoslav
Sign up Wifi_ (2300), Swatoslav (2100), Finisterre (1400)
@stormlantern good to know about how much you care about it
Pavor had 2 recent ladder games vs Riot where he lost and both of them were "unknown result", but next or previous one he won was rated. The question was arised in Discord but unfortunately still not solved.
I personally had an evening playing 2 games vs SilentNoob, the one I lost was rated, the one I won was uknown result.
In result I see we have 1800 player that plays a lot recently and improved a lt (imo) who have won 2000 two times without being rewarded or at least knowing the bug is fixed in a short time.
We have around 10 active ladder 1v1 1700-1800 players right now who may still queue and this makes us a bit depressed.
There is a good reference to Petric's post from 2017 (Why FAF competitive scene is dying) about importance of rewarding for those who want to improve comptetitively.
We ask for assistance to keep high FAF competetive spirit so please solve this issue asap.
It is very sad for me that we will lose all legacy of maps like Daroza / The Ditch / Bermuda / Pyramid etc. with that change, and all casts / replays of tourneys will be not as much usefull or enjoable for learning yourself.
Also about team maps like Setons, where BOs are some part of a history. But it will affect only mid and partially rock BO, so not a big deal maybe. But still after change the game review will be different. "Setons whores" will understand me
I enjoyed spending hours on learning things with currenct gameplay with its dynamic and ideas of reclaim speed.
I accept and understand that on the other hand it opens new gate where new rules will have new effect on competition level. Same as Excelsior and Paradox_of_War, I do not think that change will solve the problems we're trying to solve. And for those who understands and applies it first in a more efficient way, it will be a good advantage.
I like all Jips references to WC3, and as former ladder WC player I can say that there were never changes like gold or lumber mining speed. Yes, units can be balanced, but in general economics and start buildings were always the same for so many years.
It is just my opinion and point of view and I would be happy if I'm mistaken and it such changes (if implemented) will lead us in the end to a better future.
Would be nice to watch how vena will beat grimplex..
(Grimplex sign up and prove otherwise ?)