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  • 393 Topics
    9k Posts
    N
    Buff brick DPS 295 -> ~304, returning 50% of the DPS it lost after the last nerf (down from 312.5) because: the nerf's goal was to make brick weaker vs Percy, and now Percy is strong vs brick, so there is space to buff the DPS the nerf's goal was to make brick weaker vs othuum/harb, and while in a 1-unit-composition matchup this nerf made it more fair per mass, the brick needs to be more unfair because their lack of shields makes sniper DPS and Ythotha AoE very strong. Their stats also struggle to beat GC/ythotha + harb/othuum compositions a bit too much, which makes getting Megalith too difficult. Monkeylord is not good against GC/Ythotha at all, so mega is required to fight those T4s efficiently without just winning hard in T2 and getting an overpowering army at later T3. Add the Pulsar, which is the unreleased cybran T3 long range anti shield unit. It was wanted by old balance team, then it got delayed and eventually canceled by Rhaelya looking for an alternative solution before adding new units. Since no alternatives have been proposed and I don't see what would work better, I think the unit should finally be added. It solves the shieldless arty's low DPS against snipers and the struggle against mid-late gun coms that OC all your bricks if you try to attack anything while easily tanking with shield upgrades and mobile shields. Make firebeetles jump at enemies. it looks cool and fits the theme makes them hit in the middle of unit clumps more consistently, including on attack move/attack orders. reduces pathfinding needed increases their effective attack range The jump range in my prototype is around 5, which is the current detonation trigger range, and is small compared to any gun (LABs have 14 range). I think after the last nerf beetle is pretty good for gameplay but is a little weak because it dies very easily, especially at T3 stage, if you don't have basically equal unit counts and are in range to tank for the beetles, so that's why I'm interested in trying this new mechanic as a straight buff.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • Xtreme Wars mod vs game type

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    C
    @Uveso I understand you are not the orignial author but i was hoping you might know something about this, I was recently looking at this mod on MODdb and saw a bunch of cool units but they seem to be missing from the mod now, any idea what happend? stuff like this, [image: 1763999061114-f2147038-6a23-45e2-9679-c3273a395ff8-sc2hckinsc1.jpg]
  • Highlighting Important Enemy Units

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    SaverS
    @Duped This is purely a personal opinion, but I personally like using these UI mods. They can also be combined without any problems. You can turn them on and off as you like. [image: 1763670305091-6c5d9aac-285c-46ce-abe7-ebf041518a9e-image.png]
  • Why don't we host VPS/VDS as an option for improving connectivity?

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    164 Views
    I
    @Brutus5000 Is there info about attack type (like volumetric attack) , attack duration, attack power (gbps), or more? Is there protection against DDoS attacks on previous VPS/VDS (turn servers self-hosted)?
  • A question about history and rank

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    207 Views
    QuantumTyphoonQ
    No change lol. Everyones profile is stuck when they joined.
  • Kicked players in lobby (connection) + a few other things

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    183 Views
    IndexLibrorumI
    Looks like you did your homework! One of the devs will have to taker a look.
  • DDOS players

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    198 Views
    No one has replied
  • 1v1 Ladder intro week

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    9 Posts
    315 Views
    GrimplexG
    Most things I mentioned are just a bare minimum START to some sort of change in ladder but getting people to think about it is good. Even if nothing really comes of it, if public perception is slowly moving away from build order bias it is a good start for me. I don't really think mapgen should be a promoted much in ladder since it is just different from the rest of the maps but I don' think it would be a problem to be included in ladder since I see it as testing ground for people to practice their ability at crafting some sort of plan / opening even if it does not really work well as training since you can't really compare on a map nobody else has played.
  • Anti DDOser system

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    8 Posts
    555 Views
    Brutus5000B
    @HitiX We already did that for half a day. It broke the last bit of connectivity we had ...
  • SupremeCommander printed models

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    26 Votes
    81 Posts
    11k Views
    B
    @Prosta The Best GC model ever made
  • My Suggestion for a Private VPN Server for FAF – Test Run

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    7 Posts
    434 Views
    Newbie_recoverinN
    @QuantumTyphoon comparing 2007 to now O.o client and network code was different then FaF is different
  • ☆Favourite Supcom Unit/Faction☆

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    19 Posts
    358 Views
    QuantumTyphoonQ
    @Newbie_recoverin said in ☆Favourite Supcom Unit/Faction☆: @QuantumTyphoon Are you using the Reclaim property of the Harbinger Yes. Unless I have to advance units to finish game.
  • Discussion about the interrupt pathfinding hotkey and a mod showcase

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    4 Posts
    260 Views
    N
    For anyone wondering, the real capture range is 5 + captor's largest footprint size + target's largest footprint size. It is 10 + ... for interrupt pathfinding/stationary units because once the move task is finished, the engine gives 5 more range to be able to capture units that are trying to run away. Footprint sizes are 1x1 for non-experimental land units so that's why the most common range is 7/12.
  • Remove maps with no symmetry from ladder

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    IndexLibrorumI
    I agree however that the cold place is a sad map and should be removed just on general principles.
  • What are your preferred mapgen generation settings?

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    588 Views
    NuggetsN
    @Newbie_recoverin [image: 1760895250575-a83958e5-59c3-407f-ad32-0ed2523851ea-image.png] IMO Symmetry Point10 generates the best kind of maps. Basic_Last is also IMO the best terrain, biome also impacts it a lot (for some reason), so I just stick with wonder. Ressource Generator always basic because the others tend to do weird things to the ressource layout of the map. Prop Gen either Basic for almost no reclaim, or High Reclaim which generates rocks adjacent to any hill or mountain making it a high reclaim map (about 200k). At least these are the setting I use for high rated mapgens Update to this: Apparently something was changed once again that made the maps worse, so at least the Basic setting is now also shit
  • Overhauling the FAF ruleset

    Locked
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    276 Views
    maudlin27M
    This has been discussed repeatedly before. Many of the points you state are misleading, and you have already been told to discuss in the FAF Association sections of the forum if you think particular rules should be changed. Given this, and the discussion of specific cases, this thread has been locked.
  • ☆Map showcase☆

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    116 Views
    Newbie_recoverinN
    @Nuggets Sure! Here’s a recipe for homemade @Nuggets ! Ingredients: 1 lb (450g) chicken breast, cut into bite-sized pieces 1 cup breadcrumbs (Panko for extra crunch) 1/2 cup flour 2 eggs 1 tsp garlic powder 1 tsp onion powder Salt and pepper to taste Oil for frying I hope this satisfied your overall positivity
  • Capture the flag Mod

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    2 Posts
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    Newbie_recoverinN
    Just found a Mod from @Jip !! It is not what I described here before but definitly worth it to give it a try [image: 1760387672666-capture_koth.png]
  • A successor for Trueskill? Experts assemble!

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    440 Views
    Azoth-A
    https://en.wikipedia.org/wiki/Glicko_rating_system
  • It is plan to get the former 3596, 3598, 3599 version to be available ?

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    D
    @ZLO !!!! You still here !! Glad to hear from you. Is there any fellas left from our time ? Regards
  • Necro bot mod for FAF?

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    8 Posts
    173 Views
    S
    This is the 2020 mod I was talking about: https://github.com/neagix/faf-necro by neagix and helped by Uveso