@jip OK, I get it: too much trouble. We will just ask superintelligent AI to do all this when it comes
Best posts made by Kilatamoro
Latest posts made by Kilatamoro
Except for walls, and probably T1 pgens. Since this is how I reclaim them.
@rama Depends on the height of a unit. Should not be a thing, though. Bad design.
Here is my idea of how to fix this while keeping faction diversity: Cybran: jester gets a small reclaiming tool; Aeon: czar gets a giant reclaiming tool; Seraphim: transports get medium reclaiming tool.
Or just give reclaiming tools to gunships or transports.
Didn't the site use to show how many players in how many games are active? Was it removed due to bad numbers? Because I happen to play both FAF and BAR, and I always see a lot more people in BAR, and I talk to people there, and they tell me they come from FAF.
OK, here is an example of a bad map called Seton's Clutch where you can't reclaim an ahwassa on a mountain: , where with red marked the spot where your transport drops units if you try dropping them close to the fallen ahwassa.
@captainklutz said in Reclaim in hard-to-reach places:
If there's a significant amount of anything only reachable by one faction on a map, that's the map designer's fault, not the game balance's
Aircraft can fall on mountains.
@indexlibrorum said in Reclaim in hard-to-reach places:
Let's not remove another aspect of faction diversity, but rather just build a transport.
Transports do not allow you to drop units on uneven terrain.
I noticed that only 1 faction has flying engies, and, hence, they are the only faction capable of easily reclaiming from hard-to-reach places like mountains.
Maybe consider adding flying reclaimers to all factions at some point?