Seen this occur now with several replays. Sim will get locked in an infinite loop, where gameplay freezes but UI is still functional. This has been happening quite frequently after the last update to FAF, and I am not sure if related.
Here is an example replay:
#23009727
In this replay, the sim gets trapped in an infinite loop at 30 minutes and 1 second.
Checking the log of the replay, shows the following errors just prior.
debug: Session time: 00:13:24 Game time: 00:29:39 Heap: 896.0M / 777.9M
warning: Error running lua script: IssueMove: Passed in an invalid target point.
stack traceback:
[C]: in function IssueMove' ...ce\mods\ai wave survival\hook\lua\ai\aibehaviors.lua(6320): in function <...ce\mods\ai wave survival\hook\lua\ai\aibehaviors.lua:6298> info: *FORMATION DEBUG: Unit w93cl4e2 does not match any Land categories. debug: Session time: 00:13:34 Game time: 00:29:51 Heap: 896.0M / 770.6M warning: Error running lua script: IssueMove: Passed in an invalid target point. stack traceback: [C]: in function
IssueMove'
...ce\mods\ai wave survival\hook\lua\ai\aibehaviors.lua(6449): in function <...ce\mods\ai wave survival\hook\lua\ai\aibehaviors.lua:6427>
info: creating high fidelity terrain
info: creating high fidelity water
debug: Session time: 00:13:44 Game time: 00:30:01 Heap: 896.0M / 743.4M
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/drop0306_icon.dds
debug: Session time: 00:14:04 Game time: 00:30:01 Heap: 896.0M / 743.6M
debug: Session time: 00:14:14 Game time: 00:30:01 Heap: 896.0M / 743.8M
debug: Session time: 00:14:24 Game time: 00:30:01 Heap: 896.0M / 743.8M
Having checked the code for AI Wave Survival, I don't know if the errors are causing the sim to freeze, while UI is still functional. From my limited understanding, the mod's code shouldn't be the issue, as those lines weren't causing infinite loops before.