So real question though. Did cybran really need a buff on land?
Best posts made by Firv
I never understood the the idea of: The game is pretty much in the bag so just quit now coz anything beyond this point is a waste of time.
I guess your goal while playing FAF is not to have fun, but only to win? And if you lose you don't have fun?
Just because you are losing doesn't mean you can't have fun. And if you arent having fun while you are winning but haven't won yet, then you need to look to yourself and ask yourself why aren't you having fun
@ftxcommando said in Adjust Recall:
Fun comes from having a chance at winning. If that wasn’t necessary, we wouldn’t have every 5th dude under 800 rating complaining about smurfs that ruin their game. Likewise when the chance of losing is gone there isn’t anything engaging in the game anymore. The people complaining about this have gone through the motions of how to end these games hundreds upon hundreds of times. It’s like complaining at chess GMs for resigning early when there is a CHANCE that someone makes an obvious blunder. That’s why people would rather move on to a new game where both exist again.
If fun comes from chance of winning then 50% of the games you play arent fun?
Why does the game become less fun when your chances of winning are getting lower?
Latest posts made by Firv
Even bombers can kill inties when inties fly too low and bomb just drops right on top of them Or arty can kill planes flying over it
@ftxcommando said in Why don't we have t3 sera gunships, but we have this?:
Harbs have insane utility due to their distribution of stats. 1 harb dropped in your back can kill not only all economy very quickly, but essentially deal with any land unit faster than it and run away from anything stronger than it for even more economic damage. Percy dies to a dozen labs. Brick is still good here, but this is just one example of how flexible Aeon is.
For the same cost I can drop 2 titans, which have the same DPS and combinened more HP and move faster
@ftxcommando said in Why don't we have t3 sera gunships, but we have this?:
The topic of this whole thread is the perfect example btw, why the fuck does the faction with the most spammable shield have a dedicated antishield unit? Aeon is lucky they didn’t get that shit removed from their roster. Ridiculous faction.
This I do agree with though
@sladownoob said in Why don't we have t3 sera gunships, but we have this?:
This one's insane, the harbinger is the best t3 land unit in the game. It's fast, destroys t1, t2, pd, titans and loyalists, can surround, swarm, and beat percies and bricks, but that's not even needed because sniper bots exist.
Okay this is totally not my opinion, but that might be coz I hardly ever see T3 aeon and thus it is never able to dominate like you say it does. I agree harbs are better then titans/loya, but they are also twice as expensive and not as fast. I have never had any issue with harbs vs percies/bricks coz percies/bricks are only 50% more expensive yet nearly have double the HP and quite a bit more range. So befor the first harb can even shoot at a group of percies theres already some casualties. Now throw in a GC and thats a whole diffrent story.
And at my level you just dont see that much snipers, because they require alot of attention coz if anything looks at it, they are dead. Sure get em in big enough numbers they are a manace, but again, have only seen that once or twice.
Is this all balance related around 1 v 1? because my experiance and my groups experiance is quite the opposite. hell, in my TMM games its quite opposite.
In my last 20 games in either 3v3 or 4v4 there was these players:
Aeon: 15
UEF: 53 (Altough 1 3 v 3 was all UEF XD)
Cybran: 34
Sera: 28
UEF is a bit skewed coz I always play UEF, but still aeon is picked half as much as the rest in my TMM range which is 1500.
@ftxcommando said in Why don't we have t3 sera gunships, but we have this?:
t2 land t3 land t2 navy t3 navy t2 air t1 air (bad bomber) t4 air
Wait get out, cybran weak at t2 navy? Their t2 navy is opressive as fuuuck. Long range destroyers plus stealth boats? Sure shields might be nice for the other navies, but not beeing able to hit the enemy navy is 10 times more valuable then a shield.
Their t2 air is arguable the strongest for snipes, esp now mercies get hella nerfed lol.
T3 land is easily second place maybe shared first with UEF coz of percies/bricks. Aeon has nothing on t3 land and sera's oothums are meh.
So if Cybran gets anti shield shit, can other factions get some long range anti stealth stuff? That would be nice. Something that doesnt die the moment an anti air looks at it that is.
@endranii said in Why don't we have t3 sera gunships, but we have this?:
@firv said in Why don't we have t3 sera gunships, but we have this?:
@melanol said in Why don't we have t3 sera gunships, but we have this?:
@firv And water. They swim like engis, so counter shield boats and floaty shields
wait what? really? because cybran needed an other buff??
Least picked faction in the last big tournament. Outclassed in many areas.
Meanwhile aeon still just chilling with the best roster, being the most picked faction in the tournament and yet nobody bats and eye.
What areas are they outclassed?
@melanol said in Why don't we have t3 sera gunships, but we have this?:
@firv And water. They swim like engis, so counter shield boats and floaty shields
wait what? really? because cybran needed an other buff??
So real question though. Did cybran really need a buff on land?
@wtfboomnoob Yeah its just a bit jarring that they went from having no counter to absolute immunity though, which is a bit opressive. Cybran is already very strong and didnt really need a buff in that stage imho
yeah battleships outrange t2 arty. So if you lose navy, there is absolutly nothing you can do to stop battleships from pounding you now. Atleast when t2 arty had more range you could shoot back, but you cant even do that now anymore.