FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    1. Home
    2. Firv
    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
    F Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 0
    • Posts 82
    • Groups 1

    Firv

    @Firv

    FAF Association Members
    20
    Reputation
    4
    Profile views
    82
    Posts
    0
    Followers
    0
    Following
    Joined
    Last Online

    Firv Unfollow Follow
    FAF Association Members

    Best posts made by Firv

    • RE: Sera navy is just too Oppressive

      @waffelzNoob said in Sera navy is just too Oppressive:

      10 UEF subs dealt 5325 damage to 1 atlantis.
      10 Sera subs dealt 10804 damage to 1 atlantis.
      33 UEF subs (mass equiv) killed an atlantis with 14 of them surviving
      33 sera subs (mass equiv) killed an atlantis with 29 of them surviving

      20 Seraphim subs beat 20 UEF subs with 11 remaining in "normal" scenario, 10 remaining when they were teleported into eachother.

      https://replay.faforever.com/24761824

      this guy delivering the numbers thanks!

      but yes that does prove the opressiveness of sera subs

      posted in Balance Discussion
      F
      Firv
    • RE: Username rules updates

      @nuggets said in Username rules updates:

      @firv said in Username rules updates:

      Real question though, Why can you rename yourself anyway? How else are you susposed to identify someone?

      Better question, why do you need to identify someone outside of a moderation setting?

      Its nice to know who you are playing with, some people you want to avoid, some people you want to play with more often.

      posted in General Discussion
      F
      Firv
    • RE: Optional Split Teams Option for TMM

      @maudlin27 said in Optional Split Teams Option for TMM:

      I quite like the idea, but my main concern would be the potential for abuse that would be hard to detect (e.g. you're on VC with your group, and one of you gets put on the enemy team, and decides to feed your group info)

      you can already do this right now just by queueing up as two seperate groups. So this change would not change anything for that regard

      posted in General Discussion
      F
      Firv
    • RE: Optional Split Teams Option for TMM

      it would be amazing if i could just queue up wiht 4 friends and we get either a 3 v 3 with an other rando or a 4 v 4 with 3 randoms. Now we queue up as a group of 3 and a group of 2 and sometimes only 1 group gets a game and the other are just stuck there waiting

      posted in General Discussion
      F
      Firv
    • RE: Carrier fix

      you have to select the factory button first, it should then work as intended.

      posted in General Discussion
      F
      Firv
    • RE: Adjust Recall

      I never understood the the idea of: The game is pretty much in the bag so just quit now coz anything beyond this point is a waste of time.

      I guess your goal while playing FAF is not to have fun, but only to win? And if you lose you don't have fun?

      Just because you are losing doesn't mean you can't have fun. And if you arent having fun while you are winning but haven't won yet, then you need to look to yourself and ask yourself why aren't you having fun

      posted in Suggestions
      F
      Firv
    • RE: TMD could be cheaper

      TML com is not rare, it is however quite expensive and requires alot of power. TML launcher is alot cheaper

      posted in Balance Discussion
      F
      Firv
    • RE: Why don't we have t3 sera gunships, but we have this?

      So real question though. Did cybran really need a buff on land?

      posted in General Discussion
      F
      Firv
    • RE: Adjust Recall

      @ftxcommando said in Adjust Recall:

      Fun comes from having a chance at winning. If that wasn’t necessary, we wouldn’t have every 5th dude under 800 rating complaining about smurfs that ruin their game. Likewise when the chance of losing is gone there isn’t anything engaging in the game anymore. The people complaining about this have gone through the motions of how to end these games hundreds upon hundreds of times. It’s like complaining at chess GMs for resigning early when there is a CHANCE that someone makes an obvious blunder. That’s why people would rather move on to a new game where both exist again.

      If fun comes from chance of winning then 50% of the games you play arent fun?

      Why does the game become less fun when your chances of winning are getting lower?

      posted in Suggestions
      F
      Firv
    • RE: The Billy Nuke needs to be nerfed

      @willowisppsi said in The Billy Nuke needs to be nerfed:

      5 - Tele Billy is insane.

      Tele billy is only insane if you have zero shields on your grid. 1 T3 shield stops a billy completly

      posted in Balance Discussion
      F
      Firv

    Latest posts made by Firv

    • RE: New "Random Events" AND Roguelike-Mode Mod!

      @Nuggets said:

      @Firv said:

      Still think SACU's should get ACU buff although obviously at maybe 10%, that way com buffs still are usefull mid to late game.

      Well I think thats just too inconsistent / hard to track for the player how those buffs even appeared. Also I think SACU are already VERY powerful and don't need more buffs.

      The problem I have at the moment, if i venture into ACU upgrades at some point it just doesnt become viable anymore to use ACU. Because percies out there walk around with 30K HP and deal over 4k damage. And all I have against that is a single com. I could then also spec into land, but I will be woefully behind and will never catch up anymore.

      posted in General Discussion
      F
      Firv
    • RE: DropEngie Mod Showcase

      Great mod, but it doesnt seem to always work though, sometimes it screws up and im not sure why, could be the order you drop them in?

      posted in General Discussion
      F
      Firv
    • RE: New "Random Events" AND Roguelike-Mode Mod!

      Still think SACU's should get ACU buff although obviously at maybe 10%, that way com buffs still are usefull mid to late game.

      posted in General Discussion
      F
      Firv
    • RE: New "Random Events" AND Roguelike-Mode Mod!

      Ehh teh class thing was just coz its new, with a couple of games in you know what to pick, besides you still get 30 seconds to pick so that is fine.
      Defniatly with the debuffs it would be nice to force you into a certain domain, maybe have atleast 3 for you most picked domain and then 2 random?

      The reset option is nice too, 75% seems a good tradeoff

      posted in General Discussion
      F
      Firv
    • RE: New "Random Events" AND Roguelike-Mode Mod!

      Yeah, i get that in theory, but in practise it was kinda like well these arent really upgrades. I think the negatives where too big, like a 15% increase should not come with a 15% decrease for something else. 15% increased damage and 15 decreased ROF just basicly means the upgrade is nothing. It basicly turned out it was better to take common upgrades so you dont get negatives heh.

      posted in General Discussion
      F
      Firv
    • RE: New "Random Events" AND Roguelike-Mode Mod!

      played the experimental, I do not like the negatives for the same domain. Getting 15% land damage but -15% health kinda makes the upgrade worthless. Classes are interesting though

      posted in General Discussion
      F
      Firv
    • RE: New "Random Events" AND Roguelike-Mode Mod!

      okay after playing with the commander, it feels like it needs a regen buff thrown in warlord too. i had 40K hp and just got melted by a com and 6 riptides. I got saved by an other 40% hp upgrade lol.
      But then you get to t3 stage and you got n othing, coz com dies to t3 units still and your own land is catching up.

      and factory build powerr should just be building buildpower, So that also makes mexes upgrade faster

      posted in General Discussion
      F
      Firv
    • RE: New "Random Events" AND Roguelike-Mode Mod!

      ehh maybe with insane upgrades, but if you face percies with 20K hp they need 2 billies lol

      posted in General Discussion
      F
      Firv
    • RE: New "Random Events" AND Roguelike-Mode Mod!

      also it feels like billy does not get a damage buff fom acu?

      posted in General Discussion
      F
      Firv
    • RE: New "Random Events" AND Roguelike-Mode Mod!

      Time to update the engine! Surely we can do that for just a mod right? 🐶

      posted in General Discussion
      F
      Firv