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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Firv

    @Firv

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    Best posts made by Firv

    • RE: Sera navy is just too Oppressive

      @waffelzNoob said in Sera navy is just too Oppressive:

      10 UEF subs dealt 5325 damage to 1 atlantis.
      10 Sera subs dealt 10804 damage to 1 atlantis.
      33 UEF subs (mass equiv) killed an atlantis with 14 of them surviving
      33 sera subs (mass equiv) killed an atlantis with 29 of them surviving

      20 Seraphim subs beat 20 UEF subs with 11 remaining in "normal" scenario, 10 remaining when they were teleported into eachother.

      https://replay.faforever.com/24761824

      this guy delivering the numbers thanks!

      but yes that does prove the opressiveness of sera subs

      posted in Balance Discussion
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      Firv
    • RE: Username rules updates

      @nuggets said in Username rules updates:

      @firv said in Username rules updates:

      Real question though, Why can you rename yourself anyway? How else are you susposed to identify someone?

      Better question, why do you need to identify someone outside of a moderation setting?

      Its nice to know who you are playing with, some people you want to avoid, some people you want to play with more often.

      posted in General Discussion
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      Firv
    • RE: Optional Split Teams Option for TMM

      @maudlin27 said in Optional Split Teams Option for TMM:

      I quite like the idea, but my main concern would be the potential for abuse that would be hard to detect (e.g. you're on VC with your group, and one of you gets put on the enemy team, and decides to feed your group info)

      you can already do this right now just by queueing up as two seperate groups. So this change would not change anything for that regard

      posted in General Discussion
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      Firv
    • RE: Optional Split Teams Option for TMM

      it would be amazing if i could just queue up wiht 4 friends and we get either a 3 v 3 with an other rando or a 4 v 4 with 3 randoms. Now we queue up as a group of 3 and a group of 2 and sometimes only 1 group gets a game and the other are just stuck there waiting

      posted in General Discussion
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      Firv
    • RE: Carrier fix

      you have to select the factory button first, it should then work as intended.

      posted in General Discussion
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      Firv
    • RE: Adjust Recall

      I never understood the the idea of: The game is pretty much in the bag so just quit now coz anything beyond this point is a waste of time.

      I guess your goal while playing FAF is not to have fun, but only to win? And if you lose you don't have fun?

      Just because you are losing doesn't mean you can't have fun. And if you arent having fun while you are winning but haven't won yet, then you need to look to yourself and ask yourself why aren't you having fun

      posted in Suggestions
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      Firv
    • RE: TMD could be cheaper

      TML com is not rare, it is however quite expensive and requires alot of power. TML launcher is alot cheaper

      posted in Balance Discussion
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      Firv
    • RE: Why don't we have t3 sera gunships, but we have this?

      So real question though. Did cybran really need a buff on land?

      posted in General Discussion
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      Firv
    • RE: Adjust Recall

      @ftxcommando said in Adjust Recall:

      Fun comes from having a chance at winning. If that wasn’t necessary, we wouldn’t have every 5th dude under 800 rating complaining about smurfs that ruin their game. Likewise when the chance of losing is gone there isn’t anything engaging in the game anymore. The people complaining about this have gone through the motions of how to end these games hundreds upon hundreds of times. It’s like complaining at chess GMs for resigning early when there is a CHANCE that someone makes an obvious blunder. That’s why people would rather move on to a new game where both exist again.

      If fun comes from chance of winning then 50% of the games you play arent fun?

      Why does the game become less fun when your chances of winning are getting lower?

      posted in Suggestions
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      Firv
    • RE: The Billy Nuke needs to be nerfed

      @willowisppsi said in The Billy Nuke needs to be nerfed:

      5 - Tele Billy is insane.

      Tele billy is only insane if you have zero shields on your grid. 1 T3 shield stops a billy completly

      posted in Balance Discussion
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      Firv

    Latest posts made by Firv

    • RE: New "Random Events" Mod!

      Having 3 events pop up and everyone vote for what event to get would be funny. In a tie have both of them appear at once!

      posted in General Discussion
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      Firv
    • RE: New "Random Events" Mod!

      @Nuggets said:

      HUGE patch notes for V10 +V11:

      • Fixed the "exploit" of spamming 1 hp experimentals and waiting for the "heal all units to full" event -> it now only heals fully built units.

      this is huge, this was such a thing just getting a couple of free experimentals lol

      posted in General Discussion
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      Firv
    • RE: Request: Allow end users to choose the ELO range matchups will accept.

      the biggest problem is there arent enough people in matchmaking for a system like that

      posted in Suggestions
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      Firv
    • RE: Remove Novax omni?

      what does the omni see that vision and radar dont? Its only the cybran cloak com and cloak boys.

      Stealth gens don't work against the vision of the sat, and i think its radar is fine to spot everything else.

      posted in Balance Discussion
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      Firv
    • RE: Remove Novax omni?

      @IndexLibrorum said:

      Removing the scouting ability from the scouting satellite seems a bit...

      it has plenty of vision for scouting. Having omni only counters cybran cloak com, seems a bit silly

      posted in Balance Discussion
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      Firv
    • RE: Remove Novax omni?

      it has vision so it can spot stuff at front line. The only thing the omni really counters in my opinion are cybran cloak coms hiding in a base. So just like the GC omni, it really only counters one specific situation, and seems kinda meh. It just makes an opressive unit more opressive against a com that should be safe.

      posted in Balance Discussion
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      Firv
    • RE: Carrier fix

      you have to select the factory button first, it should then work as intended.

      posted in General Discussion
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      Firv
    • RE: Direct Strike FAF scripted map

      kindly requesting bigger version of this map, pref 6 v 6

      posted in Mapping
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      Firv
    • RE: RCIX - The Chosen Ones ~ 4v4 ~ $2,360

      Signing up lets goooo

      posted in Tournaments
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      Firv
    • RE: Features and what not

      @Nomander said in Features and what not:

      They do.

      a88034c4-5cbb-42ee-a7a0-709cf072a83e-{276FDFA1-0261-46A8-8003-7B8BC0070BFC}.png

      huh this is availbe? how where? XD

      posted in General Discussion
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      Firv