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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Replay Desync

    Scheduled Pinned Locked Moved General Discussion
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    • CaliberC Offline
      Caliber
      last edited by

      I was looking through a replay that desynced as 1 player left the game and then noticed that there are normal replays and local replays and wondered what the differance was and then thought what if faf could save a version of the game that it knows to be true on your own computer as the game played out as you saw it because the game itself didnt desync.

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      • R Offline
        Rama
        last edited by

        Replays often desync when a player drops, unfortunately.

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        • CaliberC Offline
          Caliber
          last edited by

          yes, what im trying to say is that faf could create a unique replay for each player local to their computer as the game itself isnt desynced, only when the replay system tries to align all the different data from mutliple players it doeasnt work.

          so you would end up with several unique replays that could vary slighty but be 99% accurate compared to a full desync with each player reseiving there own version.

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          • Brutus5000B Online
            Brutus5000 FAF Server Admin
            last edited by

            This is exactly what FAF is doing. Your local replay stream is saved locally, and the "consensus" replay is saved on the FAF server. "Consensus" means that this is the replay that matches the majority of the players still connected.

            He said, "I've been to the year 3000
            Not much has changed, but they live underwater
            And your great-great-great-granddaughter
            Is playin' FAF, playin' FAF"

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