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  • 385 Topics
    9k Posts
    C
    My 5 cents Absolver - yes its really good at what it does but is role is very niche - ironically its best used against its own faction, due to harbingers having shields, usefull against seraphim with t3 mobile shields, limited against uef and absolutely pointless against cybran, making absolver emp would make the unit more versatile against all factions and units, but if not done reservedly could easily become op, I always thought that shield breaker would suit cybran better as they dont use mobile shields. Czar - best used against asf as mentioned above, but rubbish as air to ground despite having big laser, a small speed buff would make it better to use in both situations but something that big moving quickly could look strange, so hp buff would be prefered as it takes only 25 or less asf to kill it Spearhead is annoying as hell, most of the annoying units in faf belong to UEF, lower hp would be nice, also consider to prevent fire when moving. Novax - obviously Othuum - speed buff would be nice to counter short range, another point for seraphim would be to match mobile shield speed with othuums, come to think of it all of the t2 shields move at different speeds to the main fighting units wich has always bugged me. Stealth - is brutally effective but rather than changing stealth costs consider making t1 scouts cheaper, not the build time just mass and energy, navy stealth is far more jarring as distances are much greater I have no thoughts about the mercy its very rarely used, however I have seen it used to devestating effect but I have also seen it acheive absolutely nothing so meh. same with the paragon very rarely seen maybe 1-100 games and ive also seen people with para get stomped, so if you can get away with making one without being punshed then you probably deserve to win at that point anyway.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • i keep getting logged out while in game?

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  • Stupid new lobby description

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    cychwa_klaymbergC
    At first, I thought it was a new feature where lobby descriptions can't be longer than two lines. Well, if it's a bug, it's great that we (or rather, you) found it.
  • Просьба помощи

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    DeribusD
    Перегрузи сайт несколько раз
  • FAF Statistics Megathread

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    64 Posts
    10k Views
    SkratS
    @Sainse I disagree. Many players do not write a single word in the chat during the entire game + many players write in English, even when it is not their native language. I've played a lot of games where 7 out of 8 players were from Russia, but they still wrote in English.
  • New feature announcement: Matchmaker Map Vetoes

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    ETFreemanE
    Thanks to ETFreeman, what a cool guy
  • 0 Votes
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    No one has replied
  • FAF Statistics Megathread 2 Statistics Boogaloo

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    AmygdalaA
    @derMarc117 Nice one! A bunch of those players are still hanging around from time to time. @zlo
  • Next Gen gameplay

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    T
    @cychwa_klaymberg Therefore, the damage of artillery and ships was reduced by 2 times. And as the range increases, the dispersion of the projectiles increases.
  • FAFLive 2025 Recap: Building Momentum

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    1 Posts
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    No one has replied
  • 1 Votes
    4 Posts
    275 Views
    waffelzNoobW
    Too much time on your hands
  • Are lobby titles excluding nationalities allowed?

    Locked
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    533 Views
    maggeM
    DDoS attacks can come from many different places around the world. There is no reliable evidence at this moment that Russian players, or any other nationality, are responsible. Please refrain from repeating assumptions or rumors. The official statement regarding that can be read here. if someone has still questions regarding the topic, contact the moderator team, and we can re-open the thread.
  • Live stream Vods from faflive

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    H
    This is great, just what I was looking for Thx
  • Xtreme Wars mod vs game type

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    5 Posts
    533 Views
    C
    @Uveso I understand you are not the orignial author but i was hoping you might know something about this, I was recently looking at this mod on MODdb and saw a bunch of cool units but they seem to be missing from the mod now, any idea what happend? stuff like this, [image: 1763999061114-f2147038-6a23-45e2-9679-c3273a395ff8-sc2hckinsc1.jpg]
  • Highlighting Important Enemy Units

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    SaverS
    @Duped This is purely a personal opinion, but I personally like using these UI mods. They can also be combined without any problems. You can turn them on and off as you like. [image: 1763670305091-6c5d9aac-285c-46ce-abe7-ebf041518a9e-image.png]
  • Why don't we host VPS/VDS as an option for improving connectivity?

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    I
    @Brutus5000 Is there info about attack type (like volumetric attack) , attack duration, attack power (gbps), or more? Is there protection against DDoS attacks on previous VPS/VDS (turn servers self-hosted)?
  • A question about history and rank

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    QuantumTyphoonQ
    No change lol. Everyones profile is stuck when they joined.
  • Kicked players in lobby (connection) + a few other things

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    IndexLibrorumI
    Looks like you did your homework! One of the devs will have to taker a look.
  • DDOS players

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    No one has replied
  • 1v1 Ladder intro week

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    9 Posts
    267 Views
    GrimplexG
    Most things I mentioned are just a bare minimum START to some sort of change in ladder but getting people to think about it is good. Even if nothing really comes of it, if public perception is slowly moving away from build order bias it is a good start for me. I don't really think mapgen should be a promoted much in ladder since it is just different from the rest of the maps but I don' think it would be a problem to be included in ladder since I see it as testing ground for people to practice their ability at crafting some sort of plan / opening even if it does not really work well as training since you can't really compare on a map nobody else has played.
  • Anti DDOser system

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    Brutus5000B
    @HitiX We already did that for half a day. It broke the last bit of connectivity we had ...