A few friends did some digging, looks like this change along with specific mods (Warren Battlepack in this case) is causing the main game to get overridden. https://github.com/FAForever/fa/commit/b7d7d209d111052655b0d2ffb2002e160a24d94f
Best posts made by TauNoob1
Latest posts made by TauNoob1
A lotst game being boring to watch is definitley something to try and avoid, but I think to stop it being decided early and finished late, more players can gaurantee a more even split of map control
From experience this usually has the opposite effect. More players means more ACUs to find (let alone kill) and on bigger maps that can drag the game on for a long time.
A few friends did some digging, looks like this change along with specific mods (Warren Battlepack in this case) is causing the main game to get overridden. https://github.com/FAForever/fa/commit/b7d7d209d111052655b0d2ffb2002e160a24d94f
Noticed this earlier today when sandboxing. Does anyone know what could be causing this? Disabled/re-enabled all mods and it still showed up.
Do you still have the STLs for the Seraphim commander? I'd love to print and try painting one of those myself.
If an object is on the edge (but fully within) a stationary shield it will take damage when an ACU or seraphim SACU overcharges a target underneath the shield. Non-stationary shields do not seem to be affected (Harbingers and T2 mobile shields tested so far).
Video of ACU damaging T2PD underneath UEFT2 shield: https://streamable.com/mqa4so
Video of overcharge damaging T2PD underneath UEFT2 and T3 stationary shield: https://streamable.com/bpfwgu
Ground POV of units being damaged underneath shield: https://i.imgur.com/gRkDILW.png
Replay IDs used for testing: #13637823, #13631504