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    TauNoob1

    TauNoob1

    @TauNoob1

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    Best posts made by TauNoob1

    RE: Galactic Colossus appears to use Supcom 2 icon

    A few friends did some digging, looks like this change along with specific mods (Warren Battlepack in this case) is causing the main game to get overridden. https://github.com/FAForever/fa/commit/b7d7d209d111052655b0d2ffb2002e160a24d94f

    posted in General Discussion •

    Latest posts made by TauNoob1

    RE: 40K Map Tourney Proposal

    A lotst game being boring to watch is definitley something to try and avoid, but I think to stop it being decided early and finished late, more players can gaurantee a more even split of map control

    From experience this usually has the opposite effect. More players means more ACUs to find (let alone kill) and on bigger maps that can drag the game on for a long time.

    posted in General Discussion •
    RE: SupremeCommander printed models

    ooooo, me want

    posted in General Discussion •
    RE: Galactic Colossus appears to use Supcom 2 icon

    A few friends did some digging, looks like this change along with specific mods (Warren Battlepack in this case) is causing the main game to get overridden. https://github.com/FAForever/fa/commit/b7d7d209d111052655b0d2ffb2002e160a24d94f

    posted in General Discussion •
    Galactic Colossus appears to use Supcom 2 icon

    GCuok.png

    Noticed this earlier today when sandboxing. Does anyone know what could be causing this? Disabled/re-enabled all mods and it still showed up.

    posted in General Discussion •
    RE: SupremeCommander printed models

    Much appreciated!

    posted in General Discussion •
    RE: SupremeCommander printed models

    Do you still have the STLs for the Seraphim commander? I'd love to print and try painting one of those myself.

    posted in General Discussion •
    [Bug report] Overcharge interaction with stationary shields

    If an object is on the edge (but fully within) a stationary shield it will take damage when an ACU or seraphim SACU overcharges a target underneath the shield. Non-stationary shields do not seem to be affected (Harbingers and T2 mobile shields tested so far).

    Video of ACU damaging T2PD underneath UEFT2 shield: https://streamable.com/mqa4so

    Video of overcharge damaging T2PD underneath UEFT2 and T3 stationary shield: https://streamable.com/bpfwgu

    Ground POV of units being damaged underneath shield: https://i.imgur.com/gRkDILW.png

    Replay IDs used for testing: #13637823, #13631504

    posted in Game Issues and Gameplay questions •