Why air units do still have fuel?
No one builds air staging anyway, its just frustrating and doesn't fit in with game logic where every other unit operates on quantum magic and can move without recharging infinitely
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If you let enemy's air fly over yourself without problems it sounds like you did something very wrong, patroling over enemy's base is not good idea either, unless you enjoy looking at how your limit suddenly evaporates when static AA shows up. If you constantly patrol over battlefield, well, thats the point of controling the air, isn't it? T2 and T3 units have so much fuel it's almost impossible to run out unless you play on turtling maps like dual gap.
@ftxcommando maybe show ranking only for me and question marks for others or say that i must play at least n games in alert window or notifications?
People would still ban "no ranks", but at least other grays wont, and there wont be situations where you basically cannot host any game because low-ranks are afraid when your "noobs welcome" sits near starcraft-level "1200+ 250 gmaes+" rooms.
@ftxcommando why not just hide the number then?
@sereiya i've posted a link to edit script, since new drafts wont appear before lutris team moderation, take a look into it
You're getting the files via wget instead of using Lutris' in-built file download function. Works, but isn't beautiful since you skip the option to insert the files yourself
can be done for JRE, but i guess only the latest version of FAF should be aviable, especially after 1.4.4
Having the user manually looking for the run file is unnecessary, it will always spawn in /tmp/proton-$USER/
sounds reasonable, used this one just to show instruction dialog
may just use input_menu
The user isn't told to set a specific Proton version. This can cause later problems like desyncs, as described here.
Didn't checked, but haven't latest proton already got rid if most of FA errors?
That one fixed the last bug for FA, may not be an issue for future versions of proton.
You don't tell the user that SteamPlay has to be activated for every title in order to even install Forged Alliance. In my opinion missing information like this is extremely frustrating for new users.
Your client.prefs file will be rejected by the FAF client since the lobby isn't written to simply add missing entries, but expect them to be already present. That's the reason I uploaded a prepared one for my script which I edit using sed, so the client accepts the file.
Works 4 me
Will look into it
You do not set the preferences file location, therefore FAF lobby will look for it in ~/.wine/ and create a new one there, ignoring your FA settings as well as forgetting all settings every time a user might deletes his standard wine prefix.
Uuugh, but it doesnt even uses standart wine
Not a necessity, but I find the option to have all files in your defined game folder quite important for large games so your /home won't get cluttered. In the end FAF will save literally everything in ~/.faforever/
Agree, can it be done just with a symlink?
UPD: ok, zero brain moment, just realized only i have access to edit page
made my own attempt which looks less hacky and is working on arch