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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    freemp

    @freemp

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    Best posts made by freemp

    • RE: Small suggestions topic

      Would it be possible to add a special bar for nuke load in battleship and submarines? There is the yellow recharging bar but it displays "at the same time" the nuke loading AND the main cannons.

      Also (as I think it hasn't been seen): could it be possible to make a button in the lobby, close to each player that would ping it. In case of afk players when game has to be launched it would be usefull.

      posted in Suggestions
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      freemp
    • RE: Make the tactical missile from the t3 submarines more usefull

      Yeah so my proposition was not necessarily to make the t3 subs really more powerful (hence the title is misleading, I just edited it to correct it) but to make the tactical missile they launch more "inside" of the gameplay.

      For instance making the subs shooting in burst rather than 1 missile every x seconds like they do actually (to surprise an opponent). Or reducing the rate of launch but making missile more powerful in order to "snipe" stuff. By doing this trick maybe the DPS would be lowered in the end for balance purpose (it could be one possibility), but they will have some usefulness within the gameplay (which they lack now). I also like the idea from @H-master (it can be another alternative if it is technically possible).

      The reason of all this is because I honestly never saw in any game those missiles being useful for anything (and I am a regular player since years, frequently playing navy). I think such proposition could really enrich the gameplay without making the unit too powerful if the changes are appropriately made.

      This is a last attempt to give some pros to this feature ^^

      posted in Balance Discussion
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      freemp
    • How to fully reinstall the game (I have an annoying bug I cannot fix)

      Hello everyone,

      I have a bug that completely ruin my game experience (see here).
      I reinstalled both the game (via steam uninstall) and FAF (using windows uninstall program function) and the bug is still here. I clicked on "erase metadata" when uninstalling FAF.

      However, I noticed that some data still remain after game reinstall. For instance, I still have my blueprints, and my game options are somewhat saved.
      It makes me think that my uninstallation was not complete.

      How can I make sure my reinstallation is entirely fresh ?

      More importantly, if you have a solution to my bug here, it would be greatly appreciated.

      Thanks.

      posted in FAF support (client and account issues)
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      freemp
    • RE: Small suggestions topic

      Add a button close to where player "x" which sends them a notification asking them to "x" when they are not ready (instead of having to go on the desktop, to tell them to x).

      posted in Suggestions
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      freemp
    • RE: Make the tactical missile from the t3 submarines more usefull

      @LightBearer I agree with you. I currently do the same (and most player do this as well). This is because the tml are not worth it, people only use t3 sub for nukes. I think that a "sniping" tml option as suggested by H-master would be great to give the subs more strategic purpose. Like one powerful tml that can launched on rare intervals.

      posted in Balance Discussion
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      freemp
    • RE: If I leave a game and my team wins, is my rating increased?

      Ok thanks!

      posted in Game Issues and Gameplay questions
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      freemp
    • RE: Small suggestions topic

      Hello

      Another small suggestion: what about a warning message (audio & visual) if you are going to ctrl-K your commander?

      It happened to me in a few games to have a friend that died because he ctrl-K his com while he wanted to ctrl-K a group of units near by. When it happens it really ruins the game =(

      Thanks!

      posted in Suggestions
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      freemp
    • RE: Make the tactical missile from the t3 submarines more usefull

      Personally I wouldn't change the "nuke behavior" of the subs. I think it is nice the way it is (even though I understand the logic behind this proposition).

      I would only make the tml play a more active role in the gameplay. Today, they are almost exclusively used for nuke purposes, people always disable their tml ability to keep them stealth (making their tml obviously useless). I wouldn't see this change as making the sub more powerful as you would either use the sub for nuke launch (in this case you would reasonably not use the tml to keep the stealth behavior), or you would use it as a tml platform, never both for all practical purposes.

      I believe this enhancement could really be beneficial: it would give you a choice in using your t3 subs: surprize nuke or sneaky tml. It could enrich the gameplay and lead to more interesting "behind the line" attacks. Their tml are today too weak to make anyone reasonably use the sneaky tml option.

      Of course all this requires a wise decision about how to change the tml behavior. This would have to be discussed in further details.

      posted in Balance Discussion
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      freemp
    • RE: 5k resolution. When I zoom out I quickly lose the "health point" bars, and building. How to fix this?

      Thanks for your help. Yes, for decals this is what I meant by "part of the building". It was the texture below them.

      Actually an "alternative fix" for me would be to display a strategic icon for building under construction.

      Basically the main annoying thing is that when I'm "far but not too far", I cannot see which building are going under construction as they disappear, and they have no strategic icon associated before they are built.

      Having such an icon would not solve my problem ideally but could be an ok-ish work around. Is there a way to do so?

      posted in Game Issues and Gameplay questions
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      freemp
    • RE: How to download ethereal Client

      @Eternal thanks!

      It works. I hope it will be more stable on my computer than FAF.

      Thanks again.

      posted in General Discussion
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      freemp

    Latest posts made by freemp

    • How to fully reinstall the game (I have an annoying bug I cannot fix)

      Hello everyone,

      I have a bug that completely ruin my game experience (see here).
      I reinstalled both the game (via steam uninstall) and FAF (using windows uninstall program function) and the bug is still here. I clicked on "erase metadata" when uninstalling FAF.

      However, I noticed that some data still remain after game reinstall. For instance, I still have my blueprints, and my game options are somewhat saved.
      It makes me think that my uninstallation was not complete.

      How can I make sure my reinstallation is entirely fresh ?

      More importantly, if you have a solution to my bug here, it would be greatly appreciated.

      Thanks.

      posted in FAF support (client and account issues)
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      freemp
    • RE: Sometimes impossible to select tech level or blueprints

      I still have the issue.

      I reinstalled the game and FAF but it seems that it didn't really reset all my parameters (so maybe that's why the bug is kept). How to make sure to have a fresh re install?
      As a workaround: is there a keyboard key allowing me to select tech levels? I looked at it in the option but I didn't find.

      This bug is really annoying, it can ruin games.

      Thanks.

      posted in Game Issues and Gameplay questions
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      freemp
    • RE: Sometimes impossible to select tech level or blueprints

      I confirm that even with all UI mods disabled there is this bug. It is really annoying it can really ruin games at critical moments. No one has an idea how to fix it?

      posted in Game Issues and Gameplay questions
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      freemp
    • RE: Sometimes impossible to select tech level or blueprints

      Actually I'm lost. I recently also had the bug with "Penguin's icon mod" only enabled. I will try again with absolutely 0 UI mod again but it seems 2 different mods can cause the issue which I think is unlikely. I suspect it is a game issue. It makes the game really unplayable at critical moments.

      posted in Game Issues and Gameplay questions
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      freemp
    • RE: Sometimes impossible to select tech level or blueprints

      I had UI mods indeed active.
      The mods I had were: "Penguin's icon mod", "Reveal position (legal)", "Specific target priorities".

      I disabled them one by one and it appears that it might be due to the "Reval position (legal)" mod because I haven't experienced the issue since I disabled specifically this one.
      However I need to try more to be sure (the problem is not 100% reproductible).

      I will let you know...!

      posted in Game Issues and Gameplay questions
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      freemp
    • RE: Sometimes impossible to select tech level or blueprints

      No one has an idea?
      Basically relatively frequently I cannot click on any of these buttons which is really a problem ingame, especially in critical situations.

      37e20787-00f0-4cdd-8278-bc820656719a-image.png

      posted in Game Issues and Gameplay questions
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      freemp
    • Sometimes impossible to select tech level or blueprints

      Hello,

      Since a few week, it became difficult to select tech level / blueprint menu on my engineers or factories.
      It is as if the mouse didn't detect the "click zone". I have to try again multiple times before being able to select the menu.

      Is this a known bug? How to fix it?

      Thanks a lot.

      posted in Game Issues and Gameplay questions
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      freemp
    • Accessing source code of the game

      Hello everyone,

      I know that only specific part of the code of the game are accessible to FAF developer because the code is proprieritary owned.
      One issue with that, as far as I understood, is that some important aspects of the game (like pathfinding) cannot be modified.

      I was wondering if via some kind of crowdfunding it could be possible to buy the right to access and modify the source code of the game.
      Maybe my question is very naive but I prefer to ask anyway.
      Has it been considered?

      Thanks.

      posted in General Discussion
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      freemp
    • RE: 5k resolution. When I zoom out I quickly lose the "health point" bars, and building. How to fix this?

      Thanks for your help. Yes, for decals this is what I meant by "part of the building". It was the texture below them.

      Actually an "alternative fix" for me would be to display a strategic icon for building under construction.

      Basically the main annoying thing is that when I'm "far but not too far", I cannot see which building are going under construction as they disappear, and they have no strategic icon associated before they are built.

      Having such an icon would not solve my problem ideally but could be an ok-ish work around. Is there a way to do so?

      posted in Game Issues and Gameplay questions
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      freemp
    • RE: 5k resolution. When I zoom out I quickly lose the "health point" bars, and building. How to fix this?

      I have put to extreme (it was high before). It does improve a bit but it is still annoying.

      I tried to change cam_SetLOD but it didn't change anything. A lower value for this parameter is supposed to be better right? Do I understand correctly that High means cam_SetLOD 1.0, while "extreme" puts it at 0.7 (is that what you meant?).

      Thanks.

      posted in Game Issues and Gameplay questions
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      freemp