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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    freemp

    @freemp

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    Best posts made by freemp

    • RE: Small suggestions topic

      Would it be possible to add a special bar for nuke load in battleship and submarines? There is the yellow recharging bar but it displays "at the same time" the nuke loading AND the main cannons.

      Also (as I think it hasn't been seen): could it be possible to make a button in the lobby, close to each player that would ping it. In case of afk players when game has to be launched it would be usefull.

      posted in Suggestions
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      freemp
    • RE: Make the tactical missile from the t3 submarines more usefull

      Yeah so my proposition was not necessarily to make the t3 subs really more powerful (hence the title is misleading, I just edited it to correct it) but to make the tactical missile they launch more "inside" of the gameplay.

      For instance making the subs shooting in burst rather than 1 missile every x seconds like they do actually (to surprise an opponent). Or reducing the rate of launch but making missile more powerful in order to "snipe" stuff. By doing this trick maybe the DPS would be lowered in the end for balance purpose (it could be one possibility), but they will have some usefulness within the gameplay (which they lack now). I also like the idea from @H-master (it can be another alternative if it is technically possible).

      The reason of all this is because I honestly never saw in any game those missiles being useful for anything (and I am a regular player since years, frequently playing navy). I think such proposition could really enrich the gameplay without making the unit too powerful if the changes are appropriately made.

      This is a last attempt to give some pros to this feature ^^

      posted in Balance Discussion
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      freemp
    • RE: If I leave a game and my team wins, is my rating increased?

      Ok thanks!

      posted in Game Issues and Gameplay questions
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      freemp
    • RE: Small suggestions topic

      Add a button close to where player "x" which sends them a notification asking them to "x" when they are not ready (instead of having to go on the desktop, to tell them to x).

      posted in Suggestions
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      freemp
    • RE: How to download ethereal Client

      @Eternal thanks!

      It works. I hope it will be more stable on my computer than FAF.

      Thanks again.

      posted in General Discussion
      F
      freemp
    • RE: Make the tactical missile from the t3 submarines more usefull

      @LightBearer I agree with you. I currently do the same (and most player do this as well). This is because the tml are not worth it, people only use t3 sub for nukes. I think that a "sniping" tml option as suggested by H-master would be great to give the subs more strategic purpose. Like one powerful tml that can launched on rare intervals.

      posted in Balance Discussion
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      freemp
    • RE: Small suggestions topic

      Hello

      Another small suggestion: what about a warning message (audio & visual) if you are going to ctrl-K your commander?

      It happened to me in a few games to have a friend that died because he ctrl-K his com while he wanted to ctrl-K a group of units near by. When it happens it really ruins the game =(

      Thanks!

      posted in Suggestions
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      freemp
    • RE: Make the tactical missile from the t3 submarines more usefull

      Personally I wouldn't change the "nuke behavior" of the subs. I think it is nice the way it is (even though I understand the logic behind this proposition).

      I would only make the tml play a more active role in the gameplay. Today, they are almost exclusively used for nuke purposes, people always disable their tml ability to keep them stealth (making their tml obviously useless). I wouldn't see this change as making the sub more powerful as you would either use the sub for nuke launch (in this case you would reasonably not use the tml to keep the stealth behavior), or you would use it as a tml platform, never both for all practical purposes.

      I believe this enhancement could really be beneficial: it would give you a choice in using your t3 subs: surprize nuke or sneaky tml. It could enrich the gameplay and lead to more interesting "behind the line" attacks. Their tml are today too weak to make anyone reasonably use the sneaky tml option.

      Of course all this requires a wise decision about how to change the tml behavior. This would have to be discussed in further details.

      posted in Balance Discussion
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      freemp
    • Forbid to kill underwater without weapons used that purpose

      Hello everyone

      I don't know if what I am asking is technically possible, but I wanted to know if it is possible to restrict the damage done underwater by weapons which are not supposed to attack underwater.

      For instance, killing coms that are underwater with strategic bombers, or killing t3 torpedoes defense by using battleship shooting at them.

      For me it is very weird that this is made possible on the game.

      Of course it would change quite a bit the gameplay.

      What would you think about this?

      Thanks a lot.

      posted in Suggestions
      F
      freemp

    Latest posts made by freemp

    • RE: I cannot connect to FAF

      It was the issue!

      Indeed I used the uninstall software, I never manually delete the folder.

      Thanks a lot!!

      posted in FAF support (client and account issues)
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      freemp
    • RE: I cannot connect to FAF

      The log file from C:\Users\MyUserName\AppData\Roaming\Forged Alliance Forever\logs\client.log is the following file:

      client.log

      The log file from C:\Program Files\FAF Client is the following file:

      error.log

      There are other log files in

      C:\Users\MyUserName\AppData\Roaming\Forged Alliance Forever\logs\iceAdapterLogs
      C:\Users\MyUserName\AppData\Roaming\Forged Alliance Forever\logs\ircLogs
      C:\Users\MyUserName\AppData\Roaming\Forged Alliance Forever\logs\mapGeneratorLogs\

      but they are all empty.

      Thanks a lot.

      posted in FAF support (client and account issues)
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      freemp
    • RE: I cannot connect to FAF

      FAF is allowed by my firewall and antivirus, I just checked. For instance when I launch it my firewall tells me that the connection is allowed:

      e9f47e67-66e6-4774-865e-d63e2552489c-image.png

      Do you have another guess on the possible source of the issue?

      posted in FAF support (client and account issues)
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      freemp
    • RE: I cannot connect to FAF

      @brutus5000 Thanks for your answer.

      I think I have the latest version: 2023.11.0

      c8dacc47-8bd1-40d4-8845-11512eb96c2d-image.png

      posted in FAF support (client and account issues)
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      freemp
    • I cannot connect to FAF

      Hello everyone,

      I cannot connect anymore to FAF.
      I have a forever loading screen as shown below.

      72622809-203d-4895-a894-33ffb13ca0f6-image.png

      The server seems to work when I try to connect (according to discord status).

      I reinstalled FAF client and it doesn't solve my issue.

      How can I solve this?

      Thanks a lot.

      posted in FAF support (client and account issues)
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      freemp
    • Games not showing in lobby

      Hello everyone,

      I am currently facing an issue with FAF Client: when I connect and look for hosted games, no games at all shows at first. In practice I have to put some filters (like hide private games), put them off and then the game list can finally appear, but sometimes this trick doesn't work.

      Before I do this trick, I can guess that even though no games are appearing there are actually hosted games as there is the text saying (for instance) "0 games shown out of 15".

      How can I fix this issue?

      Thanks a lot.

      posted in FAF support (client and account issues) lobby faf client bug
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      freemp
    • RE: Game crash frequently

      Here is the full log file:

      game_18496355.log

      Thanks!

      posted in FAF support (client and account issues)
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      freemp
    • RE: Game crash frequently

      As further info: when I want to relaunch the game without restarting my computer it tells me "unable to create direct 3D":

      570da1c5-7599-43d7-a520-939760dc3667-image.png

      posted in FAF support (client and account issues)
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      freemp
    • Game crash frequently

      Hello,

      Recently the game is crashing more and more frequently (I would say once every 4 games).
      Below is the latest error message:

      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x005cbb6e
          attempted to write memory at 0x809e2000
      
      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\Users\Marco\AppData\Roaming\Forged Alliance Forever\logs\game_18496355.log /gpgnet 127.0.0.1:49533 /mean 1649.75 /deviation 99.792 /savereplay gpgnet://127.0.0.1:62871/18496355/freemp.SCFAreplay /country CH /clan FOE /numgames 2064 /numgames 2004
      
      Callstack:
      	Unknown symbol (address 0x005cbb6e)
      	Unknown symbol (address 0x005c3a06)
      	Unknown symbol (address 0x00929411)
      
      Last 100 lines of log...
      
      debug: (8892) Sending game result: 7 defeat -10
      debug: Current gametime: 00:15:00
      info: CWldSession::DoBeat() unknown entity id (0x2ff0007d) supplied in a pose update.
      info: send Ptr: 7ACE0002
      info: send Ptr: 7ACE0002
      info: send Ptr: 7ACE0002
      info: send Ptr: 7ACE0002
      info: send Ptr: 7ACE0002
      info: send Ptr: 7ACE0002
      info: send Ptr: 7ACE0002
      info: send Ptr: 7ACE0002
      info: send Ptr: 7ACE0002
      info: send Ptr: 7ACE0002
      info: send Ptr: 7ACE0002
      info: send Ptr: 7ACE0002
      info: send Ptr: 7ACE0002
      info: send Ptr: 7ACE0002
      info: send Ptr: 7ACE0002
      info: send Ptr: 7ACE0002
      info: send Ptr: 7ACE0002
      info: send Ptr: 7ACE0002
      info: send Ptr: 7ACE0002
      info: send Ptr: 7ACE0002
      info: send Ptr: 7ACE0002
      info: send Ptr: 7ACE0002
      info: send Ptr: 7ACE0002
      info: send Ptr: 7ACE0002
      info: terminated
      info: CWldSession::DoBeat() unknown entity id (0x2ff00012) supplied in a pose update.
      debug: Current gametime: 00:15:30
      warning: ACU kill detected. Rating for ranked games is now enforced.
      debug: Matchstate - defeated: Knaak
      debug: (9487) Sending game result: 11 defeat -10
      info: CWldSession::DoBeat() unknown entity id (0x2ff0004d) supplied in a pose update.
      debug: Current gametime: 00:16:00
      info: send Ptr: B4F10002
      info: send Ptr: B4F10002
      info: send Ptr: B4F10002
      info: send Ptr: B4F10002
      info: send Ptr: B4F10002
      info: send Ptr: B4F10002
      info: send Ptr: B4F10002
      info: send Ptr: B4F10002
      info: send Ptr: B4F10002
      info: terminated
      debug: Current gametime: 00:16:30
      debug: Current gametime: 00:17:00
      debug: Current gametime: 00:17:30
      info: UI_Lua import("/lua/ui/game/confirmunitdestroy.lua").ConfirmUnitDestruction(false)
      warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(101): Game object has been destroyed
               stack traceback:
               	[C]: in function `Play'
               	...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(101): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:94>
      debug: Current gametime: 00:18:00
      debug: Current gametime: 00:18:30
      info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("marker")
      debug: Current gametime: 00:19:00
      debug: Current gametime: 00:19:30
      info: CWldSession::DoBeat() unknown entity id (0x2ff000c2) supplied in a pose update.
      debug: Current gametime: 00:20:00
      debug: Current gametime: 00:20:30
      debug: Current gametime: 00:21:00
      warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(101): Game object has been destroyed
               stack traceback:
               	[C]: in function `Play'
               	...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(101): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:94>
      info: CWldSession::DoBeat() unknown entity id (0x2ff000a0) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00034) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00051) supplied in a pose update.
      debug: Current gametime: 00:21:30
      debug: Current gametime: 00:22:00
      info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("move")
      debug: Current gametime: 00:22:30
      info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("marker")
      debug: Current gametime: 00:23:00
      info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("move")
      info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert")
      info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert")
      info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert")
      info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert")
      info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert")
      info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert")
      info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert")
      info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert")
      info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert")
      info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert")
      info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert")
      debug: Current gametime: 00:23:30
      info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert")
      info: CWldSession::DoBeat() unknown entity id (0x2ff000f0) supplied in a pose update.
      debug: Current gametime: 00:24:00
      debug: Current gametime: 00:24:30
      debug: Current gametime: 00:25:00
      debug: Current gametime: 00:25:30
      debug: Current gametime: 00:26:00
      debug: Current gametime: 00:26:30
      info: CWldSession::DoBeat() unknown entity id (0x2ff000c3) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00143) supplied in a pose update.
      debug: Current gametime: 00:27:00
      debug: Current gametime: 00:27:30
      debug: Current gametime: 00:28:00
      debug: Current gametime: 00:28:30
      debug: Current gametime: 00:29:00
      debug: Current gametime: 00:29:30
      debug: Current gametime: 00:30:00
      debug: Current gametime: 00:30:30
      
      

      How can I solve this?
      Thanks.

      posted in FAF support (client and account issues)
      F
      freemp
    • RE: How to download ethereal Client

      @Eternal thanks!

      It works. I hope it will be more stable on my computer than FAF.

      Thanks again.

      posted in General Discussion
      F
      freemp