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  • 393 Topics
    9k Posts
    N
    Buff brick DPS 295 -> ~304, returning 50% of the DPS it lost after the last nerf (down from 312.5) because: the nerf's goal was to make brick weaker vs Percy, and now Percy is strong vs brick, so there is space to buff the DPS the nerf's goal was to make brick weaker vs othuum/harb, and while in a 1-unit-composition matchup this nerf made it more fair per mass, the brick needs to be more unfair because their lack of shields makes sniper DPS and Ythotha AoE very strong. Their stats also struggle to beat GC/ythotha + harb/othuum compositions a bit too much, which makes getting Megalith too difficult. Monkeylord is not good against GC/Ythotha at all, so mega is required to fight those T4s efficiently without just winning hard in T2 and getting an overpowering army at later T3. Add the Pulsar, which is the unreleased cybran T3 long range anti shield unit. It was wanted by old balance team, then it got delayed and eventually canceled by Rhaelya looking for an alternative solution before adding new units. Since no alternatives have been proposed and I don't see what would work better, I think the unit should finally be added. It solves the shieldless arty's low DPS against snipers and the struggle against mid-late gun coms that OC all your bricks if you try to attack anything while easily tanking with shield upgrades and mobile shields. Make firebeetles jump at enemies. it looks cool and fits the theme makes them hit in the middle of unit clumps more consistently, including on attack move/attack orders. reduces pathfinding needed increases their effective attack range The jump range in my prototype is around 5, which is the current detonation trigger range, and is small compared to any gun (LABs have 14 range). I think after the last nerf beetle is pretty good for gameplay but is a little weak because it dies very easily, especially at T3 stage, if you don't have basically equal unit counts and are in range to tank for the beetles, so that's why I'm interested in trying this new mechanic as a straight buff.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • Game is not responsive with 4 errors I can find in 12 minutes

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    3 Posts
    342 Views
    T
    game_21460052.log
  • Overcharge is not working in certain games

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    6 Posts
    654 Views
    T
    That is great. Thanks Jip!
  • Who owns the rights to the SC:FA source code?

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    1 Votes
    32 Posts
    5k Views
    IndexLibrorumI
    @veteranashe So at the time it was under active development and much more hyped, so a lot less strange to mention in the email.
  • Screenshot of the week

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    15 Votes
    66 Posts
    45k Views
    BlackYpsB
    No, the changes are too unpredictable to apply them automatically. It will however be possible to convert existing maps. In the best case the effort for this is rather low, in a worse case it requires some tweaking of the map, which is easy in principle, but we still have to develop the tools to be able to do it easily. That's why we are searching for someone with unity experience as mentioned here: https://forum.faforever.com/topic/6881/call-for-volunteer-map-editor-development-in-unity
  • Opinions on minimap colors wanted

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    18 Posts
    2k Views
    nine2N
    That new preview is heavenly
  • Trying to find a use for Mercy (Janus does it better)

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    2 Votes
    24 Posts
    2k Views
    Immortal-DI
    @deribus I'll watch those for sure, though admitedlly I'm more interested in the Mercy than the Beetle. @TheWheelie Nobody said anything like that. If your first response is vitrole, stop posting. Or better yet, be useful to this conversation and post some high-rated matches in which the current Mercy is used properly (and actually makes a difference).
  • Hoplite Rocket bot

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    1 Votes
    2 Posts
    392 Views
    ?
    Aside from the beetle all t2 Land will take up 2 slots due to it bing hight tech so Generally it is T1 = 1 slot , T2 = 2 and T3 = 3
  • Aeon TMD are broken?

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    18 Posts
    1k Views
    JipJ
    The debris deals no damage. Some debris can set trees on fire though. When a flare intercepts a missile is largely unchanged (except for the cap). Not sure why it doesn't reliably intercept three missiles every time in your replay. The collision sphere is a sphere in the end, it is possible that maybe a missile just barely missed the flare.
  • Message to speed2

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    6 Votes
    14 Posts
    1k Views
    SaverS
    When the implementation takes place, please inform the promotion team for a post on the news page. The mission maps are worth it sorry again for my bad English
  • CoreMaximizer

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    16 Posts
    3k Views
    JipJ
    No, it requires an executable change and therefore only applies to FAF
  • Punish bad lobbies

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    0 Votes
    76 Posts
    8k Views
    C
    @conny_action said in Punish bad lobbies: maybe introduce auto lobbies with a strict set of rules, a voting system and an obs waiting queue, the lobby stays alive after game starts and after you died you decide if you keep your spawn for next match or leave. Sure, this is was my initial post about. But this actually would be matchmaking queue) Hence no need to hardcode new mode while it is already implemented in queues.
  • Request for TMM to include some mixed spawn mapgen maps?

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    3 Posts
    278 Views
    N
    @endranii it'd still be balanced/symmetric tho? so if your teammate has a 1v2 slot on the other half of the map, you'll also have a 2v1 against one guy. Though I also don't think it'll be cool to have that randomly appear in matchmaking.
  • Reset shields

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    22 Posts
    2k Views
    R
    Could have shields recover like how batteries recharge. Have higher shield regeneration when shields are more depleted. Probably would need longer periods of shields not regenerating after taking damage so slow firing weapons aren't discouraged, or have high damaging weapons prevent recharging from recovering as quickly. @Jip You can play like me and use zero hotkeys! Limit yourself to 10 apm and relax. It helps that I regularly have players join that run the game at -3. Gives me time to think, make a cup of tea, and clean the house.
  • Mod Request: The Vulcan multi-barrel artillery

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    13 Posts
    1k Views
    N
    But more importantly…anyone interested…? I’m willing to help however I can.
  • What UI mods do you use?

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    14 Posts
    2k Views
    N
    @deletethis thank you very much, this is just what I need
  • Advanced Strategic Icons mod

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    372 Views
    N
    Thank you, I found something on Discord and will work through it.
  • Fuck trees

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    -1 Votes
    10 Posts
    1k Views
    JipJ
    Tree groups exist to reduce the draw calls. It's why they are part of the game. This is what happens when you break all tree groups on Seton's Clutch at the start of the game: [image: 1700334718992-8f52d2f5-0b94-49d2-a755-da33fc59038b-image.png] Note the statistics on the left. Meanwhile I have a 7950x3d with a Radeon 7800xt. And with tree groups: [image: 1700335205059-2aa9b9d5-0570-4b02-b603-dd5c5f7352e2-image.png] edit: breaking all tree groups also casually pushes the initial RAM usage from 470mb (with tree groups) to 780mb (no tree groups) at the start of the game . That increase is more than 15% of the budget that FAF has available because it is a 32bit application
  • How come you don't play ladder?

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    0 Votes
    199 Posts
    96k Views
    L
    I prefer bigger maps, don't want to be rushed in min 3 and lost my hydro and basically the game myindigocard jjsploit download
  • Are people interested in guides / FAQ about general stuff?

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    23 Votes
    26 Posts
    3k Views
    Sladow-NoobS
    On my to do :salute: FAQ: https://forum.faforever.com/topic/6831/faq-about-gameplay-feedback-welcome
  • Please is there a link to the mods?

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    170 Views
    R
    The mods are all in the Mod Vault on the FAF Client. Launch the FAF client and look for the MODS tab.