The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 391 Topics
    9k Posts
    SheppyS
    Looking forward to playing it, I love the directions the changes are moving the current meta.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • Message to speed2

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    SaverS
    When the implementation takes place, please inform the promotion team for a post on the news page. The mission maps are worth it sorry again for my bad English
  • CoreMaximizer

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    JipJ
    No, it requires an executable change and therefore only applies to FAF
  • Punish bad lobbies

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    C
    @conny_action said in Punish bad lobbies: maybe introduce auto lobbies with a strict set of rules, a voting system and an obs waiting queue, the lobby stays alive after game starts and after you died you decide if you keep your spawn for next match or leave. Sure, this is was my initial post about. But this actually would be matchmaking queue) Hence no need to hardcode new mode while it is already implemented in queues.
  • Request for TMM to include some mixed spawn mapgen maps?

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    -2 Votes
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    268 Views
    N
    @endranii it'd still be balanced/symmetric tho? so if your teammate has a 1v2 slot on the other half of the map, you'll also have a 2v1 against one guy. Though I also don't think it'll be cool to have that randomly appear in matchmaking.
  • Reset shields

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    R
    Could have shields recover like how batteries recharge. Have higher shield regeneration when shields are more depleted. Probably would need longer periods of shields not regenerating after taking damage so slow firing weapons aren't discouraged, or have high damaging weapons prevent recharging from recovering as quickly. @Jip You can play like me and use zero hotkeys! Limit yourself to 10 apm and relax. It helps that I regularly have players join that run the game at -3. Gives me time to think, make a cup of tea, and clean the house.
  • Mod Request: The Vulcan multi-barrel artillery

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    N
    But more importantly…anyone interested…? I’m willing to help however I can.
  • What UI mods do you use?

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    1 Votes
    14 Posts
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    N
    @deletethis thank you very much, this is just what I need
  • Advanced Strategic Icons mod

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    N
    Thank you, I found something on Discord and will work through it.
  • Fuck trees

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    JipJ
    Tree groups exist to reduce the draw calls. It's why they are part of the game. This is what happens when you break all tree groups on Seton's Clutch at the start of the game: [image: 1700334718992-8f52d2f5-0b94-49d2-a755-da33fc59038b-image.png] Note the statistics on the left. Meanwhile I have a 7950x3d with a Radeon 7800xt. And with tree groups: [image: 1700335205059-2aa9b9d5-0570-4b02-b603-dd5c5f7352e2-image.png] edit: breaking all tree groups also casually pushes the initial RAM usage from 470mb (with tree groups) to 780mb (no tree groups) at the start of the game . That increase is more than 15% of the budget that FAF has available because it is a 32bit application
  • How come you don't play ladder?

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    L
    I prefer bigger maps, don't want to be rushed in min 3 and lost my hydro and basically the game myindigocard jjsploit download
  • Are people interested in guides / FAQ about general stuff?

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    Sladow-NoobS
    On my to do :salute: FAQ: https://forum.faforever.com/topic/6831/faq-about-gameplay-feedback-welcome
  • Please is there a link to the mods?

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    R
    The mods are all in the Mod Vault on the FAF Client. Launch the FAF client and look for the MODS tab.
  • Please please please bring back the flags...

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    1 Votes
    11 Posts
    1k Views
    phongP
    @lucyme I'm in Yurp and never had problems playing with australians.
  • Sera ion storm algo

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    4 Posts
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    LunyshkoL
    As per my experience it prefers units instead of buildings and loves to avoid hitting ACU if there are units in range, also would hit buildings more than ACU but not that significant
  • Destroy markers when they leave the map

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    1 Votes
    4 Posts
    256 Views
    C
    Thought this (markers showing up off map) was a bug tbh.
  • Nuke kicks a SACU off transport in a Gyle video

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    4 Posts
    322 Views
    N
    @zlo just very confusing that the mesh just drops from the transport and lands in a spot, where another SACU is standing
  • Transport bug? My ACU fell out

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    KnownSniperK
    Its probably in the small window when a unit gets sucked into the transport but isnt clamped in yet so it doesnt count as being loaded in the transport Or atleast thats my guess
  • Can't log in, Steam verification link is broken: 404

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    C
    Alright, now that I used the CaipirinhaPilot and logging in, it still failed, BUT installing the new client (2023.11) fixed the problem now. Thank you for your assistance!
  • Unit commands/input seem very *VERY* slow in responding...

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    MostLostNoobM
    @zoodoo4u There was a small issue with pathfinding that was inadvertently introduced in a previous update, but that was fixed in the hotfix that was released a few hours ago. Are you still experiencing this issue after today's hotfix? If so, please make a report in the Game Issues and Gameplay questions sub-forum that includes the replay# & also a drag/drop of the game log (client > top left menu > Show logs folder > logs > sort by Date Modified > most recent game log file) so those that can help have that data to review.
  • acu get transformed into colossus

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    arma473A
    "tele-GC" is a strategy where you can make a colossus appear at the back of someone else's base (or basically anywhere on the map, including in the water) You need an Aeon unit with T3 engineering (which means you need to get T3 on your ACU or someone needs to make a T3 HQ) You need to use that unit to make an Aeon Quantum gateway (3000 mass) You need to use the Aeon quantum gateway to make 5 aeon RAS boys (6450 each, which costs 32,250 mass) You need to upgrade teleporter on all 5 RAS boys (75,000 mass) You need to upgrade sacrificial system on all 5 RAS boys (750 mass) Then you need to teleport all 5 RAS boys at the same time (teleporting costs 10k energy/second, doing it for 5 at once means 50k energy, -- so your team needs to have a lot of T3 power generators - 10 T3 pgens would cost 32,400 mass. It would be better to have at least double that) When they appear at the destination, one RAS boy starts making the GC. Then all 5 of them use sacrificial system to build it basically instantly (which costs you the 5 upgraded RAS boys). So you need to spend at least 110k mass for every tele-GC and that's on top of needing a big infrastructure with T3 tech and lots of T3 pgens