The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 386 Topics
    9k Posts
    SkratS
    Snipers should not be given such speed with such characteristics. They won't be countered. With the help of T2 pd, you can only defend yourself. It will become impossible to attack It's a bad decision to make cheaper already the most effective rembo sacu in the game (sera with OC)
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • Trying to find a use for Mercy (Janus does it better)

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    2 Votes
    24 Posts
    2k Views
    Immortal-DI
    @deribus I'll watch those for sure, though admitedlly I'm more interested in the Mercy than the Beetle. @TheWheelie Nobody said anything like that. If your first response is vitrole, stop posting. Or better yet, be useful to this conversation and post some high-rated matches in which the current Mercy is used properly (and actually makes a difference).
  • Hoplite Rocket bot

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    1 Votes
    2 Posts
    388 Views
    RoweyR
    Aside from the beetle all t2 Land will take up 2 slots due to it bing hight tech so Generally it is T1 = 1 slot , T2 = 2 and T3 = 3
  • Aeon TMD are broken?

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    JipJ
    The debris deals no damage. Some debris can set trees on fire though. When a flare intercepts a missile is largely unchanged (except for the cap). Not sure why it doesn't reliably intercept three missiles every time in your replay. The collision sphere is a sphere in the end, it is possible that maybe a missile just barely missed the flare.
  • Message to speed2

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    6 Votes
    14 Posts
    1k Views
    SaverS
    When the implementation takes place, please inform the promotion team for a post on the news page. The mission maps are worth it sorry again for my bad English
  • CoreMaximizer

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    JipJ
    No, it requires an executable change and therefore only applies to FAF
  • Punish bad lobbies

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    76 Posts
    8k Views
    C
    @conny_action said in Punish bad lobbies: maybe introduce auto lobbies with a strict set of rules, a voting system and an obs waiting queue, the lobby stays alive after game starts and after you died you decide if you keep your spawn for next match or leave. Sure, this is was my initial post about. But this actually would be matchmaking queue) Hence no need to hardcode new mode while it is already implemented in queues.
  • Request for TMM to include some mixed spawn mapgen maps?

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    -2 Votes
    3 Posts
    267 Views
    N
    @endranii it'd still be balanced/symmetric tho? so if your teammate has a 1v2 slot on the other half of the map, you'll also have a 2v1 against one guy. Though I also don't think it'll be cool to have that randomly appear in matchmaking.
  • Reset shields

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    1 Votes
    22 Posts
    2k Views
    R
    Could have shields recover like how batteries recharge. Have higher shield regeneration when shields are more depleted. Probably would need longer periods of shields not regenerating after taking damage so slow firing weapons aren't discouraged, or have high damaging weapons prevent recharging from recovering as quickly. @Jip You can play like me and use zero hotkeys! Limit yourself to 10 apm and relax. It helps that I regularly have players join that run the game at -3. Gives me time to think, make a cup of tea, and clean the house.
  • Mod Request: The Vulcan multi-barrel artillery

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    1k Views
    N
    But more importantly…anyone interested…? I’m willing to help however I can.
  • What UI mods do you use?

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    1 Votes
    14 Posts
    1k Views
    N
    @deletethis thank you very much, this is just what I need
  • Advanced Strategic Icons mod

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    3 Posts
    361 Views
    N
    Thank you, I found something on Discord and will work through it.
  • Fuck trees

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    -1 Votes
    10 Posts
    1k Views
    JipJ
    Tree groups exist to reduce the draw calls. It's why they are part of the game. This is what happens when you break all tree groups on Seton's Clutch at the start of the game: [image: 1700334718992-8f52d2f5-0b94-49d2-a755-da33fc59038b-image.png] Note the statistics on the left. Meanwhile I have a 7950x3d with a Radeon 7800xt. And with tree groups: [image: 1700335205059-2aa9b9d5-0570-4b02-b603-dd5c5f7352e2-image.png] edit: breaking all tree groups also casually pushes the initial RAM usage from 470mb (with tree groups) to 780mb (no tree groups) at the start of the game . That increase is more than 15% of the budget that FAF has available because it is a 32bit application
  • How come you don't play ladder?

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    0 Votes
    199 Posts
    94k Views
    L
    I prefer bigger maps, don't want to be rushed in min 3 and lost my hydro and basically the game myindigocard jjsploit download
  • Are people interested in guides / FAQ about general stuff?

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    23 Votes
    26 Posts
    3k Views
    Sladow-NoobS
    On my to do :salute: FAQ: https://forum.faforever.com/topic/6831/faq-about-gameplay-feedback-welcome
  • Please is there a link to the mods?

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    2 Posts
    166 Views
    R
    The mods are all in the Mod Vault on the FAF Client. Launch the FAF client and look for the MODS tab.
  • Please please please bring back the flags...

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    1 Votes
    11 Posts
    1k Views
    phongP
    @lucyme I'm in Yurp and never had problems playing with australians.
  • Sera ion storm algo

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    4 Posts
    299 Views
    LunyshkoL
    As per my experience it prefers units instead of buildings and loves to avoid hitting ACU if there are units in range, also would hit buildings more than ACU but not that significant
  • Destroy markers when they leave the map

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    1 Votes
    4 Posts
    254 Views
    C
    Thought this (markers showing up off map) was a bug tbh.
  • Nuke kicks a SACU off transport in a Gyle video

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    2 Votes
    4 Posts
    316 Views
    N
    @zlo just very confusing that the mesh just drops from the transport and lands in a spot, where another SACU is standing
  • Transport bug? My ACU fell out

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    4 Posts
    372 Views
    KnownSniperK
    Its probably in the small window when a unit gets sucked into the transport but isnt clamped in yet so it doesnt count as being loaded in the transport Or atleast thats my guess