The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 386 Topics
    9k Posts
    SkratS
    Snipers should not be given such speed with such characteristics. They won't be countered. With the help of T2 pd, you can only defend yourself. It will become impossible to attack It's a bad decision to make cheaper already the most effective rembo sacu in the game (sera with OC)
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • Co-op improvement suggestions

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    Brutus5000B
    @funkoff said in Co-op improvement suggestions: In my experience making missions, difficulty/challenge is a very hard thing to implement. Because FAF's economy is exponential, it's basically impossible to keep a consistent level of challenge without harshly punishing success. That is to say, it would be easy to simply nuke the player's base if they achieved more than 50 mass/sec income, and this would retain the challenge.... but it's also such a bastard, asshole move to do If that is the biggest problem one could just disable SACUs and mass fabs on mission level.
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  • Website faction text - vote for preferred wording

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    C
    https://github.com/FAForever/website/pull/540
  • Why do people play Dual Gap so much?

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    R
    Cos it's comfortable like an old shoe I guess, not very dynamic game play and no annoying (exciting) raiding. Never played it myself though so I'm projecting
  • 0 Votes
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    JipJ
    No, it is not. It requires the unit to stop moving. Using a separate unit for this (like we did with the mobile factories) does not work either because the landing procedure of the game does not take into account the idea that the landing platform can be moving. It will land where the platform was when the dock command was issued and then suddenly warp to where the landing platform actually is.
  • No Veterancy Coalition

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    N
    But having repair too good is bad anyway, since it'll only be worth it to repair buildings since you probably won't have the amount of engies in place to repair your front line units and they can't do anything useful while being repaired. So repair is mostly a defensive tool and promoting turtling too much is bad if you want something to happen in your game instead of two sim city games next to each other. Vet is bascially like repair, but promotes aggression and sudden vets also lead to more interesting moments.
  • List of commands for Neroxis Generator?

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    Y
    "--num-to-generate X" to generate X map An another must have option is "--terrain-symmetry" with X, Z or XZ if you like when the same rating plays directly against each over --biome DESERT --num-to-generate 3 --terrain-symmetry Z --spawn-count 10 --map-size 640
  • Looking for high-rated replays that use the Mercy

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    N
    @immortal-d it's not about priority. You'd need to set your AA to completely ignore everything except mercys and even then it'll be RNG whether they point in roughly the right direction, because the mercy just splits so far away from the target and turret rotation + projectile flight time just take too long. making the bomb not (fully) tracking and making the split projectiles be targetable by AA might work to make it a more interactive unit and could have been an interesting change too, but whoever found the time to do it decided to take this way, so that's how it is now.
  • This topic is deleted!

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  • 2 Votes
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    AskaholicA
    I pinged our server admins to ask them to take a look.
  • FAF CoLoURs Tier List.

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    YewY
    @spikeynoob said in FAF CoLoURs Tier List.: @bottleofwater said in FAF CoLoURs Tier List.: Blue red and green are clearly S tier since they're primary colours. Since when is green a primary color? XD Round about the time you failed to understand sarcasm
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  • Connection issues that seem to have nothing to do with quality of network

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    N
    @ginandtonicbot I think it shows in lobby if someone has a ping >500 ms . There's no check for packet loss though I believe, which could be useful.
  • strat : how to defend against arty stream

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    G
    thanks a lot for the fast and clear answer, will try it : ).
  • $2.59 русские получают вашу игру

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    arma473A
    The game is on sale again - until January 4, 2024
  • Game is not responsive with 4 errors I can find in 12 minutes

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    T
    game_21460052.log
  • Overcharge is not working in certain games

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    T
    That is great. Thanks Jip!
  • Who owns the rights to the SC:FA source code?

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    IndexLibrorumI
    @veteranashe So at the time it was under active development and much more hyped, so a lot less strange to mention in the email.
  • Screenshot of the week

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    BlackYpsB
    No, the changes are too unpredictable to apply them automatically. It will however be possible to convert existing maps. In the best case the effort for this is rather low, in a worse case it requires some tweaking of the map, which is easy in principle, but we still have to develop the tools to be able to do it easily. That's why we are searching for someone with unity experience as mentioned here: https://forum.faforever.com/topic/6881/call-for-volunteer-map-editor-development-in-unity
  • Opinions on minimap colors wanted

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    nine2N
    That new preview is heavenly