@brutus5000 I'm sorry about what I said. I was very unhappy after having about 4 games in a row affected by these issues. The last of which was one were it was actually me lagging and after leaving and watching the replay, I could see that all lag was resolved when I left. I have downloaded the code myself and it is actually structured quite well and it's obvious you've put a lot of work into this. I hope that these issues can be ironed out.
Best posts made by LoGiC9867
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RE: Why would you have left FAF?
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Ok, I tried, good luck. I really liked this game
I know no one cares probably but holy shit, I am so tired of being blamed for connection issues when my connection is pristine. No malice, but I can't play this game any more.
Good luck with this, I'll check back once in a while to see if the issues are resolved but it's literally unplayable now.
Latest posts made by LoGiC9867
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RE: Ok, I tried, good luck. I really liked this game
@quantumtyphoon Incorrect on every count. 1.5gig cable, no one else on the network, not even TV. Maybe a phone or two, but don't be ridiculous. Directly connected to the router at all times. The amount of time between any two points on earth via network is not enough to cause lag by itself. I don't experience lag in literally anything else but this game.
Edit: The guy above is literally what I'm talking about. People who don't understand networks assuming "someone's connection" sucks. I was on fiber for a couple years and cable for another and the issue is the same.
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Ok, I tried, good luck. I really liked this game
I know no one cares probably but holy shit, I am so tired of being blamed for connection issues when my connection is pristine. No malice, but I can't play this game any more.
Good luck with this, I'll check back once in a while to see if the issues are resolved but it's literally unplayable now.
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RE: Connection issues that seem to have nothing to do with quality of network
@brutus5000 Sorry, I didn't mean "If Blizzard can do it with Starcraft, why can't FAF developers do it?" I just meant it is possible. I acknowledge this stuff is hard and apologize for my previous post. Without you guys Supcom would be dead and I appreciate the work you've all done.
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RE: Connection issues that seem to have nothing to do with quality of network
@sylph_ There are tried-and-true ways of overcoming issues with NAT boundaries and other games are able to do it. Starcraft remastered is one that comes to mind.
Connecting your computer directly to the modem without a firewall was literally never a thing, especially not when this game was made, I don't really know what you're talking about there. Disabling your firewall and connecting directly to the modem is literally how you get flooded with viruses, so doing that is less conscious. Having a single computer consume a houses entire internet connection is ridiculous to expect.
I think that there are some issues with ICE/STUN networking code and perhaps the coturn servers that are causing lag beyond actual network issues. ICE/STUN are the technologies that are supposed to deal with NATS without forwarding ports.
I'm not suggesting that all lag and every time the drop screen comes up it's due to FaF networking. An investigation would need to uncover how often actual network issues are not the culprit. This stuff is pretty hard, especially doing it yourself, so hopefully we can resolve them.
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Connection issues that seem to have nothing to do with quality of network
Would it be possible to have a write-up of how lag is actually caused and individuals aren't actually responsible for lag (as it's peer-to-peer, two people at least must have a bad connection to eachother.) People from different countries are erroneously assuming that these connection issues are caused by actual networking issues and not issues with the coturn servers and ICE/STUN networking. People don't seem to understand how lag works and in FAF where there is a ton of it, maybe it would be helpful to elucidate it for people? People honestly think that if the game lags, and one person leaves and it resolves the lag, then they were responsible for the lag and they will lag other games so they have a banlist due to their lack of understanding, and it's really annoying in this small community.
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RE: Why would you have left FAF?
@brutus5000 I'm sorry about what I said. I was very unhappy after having about 4 games in a row affected by these issues. The last of which was one were it was actually me lagging and after leaving and watching the replay, I could see that all lag was resolved when I left. I have downloaded the code myself and it is actually structured quite well and it's obvious you've put a lot of work into this. I hope that these issues can be ironed out.
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RE: Why would you have left FAF?
I'm thinking of leaving because of the terrible, terrible networking code. There is absolutely no way that TCP is this unreliable. It is ludicrous how many games are left hanging because of random people disconnecting from each other. The internet would not work if it was this unreliable. It's absolutely ridiculous to pay for 1 GB fiber, be connected via ethernet, have no background applications running and still be responsible for lag.
Obviously this doesn't happen in literally any other games. I play starcraft. Never lag, almost never experience these connection issues and I am virtually never responsible for any lag unless we are 1v1ing in Korea. I play many games flawlessly. Only this game exhibits these issues.