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    Ethereal FAF Client 2.0

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    • Eternal-E Offline
      Eternal-
      last edited by Eternal-

      Repository - https://github.com/Eternal-ll/Ethereal-FAF-Client

      A new version of the client with a different approach to development and implementation.

      Benefits over official client:

      1. Lighter

      2. Faster launch

      3. Faster lobby connections

      4. Faster game launches

      5. Faster reconnections

      6. Faster patch confirmation

      Check out last message https://forum.faforever.com/topic/4724/ethereal-faf-client-2-0/88

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      • maggeM magge referenced this topic on
      • Eternal-E Offline
        Eternal-
        last edited by Eternal-

        Concept of game session

        It is a bit dirty without without any game data, but it will look better 😃

        This screen will be applied to every game that you will play, coop/custom/tmm

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        • Eternal-E Offline
          Eternal-
          last edited by

          Process of reconnection

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          • Eternal-E Offline
            Eternal-
            last edited by Eternal-


            https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/v0.1-Beta-Light

            Requires Java variable in system or
            https://files02.tchspt.com/temp/jdk-15.0.2_windows-x64_bin.exe

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            • SkratS Offline
              Skrat
              last edited by

              тмм и ладдер работают? я давненько не следил за обновами

              Sorry for my English. I use translator

              Eternal-E 1 Reply Last reply Reply Quote 0
              • Eternal-E Offline
                Eternal- @Skrat
                last edited by

                @skrat ладдер чуть позже

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                • Eternal-E Offline
                  Eternal-
                  last edited by Eternal-

                  Process of map generation

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                  • Eternal-E Offline
                    Eternal-
                    last edited by Eternal-

                    https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/v1.0.1-Beta-Light

                    appsettings.json

                    4aba34c2-44d8-4123-a62f-bf85376976f4-image.png

                    If you are using official client, you may need to edit

                    d5d378ca-78e6-4d0c-83a8-60ab40c82cea-image.png

                    to C:/ProgramData/FAForever/user/My Games/Gas Powered Games/Supreme Commander Forged Alliance/maps/

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                    • Eternal-E Offline
                      Eternal-
                      last edited by Eternal-

                      https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/1.0.2

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                      • Eternal-E Offline
                        Eternal-
                        last edited by Eternal-

                        Local maps

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                        • Eternal-E Offline
                          Eternal-
                          last edited by Eternal-

                          Hosting mapgen

                          Features:

                          1. Client will remember new versions of map generator, that will used in map generation for lobbies, like 1.8.5, 1.8.6, 1.8.7... etc.
                          2. Dynamic loading of some map generator settings like: Map style, Map biomes
                          3. Finally an ability to generate multiple mapgens and select only one to host!

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                          • maudlin27M Offline
                            maudlin27
                            last edited by

                            From a practical/end-user perspective is there a summary of the main differences/benefits of this over the standard client?

                            M27AI and M28AI developer; Devlogs and more general AI development guide:
                            https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                            https://forum.faforever.com/topic/5331/m28ai-devlog-v150

                            Eternal-E 1 Reply Last reply Reply Quote 0
                            • Eternal-E Offline
                              Eternal- @maudlin27
                              last edited by Eternal-

                              @maudlin27

                              1. Lighter
                              2. Faster launch
                              3. Faster lobby connections
                              4. Faster game launches
                              5. Faster reconnections
                              6. Faster patch confirming before game launch

                              Theoretically, things that can be made faster:

                              1. Map generations
                              2. Lobby authorization
                              3. Ice adapter

                              But those things will never happen in near future, because it is different projects

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                              • Eternal-E Offline
                                Eternal-
                                last edited by

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                                • Eternal-E Offline
                                  Eternal-
                                  last edited by Eternal-

                                  MarcSpector said:

                                  Even process of map generation is faster

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                                  • Eternal-E Offline
                                    Eternal-
                                    last edited by

                                    Hosting process using local map

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                                    • Eternal-E Offline
                                      Eternal-
                                      last edited by Eternal-

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                                      • Eternal-E Offline
                                        Eternal-
                                        last edited by Eternal-

                                        btw, you can click on release images and it will redirect you to github release

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                                        • JipJ Offline
                                          Jip
                                          last edited by

                                          Is there support for the different game types, in particular FAF Beta Balance and FAF Develop?

                                          A work of art is never finished, merely abandoned

                                          Eternal-E 1 Reply Last reply Reply Quote 0
                                          • Eternal-E Offline
                                            Eternal- @Jip
                                            last edited by

                                            @jip Soon

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