The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 386 Topics
    9k Posts
    N
    Develop and FAF Beta have been updated with the following changes for testing, and we have also provided some questions to guide your thoughts in gameplay: Please provide replays with your feedback if possible. Czar Buff Cost slightly reduced and AA missile firing angle limits removed. Does its cost better match its anti-ground performance without being overwhelming in air-to-air utility/performance? GC Claw Nerf DPS and range heavily reduced but units can now be shot while they are in the claws. Is GC still too powerful against T3 units by itself? Is it too powerful accompanied by DPS from the surrounding army? Do shots targeted at units in the claws miss too often when the GC is moving? Beetle rebalance Cloaking removed and speed reduced in exchange for HP and regen. Can both sides interact with the beetle in a fair and enjoyable way, especially in T2 stage? Is it too weak, too powerful, or too difficult to use? How powerful is it when dropped? Sniper rebalance Range significantly reduced (below T2 PD range) in exchange for movement speed and a large cost reduction. Ability to prioritize ACUs is removed. Seraphim snipe mode speed increased and damage model adjusted for shorter reload alongside the main changes above. Can non-sniper armies interact with snipers in a fair and enjoyable way? Are the lower cost cost snipers counterable if they are rushed? Do the snipers provide their user a fair reward for their resource and APM cost? Are mixed armies more viable than pure sniper balls? Are Percy/Brick counters for Sera/Aeon more accessible to lower rated players? SACU Rebalance Quantum gateway cost, buildtime, and adjacency buffed. Base SACU cost reduced. Energy and buildtime costs significatly reduced for most presets. Costs further reduced for the engineer presets. Energy upkeeps reduced. SACU RAS upgrade increases death nuke damage. UEF Bubble shield prerequisite of the personal shield is removed, and the shield is rebalanced with mobile shields in mind. Added RAS for Seraphim SACU and removed increased base production + cost. Overcharge upgrade cost massively reduced. Shield moved to tele/OC arm (tele nerf and Rambo preset rework). Rambo preset changed to Nano + Shield + Sensors/Gun Range (non-energy-based lategame single-target damage rambo). Do SACUs come out and counter T3 or ACUs too early? Is UEF bubble shield viable with its new stats considering the utility of the SACU underneath? Is overcharge cost too low, especially after the first SACU dies and you can reuse the energy infrastructure? Are any SACU presets snowballing too strongly into the lategame, overpowering even their T4 counter? Are UEF Rambos a viable high-cost direct-fire option for UEF, who have no direct-fire T4? Is the buildpower of combat SACU too high? Are there any overwhelming/unreasonable faction differences with SACU gameplay? Do engineer presets find use cases as a dense buildpower option? The full patch notes can be found online or in the game lobby's patch notes button.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • Are autotargetting SMLs legal?

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    940 Views
    KnownSniperK
    irreal missiles are everywhere
  • Smurfs account

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    333 Views
    maggeM
    @rick said in Smurfs account: I saw that several players have two accounts and are not banned. Report such players when you have evidence and we can investigate. The public forum is not a place for such accusations. Creating more than one account; or sharing accounts, is not allowed. You can read that in the FAF rules. I am closing this thread as further discussion will not be productive.
  • 0 Votes
    1 Posts
    136 Views
    No one has replied
  • New COOP mission 'Rebels Rest' starts with empty map - log attached

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    4 Posts
    601 Views
    S
    To fix empty map issue after starting map. just copy FAF_Coop_Operation_Rebel's_Rest.v0001 to FAF_Coop_Operation_Rebel's_Rest seems to be some issue with paths so both FAF_Coop_Operation_Rebel's_Rest.v0001 FAF_Coop_Operation_Rebel's_Rest folder must be present in C:\ProgramData\FAForever \user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps to start story
  • This topic is deleted!

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  • Land modded war like another expirience

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    373 Views
    cychwa_klaymbergC
    Im try with all faction T1 engi mod without All ACU and this is more interesting and tactically
  • is FAF down now??.....

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    532 Views
    maggeM
    The forum can be down at any times, you can get the latest update from the announcement channel in Discord. The latest message was: Announcement: The FAF Services are currently under attack. Our admin team is actively investigating the situation. There is no estimated time for resolution yet. We will keep you updated as soon we have more information.
  • Formation move, and other niggles

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    1 Votes
    3 Posts
    352 Views
    S
    @ctrl-k ... oh, such a shame.
  • ship that has anti torpedo

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    1 Votes
    2 Posts
    298 Views
    Ops-MyBadO
    From what i know, any counter weapon will auto target enemy projectiles if it is in range and if there is not overwhelming numbers of projectiles and ''protect'' the unit without countermeasures.
  • New update desyncr without error message

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    maggeM
    Your enemy has twice the reclaim, he had several k mass in the storage and then spammed T2 units from 4 fabs, which gave him a tremendous power spike in a short time. Unless I am missing something obvious, everything looked legit at first glance. If you believe there was an undetected desync, please provide specific game times when you think it happened and explain in detail why. This will help to verify your claim and investigate the cause if needed.
  • Help me understand the logic in 20x20 4v4 maps in 1v1 map pool

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    6 Posts
    577 Views
    arma473A
    I had a lot of fun playing 1v1 on Setons Clutch and Sirgis. It's overwhelming to have so much going on but it's the same way for the other player. It's a different kind of experience than playing on a small map where you can control everything more optimally but it's not a bad experience.
  • FA Forever Map Editor support?

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    871 Views
    cychwa_klaymbergC
    im tryr this, thanks
  • This topic is deleted!

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    No one has replied
  • Хочу провести турик игры с модами

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    3 Votes
    2 Posts
    214 Views
    S
    https://forum.faforever.com/topic/1478/how-do-i-host-a-tournament/1
  • Finally hit 2k

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    9 Votes
    4 Posts
    432 Views
    Karl-K
    I miss you cheerios, soon we will be reunited
  • UI scaled too far

    uiscale
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    9 Posts
    2k Views
    E
    My problem is exactly the same as Looper's. If you think so, I can make another thread
  • problem to connect to Faf

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    4 Posts
    197 Views
    O
    I had the same problem but its fixed now (Good Job Cybrids Missionforce Cyberstorm)!
  • are there 40+ years old FAF players ?

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    39 Posts
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    O
    @gnaag Yes!
  • What can be done to make 1v1 more popular?

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    39 Posts
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    O
    DUDE I WANT TO PLAY BERMUDA LOCKET AGAIN OH MY GOD I CAN'T EVEN IMAGINE ALL THE GOOD GAMES I'VE BEEN MISSING OUT ON IF BERMUDA LOCKET WAS THE ONLY MAP I WOULD PLAY FA EVERY DAY JUST SO I CAN ENJOY THE IMMENSE DEPTH OF GAMEPLAY IN BERMUDA LOCKET BERMUDA LOCKET ISN'T JUST YOUR TYPICAL MAP IT COMBINES LAND AIR AND NAVY FOR THE ULTIMATE VERTICAL SLICE OF THE FA EXPERIANCE WHEN I PLAY BERMUDA LOCKET I PLAY TO WIN I KNOW MOST CAN'T HANDLE THE FAST PACED HIGH IMPACT GAMEPLAY THAT BERMUDA LOCKET CREATES ONLY A STRETEGIC MASTERMIND HAS WHAT IT TAKES TO UNDERSTAND THE SUBTLTIES OF BERMUDA LOCKET AS THE GREAT MASTER SUN TZU SAID WAR IS WON ON A SOLDIERS STOMACH IN BERMUDA LOCKET THE REAL WAR THE REAL SOLDIER IS THE ENGINEER BERMUDA LOCKET IS WON BY THE COMMANDER WHO BETTER UNDERSTANDS THE NEEDS OF THE SOLDIERS AND THE RED ROCKS ONLY ENGINEERS FED ON A DIET RICH IN RED ROCKS WILL BE ABLE TO SUSTAIN THEMSELVES FOR THE BATTLES OF BERMUDA LOCKET WHEN TWO SOLDIERS ARE EVENLY MATCHED IT IS SAID THE SOUL IS WHAT MAKES THE DIFFERENCE AND THE RED ROCKS ARE THE SOUL OF BERMUDA LOCKET ONLY THOSE WHO HAVE ALLIGNED THEM SELVES WITH THE WAY OF THE RED ROCKS OF BERMUDA LOCKET WILL SUCCEED FOR THEY ARE THE VITALITY OF THE SOLDIER AND THE VITALITY OF THE SOLDIER IS THE VITALITY OF THE COUNTRY
  • How is FAF doing?

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    DeribusD
    It was removed because backend changes over the years meant that tool didn't work anymore, and nobody wanted to make (and maintain!) a new version of it.