Subcategories

  • Overcharge is not working in certain games

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    T

    That is great. Thanks Jip!

  • Who owns the rights to the SC:FA source code?

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    IndexLibrorumI

    @veteranashe So at the time it was under active development and much more hyped, so a lot less strange to mention in the email.

  • Screenshot of the week

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    BlackYpsB

    No, the changes are too unpredictable to apply them automatically. It will however be possible to convert existing maps. In the best case the effort for this is rather low, in a worse case it requires some tweaking of the map, which is easy in principle, but we still have to develop the tools to be able to do it easily. That's why we are searching for someone with unity experience as mentioned here: https://forum.faforever.com/topic/6881/call-for-volunteer-map-editor-development-in-unity

  • Opinions on minimap colors wanted

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    nine2N

    That new preview is heavenly

  • Trying to find a use for Mercy (Janus does it better)

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    Rodimus_PrimeR

    @deribus I'll watch those for sure, though admitedlly I'm more interested in the Mercy than the Beetle.
    @TheWheelie Nobody said anything like that. If your first response is vitrole, stop posting. Or better yet, be useful to this conversation and post some high-rated matches in which the current Mercy is used properly (and actually makes a difference).

  • Hoplite Rocket bot

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    RoweyR

    Aside from the beetle all t2 Land will take up 2 slots due to it bing hight tech so Generally it is T1 = 1 slot , T2 = 2 and T3 = 3

  • Aeon TMD are broken?

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    JipJ

    The debris deals no damage. Some debris can set trees on fire though.

    When a flare intercepts a missile is largely unchanged (except for the cap). Not sure why it doesn't reliably intercept three missiles every time in your replay. The collision sphere is a sphere in the end, it is possible that maybe a missile just barely missed the flare.

  • Message to speed2

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    SaverS

    When the implementation takes place, please inform the promotion team for a post on the news page. The mission maps are worth it 🙂 sorry again for my bad English

  • CoreMaximizer

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    JipJ

    No, it requires an executable change and therefore only applies to FAF

  • Punish bad lobbies

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    C

    @conny_action said in Punish bad lobbies:

    maybe introduce auto lobbies with a strict set of rules, a voting system and an obs waiting queue, the lobby stays alive after game starts and after you died you decide if you keep your spawn for next match or leave.

    Sure, this is was my initial post about. But this actually would be matchmaking queue) Hence no need to hardcode new mode while it is already implemented in queues.

  • Request for TMM to include some mixed spawn mapgen maps?

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    N

    @endranii it'd still be balanced/symmetric tho?
    so if your teammate has a 1v2 slot on the other half of the map, you'll also have a 2v1 against one guy.
    Though I also don't think it'll be cool to have that randomly appear in matchmaking.

  • Reset shields

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    R

    Could have shields recover like how batteries recharge. Have higher shield regeneration when shields are more depleted. Probably would need longer periods of shields not regenerating after taking damage so slow firing weapons aren't discouraged, or have high damaging weapons prevent recharging from recovering as quickly.

    @Jip
    You can play like me and use zero hotkeys! Limit yourself to 10 apm and relax. It helps that I regularly have players join that run the game at -3. Gives me time to think, make a cup of tea, and clean the house.

  • Mod Request: The Vulcan multi-barrel artillery

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    N

    But more importantly…anyone interested…? I’m willing to help however I can.

  • What UI mods do you use?

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    N

    @deletethis thank you very much, this is just what I need😄

  • Advanced Strategic Icons mod

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    N

    Thank you, I found something on Discord and will work through it.

  • Fuck trees

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    JipJ

    Tree groups exist to reduce the draw calls. It's why they are part of the game. This is what happens when you break all tree groups on Seton's Clutch at the start of the game:

    8f52d2f5-0b94-49d2-a755-da33fc59038b-image.png

    Note the statistics on the left. Meanwhile I have a 7950x3d with a Radeon 7800xt. And with tree groups:

    2aa9b9d5-0570-4b02-b603-dd5c5f7352e2-image.png

    edit: breaking all tree groups also casually pushes the initial RAM usage from 470mb (with tree groups) to 780mb (no tree groups) at the start of the game 🙂 . That increase is more than 15% of the budget that FAF has available because it is a 32bit application

  • How come you don't play ladder?

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    L

    I prefer bigger maps, don't want to be rushed in min 3 and lost my hydro and basically the game
    myindigocard
    jjsploit download

  • Are people interested in guides / FAQ about general stuff?

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  • Please is there a link to the mods?

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    R

    The mods are all in the Mod Vault on the FAF Client. Launch the FAF client and look for the MODS tab.

  • Please please please bring back the flags...

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    phongP

    @lucyme I'm in Yurp and never had problems playing with australians.