Subcategories

  • Matchmaker Pool Feedback Thread

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    waffelzNoobW

    I think it's a pretty creative map. Boring is subjective and I don't get what you mean with "poorly designed". Its visuals are simple but not ugly
    Playing versus aeon on it definitely sets you back though because of the early aurora in mid but there are ways to go around it. Think ghetto gunship, jester, rushing a naval fac, walking acu over to reclaim enemy naval fac, or playing very aggressively on land while your opponent spent time controlling the middle and building pgens trying to accommodate all that mass. There's plenty reclaim on land to fuel these strategies early on

    It's not easy but there are things you can try doing to win over your aeon opponent. Things other than simple t1 spam that most other maps encourage

  • List of banned exploits (updated 22.03.2022)

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  • Current connection problems (Preferred Coturns for ICE)

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    S

    Btw: Practicing the weeks where “Global” didn't exist, I usually had very good connections and hardly any problems while playing.

  • My First Guide - The Keybind Guide

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    StrydxrS

    @TheWeakie I uh, genuinely didn't know you could do this, fair enough.

  • Trainer Team - The First Major Wiki Edit!!

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  • connection issue

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    CrofisC

    I think i got this too today, 2 players from enemy team just went quiet at the same time, we won by dc. Tho it happened only once, all the other games were fine.

  • Voices for FAF coop campaigns

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    speed2S

    @fires123 Half an year ago

  • Where is Gyle?

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    K

    @magge I know. I was checking everyday 😄

  • 6 Votes
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    DoompantsD

    @deletethis It's fine. Time zones have got us all by the nuts. Even our group is spread across 4 of them. Not much you can do.

  • What happened to the map vault?

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    Aegis386A

    I think its all good again, not sure what was going on there. I just couldn't see like 80% of the maps in the vault for a few weeks.

  • 1v1 Ladder

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    S

    @Sladow-Noob xd I think he is not responsible for the 1v1 pool and is to busy with other stuff.

  • Why would you have left FAF?

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    G

    Why are there different-colored names at all? Why can't everyone have white names?

  • Proposal for [Challenge Accounts] | Feedback Wanted!

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    IndexLibrorumI

    @Strydxr said in Proposal for [Challenge Accounts] | Feedback Wanted!:

    Also, Challenge accounts don't have to be given out willy nilly, they can have a vetting process done by either mods or a chosen committee, which may help with keeping track of them.

    This is one part the moderation team think is critical for this kind of account to work. If we wouldn't limit the accounts to a very low number and allowed whatever challenge, it would just be smurfing with extra steps. And the consequences of that wouldn't weigh up to the potentional benefits.

    In any case, I've read all of the responses to this thread and I'm waiting for some free time to properly collate them all and discuss it with the moderation team. I hope to soon be able to share a more fleshed out concept, or maybe even an announcement for a trial run (if our internal discussion concludes with us thinking this could work).

  • AI MEGATHREAD

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    maudlin27M

    Ranking of the AI is available from this thread:
    https://forum.faforever.com/topic/2931/monthly-ai-tourney-series/26
    i.e. ranked from hardest to weakest (based on AI vs AI games which give a reasonable proxy for overall difficulty but this will still vary based on playstyle and map):

    M28 (the above link predated M28, but it beats M27 on most maps)
    M27
    RNG (may be comparable with M27 on some maps now)
    Swarm / DilliDalli (I'd rank dillidalli a bit higher than swarm, but it'll depend heavily on playstyle)
    Sorian Edit
    Uveso
    SCTA
    Adaptive

    I'm hoping at some point this year to do a new series of AI vs AI matchups to give details of how the AI compare on different maps.

    Discussion on introducing AI into ladder (there was a more detailed discord discussion, but finding things in discord is difficult):
    https://forum.faforever.com/topic/5549/the-what-ais-in-ladder-season-2?_=1676483393475

  • 6 Votes
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    G

    @Nuggets Oh well. Leave the game and join a different one.

  • Trainer Team About Me Page!

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    StrydxrS

    @Dorset The trainer's don't bite, mostly.

    In all seriousness, it can be done entirely over text if you wanted it to, we can work around most comforts and such if the motivation from the trainee is there!

  • Why has crash-damage from Czars been eliminated?

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    N

    It was only reduced from 10000 to 8000 compared to the Steam version. On top of that, shields can reduce crash damage by 20% of their own max HP (basically this means Czars/Ahwassas crashes can only kill 3600 HP SMD through shields).
    @Kilatamoro is correct in that it's like a normal AoE that gets absorbed by shields. I did write some code where crash splash damage ignores shields, since it is reduced by shield max HP already, but the issue is that if the unit crashes right outside a shield it deals 8000 damage straight through the shield, which isn't fixable.

  • You guys ever thought if moving to a new engine?

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    Ctrl-KC

    @Kilatamoro And here you are wrong again...

  • Decapitation should be a rated victory condition

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    N

    Sorry, pinged the wrong guy, was meant to go to @IndexLibrorum

  • CPU performance tests

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    JipJ

    @goblinsly2 said in CPU performance tests:

    Do you have any data on performance ? I am on 5600x and get severe lagging when playing with 11 M28's on 20x20 maps. After about an hour, depending on unit limitations, it will go down to -5. Mainly im interested on effect of x3d, to figure out if 5700x3d would be a worthy upgrade for me

    This game is not made for 11 AIs of any kind. The Lua thread that AIs run on is single threaded. No matter how good your CPU is, you'll never be able to run 11 AIs.

    My reference was to typical pvp games, campaign maps and/or games with 1 - 3 AIs.