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  • 342 Topics
    8k Posts
    K

    If you limit the number of SACUs a player is allowed to summon from the gates (like in, the command doesn't allow you to risk these "student" commanders too much), you can make them stronger than other units for similar cost.

  • 33 Topics
    609 Posts
    D

    ACU and all units increase is physical size as they vet.

  • Matchmaker Pool Feedback Thread

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    waffelzNoobW

    I think it's a pretty creative map. Boring is subjective and I don't get what you mean with "poorly designed". Its visuals are simple but not ugly
    Playing versus aeon on it definitely sets you back though because of the early aurora in mid but there are ways to go around it. Think ghetto gunship, jester, rushing a naval fac, walking acu over to reclaim enemy naval fac, or playing very aggressively on land while your opponent spent time controlling the middle and building pgens trying to accommodate all that mass. There's plenty reclaim on land to fuel these strategies early on

    It's not easy but there are things you can try doing to win over your aeon opponent. Things other than simple t1 spam that most other maps encourage

  • List of banned exploits (updated 22.03.2022)

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  • Show interesting maps

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    SaverS

    @Doompants
    Hi and thank you too for your feedback. It's a shame that there don't seem to be any more maps like this :(. I hope I can find the time to create a map in this format.

  • New forum ui once again fucked up the design

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    S

    Understandable, I should've just pinged you.

    Honestly I'm really surprised a major forum software is lacking a default dark mode toggle. I will look more into getting it added upstream. But IIRC from what I read when I originally looked into it others have already tried.

  • Dark Mode

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    @Brutus5000 It should be in the top left corner, you can see it in the demo gif I posted above.

    You added both the custom CSS & JS?

  • How do I know if a player I reported has been banned?

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    IndexLibrorumI

    Hi Rick-, as explained on the website:

    For reports filed through the FAF client, the reporting player may check the status of their ticket through the ‘Moderation Reports’ menu. This menu may be opened by clicking your username at the top right of the FAF launcher, which will show a drop-down menu containing the option ‘Moderation Reports’.

    All reports are confidential and will be treated as such with regards to your and the reported player’s privacy. We do not comment on moderation decisions in public, except in some exceptional circumstances. We similarly do not generally share the exact penalty applied to a reported player. This includes sharing such information with the reporting player.

  • 6 Votes
    44 Posts
    1k Views
    BlackRedDeadB

    @Jip yea, as said i'm by no means a programmer, just a modder - i just modify code, thus learnt to understand it a bit and the overall way how things work - but that's it, i only can invision a way it could work, not write it on my own, else i would do. (well, assuming i have the freetime... - and more available than the SteamDeck and my Notebook atm xP (to code AND test - Linux is good enough for day2day IRL Tasks, but not really modding friendly, given most tools are Windoof only -.-#))

    Well, my proposal asumes you can detect, and delay the execution of said signals, trough some AND logic checks, and print their receiving in chat - NOT mess with how they are send! 😉
    But i respect your expertise in this.

    This tread is a Testiment about how Stubborn and Ignorant players are, else it wouldn't be that much of a Problem that it asks for some sort of treatment or solution.
    But they are indeed mostly that way because they want to play and can't wait for a few Minutes on their own xP - but the kind of player that would abuse a Pause with delay to take advantage from or just to annoy everyone else, currently has no power to do so, so we will only get to know them when they have that Power! 😉 (trough a delay/minimum Timeout time)
    Maybe it's near to no Problem at all, only time&experience can tell.

    Well, about the forced duration of the Timeout/Pause - 10-30s is to few and wouldn't prevent Pause wars, just delay them.
    IF the player that initiated the Pause can in fact unpause immediatly and thus mistakes are no issue, i think 2-4min Pause is a good lower target - i personally would vouch for 3min, despite i definitively need longer to answer the doorbell and take&sign a large package - and if you have kids, you know there are things you can't resolve in 3min eighter, but ofc you can't expect ppl to wait much longer than 2-4min - despite pretty much everyone having a smartphone or other device nowadays, you could easily distract yourself for 3-5min! - or do something reasonable and do some sports exercises in the meantime or brew a Tea/Coffee 😉
    And ofc the Person that innitiated can just unpause when being back again. (wich is the much bigger issue with this IMHO! - tho, ofc only when other players use that timeout to do other things afk too!)

    But if the Player that innitiated the Pause is also affected by the delay (to unpause again), then that figure drops down to 1-3min IMHO - 2min being the best compromise, giving enough time for most tasks you might need to use a Pause for, while not forcing an unreasonable timeout.

    I challenge everyone to simulate and measure how much time it would take them to answer the doorbell, get dressed up (like in summer when it's how or in winter when it's cold) and take a package, including signage, and getting back to & rdy at the PC!

  • How do I report a player?

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    IndexLibrorumI

    You can read everything you want to know about the report system, including an explanation of how to report someone, on the FAF website under community > moderation. (Or click that link).

    To quote the summary from that page:

    You can report players who breach FAF rules in-game by finding the game in recent replays, right clicking on their name, and using the report player option. Alternatively, you can use the Moderation reports menu (click on your username in the top-right of the client to find this menu). For more details on the reporting and appeals system see below.

    And in detail:

    When filing a report for an action that happened during a game, it is critical that all fields of the report form are filled in. Without a valid replayID, a clear description, and an accurate timestamp your report cannot be processed. Such reports will be dismissed with a message asking you to resubmit your report. Reports for offenses that happen in the FAF IRC channels naturally do not come with a replayID, in which case you may leave this field empty.

  • Trainer Team 2025

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  • Decapitation should be a rated victory condition

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    AskaholicA

    That’s not where it’s stuck afaik. We need to finish adding the enum values to the database and api. https://github.com/FAForever/db/pull/316

  • We found a bug in the game!! 2 megalith bug

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    maggeM

    Thanks for the bug info. It was also reported in Discord - reference: https://discord.com/channels/197033481883222026/1330028383622529075

  • Possible to pull players’ APM from replays?

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    T

    Thanks! I’ll give it a try.

  • 15minutes of gaming?

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    DeribusD

    @xclkvnspoijfoisn said in 15minutes of gaming?:

    I am asking why the majority of players for most of the time think playing a game for 15 minutes is more fun than play a game for 60 minutes.

    Already answered.

    @xclkvnspoijfoisn said in 15minutes of gaming?:

    in my mind, objectively speaking, playing a game for 60 minutes is in most cases inherently more fun than playing a game for 15 minutes.

    in my mind, objectively speaking

    objectively

    princess-bride-you-keep-using-that-word.gif

  • Proposal for [Challenge Accounts] | Feedback Wanted!

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    IndexLibrorumI

    @Vindex I am unsure if this is possible to do automatically. However, I'm not sure if allowing challenge accounts to only play unranked matches is a good idea. The general idea is that they are still viable players after all, just at a much decreased rating than the original player's rating.

  • Is this allowed?

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    S

    Interesting - I'll have to check if we even use SinkLower in our units.

  • This topic is deleted!

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  • Connections problem due to germany 1 server?

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    Brutus5000B

    The German coturn server seems to have crashed on the 09.01. with an out of memory error as it seems. It is back up now.

  • Ladder Rant....because I am noob

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    D

    I finally got matched in a 4v4 and it now shows 1 of 10 games played to get classified. 3v3 shows 6 of 10 and I haven't been matched in a 2v2 or 1v1 game yet to know if those sections are asking for 10 games or the 3 it should be. 3 games would be so much better than 10 that's for sure....other than that its skill issue on my part but maybe that helped find a bug so there's that lol

  • Unit labels

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    D

    I already found it. Thanks magge for the help 🙂