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    You guys ever thought if moving to a new engine?

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    • K Offline
      Kilatamoro
      last edited by

      I say we invade BAR and play with x2 ranges. Similar experience. Maybe we could even make our own mod to balance x2 ranges + other changes.

      Downvote me into oblivion, but I moved there. Tiny ranges are my biggest issue with the game though, the 2nd is how everything explodes and chains easily. This could also be fixed. Modding is still not great, but it works.

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      • I Offline
        IamFromRussia
        last edited by

        Square Enix is copyright holder Supreme commander. Over the many years of FAF's existence, has anyone attempted to reach an agreement? For example, ask for money for a remaster? FAF's audience is 1 million players, I think that's enough for you to be taken seriously. Square Enix funds Indie Projects. Maybe write to Square Enix Collective? Square Enix is ​​a big company and it has many "towers", both small and large.

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        • I Offline
          IamFromRussia
          last edited by

          Square Enix is copyright holder Supreme commander. Over the many years of FAF's existence, has anyone attempted to reach an agreement? For example, ask for money for a remaster? FAF's audience is 1 million players, I think that's enough for you to be taken seriously. Square Enix funds Indie Projects. Maybe write to Square Enix Collective? Square Enix is ​​a big company and it has many "towers", both small and large.

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          • DeribusD Offline
            Deribus Global Moderator
            last edited by

            Yes, we have attempted to reach out to Square Enix. They have shown no interest in wanting to talk to us, much less give us money.

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            • K Offline
              Kilatamoro
              last edited by

              BAR devs say that, even though mods are not a priority right now, the game will be very moddable (especially if we help). And we already can edit unit stats to our liking. So why not "import" SupCom into BAR? (But without importing 3D models.) Mechanics there are a bit different, but there are things I would not change (because they are cool). Things like:

              • 100% friendly fire [while units don't intentionally shoot friendly units in the back, only by accident]
              • Deformable terrain
              • Hills obstruct radar coverage
              • Units don't generally shoot hills

              I play both games. I like SupCom's style, but BAR's implementation is better. In BAR, I rarely encounter lags or disconnects (and you can easily reconnect); anything can be fixed (hello, lost source code); moderation reacts within days compared to months here; can properly mute people (including markers); can hide your country; the game is free (new players) and open source.

              Didn't someone import Total Annihilation into FAF some time ago? Why not import SupCom into BAR?

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              • FtXCommandoF Offline
                FtXCommando
                last edited by

                Because doing that is going to end in BAR getting a cease and desist from Square Enix for using their platform to give away their IP for free.

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                • K Offline
                  Kilatamoro @FtXCommando
                  last edited by

                  @FtXCommando What IP? We won't even rename units, and keep BAR's 3D models.

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                  • FtXCommandoF Offline
                    FtXCommando
                    last edited by FtXCommando

                    You obviously can’t do that when BAR is missing a whole tech level, new models will need to exist.

                    Don’t see the point in porting over a game that plays differently, is called differently, and looks differently. Just create a new game at that point.

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                    • D Offline
                      Defiant @FtXCommando
                      last edited by

                      @FtXCommando said in You guys ever thought if moving to a new engine?:

                      Because doing that is going to end in BAR getting a cease and desist from Square Enix for using their platform to give away their IP for free.

                      Would adding the same Steam integration game check requirement solve this? I suppose the question is really to Square Enix who aren't predictable.

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                      • K Offline
                        Kilatamoro @Defiant
                        last edited by Kilatamoro

                        @Defiant Why would anyone want this? It's about the feeling of the game, not 3D models and unit names. We can get free from copyright.

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                        • I Offline
                          IamFromRussia @FtXCommando
                          last edited by

                          @FtXCommando said in You guys ever thought if moving to a new engine?:

                          Because doing that is going to end in BAR getting a cease and desist from Square Enix for using their platform to give away their IP for free.

                          Why doesn't Square Enix touch faf now?
                          The rights to the game and therefore the income from sales belong to Nordic Games. Square enix doest make any money from the game.
                          Square enix doest receive money from SCFA sales.

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                          • D Offline
                            Defiant @Kilatamoro
                            last edited by

                            @Kilatamoro said in You guys ever thought if moving to a new engine?:

                            @Defiant Why would anyone want this? It's about the feeling of the game, not 3D models and unit names. We can get free from copyright.

                            Reasonable.

                            Games similar to FAF are out there now. A more direct FAF clone might still risk Square Enix, so we could give them license accountability.

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                            • S Offline
                              Salz
                              last edited by

                              What would be the goal of a new engine standalone FAF game?
                              Better performance?
                              Better connections?
                              Infinite expanses, infinite possibilities?

                              The closest thing to that is Sanctuary: Shattered Sun. But they don't seem to be getting any investors.
                              I've looked at the gameplay and it's just not what I like about +2000 MP games in FAF.

                              Or Beyond All Reason.
                              Played it for 1 hour and it's absolutely not mine.

                              And it's not like it was over after Supreme Commander Forged Alliance.
                              There was Supreme Commander 2, which I didn't like at all.
                              Or later Planetary Annihilation.
                              Neither of them were really commercially successful.

                              And if the creators of Supreme Commander Forged Alliance haven't managed to come up with a decent (better) successor over the years, how are a bunch of hobby developers supposed to do it in their spare time? And for what, if you already have perfection, except for certain connection problems.

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                              • Z Offline
                                ZOB
                                last edited by

                                re sanctuary-i don't have high expectations of devs who don't understand that you live inside a dyson sphere, not on it

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