The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • Union control big trouble

    General Discussion
    24
    0 Votes
    24 Posts
    796 Views
    HotCheeseInRearH
    @brainstormer video explaining You can hit alt+f2 (labeled something like open spawn unit menu in hotkeys), then double click the name at the top you want to control. If you have no scoreboard mod, just click the name on the scoreboard you want to control. If you have reui, shift click the ACU icon corresponding to the player you want to control. For SSBHC (needs to be this version) shift click the ACU icon corresponding to the player you want to control.
  • Improved Selection

    Modding & Tools
    1
    1
    2 Votes
    1 Posts
    43 Views
    No one has replied
  • 7 Votes
    24 Posts
    1k Views
    KnownSniperK
    Thanks for playing!
  • 0 Votes
    4 Posts
    50 Views
    N
    "All factions FAF BlackOps Nomads" + "Low Commander Tech-Ras Upgrade Costs incl BO" would spawn in all ACUs and let you instantly build their tech upgrades for free.
  • $150 2v2 Blitz | This Saturday (25/07) | u4600

    Tournaments concluded
    17
    2
    4 Votes
    17 Posts
    404 Views
    hybrid_H
    Congratulations to team "nah id eco" for winning the tournament! [image: 1785760685032-22b19a98-1832-432a-b26c-8aff23b049c3-image.png] I'd like to thank the TD's who stepped in to help out when needed and also Nuggets for making such a great website for us to have our tournaments on. I hope everyone had a good experience and we'll be hopefully looking to make more use of the Blitz tournament series going forward. The players have been contacted about the prizing and everything should hopefully be in place soon. You can find all of the replay ID's in the bracket page on the website along with any other relevant information. https://tournaments.doodlepros.com/t/38f1de3633 GG's
  • 2 Votes
    19 Posts
    556 Views
    cychwa_klaymbergC
    New version SWLandWarTMRebalance (v44) is available. The biggest and most significant change during this time is the addition of massive units known as "Destroyers." I’ve named them "Terminus." These are powerful engines of destruction boasting immense damage output, regeneration, and a massive health pool. However, their long-range guns and missile launchers have a slow rate of fire, so sending them blindly into a frontal assault is a bad idea. These units can only be built at Quantum Gates and come at a very high cost. They aren't a "silver bullet" for victory, but they do have the power to turn the tide of battle. For obvious reasons, it is advantageous to build them using fabricators in Quantum Gates—surrounded by mass—due to the discount. The next major change involved the cost and construction time of the nuclear missile itself. Both were increased significantly—so much so that using engineers to assist construction is pointless (the silo's own health also increased manifold; nevertheless, the missile takes 11 minutes to build). Furthermore, the missile silo can only be built on a hydrocarbon slot. This presents the player with a choice: invest resources in a nuke for the chance to destroy a large amount of the enemy's mass, or build a mass fabricator on that spot to generate resources. In my view, these changes have had a positive impact on gameplay. The tactical significance of the Hydrocarbon slot has increased, and new possibilities have been added to the endgame. Minor changes: Tier 2 mobile missile launchers have gained greater range and a higher price. They now deal more splash damage, making them quite effective despite the presence of long-range Tier 2 and Tier 3 units. The UEF's T2 "pseudo-unique" missile station has received increased missile speed, and each missile now has more health. Its cost has been increased. This should make it a more powerful weapon than it was before. Each faction received one "new" pseudo-experimental unit. These are existing units that have been scaled up in the blueprint to fill missing niches. The Cybran T2 stealth field was removed from the factory and became a pseudo-experimental T2 unit. It now costs 5,000 mass and provides a large stealth radius. This change was made to prevent the Cybran faction from dominating too heavily through invisibility on large maps, where it is physically impossible to build enough radars to cover every area (after all, we are playing on 20x20 km maps). Fewer Mongoose units fit inside the transport. Their ability to fire at long range—and from within the transport, no less—turned this "ghetto gunship" into a potent area-control weapon. It’s a cool feature, though it’s been somewhat toned down now.
  • Overhaul "Toggle all unit abilities" behaviour on ACUs

    Suggestions
    3
    0 Votes
    3 Posts
    44 Views
    wilson_W
    It toggles all the aforementioned. What I'm asking for is a more useful way for it to interact with ACUs. There is no hotkey yet to toggle Auto OC on/off with afaik. Unlike e.g. Stealth, that's clearly one you want to toggle from time to time.
  • experimental strategic missile defense system idea

    Modding & Tools
    6
    0 Votes
    6 Posts
    102 Views
    M
    Unfortunately, it doesn't work. It's quite possible that this is because I'm testing everything on the vanilla version of the game. Perhaps something has already been changed in FAF, and that's why it doesn't work for me. The code I have written in both files is in the attached file. For testing, I created a nuclear mother missile that disintegrates into 10 fragments. When it disintegrates, the strategic missile defense system fires all 24 missiles, although 10 would have been sufficient. How can I solve this problem? GEB4403.txt
  • Change the recall function

    Suggestions
    2
    4 Votes
    2 Posts
    76 Views
    V
    Recall is just a lame function that has ended some games way earlier than the game was actually lost. Maybe there should be a lobby option to disable recall
  • Mystery power draws - how to pinpoint?

    General Discussion
    5
    0 Votes
    5 Posts
    76 Views
    HotCheeseInRearH
    Economic overlay does have the nasty problem of no scaling whatsoever. Fine at a 1280 × 1024 19" LCD the game is designed for. Sort of unusable on modern high res monitors
  • Recall Behavior Adjustment

    Suggestions
    9
    0 Votes
    9 Posts
    89 Views
    NuggetsN
    The problem is right now the only people who know voted what are the people who can look into the log file. In that case dont log anything so noone can see, and not only a specific group of people
  • Hotbuild/Hotkey standalone Mod

    General Discussion
    14
    0 Votes
    14 Posts
    178 Views
    P
    Strangely enough, there is a 'Hotbuild' uploaded by Zulan in the Mod vault! It's from 2015. When I click Install, it does not appear to install it. However, when I checked my mods folder, there is directory named 'hot' which contains the mod. I assume the client is blocking the mod, because Hotbuild mod was 'banned' when the feature was integrated into FAF. The 2015 version appears to be a modified version designed to be compatible with Nomads. I'm going to see if I can get it working on the Steam version of SCFA.
  • Disconnection but match Continues

    Suggestions
    7
    0 Votes
    7 Posts
    70 Views
    HotCheeseInRearH
    Literally switch to the DC player by clicking the scoreboard (or alt+f2 and clicking their name) Shift box their whole army, and give it to yourself or whoever is their neighbor. 4z0t's scoreboard and SupremeScoreboardHC both support union control directly through the scoreboard aswell.
  • 0 Votes
    8 Posts
    85 Views
    Z
    I am trying play FAF on the client which I have just installed on Windows 11. I am currently on a laptop. Whenever I try and play in offline mode this error comes up: Client Version: 2026.7.0 java.io.IOException: Cannot run program "C:\ProgramData\FAForever\bin\ForgedAlliance.exe" (in directory "C:\ProgramData\FAForever\bin"): CreateProcess error=2, The system cannot find the file specified at java.base/java.lang.ProcessBuilder.start(ProcessBuilder.java:1112) at java.base/java.lang.ProcessBuilder.start(ProcessBuilder.java:1046) at com.faforever.client.fa.ForgedAllianceLaunchService.launch(ForgedAllianceLaunchService.java:161) at com.faforever.client.fa.ForgedAllianceLaunchService.launchOfflineGame(ForgedAllianceLaunchService.java:49) at com.faforever.client.game.GameRunner.lambda$startOffline$1(GameRunner.java:556) at java.base/java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1789) at java.base/java.util.concurrent.CompletableFuture$AsyncSupply.exec(CompletableFuture.java:1781) at java.base/java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:511) at java.base/java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1450) at java.base/java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:2019) at java.base/java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:187) Caused by: java.io.IOException: CreateProcess error=2, The system cannot find the file specified at java.base/java.lang.ProcessImpl.create(Native Method) at java.base/java.lang.ProcessImpl.<init>(ProcessImpl.java:485) at java.base/java.lang.ProcessImpl.start(ProcessImpl.java:146) at java.base/java.lang.ProcessBuilder.start(ProcessBuilder.java:1078) ... 10 more And also, when I try and login with browser, nothing happens.
  • New FAF Tournament website feedback thread

    General Discussion
    5
    2
    7 Votes
    5 Posts
    84 Views
    NuggetsN
    Maybe i misunderstood? I thought you can reapply and they see your request again. Or are you saying you can click reapply multiple times without them declining? One way or another only one join request could be seen i believe (if i remember correctly)
  • ACU Highlight MOD Modification

    I need help
    2
    0 Votes
    2 Posts
    45 Views
    NuggetsN
    If you want to upload your modification of an existing mod, you need the authors permission. Not sure what you mean regarding "patch". The authors mod will not be overwritten by changes someone else does. If you cannot reach an author (which wont be the case here, he is active in the faf discord) you can open a vault ticket on discord.
  • Wish-A-Mod Foundation

    Modding & Tools
    66
    8 Votes
    66 Posts
    4k Views
    S
    Terraforming, or hardly restrictive building placement.
  • DDDX RPG survival (map and mod)

    Modding & Tools
    61
    8
    8 Votes
    61 Posts
    10k Views
    H
    I tried hosting this map a few times, and every time at the start, the civilians who were supposed to help defend our side all turned into enemies. I left all the settings at their defaults except for setting the teams to Top vs Bottom. The only mods I had installed were the four required ones. I also have Extreme Wars installed, but it wasn't enabled.
  • 1 Votes
    3 Posts
    346 Views
    wilson_W
    Cancelled, less than four participating teams.
  • 9 Votes
    19 Posts
    556 Views
    NuggetsN
    V14 update for game master: Fixed some issues that were vibing in the mod for a while such as reclaim spawned by this mod taking ages Remove income modifications and replaced it with one time resource gifts (income modification was sometimes creating bugs causing players to stall billions of resources) Integrated random events (v19) into the mod! Any event from random events can now manually be triggered (including a search feature)! Duration can also be set per event V3 update for "minigames": You now wager mass when playing against a teammate