The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • Supreme Commander is crashing on launch

    I need help
    6
    1 Votes
    6 Posts
    224 Views
    K
    To fix the Supreme Commander crashes I tried uninstalling and reinstalling the graphics driver, sound driver, Ethernet driver, Supreme Commander and FAF Client The last two seemed to help a bit but it steadily went back to more and more crashes. I mostly just did replays to avoid disrupting other peoples' games. I disabled surround sound and sound enhancement long ago so it was not that. In the end I fixed it by :- Uninstall Supreme Commander Manually delete folder C:\Users\win-account-name\Documents\My Games\Gas Powered Games Reinstall Supreme Commander When I previously uninstalled Supreme Commander I assumed it removed all the old content but with hindsight I don't think it did. I think a manual deletion of the Gas Powered Games folder was needed to get a clean reinstall. When uninstalling and reinstalling Supreme Commander and the FAF Client I suggest selecting the options that will uninstall the most things. Don't try to retain settings or preferences. A reliable reinstall is more important than retaining old settings that can be re-entered manually. After each uninstall check for any left behind contents and manually delete them before the reinstall. For Supreme Commander check folders :- C:\Program Files (x86)\THQ\Gas Powered Games\Supreme Commander - Forged Alliance C:\Users\win-account-name\AppData\Local\Gas Powered Games\Supreme Commander Forged Alliance C:\Users\win-account-name\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance For FAF Client check folders :- C:\Program Files\FAF Client C:\ProgramData\FAForever C:\Users\win-account-name\AppData\Roaming\Forged Alliance Forever Note AppData and ProgramData are normally hidden so they need to be made visible to check them.
  • Advanced Selection Extension

    Modding & Tools uimod mod
    18
    11 Votes
    18 Posts
    2k Views
    D
    okay i figured it out, there is an ignored flag to bypass filtering hook
  • How to cap t3 Power gens and T3 mass fabricators?

    I need help
    3
    0 Votes
    3 Posts
    78 Views
    H
    Bind your context templates key.
  • BlackOpsFAF Balance and Patch Mod 2026

    Modding & Tools
    13
    8 Votes
    13 Posts
    482 Views
    DoompantsD
    I'm hardly in this for the fame, so do whatever, but I'm constantly making new fixes as we find new bugs. You're better running the mod separately so you get my updates properly instead of packaging it and getting a stale version.
  • AI Wave Survival - Air Nightmare Slykar

    General Discussion
    2
    1 Votes
    2 Posts
    44 Views
    S
    Current Record: Mods and Setting from above 6 Min Build time 33 Min Hold time Beat it with 9-10 Player, below 33 Min Hold time Setting, share your replay and tell how many tries
  • [MOD UI] Enemy Tagger

    Modding & Tools magge ui mods
    15
    1
    5 Votes
    15 Posts
    192 Views
    N
    @magge said: Thanks @nuggets Good point. I moved the config into the regular FAF UI mod options, and updated the first post. Ah, i didnt actually mean in the game options, but that works aswell
  • 1 Votes
    3 Posts
    61 Views
    C
    @magge thank you!
  • 1 Votes
    3 Posts
    82 Views
    N
    In practical terms... If you see desync message once in a game nothing is over yet, but if you see 2 messages then it is unranked because too many desyncs happened.
  • 9 Votes
    3 Posts
    156 Views
    N
    Unfortunately I must report that dp consist of weakminded players and only 3 players (me included) can apparently play at a set time during the weekend. I guess we lost...
  • Share your worst FAF client memory usage in 2026!

    General Discussion
    5
    5 Votes
    5 Posts
    164 Views
    N
    @c0rtex said: @Skrat Where do you find the Python client? Just google "faf python client" and its the first result. Alternatively here is the direct link: https://github.com/FAForever/client/releases
  • Carrier fix

    General Discussion
    4
    2 Votes
    4 Posts
    108 Views
    AkirapwnzA
    thanks for the reply!
  • FA Companion / Training Tool

    General Discussion
    15
    7
    10 Votes
    15 Posts
    278 Views
    SheppyS
    @Deribus yes it will be implemented in the next Update alongside the reclaim/income split and some more specific categories of units: + return { + "combat_units": 0, + "combat_unit_in_base": # idle combat units 30 of start location + "labs": # UnitName Mech Marine, Hunter, Flare or Selen + "tanks": # TECH1 & TANK + "arties": # TECH1 & INDIRECTFIRE + "buildpower": # via BuildRate + "buildpower_t1_engies": # via BuildRate + "t1": # TECH1 & mobileCombat + "t2": # TECH2 + "t3": # TECH3 + "t4": # EXPERIMENTAL + "t1_navy": # TECH1 & NAVAL + "t1_land": # TECH1 & LAND + "t1_air": # TECH1 & AIR + "radars_and_sonars": # RADAR & not SCOUT + "t2_navy": # TECH2 & NAVAL + "t2_land":# TECH2 & LAND + "t2_air":# TECH2 & AIR + "t3_navy": # TECH3 & NAVAL + "t3_land":# TECH3 & LAND + "t3_air":# TECH3 & AIR + "inties": # AIR & TECH1 & ANTIAIR + "swifties": # unit name Swift Wind + "asf": # category ASF + "frigs": # FRIGATE + "subs": # catetory T1SUBMARINE or T3SUBMARINE + "nuke": # NUKE + "tmd": # Description": "Tactical Missile Defense" + } I also wanted to review your games and think about if there are any data driven things aren't covered yet/open up the rule engine to custom rules.
  • [MOD UI] Auto Hide UI Menu Elements

    Modding & Tools magge ui mods
    2
    1
    2 Votes
    2 Posts
    241 Views
    maggeM
    Has been updated to work with the latest patch changes. Added logging and a retry watcher for easier future debugging.
  • 0 Votes
    3 Posts
    97 Views
    M
    WARNING: Error running OnStopBeingBuilt script in Entity uux0112rv at 8d421d08: Invalid bone name "Thruster01". , but in the model itself I don't see such bones, the file LUA is clean
  • A Big Discussion on Balance. Part 1

    Balance Discussion
    43
    4 Votes
    43 Posts
    494 Views
    C
    My 5 cents Absolver - yes its really good at what it does but is role is very niche - ironically its best used against its own faction, due to harbingers having shields, usefull against seraphim with t3 mobile shields, limited against uef and absolutely pointless against cybran, making absolver emp would make the unit more versatile against all factions and units, but if not done reservedly could easily become op, I always thought that shield breaker would suit cybran better as they dont use mobile shields. Czar - best used against asf as mentioned above, but rubbish as air to ground despite having big laser, a small speed buff would make it better to use in both situations but something that big moving quickly could look strange, so hp buff would be prefered as it takes only 25 or less asf to kill it Spearhead is annoying as hell, most of the annoying units in faf belong to UEF, lower hp would be nice, also consider to prevent fire when moving. Novax - obviously Othuum - speed buff would be nice to counter short range, another point for seraphim would be to match mobile shield speed with othuums, come to think of it all of the t2 shields move at different speeds to the main fighting units wich has always bugged me. Stealth - is brutally effective but rather than changing stealth costs consider making t1 scouts cheaper, not the build time just mass and energy, navy stealth is far more jarring as distances are much greater I have no thoughts about the mercy its very rarely used, however I have seen it used to devestating effect but I have also seen it acheive absolutely nothing so meh. same with the paragon very rarely seen maybe 1-100 games and ive also seen people with para get stomped, so if you can get away with making one without being punshed then you probably deserve to win at that point anyway.
  • 2 Votes
    18 Posts
    521 Views
    cychwa_klaymbergC
    New version SWLandWarTMRebalance (v35) is available. The new patch is built around 2 things. Firstly, the fleet, as well as land units, have been reworked for Survival modes and for naval warfare in versus. The fleet now has twice the health, but submarines have received a 50% damage boost. T2 pseudo-experimental ships have also been reworked and moved to T3. This UEF ship has also become a Seraphim faction ship. Secondly, the mod had a huge problem with scaling the economy, in my opinion. It was possible to achieve some crazy income figures, especially when a player left one team (either desync or something) and their economy was transferred to another player. Having received an economic boost, this player built matter fabricators much faster, and as a result, it was almost impossible to win due to the lack of artillery, air, or any other means (we are playing Land War mode). So Balthazar kindly helped me out and created a mod that adds limits on fabricators to the game. Now you can't spam them in large quantities. Currently, the limit is set at 25, but this may be changed later. I am very grateful to Balthazar, thank him very much. However, now that there are strict limits on fabricators, I've moved the T2 UEF matter fabricator as an intermediate mass extractor between T2 and T3. Now the T3 mass extractor produces more mass than before, and therefore costs more. However, I had to remove T3 mass extractors from other factions; they are only upgraded in the UEF. I hope this won't confuse players too much. Also, the AEON faction's Mass Fabricator has become a building that generates a very small income (0.25), but retains the same adjacency bonuses and provides a very significant discount to factories, especially when building expensive units. There is no limit on UEF and AEON Mass Fabricators, as they now have different functions. Also, T4 (T3 reworked) Mass Fabricators are now built only on HydroCarbon plant nodes. This makes these nodes additional areas of interest.
  • 1 Votes
    4 Posts
    176 Views
    C
    Didnt the soul ripper already have a dps buff not to long ago, I feel its fine as is.
  • Updated Mods for FAF and Vanilla Steam

    Modding & Tools
    52
    5 Votes
    52 Posts
    16k Views
    D
    Somebody help please, I can't download anything from here safely according to my puter
  • Mythic Tier Bug Report

    FAF support (client and account issues)
    2
    0 Votes
    2 Posts
    63 Views
    N
    Ive had this a couple of times before. Not with tmm, but when leaving games (im assuming the tmm game got cancelled because of connections or crash, so it booted you into the main menu) So I'd say its more of a legendary tier bug unstead of mythic
  • Replay Watching

    General Discussion
    4
    2 Votes
    4 Posts
    115 Views
    D
    @BLITZ_Molloy said: Who is still active doing Youtube casts? Fair play to Gyle for sticking with it but I used enjoy watching the casters had more competitive insights. https://www.youtube.com/@StrategicLaunch is doing daily casts