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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Razana

    @Razana

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    Best posts made by Razana

    • Add the Tombstones from the 2025 April Fool's Update as a Permanent Feature

      Based on my experience on the official FAF Discord over the past week, the reception to the tombstones being dropped upon an ACU's death has been positive. In fact, there have been a number of people who have suggested for this feature to be retained permanently. So I figured it was worth compiling these comments into one forum post:

      e33125ca-3b41-41d0-8e34-c26c888baf1d-image.png
      07fda7b9-332f-4a99-8d8a-128f5d7d7df3-image.png
      7b025952-8716-4db7-9843-1ff1cb919bf6-image.png
      9591aa3f-2897-4757-9a04-4926162e1ff1-image.png
      6660caee-5a62-46f5-a7f4-092a2846bc16-image.png
      5847b5a2-0ce1-40c2-9e7b-e2427b7b675c-image.png
      3393c683-f0aa-4621-8227-95b5b0b0ea4f-image.png

      I don't really have anything else to add the forum post beyond this. Maybe this could spark a discussion on why the tombstones shouldn't be added into the game? I'm personally all for it as well because it gives that little bit of utility where you can pinpoint where someone died and who their killer was.

      posted in Suggestions
      RazanaR
      Razana
    • U1100 1v1 Tournament IV

      U1100 1v1 Tournament IV


      Date

      17th of May at 15:00 BST. Convert to your local timezone here.


      Format

      The format is either Double Elimination or Round Robin, depending on the total number of participants. This will be finalised 24 hours before the start of the tournament.

      Double Elimination

      Double Elimination is a tournament format in which the players will start off in the winner's bracket, playing just 1 game. The winning player advances to the next round, the losing player drops into the loser's bracket. If the player loses again, they are eliminated from the tournament. Completely winning the loser's bracket brings you back into the finals of the winner's bracket for a chance at redemption. The player coming from the winner's bracket has to beat their opponent only once. The player coming from the loser's bracket will have to beat their opponent twice.


      Tournament Director

      Razana


      Brackets

      https://challonge.com/f3cceh7y

      c215082b-a99f-406b-ada9-c1ead407fcb2-image.png

      Details are subject to change. Brackets will be finalised upon the start of the tournament


      IRC

      #U1100


      Coverage

      https://www.twitch.tv/razana_xfp


      Rewards


      A player avatar which will be held by the winner until the next U1100 tournament.


      Lobby Settings

      76fa3d8f-f91c-476d-9945-f75aedefae32-image.png
      Everything else is set to default


      Rules

      1. Disconnects within 5 minutes may result in a rehost. The Tournament Director has the last say afterwards.
      2. Players will replay the same map if they draw.
      3. If the incorrect map is hosted, the correct map will be hosted and the incorrect map will not count towards the score
      4. Players who do not appear without valid reasoning may be temporarily suspended from tournaments.
      5. If a player does not show up in Round 1, they may be replaced. For all subseqent rounds, it will be treated as a forfeit and they will be eliminated and not replaced.
      6. The Tournament Director's decison is final.

      Frequently Asked Questions (Important for newbies!)

      1) How do I sign up?

      Leave a message in this thread with your FAF ID and 1v1 rating. For example:

      Razana, 1371

      2) I've signed up, now what?

      Please join our Discord server (Opens a Discord invite) after you have signed up. The Tournament Director will provide reminders for the tournament and further updates there.

      3) Where do I need to be on the day of the tournament?

      It is very important that you join the IRC channel (#U1100). Instructions on how to do so can be found below. This will make it easier for the Tournament Director to oversee the players, the status of their games, and to make sure the lobbies are hosted with the correct map and settings.

      Everyone's presence in the IRC channel will help ensure a smooth tournament.

      4) How do I join the IRC channel?

      94e4303b-f160-4d4d-89d7-6527e512716b-image.png

      i) On the FAF client, navigate to the Chat Tab, then click on the "+" symbol.

      ii) Under the "Join a channel" label, type in "#U1100" (Without quotations).

      iii) Congratulations, you've succesfully joined the U1100 IRC channel.

      5) How long will the tournament last?

      This depends on the number of participants and your individual progress. The full tournament can last between 3-4 hours, assuming there is no delay.

      6) What is the maximum number of participants for the Round Robin format?

      6 participants will be the maximum for the Round Robin format. The intent is to ensure that players will at least play a certain number of games against different opponents in this tournament to get a feel for the competitive setting. With more participants, time constraints will have to be considered so we'll move on to the Double Elimination in that case.

      7) When is the last day to sign up?

      The cut-off date for the registration is 24 hours before the start of the tournament. so that will be 16th of May at 15:00 BST. (Please convert to your own local timezone)

      For further questions, please contact the Tournament Director on Discord: Razana.xfp


      Map Pool

      This will be released a week before the start of the tournament.

      1. Moonlight (5x5)
      2. Project Tumulus (5x5)
      3. Monaki (5x5)
      4. Syrtis Major FAF Version (10x10) [Slots 1 and 2]
      5. Adaptive Archsimkat's Valley (10x10) [Slots 1 and 2]
      6. Saltrock Colony V3 (10x10) [Slots 1 and 2]
      7. Mapgen (7x5x7.5)
      8. Mapgen (10x10) [Slots 1 and 2] ,
      9. Mapgen (12.5x12.5) [Slots 1 and 2]
      10. Darkfall (10x10) [Slots 1 and 2]
      11. Goodlands (10x10) [Slots 1 and 2]
      12. Serenity Desert Small FAF Edition (5x5) [Slots 1 and 2]
      13. Open Zeta (5x5)

      Note 1: The mapgen maps have been pregenerated. The seed for these maps will be provided by the Tournament Director when it needs to be hosted.
      Note 2: The order in which these maps will be played is private. This is merely the pool of possible maps. Participants will be informed on what maps they'll be playing on via IRC (#U1100) and Discord. Participants must be available on both platforms during the tournament itself for easier communication.


      Players Signed up

      Nyx - 1052
      HostileHamster64 - 1067
      SimontheGamer44 - 440
      Ktosiek - 429
      APM_IRS - 913
      YungDookie - 956
      Rewersant - 866
      Officer-Jailbait - 676
      sam-site - 658
      DJ_Not_Nice - 752
      WhiskeyFrey - 291
      Maudlin27 - 994
      Kaaizer - 1048
      TheCrimsonKnight - 733
      THEALPHA - 938
      gunner1069 -140
      LittleTank - 982
      Calamity63 - 259
      Zero_o7 - 491

      posted in Tournaments
      RazanaR
      Razana
    • RE: The State of FAF

      I've personally only been active in the FAF community for almost a year so I suppose I'm still relatively new. One aspect of the state of FAF community that I strongly dislike is the amount of friction publicly displayed between the different teams involved in FAF. Hang around the Discord long enough and you'll see long arguments between the coloured names over certain issues in or out of the game. Whether the issue is actually substantial or not, I can't tell. But I feel like this sort of dirty laundry being aired out in the public for all server members to see only serves to provide an air of animosity between contributors that brings down the vibes of the place and could potentially deter future contributors. I've had contributor and moderating roles in other community Discords and there were usually rules to present a united front while mostly civil debates and arguments took place behind closed doors, away from the public eye. So coming here and not really seeing that was a bit of a culture shock for me. At this point, whether any change on this would actually do anything isn't even clear to me since it appears that this has been the way it is for quite awhile but it is something that occupies my mind from time to time.

      I don't really have an educated opinion on game balance because I don't really think I'm qualified to comment on that. Having to groundfire T3 Sera subs is annoying though.

      Replay-review channel is great, although you really only see the same few trainers helping out in the threads. Whether the rest of the team are inactive or prefer helping people privately. Who knows. But I have no complaints regarding the quality and speed of advice given there.

      CGN is a nice step forward, the gimmicks are interesting enough to keep it different from a typical mapgen lobby and the emphasis on voice channels gives it a much more relaxed and social environment.

      I look forward to more frequent tournaments involving the lower-ranked members of the community. Even without any substantial rewards, trying to win in a more competitive setting is a good incentive for improvement as well as reaching out to others for help and practice. It may not attract the most viewers but it's a net positive for the participants and the community.

      If there's one addition I would like to see, it would be a more transparent process on how maps are selected for the map pool in matchmaking queues. I don't have issues with what maps are in the pool for my rating (1100~ ladder) but to my untrained eye, the rotating pool feels pretty random.

      Of course, I wish servers were more stable and resistant to DDOS attacks but I don't have reasonable suggestions on how to achieve that so it might as well be a pipe dream.

      posted in General Discussion
      RazanaR
      Razana
    • RE: U1100 1v1 Tournament IV

      @Skill-Issue

      Sign them up or I will spam the Dojo everyday with this tourney!!

      posted in Tournaments
      RazanaR
      Razana
    • RE: U1100 1v1 Tournament IV

      @SimontheGamer44

      That's fine. I also offer basic coaching if you want to hone your 1v1 skills before the tournament. Feel free to tag me on the FAF Discord or DM me if you'd like further help.

      posted in Tournaments
      RazanaR
      Razana
    • RE: U1100 1v1 Tournament IV

      Map pool is released!

      There's still time for sign-ups. Registraton will close 24 hours before the tournament.

      posted in Tournaments
      RazanaR
      Razana
    • RE: U1100 1v1 Tournament IV

      @maudlin27 said in U1100 1v1 Tournament IV:

      How many games are played at each stage (assuming playoffs not round robin) - BO1? 3?

      It's a BO1 for all games (Upper and Lower Bracket) except for the Grand Finals. There, it will be a "BO3" but the Upper Bracket finalist will have a 1-game advantage. So they will have to only win one game whereas the Lower Bracket finalist will have to win two games to be crowned the winner.

      posted in Tournaments
      RazanaR
      Razana
    • RE: Check out a new mod

      Big fan of the Billy and Wailer changes

      posted in Modding & Tools
      RazanaR
      Razana
    • RE: Main problem of Supreme Commander

      A good chunk of what your mods does is just making the game clunkier with added restrictions and increased costs. What can I do in-game with your mods (Advanced Bases or others) that I can't do with the current FAF balancing?

      6623cc13-3803-47ed-9da0-4add41bc7735-image.png

      160f952f-cacb-42af-b9ea-93738926ffb9-image.png

      d480a786-3669-4351-93cf-39cd5a3c71b5-image.png

      3968b573-13bb-4196-ace0-6eef1f7ddcaf-image.png

      e1fc158f-dc52-4379-a5cc-f13dd50887f2-image.png

      posted in General Discussion
      RazanaR
      Razana
    • RE: Add the Tombstones from the 2025 April Fool's Update as a Permanent Feature

      @Balfron said in Add the Tombstones from the 2025 April Fool's Update as a Permanent Feature:

      I think a slightly more serious image, to match the look and feel of the game, would be required. Otherwise, I think it's a fun addition that should be added.

      That's a fair comment. I reckon making tombstones that fit each faction's design language is doable (UEF: Blocky, Cybran: Angular, Aeon: Round/Curved, Seraphim; Asymmetric). It is more work though and I have 0 knowledge on making models myself, unfortunately.

      @IndexLibrorum said in Add the Tombstones from the 2025 April Fool's Update as a Permanent Feature:

      Does it make sense to have a ACU wreck instead of a stone tombstone? I know the ACU explodes in a big bang but if all my 2000 best faf friends are willing to suspend disbelief on the ACU chasis being able to withstand a nuclear explosion well enough to leave a blackened wreck I won't argue against it. But yes, nice function, let's keep it.

      The only concern I can think about regarding an ACU wreck is that it can be confused for reclaim at a glance, depending on how it is implemented. Do we have ACU wrecks in the game files by default?


      Thanks for all the comments so far, guys!

      posted in Suggestions
      RazanaR
      Razana

    Latest posts made by Razana

    • RE: Recall = Unkown result?

      No, it's a bug where to my understanding: The game ends before the server receives a game result. It's been reported on the Discord with a tentative fix by Nomander ready. It just needs to be patched in.

      posted in General Discussion
      RazanaR
      Razana
    • RE: Decapitation

      Played my first Decapitation game this week and i felt the same way. It was surprising when the game ended because I didn't realise we were down to our last ACU.

      I think an announcement along the lines of "X ACUs remaining on Team Y" after every ACU death shouldn't be too intrusive either.

      posted in General Discussion
      RazanaR
      Razana
    • RE: Blocking players, dodge list in MM

      @LordVladimer if that's the case, then you're left with just being able to complain about your teammates. Good luck.

      Like Nomander said, the FAF community is too small to support a block/avoid list like in other games, you'll lock yourself out of finding matches real quick.

      posted in Suggestions
      RazanaR
      Razana
    • RE: Blocking players, dodge list in MM

      If you're good enough, you can carry your team 1v5 in most games and eventually settle into a higher rating where you can't do that anymore. If you can't do this, then you're roughly at the rating where you should be.

      Realistically, the only thing you can do here is figure out the flaws in your gameplay so you can improve and escape the trenches.

      posted in Suggestions
      RazanaR
      Razana
    • RE: U1100 1v1 Tournament IV

      @maudlin27 Yes, that's right. Thanks for pointing it out. I've modified the list to reflect this.

      posted in Tournaments
      RazanaR
      Razana
    • RE: U1100 1v1 Tournament IV

      @Calamity63 @gunner1069 @rewersant @Sam-site @maudlin27 @THEALPHA

      Please check the opening post for the updated map pool and finalised brackets. Please also join the tourney Discord server (https://discord.gg/4UaX8RzTxj) for easier communication during the tournament tomorrow.

      See you guys, and good luck!

      posted in Tournaments
      RazanaR
      Razana
    • RE: U1100 1v1 Tournament IV

      SIgnups are now closed. The post has been updated with the final map pool and starting brackets. You can catch the broadcast tomorrow on Twitch once the tournament starts.

      posted in Tournaments
      RazanaR
      Razana
    • RE: U1100 1v1 Tournament IV

      Minor announcement

      I honestly wasn't expecting this many sign-ups as this caused the brackets to shift around. As a result. I've had to add more maps into the pool. Once the sign-ups have been locked. I will be posting the complete map pool as well as the finalised brackets so all participants can get a preview of who their first opponent will be. Players will find out what map they will actually be playing when the tournament starts.

      posted in Tournaments
      RazanaR
      Razana
    • RE: U1100 1v1 Tournament IV

      @maudlin27 said in U1100 1v1 Tournament IV:

      How many games are played at each stage (assuming playoffs not round robin) - BO1? 3?

      It's a BO1 for all games (Upper and Lower Bracket) except for the Grand Finals. There, it will be a "BO3" but the Upper Bracket finalist will have a 1-game advantage. So they will have to only win one game whereas the Lower Bracket finalist will have to win two games to be crowned the winner.

      posted in Tournaments
      RazanaR
      Razana
    • RE: U1100 1v1 Tournament IV

      @Sam-site

      Don't worry about it. This is a tournament aimed at newbies like you anyway. Just DM me on Discord (Razana.xfp) 24 hours before the start time if you can't make it. Otherwise, I assume you'll be able to join

      posted in Tournaments
      RazanaR
      Razana