Top 3 that would be surprising:
#1 Subterranean theater of war
#2 Weather & environmental effects
#3 5 minute setons lobbies
Best posts made by Printer
@Brutus5000 Just realized what you probably meant was to go to download the latest release .zip file from Git-hub, and extract to a local directory. 100% working thanks.
I agee it seems odd that while all other factions have upgradable T2 -> T3 shields, Aeon does not. Seems a bit like a mistake and less of a unique faction trait.
Forgive my newness to the community, am I missing a past & lengthy balance decision here?
Also I was surprised to see the ACU Chronofield absent from @funkoff's list. I've tried it and is too expensive for early game, and late game, you've already lost if you're using it. It seems too situational and a false leg to stand on. Anyone have a replay where it was useful?
@LittleBoyBennis said in The Last Thread about RAS SACU Balance:
This is not dealing with their fundamental problem: the combination of power and mass generation which removes the need to protect either generation in lategame, and their overall currently underpriced value proposition, they are too good for their cost (the little bp nerf doesnt cut it)
Would introducing diminishing returns mechanic make this viable?
Say first (5) SACUs are 100%, next (1) 125%, next 150%, etc cost? The 10th SACU would be 225% more (15k mass) which would be very cost prohibitive. Lore wise, that also makes sense as it's supposedly a human in each one...
What of the Quantum gate? If SACUs are nerfed, kinda makes them useless. I saw one mod YEARS ago that turned them into Nydus Canal like structures or very rapid T3 factories... ...just saying if nerfed too much- what's the point of the QG?
Only 1100, sooo just some noob thoughts. Also...youtube vid of awesome gate mechanic
What about the suggestion about incorporating diminishing returns? Did I miss a response to that suggestion?
Seems like that would be easy to tune by the balance team and keeping RAS SCUs useful.
Latest posts made by Printer
@Printer Had the same thing occur recently. Got notification NVIDA control wasn't installed independently of FAF so-
I'll try the UI mod, and reinstalling NVIDA.
Was in the middle of a match and entire screen froze. Seemed to lock-up entire computer so had to restart.
Went to FAF folder, copied: iceAdapterLogs folder (not attached, do you need?), client.txt, client.log.2020-12-27.0.gz, and game_(the one it happened in) and have attached here.
It happened a day ago but I figured it was because I'd reinstalled but to a SSD, and so I moved the game files to slower drive. So now that it's happened again- any advice how to fix this?
What about the suggestion about incorporating diminishing returns? Did I miss a response to that suggestion?
Seems like that would be easy to tune by the balance team and keeping RAS SCUs useful.
@Brutus5000 Just realized what you probably meant was to go to download the latest release .zip file from Git-hub, and extract to a local directory. 100% working thanks.
@Brutus5000 Thanks. So far no success. Tried running as an invoker but still stopped before even choosing the directory to install.
I wonder if UAC forces admin privilege check no matter what. Other programs still install ok without admin.
@LittleBoyBennis said in The Last Thread about RAS SACU Balance:
This is not dealing with their fundamental problem: the combination of power and mass generation which removes the need to protect either generation in lategame, and their overall currently underpriced value proposition, they are too good for their cost (the little bp nerf doesnt cut it)
Would introducing diminishing returns mechanic make this viable?
Say first (5) SACUs are 100%, next (1) 125%, next 150%, etc cost? The 10th SACU would be 225% more (15k mass) which would be very cost prohibitive. Lore wise, that also makes sense as it's supposedly a human in each one...
What of the Quantum gate? If SACUs are nerfed, kinda makes them useless. I saw one mod YEARS ago that turned them into Nydus Canal like structures or very rapid T3 factories... ...just saying if nerfed too much- what's the point of the QG?
Only 1100, sooo just some noob thoughts. Also...youtube vid of awesome gate mechanic
I'm wanting to install FAF on two computers I don't have administrator access to. Is it possible to install Downlord's client without admin rights to the OS?
Other info:
There's (2) computers in-question, (not sure it makes a difference) one has Win 7 still, the other Win 10. Steam is installed. I haven't tried yet, just wondering in advance of the weekend when I'd like to be playing.
I agee it seems odd that while all other factions have upgradable T2 -> T3 shields, Aeon does not. Seems a bit like a mistake and less of a unique faction trait.
Forgive my newness to the community, am I missing a past & lengthy balance decision here?
Also I was surprised to see the ACU Chronofield absent from @funkoff's list. I've tried it and is too expensive for early game, and late game, you've already lost if you're using it. It seems too situational and a false leg to stand on. Anyone have a replay where it was useful?
@axel12 said in Fairness % of rating:
I was talking about the number of games a player played a map. There is no way to pass that t the game....
This would be helpful. First time playing a map easily predicts someone not playing near their rating. But I wonder if keeping track of for ever player X each map X play frequency would overburden the formula.
Top 3 that would be surprising:
#1 Subterranean theater of war
#2 Weather & environmental effects
#3 5 minute setons lobbies