The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • CAN T CONNECT TO GAME

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  • Game crash: Exit Code1 - Error running lua script:

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  • Audio Issues

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    SaverS
    https://forum.faforever.com/topic/796/i-can-t-hear-some-of-the-audio-or-other-sound-issue-what-should-i-do
  • Rebel's Rest and Overlord Surth-Velsok Missions not working

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    WalkmanW
    This is still an issue for Rebel's Rest (Coalition mission 4). Commander doesn't spawn and mission doesn't do anything, all the other campaigns start fine. @NoRest4TheWicked This didn't work for me I also tried removing the apostrophe in the name and editing all the files from "FAF_Coop_Operation_Rebel\'s_Rest" to "FAF_Coop_Operation_Rebels_Rest", but still doesn't work
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  • Crash Report Help Needed: "bad allocation" Error

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    A
    I play 40 x 40 maps often and we do get some strange things happen after 5 hours real time. Worst case is when a human player's machine has an exception error, his game locks up, times out. He ends up back at windows, game can continue without him although we usually shut it down. Our game logs are big say 6mb to 9mb due to constant warnings. like ... warning: Error running lua script: ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(7365): access to nonexistent global variable "refCategoryNavalFactory" stack traceback: [C]: in function error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(58): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:57> ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(7365): in function ManageSACUsInWaterZone' ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(2004): in function <...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua:1605> and ... warning: Error running OnAdjacentTo script in Entity ueb3104 at 5df06d08: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(785): table index is nil stack traceback: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(785): in function <...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua:774> Also after about 4 hours the game time gets mixed up. Real time 5hr 14m .... Game time 3m25s Anyway we are loving the game and it is very rare that we have someone crash.
  • "You have caused a matchmaking error"

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    maggeM
    Unfortunately, there are no specific statistics that indicate who caused the connectivity error. I wish we would, and perhaps that feature can be tackled in the future somehow. If you can share the logs related to the issue, it may help identify which player was involved. I know that certain countries have difficulties connecting to us, and the average user usually has no idea how to fix that. They just keep trying until it works, and reach out to the mods/technical support after they got annoyed enough by the penalty system. (Solution for those cases is mostly: use a VPN) The new ice adapter is WIP and looks promising so far. There is no ETA, but work is ongoing. Hopefully it will tackle those connectivity issues more gracefully. But it will not be a "magic fix" for everything. My understanding of this subject is limited, because the architecture is extremely complicated. @nemir said in "You have caused a matchmaking error": maybe about ten percent of the time You are exactly right with that observation. There is a ~10% connectivity failure rate in the 1on1 queue. Which is relatively low, when 90% of the started games can be played.
  • Help me understand connection window before match starts

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    N0ld0rN
    But I will have green box and still be penalized when the game fails to launch
  • Matchmaking error message saying you caused a time-out?

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    F
    I just got into a game, and it failed to load gave the message with a 30-minute penalty for nothing! excuse someone address is annoying glitch like really dumb problem!
  • Games crashes after 15 minutes in

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    B
    game_25838890.log this one should be the latest log I have
  • Overlord Surth-Velsok will not launch from the lobby client

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  • Theta Civilian Rescue is simply unplayable solo

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    waffelzNoobW
    I made 5 engies, 2 land scouts, then immediately started t2. flak deals with the t1 bombers wonderfully (you have to dodge though) and mongoose can deal with rhinos better than pillars. while mongoose stave off the small armies the acu can upgrade. didnt make a 2nd factory until like 10 minutes in
  • Error in Game Please help

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    M
    Thanks for the help!
  • Aeon tml (Tactical missile launcher) - flight path

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    JipJ
    A lot of trajectories will fail in the situation that you describe in the screenshot. The behavior of all tactical missiles were re-designed two years ago. The behavior of Aeon tactical missiles is to fly relatively low to allow it to 'dive' towards the target. I suppose it doesn't quite work here, but the situation is rather unique in my humble opinion. I suppose some values can be tweaked slightly, such as to allow it to move vertical slightly longer. For your idea, these are the outlines of the different behaviors of each faction: Cybran missiles: split behavior. Seraphim missiles: faster in general and slows down upon reaching impact. UEF missiles: high arc and usually more health. Aeon missiles: (relative) low arc, wiggle behavior and usually more health.
  • supreme commander forged alliance game not utilizing gpu.

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    U
    both i dropped it down and now i get 240 fps no problem
  • Game crash on start when using randomised spots and manual teams

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    P
    @Jip a pity, i wanted to save the element of surprise. Thnaks for a response.
  • Cannot enter game

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    C
    Ahh I see, thanks!
  • tooltips like shield strength and shield+hp regen value are gone

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    S
    I did, but the description scared me off (it's different for me). Apparently this is it, now I can see build power and such. Thanks!
  • Grayed out players in the lobby

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    R
    Randomly, once. I've played quite a few games after that. Will post the logs if I notice something fishy.
  • Friendly campaign AI is useless.

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    speed2S
    @deathabarbar The order AI in the novax mission does need a bit of help at the beginning, but once its set up, it can defend on its own and later help with the attacks. It was never designed to just win its half of the map on it's own.