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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    CoffinNoob

    @CoffinNoob

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    • Transport dropping units to their death

      I played the following game until 26:15-26:30 mins where I picked up, and dropped my com ( and had to tell the transport to do it twice.. almost as an omen), only for my com to explode.

      https://replay.faforever.com/23538196

      I tried a silly game to see if scus would explode when dropped on seraphim shields; they did not.

      When I tried to drop on actual buildings, the transport dropped nearby; not on top of them.

      https://replay.faforever.com/23539175

      There was a game I played last week where I dropped some t2 tanks (I think) where the same happened(died when dropped).

      Has anyone else had this behaviour? If so can you share, so someone could get enough evidence to fix it?

      posted in Game Issues and Gameplay questions
      C
      CoffinNoob
    • RE: Request: Allow lobbies to restrict by # of games played

      @Nomander said:
      (...)
      rating from 1500+/-1500 to your actual skill +/- 300.

      Thanks v much 👍

      posted in Suggestions
      C
      CoffinNoob
    • RE: Request: Allow lobbies to restrict by # of games played

      @wilson_ experience as you describe it is not really correlative of skill though is it wilson, and of a system that is measuring competence/ talent.

      It would be good to know the exact mechanics.

      posted in Suggestions
      C
      CoffinNoob
    • RE: Request: Allow lobbies to restrict by # of games played

      true skill does continue to add a rating level points towards the player rating doesn't it Nomander? Sorry to bump the thread, I am meaning to gauge how getting high numbers of game can be useful.

      posted in Suggestions
      C
      CoffinNoob
    • RE: Getting Checksum mismatch when downloading env.nx2

      https://forum.faforever.com/post/65015

      posted in Game Issues and Gameplay questions
      C
      CoffinNoob
    • RE: Getting Checksum mismatch when downloading env.nx2

      FeignedFilms posted on aeolus how to fix:

      1, first host a faf develop mod game
      2, close that game
      3, go to client, top left menu-> show data folder
      4, go to [supcom game folder]/gamedata
      5, select env.nx5, rename to envnx26
      6, rename env.nx2 to env.nx0 or something(orignal thread says delete it)

      Now you should be able to host ur game - this worked for me why i repost.

      posted in Game Issues and Gameplay questions
      C
      CoffinNoob
    • Transport dropping units to their death

      I played the following game until 26:15-26:30 mins where I picked up, and dropped my com ( and had to tell the transport to do it twice.. almost as an omen), only for my com to explode.

      https://replay.faforever.com/23538196

      I tried a silly game to see if scus would explode when dropped on seraphim shields; they did not.

      When I tried to drop on actual buildings, the transport dropped nearby; not on top of them.

      https://replay.faforever.com/23539175

      There was a game I played last week where I dropped some t2 tanks (I think) where the same happened(died when dropped).

      Has anyone else had this behaviour? If so can you share, so someone could get enough evidence to fix it?

      posted in Game Issues and Gameplay questions
      C
      CoffinNoob
    • RE: Knock unit into water vs transport

      so by exploit , you mean a hack right ? Does that make it a legal exploit? or an illegal exploit?

      posted in Game Issues and Gameplay questions
      C
      CoffinNoob
    • Knock unit into water vs transport

      Can any one clarify if this is legal:

      player moves commander to cliff edge and slowly builds walls , until the walls knock him into the water.

      Is this hacking or legal?+++++

      See this replay
      #22898519
      time stamp: 3:30 - building
      4:00 drops

      posted in Game Issues and Gameplay questions
      C
      CoffinNoob
    • RE: TMD could be cheaper

      I think ppl need to have incentive for rushing something or doing anything? tml is one of those options...

      If you scout, you can be prepared, as long as you choose a normal teching process(unless you are being outplayed)

      I'm a casual noob , but also found support tml early is fairly expensive.

      Be a shame if tml turned into mercy 😛

      got to be said though, with the height problem, that is when making 20 tmd becomes a problem:
      https://forum.faforever.com/topic/7834/tml-height-needs-to-be-lowered/3

      posted in Balance Discussion
      C
      CoffinNoob
    • RE: TML height needs to be lowered

      Do you think this fits into the remit of such a structure? should ranged tmd be able to stop all projectiles that are sent past them? Or is it up to the player to judge higher arcs and defend like an aeon?

      Its not clear that the game has this mechanic and the player needs to pay attention to it.

      Range is clearly a thing and is on unit stats on unit stats - seems all ranged tmd have (2-)31 range.

      posted in Suggestions
      C
      CoffinNoob