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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    CoffinNoob

    @CoffinNoob

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    Best posts made by CoffinNoob

    • Transport dropping units to their death

      I played the following game until 26:15-26:30 mins where I picked up, and dropped my com ( and had to tell the transport to do it twice.. almost as an omen), only for my com to explode.

      https://replay.faforever.com/23538196

      I tried a silly game to see if scus would explode when dropped on seraphim shields; they did not.

      When I tried to drop on actual buildings, the transport dropped nearby; not on top of them.

      https://replay.faforever.com/23539175

      There was a game I played last week where I dropped some t2 tanks (I think) where the same happened(died when dropped).

      Has anyone else had this behaviour? If so can you share, so someone could get enough evidence to fix it?

      posted in Game Issues and Gameplay questions
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      CoffinNoob

    Latest posts made by CoffinNoob

    • RE: Getting Checksum mismatch when downloading env.nx2

      https://forum.faforever.com/post/65015

      posted in Game Issues and Gameplay questions
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      CoffinNoob
    • RE: Getting Checksum mismatch when downloading env.nx2

      FeignedFilms posted on aeolus how to fix:

      1, first host a faf develop mod game
      2, close that game
      3, go to client, top left menu-> show data folder
      4, go to [supcom game folder]/gamedata
      5, select env.nx5, rename to envnx26
      6, rename env.nx2 to env.nx0 or something(orignal thread says delete it)

      Now you should be able to host ur game - this worked for me why i repost.

      posted in Game Issues and Gameplay questions
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      CoffinNoob
    • Transport dropping units to their death

      I played the following game until 26:15-26:30 mins where I picked up, and dropped my com ( and had to tell the transport to do it twice.. almost as an omen), only for my com to explode.

      https://replay.faforever.com/23538196

      I tried a silly game to see if scus would explode when dropped on seraphim shields; they did not.

      When I tried to drop on actual buildings, the transport dropped nearby; not on top of them.

      https://replay.faforever.com/23539175

      There was a game I played last week where I dropped some t2 tanks (I think) where the same happened(died when dropped).

      Has anyone else had this behaviour? If so can you share, so someone could get enough evidence to fix it?

      posted in Game Issues and Gameplay questions
      C
      CoffinNoob
    • RE: Knock unit into water vs transport

      so by exploit , you mean a hack right ? Does that make it a legal exploit? or an illegal exploit?

      posted in Game Issues and Gameplay questions
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      CoffinNoob
    • Knock unit into water vs transport

      Can any one clarify if this is legal:

      player moves commander to cliff edge and slowly builds walls , until the walls knock him into the water.

      Is this hacking or legal?+++++

      See this replay
      #22898519
      time stamp: 3:30 - building
      4:00 drops

      posted in Game Issues and Gameplay questions
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      CoffinNoob
    • RE: TMD could be cheaper

      I think ppl need to have incentive for rushing something or doing anything? tml is one of those options...

      If you scout, you can be prepared, as long as you choose a normal teching process(unless you are being outplayed)

      I'm a casual noob , but also found support tml early is fairly expensive.

      Be a shame if tml turned into mercy 😛

      got to be said though, with the height problem, that is when making 20 tmd becomes a problem:
      https://forum.faforever.com/topic/7834/tml-height-needs-to-be-lowered/3

      posted in Balance Discussion
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      CoffinNoob
    • RE: TML height needs to be lowered

      Do you think this fits into the remit of such a structure? should ranged tmd be able to stop all projectiles that are sent past them? Or is it up to the player to judge higher arcs and defend like an aeon?

      Its not clear that the game has this mechanic and the player needs to pay attention to it.

      Range is clearly a thing and is on unit stats on unit stats - seems all ranged tmd have (2-)31 range.

      posted in Suggestions
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      CoffinNoob
    • RE: The "Network Issues/Eject" Dialog.

      @Gibsaw Are you talking about the ingame f11? or DC screen or 'Awaiting players' screen. Can you elaborate?

      posted in Suggestions
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      CoffinNoob
    • RE: Connection issues that seem to have nothing to do with quality of network

      Some analysis and some guides would be the best checkout from this.

      There are too many people who dont realise: its not just the other player... its them too ; or who are too ignorant to accept that.

      Afterall most dont know how to fix it and are alienated by the concept. That is often the technological customer's world in a nut shell ( and probably why they are so hard to please)

      posted in General Discussion
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      CoffinNoob
    • RE: The Problems With The UEF - Part 2 (ACU Billy Nuke Upgrade)

      Yea billy is an odd up grade. But I still see a fair amount of use. Admittedly I have avoided using it due to its range. Seen many player have their commander open to attack as he just cannot reach an enemy base to billy it.
      Maybe a range upgrade may be in order:
      Although, I'm sure the balance people have considered that already - having a stalemate game end because a lazy UEF player just billies everything that is not covered by 2x tmd is silly. I always considered UEF to be THE TURTLE faction 😉

      Particularity as was mentioned by @TheWheeley it does open a different game option, where tmd positions can be bombed.

      Lets just be honest, that is how the Nuke war goes : bomb smd → Nuke!

      Additionally Billy would be a hellava final strike after a group of titans or percies run a amok in a stalemate land war - dropping tmd and opening a base up to attack - not unlike the nuke war...

      I'm not a Balance chief, but I like billy, and it does offer a threat and twist in some games.

      posted in Balance Discussion
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      CoffinNoob