• 0 Votes
    3 Posts
    209 Views
    T
    crash text: EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x02fcd78e attempted to read memory at 0x3e5c7000 Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe Cmd line arguments : /init init.lua /nobugreport /log C:\Users\fire4\AppData\Roaming\Forged Alliance Forever\logs\game_22971002.log /gpgnet 127.0.0.1:53901 /mean 1303.6099853515625 /deviation 119.14099884033203 /savereplay gpgnet://127.0.0.1:53902/22971002/DrReed.SCFAreplay /country RU /clan ABS /numgames 135 /numgames 87 Callstack: Unknown symbol (address 0x02fcd78e) Unknown symbol (address 0x02fca3dd) Unknown symbol (address 0x02fcdd4b) Unknown symbol (address 0x004db001) Unknown symbol (address 0x1142e47b) Unknown symbol (address 0x666f724b) Last 100 lines of log... debug: generated neighbors and labels: 3.814722 debug: generated marker metadata: 3.815222 debug: NavGenerator - culled 424 labels debug: cleaning up generated data: 3.815538 debug: generated tree information: 3.925797 debug: Generated in 3.93 seconds debug: Allocating 28.8mb memory debug: Allocated megabytes for labels: 0.229713 debug: Number of labels: 446.000000 debug: Number of cells: 72923.000000 debug: { -- table: 26691F50 (200 bytes) debug: Air = {...} -- table: 26691B18 (200 bytes), debug: Amphibious = {...} -- table: 26691AA0 (200 bytes), debug: Hover = {...} -- table: 26691AC8 (200 bytes), debug: Land = {...} -- table: 26691A78 (200 bytes), debug: Water = {...} -- table: 26691AF0 (200 bytes) debug: } debug: Caching 4 markers of type Large Expansion Area! debug: Caching 9 markers of type Expansion Area! debug: Generated rally point markers in 1.19 miliseconds debug: Caching 36 markers of type Rally Point! debug: Generated rally point markers in 0.16 miliseconds debug: Caching 74 markers of type Naval Area! debug: Generated naval area markers in 2.26 miliseconds debug: Preloading 1418 batch textures debug: Preloading 0 d3d textures debug: Preloading 0 models debug: Preloading 0 animations info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Context based templates: Found template: AppendPowerGeneratorsToTML with name Power generators debug: Context based templates: Found template: AppendT3FabricatorWithStorages with name Storages debug: Context based templates: Found template: TorpedoDefense with name Torpedo defense debug: Context based templates: Found template: T3ExtractorWithStorages with name Extractor and storages debug: Context based templates: Found template: AppendPowerGeneratorsToSalvation with name Power generators debug: Context based templates: Found template: AppendWallsToPointDefense with name Walls debug: Context based templates: Found template: AppendOpticsWithPower with name Power generators debug: Context based templates: Found template: AppendAirGrid with name Air grid debug: Context based templates: Found template: AppendPowerGeneratorsToEnergyStorage with name Power generators debug: Context based templates: Found template: AppendExtractorWithFabs with name Storages and fabricators debug: Context based templates: Found template: AppendPowerGeneratorsToT3Artillery with name Power generators debug: Context based templates: Found template: AppendRadarWithPower with name Power generators debug: Context based templates: Found template: AppendPowerGeneratorsToT2Artillery with name Power generators debug: Context based templates: Found template: T1Hydrocarbon with name Hydrocarbon debug: Context based templates: Found template: T3ExtractorWithStoragesAndFabs with name Extractor, storages and fabricators debug: Context based templates: Found template: AppendT3ArtilleryWithPower with name Power generators debug: Context based templates: Found template: PointDefense with name Point defense debug: Context based templates: Found template: AppendT2ArtilleryWithPower with name Power generators debug: Context based templates: Found template: AirDefenseLand with name Anti-air defense debug: Context based templates: Found template: AppendExtractorWithStorages with name Storages debug: Context based templates: Found template: T3Extractor with name Extractor debug: Context based templates: Found template: AirDefenseWater with name Anti-air defense debug: Context based templates: Found template: AppendSalvationWithPower with name Power generators debug: Context based templates: Found 23 templates info: /savereplay warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Exe GitSHA: acaa28b debug: Session time: 00:00:27 Game time: 00:00:00 Heap: 416.0M / 389.7M info: Exe GitSHA: acaa28b info: Exe GitSHA: acaa28b info: Exe GitSHA: acaa28b info: Exe GitSHA: acaa28b info: Exe GitSHA: acaa28b info: Exe GitSHA: acaa28b info: Exe GitSHA: acaa28b info: Exe GitSHA: acaa28b debug: Caching 1 markers of type Island! debug: Caching 0 markers of type Naval Exclude! info: *AI DEBUG: ARMY 2 : Initiating Archetype using TurtleMain warning: No tooltip in table for key: options_invert_middle_mouse_button warning: No tooltip in table for key: options_invert_middle_mouse_button debug: Session time: 00:00:37 Game time: 00:00:10 Heap: 416.0M / 392.2M warning: No tooltip in table for key: options_invert_middle_mouse_button debug: Session time: 00:00:57 Game time: 00:00:29 Heap: 416.0M / 399.4M info: creating high fidelity terrain info: creating high fidelity water warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Score data received! info: GPGNET: setting nat handler to 0x00000000 info: CNetTCPBuf::Read(): recv() failed: WSAEINTR
  • 0 Votes
    5 Posts
    435 Views
    MostLostNoobM
    @masterofthardus Simple sound issue fix steps are: Windows key > type: Control Panel > Open > Sound > Playback > select the Device you use: Configure > Stereo > finish configuration, Properties: Enhancements > Disable all enhancements, Advanced > no higher than 24 bit, 48000 Hz, Spatial Sound > Off, Restart or Shift+Shutdown (not just Shutdown) of PC If your headphones come with any applet/program, then you may want to disable that & try using the headphones without it. Similarly, if they use a USB or Bluetooth dongle to connect to the PC, see if you can connect directly without the dongle. If none of that helps nor the troubleshooting help on the page arma linked, then you may want to think about installing a 3rd party device/driver like VoiceMeeter or VAC.
  • 0 Votes
    11 Posts
    613 Views
    T
    C:\Program Files\Downlord's FAF Client Is the other part of where the client is stored. Try deleting that folder
  • 0 Votes
    19 Posts
    899 Views
    K
    Well compatibility settings probably dont matter much, but run as admin means only programs started as admin can start it.