The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • Error in Game Please help

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    M
    Thanks for the help!
  • Aeon tml (Tactical missile launcher) - flight path

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    JipJ
    A lot of trajectories will fail in the situation that you describe in the screenshot. The behavior of all tactical missiles were re-designed two years ago. The behavior of Aeon tactical missiles is to fly relatively low to allow it to 'dive' towards the target. I suppose it doesn't quite work here, but the situation is rather unique in my humble opinion. I suppose some values can be tweaked slightly, such as to allow it to move vertical slightly longer. For your idea, these are the outlines of the different behaviors of each faction: Cybran missiles: split behavior. Seraphim missiles: faster in general and slows down upon reaching impact. UEF missiles: high arc and usually more health. Aeon missiles: (relative) low arc, wiggle behavior and usually more health.
  • supreme commander forged alliance game not utilizing gpu.

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    U
    both i dropped it down and now i get 240 fps no problem
  • Game crash on start when using randomised spots and manual teams

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    P
    @Jip a pity, i wanted to save the element of surprise. Thnaks for a response.
  • Cannot enter game

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    C
    Ahh I see, thanks!
  • tooltips like shield strength and shield+hp regen value are gone

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    S
    I did, but the description scared me off (it's different for me). Apparently this is it, now I can see build power and such. Thanks!
  • Grayed out players in the lobby

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    R
    Randomly, once. I've played quite a few games after that. Will post the logs if I notice something fishy.
  • Friendly campaign AI is useless.

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    speed2S
    @deathabarbar The order AI in the novax mission does need a bit of help at the beginning, but once its set up, it can defend on its own and later help with the attacks. It was never designed to just win its half of the map on it's own.
  • Hosting a game... impossible

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    N
    If you could enable the faf debugger in the client's options ("Use FAF Debugger when starting Forged Alliance") it would give a more detailed game log.
  • Another day of the game being unplayable

    issue broken game servers down
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    maggeM
    Could you try using a VPN service to see if it improves your network connection?
  • Graphical bugs on older maps

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    DeribusD
    Can you provide some examples of maps where these effects don't work for you?
  • New T2 Aeon shield is unselectable until built

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    SaverS
    @Nomander Thank you for fixing the error, I had unfortunately overlooked it
  • 0 Votes
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    maggeM
    @BuccalFlapper I think your issue is a different one, because you have: warning: SofDec error: 1060102: Internal Error: adxm_goto_mwidle_border which I have seen last year in this post. You can try the "temporary fix" so you can at least play the game, but without movie cutscenes.
  • Normal AIx Adaptive stops working

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    C
    Ok Thank you
  • Help setup dual screen

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    D
    Sorry to necro this, but I had the same issue in Forged Alliance and FAF today 08/29/2025. I have a solution that worked for me. First, I have three screens of different resolution and refresh rate, if you want to use the second screen, and have more than two, first disable the ones you are not going to use. Don't let Windows see more than two screens. Now for context, in my case the main culprit was the Anti-Aliasing setting. The moment I enabled AA, or if AA was enabled when I selected a second monitor, it would not work. My monitors are different resolution and refresh, I don't know if it has anything to do, but this worked for me 100% of the time. After you make sure only two screens are active follow the steps below: Start Forged Alliance and disable the non-working, secondary screen. Set the main display to the correct resolution but set your Fidelity Preset to Low, make sure AA is off. Save and restart FA. After FA starts with the correct resolution and low Fidelity, enable the secondary display, at a lower resolution and refresh rate than the default settings for the secondary monitor. Save and restart FA. After restarting and displaying the menu, the secondary screen should work, displaying an FA splash screen. Now carefully adjust set a higher preset and edit your graphic settings if desired, but ALWAYS make sure that Anti-Aliasing is OFF before you click OK. I know the High preset will enable AA, so be careful, if you enable AA by accident at this point and hit OK you will get two white screens, or some other form of failure. Save settings and restart FA. At this point you can play FA or FAF, as the settings carry over from FA to FAF. Hope this helps, it worked for me.
  • Random FAF crash in lobby

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    R
    EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x009279a6 attempted to read memory at 0x00000010 Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe Cmd line arguments : /init init.lua /nobugreport /log C:\Users\Debug\AppData\Roaming\Forged Alliance Forever\logs\game_25498719.log /gpgnet 127.0.0.1:52798 /mean 1525.780029296875 /deviation 103.54199981689453 /savereplay gpgnet://127.0.0.1:52799/25498719/rampeer.SCFAreplay /country RU /clan FC /numgames 1565 /numgames 1531 Callstack: Unknown symbol (address 0x009279a6) Unknown symbol (address 0x1ff9ec03) Last 100 lines of log... debug: Session time: 00:25:44 Game time: 00:04:51 Heap: 352.0M / 330.3M warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(119): Game object has been destroyed stack traceback: [C]: in function `Play' ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(119): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:112> debug: Session time: 00:25:54 Game time: 00:05:00 Heap: 352.0M / 332.1M debug: Session time: 00:26:05 Game time: 00:05:09 Heap: 352.0M / 334.2M debug: Moderator event for Aus_Pol: Created a marker with the text: 'hide them or give them, if they see them they will rush strat' debug: Session time: 00:26:15 Game time: 00:05:18 Heap: 352.0M / 329.8M debug: Moderator event for Terminus619: Created a ping of type 'Alert' debug: Moderator event for Terminus619: Created a marker with the text: 'mr balance?' debug: Session time: 00:26:25 Game time: 00:05:28 Heap: 352.0M / 330.9M debug: Session time: 00:26:44 Game time: 00:05:45 Heap: 352.0M / 334.8M debug: Session time: 00:26:55 Game time: 00:05:54 Heap: 352.0M / 336.0M debug: Session time: 00:27:05 Game time: 00:06:03 Heap: 352.0M / 336.4M debug: Session time: 00:27:15 Game time: 00:06:12 Heap: 352.0M / 338.0M debug: Session time: 00:27:25 Game time: 00:06:21 Heap: 352.0M / 338.7M debug: Moderator event for Foley: Created a ping of type 'Alert' debug: Moderator event for Foley: Created a marker with the text: 'get safe' debug: Session time: 00:27:35 Game time: 00:06:31 Heap: 352.0M / 339.4M debug: Session time: 00:27:45 Game time: 00:06:39 Heap: 352.0M / 341.9M debug: Session time: 00:27:55 Game time: 00:06:49 Heap: 352.0M / 342.4M debug: Moderator event for Aus_Pol: Created a ping of type 'Move' debug: Moderator event for Aus_Pol: Created a ping of type 'Move' debug: Moderator event for Aus_Pol: Created a ping of type 'Move' debug: Session time: 00:28:15 Game time: 00:07:06 Heap: 352.0M / 346.4M debug: Session time: 00:28:25 Game time: 00:07:15 Heap: 352.0M / 348.0M debug: Moderator event for Foley: Created a ping of type 'Attack' debug: Session time: 00:28:35 Game time: 00:07:24 Heap: 384.0M / 351.4M debug: Session time: 00:28:45 Game time: 00:07:33 Heap: 384.0M / 352.3M debug: Moderator event for Puck_Junior: Self-destructed 1 units debug: Session time: 00:28:55 Game time: 00:07:42 Heap: 384.0M / 353.6M debug: Session time: 00:29:05 Game time: 00:07:51 Heap: 384.0M / 354.9M debug: Session time: 00:29:15 Game time: 00:08:00 Heap: 384.0M / 353.2M debug: Session time: 00:29:25 Game time: 00:08:09 Heap: 384.0M / 354.2M debug: Session time: 00:29:35 Game time: 00:08:18 Heap: 384.0M / 354.5M debug: Moderator event for Foley: Created a ping of type 'Alert' debug: Session time: 00:29:45 Game time: 00:08:27 Heap: 384.0M / 355.9M info: Minimized true debug: Moderator event for Foley: Created a ping of type 'Attack' debug: Moderator event for Foley: Created a ping of type 'Attack' debug: Moderator event for Foley: Created a ping of type 'Move' warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Minimized false debug: Session time: 00:30:09 Game time: 00:08:47 Heap: 384.0M / 364.0M debug: Moderator event for rampeer: Created a ping of type 'Attack' debug: Moderator event for rampeer: Created a ping of type 'Attack' debug: Moderator event for Foley: Created a ping of type 'Alert' debug: Moderator event for Foley: Created a ping of type 'Alert' debug: Moderator event for Foley: Created a ping of type 'Alert' debug: Moderator event for Foley: Created a ping of type 'Alert' debug: Moderator event for Foley: Created a ping of type 'Alert' debug: Moderator event for Foley: Created a ping of type 'Alert' debug: Moderator event for Foley: Created a ping of type 'Alert' debug: Moderator event for Foley: Created a ping of type 'Alert' debug: Moderator event for Foley: Created a ping of type 'Alert' debug: Moderator event for Foley: Created a ping of type 'Alert' debug: Moderator event for Foley: Created a ping of type 'Alert' debug: Moderator event for Foley: Created a ping of type 'Alert' debug: Moderator event for Foley: Created a ping of type 'Alert' debug: Moderator event for Foley: Created a ping of type 'Alert' debug: Moderator event for Foley: Created a ping of type 'Alert' debug: Moderator event for Foley: Created a ping of type 'Alert' debug: Moderator event for Foley: Created a ping of type 'Alert' debug: Moderator event for Foley: Created a ping of type 'Alert' debug: Moderator event for Foley: Created a ping of type 'Alert' debug: Moderator event for Foley: Created a ping of type 'Alert' debug: Moderator event for Foley: Created a ping of type 'Alert' debug: Moderator event for Foley: Created a ping of type 'Alert' debug: Session time: 00:30:23 Game time: 00:08:59 Heap: 384.0M / 372.0M debug: Moderator event for Foley: Created a ping of type 'Alert' debug: Moderator event for Foley: Created a ping of type 'Alert' debug: Moderator event for Foley: Created a ping of type 'Alert' debug: Moderator event for Foley: Created a ping of type 'Alert' debug: Moderator event for Foley: Created a ping of type 'Alert' debug: Moderator event for Foley: Created a ping of type 'Alert' debug: Session time: 00:30:42 Game time: 00:09:17 Heap: 384.0M / 373.9M debug: Session time: 00:30:52 Game time: 00:09:25 Heap: 384.0M / 373.9M debug: Session time: 00:31:03 Game time: 00:09:34 Heap: 384.0M / 375.3M debug: Session time: 00:31:13 Game time: 00:09:43 Heap: 384.0M / 374.6M debug: Session time: 00:31:23 Game time: 00:09:51 Heap: 384.0M / 375.6M debug: Moderator event for Foley: Created a ping of type 'Alert' debug: Session time: 00:31:33 Game time: 00:10:00 Heap: 384.0M / 375.9M debug: Session time: 00:31:43 Game time: 00:10:09 Heap: 416.0M / 376.9M debug: Session time: 00:31:53 Game time: 00:10:17 Heap: 416.0M / 378.1M info: Minimized true warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Minimized false debug: Session time: 00:32:18 Game time: 00:10:38 Heap: 416.0M / 383.8M debug: Session time: 00:32:30 Game time: 00:10:49 Heap: 416.0M / 381.6M debug: Moderator event for Foley: Created a ping of type 'Alert' debug: Moderator event for Foley: Created a ping of type 'Alert' debug: Session time: 00:32:50 Game time: 00:11:06 Heap: 416.0M / 385.7M Just had crash again
  • Issues with lobby resolutions and game window location

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    N
    Try going to your game.prefs (there's a button leading to it in the top left of the client) and setting the ui_scale to 1 to fix the UI scaling outside the window. I play on windows so I'm not sure why your game has no borders, but the window size options are also in the prefs file under Windows in Main. There is also an option primary_adapter in the same place as ui_scale, and you can set it as primary_adapter = 'windowed',. Windowed is recommended for the game as it is old and breaks with alt-tab.
  • ошибка java

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  • Old replay 2020

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    N
    In my experience the client downloads the correct exe version when watching an old replay, although that may not work for very old replays.
  • Double Voice Folder Causes No Audio

    bug campaign sounderror singleplayer linux
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