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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Improve area attack and reclaim orders #6095 - bug

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • SaverS Offline
      Saver
      last edited by

      Hello everyone, first of all thank you for the patch and special thanks to JIP for your work over the last few years. I think some of the functions are great. But when testing the function #6095 Improve area attack and reclaim orders. I get error messages in the log. However, I test in offline mode, without mods. 1d38e5a3-b400-4229-9a42-e8913a188379-image.png d8bbb3a0-2378-4549-996c-22f053edb31b-image.png
      WARNING: Error running lua script: index expected but got nil
      stack traceback:
      [C]: in function SetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function CreateProjectileAtMuzzle'
      ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>
      WARNING: Error running lua script: index expected but got nil
      stack traceback:
      [C]: in function SetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function CreateProjectileAtMuzzle'
      ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>
      WARNING: Error running lua script: index expected but got nil
      stack traceback:
      [C]: in function SetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function CreateProjectileAtMuzzle'
      ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>
      WARNING: Error running lua script: index expected but got nil
      stack traceback:
      [C]: in function SetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function CreateProjectileAtMuzzle'
      ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>

      auch mal fünf gerade sein lassen

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      • JipJ Offline
        Jip
        last edited by

        Do you have a (sandboxed) replay for me to review?

        A work of art is never finished, merely abandoned

        1 Reply Last reply Reply Quote 0
        • JipJ Offline
          Jip
          last edited by Jip

          I managed to reproduce it. We're looking into it and we'll hotfix it 🙂 . See also on Discord

          A work of art is never finished, merely abandoned

          1 Reply Last reply Reply Quote 1
          • JipJ Offline
            Jip
            last edited by

            Found it: #6346, thank you for taking the time to report it!

            A work of art is never finished, merely abandoned

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