FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Game Slow on FAF but perfectly fine on Vanilla

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
    7 Posts 4 Posters 1.9k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • M Offline
      MrMcBeefyCakes
      last edited by

      So when running the game on FAF with friends its slow and seems to lag and stutter at times. But on vanilla smooth as silk. Was having issues with one drive but got that fixed and re-installed a couple times. Still no luck. What else to check besides GPU driver?

      Note: Rig set-up
      CPU: I7 6850
      GPU: GTX 1080 TI
      Ram: 32GB 2133mhz

      1 Reply Last reply Reply Quote 0
      • ZLOZ Offline
        ZLO
        last edited by ZLO

        Check what type of lag you are having...
        I guess you should press F11 and check the table at the top right. (in FAF)

        in vanilla you can do the same, but need to use console command "ren_shownetworkstats" to display the table, and can type command again to remove the table.

        i'd mainly suspect the net lag to be the issue.
        If it is not net lag then check ingame FPS with / key on numpad
        can check if you have those problems in singleplayer

        Edit: ah yea, about the table...
        if you see numbers in "behind" column, it usually indicates internet issues
        Here is some picture i have found but i used AI to translate from RU to English so it looks weird
        d97cc5f0-30b7-47ae-a867-efd988f76fad-image.png

        "behind" column is usually the most important one

        TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

        1 Reply Last reply Reply Quote 1
        • M Offline
          MrMcBeefyCakes
          last edited by

          Well from what i've found its not a ping/latency based issue its a performance based and comes with random gen maps. Buddy ping was bouncing between 56-72 at most and he was getting same performance issues too.

          Does not matter how many bots we have in game noticed on some random gen maps it stutters more for a few seconds and others it does not at all. so its a hit or miss usually either small islands or valley from 8-14 bots. Again sometimes its smooth. I have to play the map 1st and see if it stutters or not and if it doesn't i launch the game again and we play it and its fine.

          1 Reply Last reply Reply Quote 0
          • R Offline
            relentless
            last edited by relentless

            When you say 8-14 bots are you meaning 8-14 AI players? or just 8-14 units.

            M 1 Reply Last reply Reply Quote 0
            • M Offline
              MrMcBeefyCakes @relentless
              last edited by

              @relentless AI's. Been able to have rather smooth games with 14 of them even with them spamming units non stop with a 1000 unit cap. but tends to be a hit or miss on random gen maps. Mainly on valley setup but not so bad on small island setup which is weird. Again its a hit or miss. Last night none of the random gen maps were stable so which just played vanilla.

              R 1 Reply Last reply Reply Quote 0
              • JipJ Offline
                Jip
                last edited by Jip

                This game is not built to have 14 AIs, up to 2 at most is what I'd recommend 🙂 . For larger quantity of AIs I can only recommend the LOUD project that re-worked the AI from the bottom up to improve both the performance and capabilities.

                A work of art is never finished, merely abandoned

                1 Reply Last reply Reply Quote 1
                • R Offline
                  relentless @MrMcBeefyCakes
                  last edited by relentless

                  @mrmcbeefycakes I've done valley setups a bunch. But never with this number of AI's. I'm thinking there are some oddities around the terrain that could cause the path finding to take longer.

                  I agree with Jip that you don't 'really' need that many AI per game. I'm not sure if you are struggling to be challenged with a lower number. If you are I'd be remiss to mention the amazing m28 AI available on faf. You certainly won't need more than 1 per player to get a good fight.

                  If you have a couple of the replay links from where you saw bad stuttering I can take a look as it's possible there is a pathing loop happening that needs to be looked at.

                  1 Reply Last reply Reply Quote 0
                  • First post
                    Last post