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As a casual player I see whole game from prism of emotions (will make this a signature)
Using ground fire to kill subs: 1st emotion is WTF??? 2nd emotion is "I broke the game" 3rd - "MUAHAHAHAHA" 4th (after realizing that game balanced around this) - "I really supposed to do this each time?"
It's super effective. It rewards paying attention It's pain to use. It's counter-intuitive
It's sad that game actually balanced around this use. Will be hard to fix.
I have seen pull request about them https://github.com/FAForever/fa/pull/3122
Looking at this pull request I see lack of faction diversity. Aeon one is bad Cybran without upgrades but with underwater Sera one is just bad Cybran
I suggest making them more different.
For Aeon: Best and Worst
Make them even more efficient than Cybran but with really small range. Something like
For Sera: Strong and Strange
Something strong and out of pattern. They are aliens after all. Not have to be mine idea. As I see it:
upgrades to
Takes 3x3 slot
For compare: Cybran: 1050 per 75 BP (14 mass/BP) 25 range UEF: 1050 per 50 BP (21 mass/BP) no maximum range T3 Eng: 312 per 30 (10.4 mass/BP) 7 range SACU with upgrade: 2750+ per 98 (28+ mass/BP) 10 range
Remove veterancy for all units but
As compensation buff hitpoints:
Reason: Sim speed (notably in ASF battles)
@Marked_One AFAIK HARMs depth was changed several times
@arma473 said in Veterancy removal for most units:
That would completely remove the whole "vet vet vet vet vet vet vet" angle to the game
As for me that the only reason to keep vet on EXP and ACU It brings emotions
From noob poin of view
I'd prefer to not add extra complexity so please - no reclaim decay
Reclaim speed - will mess with T1 stage (stated as healthy). Also can mess with starting buildorder even more than reclaim amount nerf
Reclaim numbers - will need simple and predictable system For example T1 - 81% T2 - 64% (20% less) T3 - 49% (40% less) T4 - 36% (55% less)
... T9 - 1%
@Psions You can ignore FtXCommando in this subforum
His opinion almost newer differs from theme to theme. He don't provide valuable arguments either. Probably he sees many of things too obvious to explain.
I'm against setting SACU presets in stone not for balance reasons but for emotional reasons They are support-ACU ACU should have option to upgrade
Also: Why them have more base(unupgraded) hitpoints than ACU? Seems counterintuitive. They are support-ACU
SACU BP nerf: Big buff to engineer stations I see.
Engineer upgrade cost almost as another SACU (1500 mass) This makes eng-SACU BP/mass ratio 35+. More than twice as Cybran eng-station.
WTF balance team?
If you so scared of RAS SACU then put BP and RAS upgrades to same slot or just remove RAS upgrade from game
Seraphim rambo: Phim have 2 ways to make a rambo:
Second one have better tank and also a support SACU. Mixed category detected
Looks like I should explain how I see roles of T2 amphibious units and why wagner is bad in some of them.
Most important problem IMO is 2.3
@harzer99 said in Static vs Mobile Flak should be reevaluated:
Static flak is also quite effective against strat bombers. Against t2 bombers t1 mobile aa might actually be more mass efficient than t2 mobile flak. Also gunships can dodge a lot of the t2 mobile flak damage if microed a bit.
I did tests how to counter T3 bomber. Against 1 T3 bomber assuming equal mass investment static T1 AA > static T2 AA > mobile T2 AA. That's about 20-30% difference between static T1 and static T2 so when static T2 AA can hit more than 1 bomber it becomes better than T1.
@Psions said in Buff Wagner back:
Thread clearly doesn't meet the guidelines. I suggest you go find my last Dual Gap game, where I built 100 Wagner, so you can go provide a replay of wagner being useless. I am currently unable to retrieve said replay ID. Wagner have too low hp to safely cross any mildly sized naval army, and have terrible torps to boot. Stealth is laughable.
Thread clearly doesn't meet the guidelines. I suggest you go find my last Dual Gap game, where I built 100 Wagner, so you can go provide a replay of wagner being useless. I am currently unable to retrieve said replay ID.
Wagner have too low hp to safely cross any mildly sized naval army, and have terrible torps to boot. Stealth is laughable.
It meet but barely.
Any hint how too find your replay? Game length, other players, your position? You have a lot of Dual Gap games. Maybe more that I have games on all maps.
Not to support any side.
Replay with massive use of ythotha and GC https://replay.faforever.com/12288171
@FunkOff said in Buff Wagner back:
Not shown: Wagner is only stealthed amphibious tank (invisible to radar when on the sea bed.) I'm not against a small buff, but the OP doesnt do a good job showing it is necessary.
And also it's only amphibious tank that cannot be used to retake navy. Evens out as for me.
Buff is not necessary. Only problem that it will probably solve is Cybran T2 stage at hilly maps (which are rare).
That's more of remainder. If you're changing group than change entire group same way.
Some history: Some time ago Wagner was best amphibious tank to use as main tank Then it was nerfed to level of other amphibious tanks Then other amphibious tanks was buffed
Suggestion: Buff Wagner to level slightly below current amphibious tanks For example: mass cost 297 -> 290 HP 1200 -> 1300
Justification: I use DPS*HP/mass^2 as combat effectiveness estimation
Aeon Blaze: 1,697530864 UEF Riptide: 1,58203125 Seraphim Yenzyne: 1,701446281
Wagner now: 1,360405401 Wagner suggested: 1,545778835 Wagner old: 1,643823193
I don't have good replay on my hands now. I can make synthetic test if needed.
@Psions said in Proposal: T3 Arty & Movement:
In fact if we are increasing range of T3 MMA then we should give fatty same range as T2 arty.
There is no mandatory to buff T3 MMA range if you buff T2 MML range. Other buffs can be used: Rocket speed, AoE radius, better fire cycle and so on
Maybe buff T2 MMLs to have range 80? (And buff T3 MML too)
Will need some testing to not made snipers obsolete but can be solution of problem
PS T3 MML don't looks OP aganist snipers in TS replay for me