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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    DinPalpatin

    @DinPalpatin

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    Best posts made by DinPalpatin

    • Suggestion: remove "t2 to t3 mex rebuild" game mechanics maybe?

      Hello guys. New player here. Watching tutorials, streams and replays I have noticed that most mid-high level players use interesting gamehack to boost eco:

      • Ctrl+k t2 mex
      • reclaim 729 mass
      • fast rebuild t3 mex with t3 engie/acu/sacu + assist
        ...
      • profit 729mass and even less per mex
        as shown in this tutorial video of BRNKoINSANITY (timecode 6:53 for excel table and numbers)

      This trick is possible because upgrade cost and build cost(from scratch) of t3 mex are even (4600 mass)

      Idk maybe I'm wrong but this seems overcomplicated for that small amount of mass. It is counterintuitive for new players also: you assist t1 to t2 upgrade, but you kill t2 mex to build t3 mex (what?!) ( found this and this topics asking about this game mechanics)

      I mean why not just make upgrade cost less than build from scratch by 729 mass for example? You can keep same timers for upgrade/rebuild equal to keep the game flow intact.

      IMHO this game is hard to master as is with the tactics and all, to make it even more complex using time consuming tricks like this.
      I noticed that developers team integrated some of QoL mods into a game, so I decided to suggest such a change.

      P.S. Tried to search forum for relevant topic, to check what people think about such issue but found nothing

      posted in Balance Discussion
      D
      DinPalpatin
    • RE: Suggestion: remove "t2 to t3 mex rebuild" game mechanics maybe?

      ok I can see this mechanics can be one of the aspects of mastering the game (when to do or not to do ctrl+k instead upgrade)

      Still I don't like this overcomplicated technique.😧

      posted in Balance Discussion
      D
      DinPalpatin

    Latest posts made by DinPalpatin

    • RE: Suggestion: remove "t2 to t3 mex rebuild" game mechanics maybe?

      ok I can see this mechanics can be one of the aspects of mastering the game (when to do or not to do ctrl+k instead upgrade)

      Still I don't like this overcomplicated technique.😧

      posted in Balance Discussion
      D
      DinPalpatin
    • Suggestion: remove "t2 to t3 mex rebuild" game mechanics maybe?

      Hello guys. New player here. Watching tutorials, streams and replays I have noticed that most mid-high level players use interesting gamehack to boost eco:

      • Ctrl+k t2 mex
      • reclaim 729 mass
      • fast rebuild t3 mex with t3 engie/acu/sacu + assist
        ...
      • profit 729mass and even less per mex
        as shown in this tutorial video of BRNKoINSANITY (timecode 6:53 for excel table and numbers)

      This trick is possible because upgrade cost and build cost(from scratch) of t3 mex are even (4600 mass)

      Idk maybe I'm wrong but this seems overcomplicated for that small amount of mass. It is counterintuitive for new players also: you assist t1 to t2 upgrade, but you kill t2 mex to build t3 mex (what?!) ( found this and this topics asking about this game mechanics)

      I mean why not just make upgrade cost less than build from scratch by 729 mass for example? You can keep same timers for upgrade/rebuild equal to keep the game flow intact.

      IMHO this game is hard to master as is with the tactics and all, to make it even more complex using time consuming tricks like this.
      I noticed that developers team integrated some of QoL mods into a game, so I decided to suggest such a change.

      P.S. Tried to search forum for relevant topic, to check what people think about such issue but found nothing

      posted in Balance Discussion
      D
      DinPalpatin