The main issue with that take is that it doesn't really matter how well ladder measures important competitive skills if nobody plays it. I'd rather have a popular ladder than one which is a perfect measurement of skill but only played by 3 people. Additionally, such a small pool of players makes it effectively impossible to really, properly measure skill. At best you just measure which individual players are better relative to each other.
Best posts made by RedX
@fiercelv said in Jumping to a specific time in a replay:
@valki said in Jumping to a specific time in a replay:
Replays store information like chess moves - the only way to get the state of the board back is to play all moves
Can't you like move the figures back to their spots? Like rewinding the video tape?
I mean, if there is a list of moves, and each move is described by numbers under time stamps, why can't you just go to that exact move that you want by choosing an appropriate time moment in that replay?
Or is it impossible to just extract those numbers from a desirable time stamp in that replay?
Again, we are talking about a replay, the match that is complete.
No because the game's simulation isn't made to go backwards and instead of storing player input you'd have to store literally everything that happened and replays would be huge (not to mention the additional resource usage during the game to record all that).
This was on a 20x20 map called Direct Fire, I was in the game too.
If it's pathfinding that's the issue, would selecting everything and clicking stop help?
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Are you located in Russia? Several players have recently started reporting that they can't connect, it is probably nothing within the control of FAF.
@zeldafanboy said in Pending Balance Changes Feedback Thread:
The T3 MAA becoming cheaper and more spammable + HP normalization is good. Flak all have the same HP, which is good, although T1 MAA have slightly different HP (And Aeon has the lowest, not Cybran). I guess air gets so much more important the longer the game goes on its only fair for every faction to have identical HP on their land AA.
My understanding is that they are lowering the HP of all the AA, not giving them all the same HP.
Check out these threads, but the TL;DR is just wait. Or just... play smaller games? Not sure why people insist on playing 6v6 and being surprised it's unstable.
https://forum.faforever.com/topic/6182/addressing-severe-connectivity-issues-what-has-happened
https://forum.faforever.com/topic/4918/status-report-and-new-roadmap-for-the-ice-adapter
https://forum.faforever.com/topic/6482/ice-adapter-status-report-2
Honestly this is not the first time I've heard of an issue with too many open file handles. I'm barely even a Linux admin but occasionally babysit an appliance at work and I've had to increase the max file handles before.
@nflanders said in Why would you have left FAF?:
Please tell me in which topic can I ask a question about modding (lua scripts)? I did not find...
Why would it only affect one player though?
If it's pathfinding that's the issue, would selecting everything and clicking stop help?
New exploit: Get a selen to 1hp and let it cloak up then reclaim it for 20,000x the energy value
I'm not entirely sure how the icons are rendered, is it possible that the lines could be made white for some darker colors? Or is that hardcoded/part of the engine?
Woah I didn't know about the right-clicking on the team colors button. I probably won't use it, but it's really cool that it's there for those that may need it!