This thread is just "Gap addict in withdrawal" at this point.
Best posts made by RedX
This sucks. Everybody knows it sucks. The relays are having issues, it's not my fault, why punish me for it? I had somebody direct connected to me, why would I be penalized because the relays aren't working? Please disable this feature until connections are stable again. To be clear, I understand the connection issues are a work in progress. I'm not upset about that, I get it. But the queue timeouts as a result are a gigantic pain added on top of the already existing issues.
I'm attaching my logs anyway but I'm 99% sure this is not my problem.advanced-ice-adapter.log
Step 1: Stupid post
Step 2: Attack them so they reply
Step 3: "Gee man that's a whole lotta posts, why don't you just quit?"
I swear it's like you guys want the game to be even more dead than it already is. It was a stupid post, I get it, you can stop now.
From your error log:
Caused by: java.nio.file.AccessDeniedException: C:\ProgramData\FAForever\cache\featured_mod\bin\dead6eddef8a7786ec13a327513cedfa -> C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Something is preventing access to the ForgedAlliance.exe file or holding the file open. First I would reboot, then disable any antivirus that could be interfering. You could also check if there's any weird permissions on either of those folders.
I agree with Sylph. If you want people to learn to read maps, instead of just memorizing certain maps, mapgen is the way to go. In general I feel mapgen is better and more interesting for new players because they aren't starting off even further behind by lacking the knowledge of the map. Everybody's seeing the map for the first time together, and from there it comes down to how well they read the map.
Guys... It's not gonna happen. It wouldn't help much even if it did. People with money have tried before and it didn't happen then, it's not going to happen now. Just search the old forums and stop making this thread every week.
@hoschmosch said in Connection issues never been this bad:
@spikeynoob said in Connection issues never been this bad:
@hoschmosch said in Connection issues never been this bad:
That's your personal opinion, and that's okay. What does one need as a mod? A lot of time, a great deal of knowledge about the game, and a respectful, neutral, and objective approach. Do I have all of that?
Given your response to the ddos attack, it is evident that you are neither knowledgeable nor respectful. Hope this helps!
Yes, it helps, but not in the way you might imagine
In the first place, it is evidence that I don't care as little as those who could solve it. In the second place, you seem to have trouble understanding the meaning of your words. I was respectful by not addressing anyone personally. I haven't downvoted your posts either. I also haven't attempted a second-class joke at your expense, like your... let's say, feeble attempt just now.
And that I have no detailed knowledge of IT matters, I have mentioned myself a long time ago.
"I haven't done any of the horrible you've done to me! All I have done is accuse people who have spent many, many hours improving this project of not caring because I'm mad I can't play as many gap games a day!"
@hoschmosch said in Connection issues never been this bad:
@redx said in Connection issues never been this bad:
@hoschmosch said in Connection issues never been this bad:
@spikeynoob said in Connection issues never been this bad:
@hoschmosch said in Connection issues never been this bad:
That's your personal opinion, and that's okay. What does one need as a mod? A lot of time, a great deal of knowledge about the game, and a respectful, neutral, and objective approach. Do I have all of that?
Given your response to the ddos attack, it is evident that you are neither knowledgeable nor respectful. Hope this helps!
Yes, it helps, but not in the way you might imagine
In the first place, it is evidence that I don't care as little as those who could solve it. In the second place, you seem to have trouble understanding the meaning of your words. I was respectful by not addressing anyone personally. I haven't downvoted your posts either. I also haven't attempted a second-class joke at your expense, like your... let's say, feeble attempt just now.
And that I have no detailed knowledge of IT matters, I have mentioned myself a long time ago.
"I haven't done any of the horrible you've done to me! All I have done is accuse people who have spent many, many hours improving this project of not caring because I'm mad I can't play as many gap games a day!"
Attacking someone in a game forum because they are actually one of the few who are still playing the game... smart boy
You're right, I'm sorry. I underestimated how important you are. It's far more noble to attack one of the few people keeping this thing alive so you have a game to play at all. Keeping FAF running is easy, playing Gap all day is the true challenge.
I also cannot login, from the US:
2023-10-08T10:01:17.612-05:00 WARN 15120 --- [parallel-1] c.faforever.commons.lobby.FafLobbyApi : Could not reach server retrying: Attempt #0 of 10
java.util.concurrent.TimeoutException: Did not observe any item or terminal signal within 60000ms in 'flatMap' (and no fallback has been configured)
at reactor.core.publisher.FluxTimeout$TimeoutMainSubscriber.handleTimeout(FluxTimeout.java:295)
at reactor.core.publisher.FluxTimeout$TimeoutMainSubscriber.doTimeout(FluxTimeout.java:280)
at reactor.core.publisher.FluxTimeout$TimeoutTimeoutSubscriber.onNext(FluxTimeout.java:419)
at reactor.core.publisher.FluxOnErrorReturn$ReturnSubscriber.onNext(FluxOnErrorReturn.java:162)
at reactor.core.publisher.MonoDelay$MonoDelayRunnable.propagateDelay(MonoDelay.java:271)
at reactor.core.publisher.MonoDelay$MonoDelayRunnable.run(MonoDelay.java:286)
at reactor.core.scheduler.SchedulerTask.call(SchedulerTask.java:68)
at reactor.core.scheduler.SchedulerTask.call(SchedulerTask.java:28)
at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264)
at java.base/java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:304)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635)
at java.base/java.lang.Thread.run(Thread.java:833)
2023-10-08T10:01:48.122-05:00 DEBUG 15120 --- [reactor-tcp-nio-2] c.faforever.commons.lobby.FafLobbyApi : Starting session listener
2023-10-08T10:01:48.122-05:00 INFO 15120 --- [reactor-tcp-nio-2] c.faforever.commons.lobby.FafLobbyApi : Connected to lobby.faforever.com on port 8002
2023-10-08T10:01:48.253-05:00 ERROR 15120 --- [reactor-tcp-nio-2] c.faforever.commons.lobby.FafLobbyApi : Inbound channel closed with error
java.net.SocketException: Connection reset
at java.base/sun.nio.ch.SocketChannelImpl.throwConnectionReset(SocketChannelImpl.java:394)
at java.base/sun.nio.ch.SocketChannelImpl.read(SocketChannelImpl.java:426)
at io.netty.buffer.UnpooledDirectByteBuf.setBytes(UnpooledDirectByteBuf.java:570)
at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:1132)
at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:357)
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:151)
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:788)
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:724)
at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:650)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:562)
at io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:997)
at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74)
at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30)
at java.base/java.lang.Thread.run(Thread.java:833)
2023-10-08T10:01:48.254-05:00 INFO 15120 --- [reactor-tcp-nio-2] c.faforever.commons.lobby.FafLobbyApi : Inbound channel cancelled
2023-10-08T10:01:48.254-05:00 INFO 15120 --- [reactor-tcp-nio-2] c.faforever.commons.lobby.FafLobbyApi : Outbound channel cancelled
2023-10-08T10:01:48.254-05:00 INFO 15120 --- [reactor-tcp-nio-2] c.faforever.commons.lobby.FafLobbyApi : Disconnected from server
2023-10-08T10:01:48.254-05:00 INFO 15120 --- [reactor-tcp-nio-2] c.faforever.commons.lobby.FafLobbyApi : Attempting to reconnect
2023-10-08T10:01:48.254-05:00 INFO 15120 --- [reactor-tcp-nio-2] c.faforever.commons.lobby.FafLobbyApi : Disconnected from server
2023-10-08T10:01:48.255-05:00 INFO 15120 --- [reactor-tcp-nio-2] c.faforever.commons.lobby.FafLobbyApi : Attempting to reconnect
No, it's not a big deal. But it is clearly unintentional, and bugs that don't get reported don't get fixed. I don't see anywhere else to report issues with the forum, so here we are.
Latest posts made by RedX
@funkoff said in Suggestion for SAMS - Heavy AA:
@zeldafanboy said in Suggestion for SAMS - Heavy AA:
Sams are still incredibly tanky even after the HP nerf and it would be trivial to spam them to cover their blind spots.
The intent is to make SAMs different from T3 mobile AA, not to necessarily nerf them or buff them.
I'm not sure I understand the point here. They're all fairly different from mobile AA as it is, certainly much more different than when you compare T2 mobile and static AA. In general I would say the extremely fast projectile speed of T3 mobile AA is far more effective then T3 static AA except for Seraphim.
@freemanitsnothe said in Matchmaker Pool Feedback Thread:
@redx said in Matchmaker Pool Feedback Thread:
@freemanitsnothe said in Matchmaker Pool Feedback Thread:
@erador mapgen dont give good maps for <200 map pool he will always very bad
Who are you exactly? There are no replays for this player name. Really makes it seem like you're just here to troll.
what sense 90% people in forum dont play faf like ftxcommando
Ok so you really are just here to troll then. ftx has more games last week than you do ever.
@freemanitsnothe said in Matchmaker Pool Feedback Thread:
@erador mapgen dont give good maps for <200 map pool he will always very bad
Who are you exactly? There are no replays for this player name. Really makes it seem like you're just here to troll.
Ah that's why I have seen auto OC shooting T1 tanks and them not dying.
tbh if you're in a game that's gone long enough to be mass producing experimentals like that, you should have no problem getting an engie from a teammate. Just build engineering stations and have a small number of T3 engies starting the experimentals to avoid pathing hell. This feels like such a niche issue as to not be worth radical changes or a lot of coding.
Step 1: Stupid post
Step 2: Attack them so they reply
Step 3: "Gee man that's a whole lotta posts, why don't you just quit?"
I swear it's like you guys want the game to be even more dead than it already is. It was a stupid post, I get it, you can stop now.
@deletethis said in Why would you have left FAF?:
@redx said in Why would you have left FAF?:
I had to sit and watch
I'm not here to judge you and in general (less hate) would apply, but you did not, in fact, have to sit and watch if you didn't want to.
You're right of course, but the other option was go sit through another half hour of queue failures (and in fact I got a 30 minute timeout when I tried after this, so...) It's just a shit waste of time.
(#5543) Context-based templates can now trigger on your build preview:
Context-based templates no longer rely solely on the context of the mouse. With this change, they can also use the build preview as context to cycle through templates. For instance, if you have a Tech 2 Radar in the build preview, you can cycle to a build template that surrounds the radar with power generators. Similarly, if a Tech 3 Power Generator is in the build preview, you can switch to a build template that surrounds the power generator with air factories. These new templates can be edited, extended, or replaced just like the old ones.
What does "build preview" mean? Does that mean if I select a structure to build and have it on my cursor but have not place a build order yet?
Only "out of position" because I got mobbed by both players tanks, tanks that then somehow failed to stop a whole 2 factories worth of arty. If I'm not allowed to be pissed I had to sit and watch the stupidest win in human history after that, what am I allowed to be pissed about? I just want to play the game, not sit in queue for 30 minutes and then die in 5 minutes because people double my rating ganged up on me and then turned into potatoes.
Maybe I shouldn't have posted but I can't delete it now so I guess go ahead and mock me for the next week, that's all this thread is for right?