@siwaonadaphnewen
I completely agree with your statement:
The only time jamming is useful is when the main unit isn't scouted. Otherwise, the main unit would take priority over a radar blip meaning that if a unit that has jamming is scouted and is in PD range or unit range - the unit or PD will shoot the main unit rather than the radar blips.
Making the unit itself activate stealth for a split-second would cause the main unit's blip to be reset into an unknown unit's blip - which would be awesome! That would be a great buff to Jamming!
Though, honestly, Jamming could use a rework entirely. here are some of my suggestions:
Perhaps the unit's radar blip/icon should jump from place to place; hiding the main unit from radar & sonar for a brief time; but not from vision - obviously.
Perhaps the radar blips are instead toggled off for a second? Kind of like stealth?
Perhaps the radar blips act the same as the Seraphim Jamming Crystals that actually produce
moving radar blips. Sera crystals do produce actual icons even when you have visual on that fake blip, which could be a little OP but that could be toned down to just moving radar blips that disappear once they are visually scouted.
Yes, I know some of these suggestions are out of wack and/or without base - but, honestly, at this point, I'd take any small buffs for jamming. I love the UEF faction! 😄
I have played over 1,000 games with UEF solely. So that either makes me one of the more experienced players to say this (or it makes me superly biased): but to say that UEF Jamming sucks, that's an understatement.