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    STlNG

    @STlNG

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    Best posts made by STlNG

    RE: WD #3 - Ridiculous Balance Ideas

    Not really balance, just weird ideas.

    Cybran shields block other players' vision of shielded area unless other player has unit within shielded area.

    UEF T3 "hypersonic" tac missile. 2x range, 2x speed, requires two hits from TMD to defeat.

    Aeon ACU advanced sensor upgrade gives mini eye of Rhianne style quantum optics.

    Seraphim sniper bots can target air units.

    posted in Weekly Discussions •
    RE: WD #3 - Ridiculous Balance Ideas

    Revive mode. Quantum gateway can rebuild a defeated teammate's ACU.

    posted in Weekly Discussions •
    RE: Add the full T1 build suite to UEF shoulder drone and the ACU with the upgrade

    I like the idea of using the drones for Intel/counter Intel instead of building. Radar and jamming is a perfect fit for UEF. Not sure about invulnerable though.

    posted in Balance Discussion •
    Why do subs have vision?

    For the purpose of greater unit diversity, buff sub sonar and remove sub vision completely.

    Discuss.

    posted in Balance Discussion •

    Latest posts made by STlNG

    RE: Gauging interest for new gamemode (Full Share-lite)

    You could make it so that you only keep playing after your ACU dies if you have at least one SCU. That would stop Rambo com at least until the T3 stage.

    I still wouldn't play this mode though. I like shorter games.

    posted in General Discussion •
    RE: Why do subs have vision?

    I meant to post this in the general discussion area since it was supposed to be more of a discussion than a detailed balance suggestion.

    I think there is some room in the current sub functionally for diversity.

    Increased sonar range, reduced vision while submerged, and sonar stealth while not moving are some ideas.

    I'd like to see nuke subs a little more often. Perhaps sonar stealth while immobile could help with that.

    posted in Balance Discussion •
    RE: Why do subs have vision?

    Yeah, there would have to be a method of identifying sonar signatures if the vision was removed.

    posted in Balance Discussion •
    Why do subs have vision?

    For the purpose of greater unit diversity, buff sub sonar and remove sub vision completely.

    Discuss.

    posted in Balance Discussion •
    RE: WD #3 - Ridiculous Balance Ideas

    Add land units exclusive subterranean theater of war.

    posted in Weekly Discussions •
    RE: Add the full T1 build suite to UEF shoulder drone and the ACU with the upgrade

    I like the idea of using the drones for Intel/counter Intel instead of building. Radar and jamming is a perfect fit for UEF. Not sure about invulnerable though.

    posted in Balance Discussion •
    RE: Add the full T1 build suite to UEF shoulder drone and the ACU with the upgrade

    If the T1 build suite persisted on the ACU after the drone was destroyed like the OP mentions it would be attractive.

    posted in Balance Discussion •
    RE: Add the full T1 build suite to UEF shoulder drone and the ACU with the upgrade

    The drones should have radar jamming like the Sparky as well. This could make it slightly more useful to add to a gun upgraded com on the front lines.

    posted in Balance Discussion •
    RE: WD #3 - Ridiculous Balance Ideas

    Revive mode. Quantum gateway can rebuild a defeated teammate's ACU.

    posted in Weekly Discussions •
    RE: WD #3 - Ridiculous Balance Ideas

    Not really balance, just weird ideas.

    Cybran shields block other players' vision of shielded area unless other player has unit within shielded area.

    UEF T3 "hypersonic" tac missile. 2x range, 2x speed, requires two hits from TMD to defeat.

    Aeon ACU advanced sensor upgrade gives mini eye of Rhianne style quantum optics.

    Seraphim sniper bots can target air units.

    posted in Weekly Discussions •