The Problems With The UEF - Part 5 (The Bulwark)
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I really support this change, the way Forged Alliance did shields was often a bit janky imo, in that all shields had to be a perfect sphere and to create shallow domes the game moved the center of the radius far below ground so only the top 1/3rd of the shield was sticking out and blocking units. Making the Bulwark shield projection radius actually centered on the boat itself means that there's no weird slope that big ships can stick out of. I actually thought this wasn't technically easy for whatever reason but nope GPG just made a weird shield shape.
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I really support this change, the way Forged Alliance did shields was often a bit janky imo, in that all shields had to be a perfect sphere and to create shallow domes the game moved the center of the radius far below ground so only the top 1/3rd of the shield was sticking out and blocking units. Making the Bulwark shield projection radius actually centered on the boat itself means that there's no weird slope that big ships can stick out of. I actually thought this wasn't technically easy for whatever reason but nope GPG just made a weird shield shape.
Yeah, it was quite weird and it doesn't make sense now-a-days.
I was teaching the game to a friend of mine and he instantly complained about this.
I found it quite funny as it reminded me of how I first saw shield boats back when FA launched. Long ago but I still vaguely remember how weird that the shield was so awkward.
~ Stryker
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Add jamming to the valiant
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Yep, the Fatboy also has an iceberg shield shape that’s 80% underground but it’s not as much of an issue because it’s a flat and low unit and the shield is mostly for personal use and not other units
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Dude the shield boat is so insanely good. It makes hitting cruisers a pain. Now you also want it to have torpedo defense of a T2 destroyer? Bruh
I feel like these posts you are making are literally going into “buff UEF buff UEF buff UEF” territory where you just grab any unit in the UEF and find a reason to buff it. I wish Seraphim had a shield boat or a cruiser with amazing missiles
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@javi
Dude the shield boat is so insanely good. It makes hitting cruisers a pain.
It is, which is why I'm suggesting a small nerf.
Now you also want it to have torpedo defense of a T2 destroyer? Bruh
The 2nd half was more of a suggestion but, yeah, If you played the game, you'd know how crappy the Valiant's Torp and Torp defense is. This is just a minor suggestion to not leave the unit defenseless when a unit gets underneath it.
I feel like these posts you are making are literally going into “buff UEF buff UEF buff UEF” territory where you just grab any unit in the UEF and find a reason to buff it.
The series is literally called "The Problems With The UEF" - It would be quite awkward if any other faction's unit was on here...
I wish Seraphim had a shield boat
It does have a shield option - It's called the T3 Mobile Shield, though why would it need it? Its destroyer literally submerges. I wish UEF units were able to submerge. While we're at it, let's give the UEF battleship the ability to build and fire nukes, too.
or a cruiser with amazing missiles
The Seraphim cruiser - again, if you played the game - deals way more damage than UEF cruiser missiles. And the cruiser fires missiles non-stop.
Sera Cruiser is arguably the best as it has, if not the best AA, definitely better than the UEF Cruiser's AA, its AoE is devastating to clumped units.
It's a better cruiser overall. What more could you want?
Thanks for the feedback, though.
~ Stryker.
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UEF cruiser shoots more missiles in a shorter time span. Which is better to break in through TMD. Which makes it better than Sera.
Also you should think in the terms of four factions because you can’t change or tweak a faction without considering how that would impact its play with the other three factions.
And T3 mobile shield doesn’t matter that much since going for T3 land is very expensive in 1v1.
Also I know UEF has shit torpedo defense. I also know they have the copper for that. I don’t have a torpedo boat or a shield boat, just destroyer and cruiser.
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@Javi
Perhaps I am focusing more on one faction... But I'm trying my best to keep things balanced overall - though I am not perfect... Hence the disclaimer I place before every post.
That being said, it seems that you have a lot to say, so I look forward to reading your posts on improving other factions.
~ Stryker
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Strongly against adding torpedo or torpedo defence to the shield boat. It's already a useful unit and should be weak to subs to give players the option of sneaking a sub inside the shield to easily kill it. Removing that worsens gameplay rather than improving it.
However the shield radius changes sound more interesting/beneficial. While I've not done testing to check the broad principle of having the displayed shield range align more closely with what the shield can actually protect sounds like a good one and makes the game more intuitive/user-friendly without damaging the complexity of the game.
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I definetly agree with the idea of making game visuals more intuitive, as long as it doesn't affect balance.
Just out of my head I see 2 possible effects your way of changing the shield bubble could have.- Overspill: if I remember correctly how overspill works, and understand your idea correctly, the resulting shield would be smaller, therefore also reducing the area other shieldbats would take overspill damage in. This might be an issue due to the stranght of shieldboats.
- Interactions with air. From how I understand your idea, you move the centr of the shield upwards while reducing the shield radius. This might move the top of the shield higher (or lower the the reduction in the sheld radius is sufficiently large), which can change the interactions of shieldboats with air, making it easier/more difficicult to move an airunit inside the shield bubble to snipe the shieldboat.
Therefore such a change might need some testing and adjustments.