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    Loyalists can't compete with Titans.

    Scheduled Pinned Locked Moved Balance Discussion
    28 Posts 14 Posters 2.0k Views
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    • ResistanceR
      Resistance
      last edited by

      So what is your point there besides nerfing the only thing titans are good at?

      queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
      https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

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      • Pearl12P
        Pearl12
        last edited by

        Your entire argument is predicated on t1 units being bad at taking out t3 units.

        If your opponent has t3 and you can only counter it with t1, you should lose.

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        • Pearl12P
          Pearl12
          last edited by

          This post is deleted!
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          • ThomasHiattT
            ThomasHiatt
            last edited by

            Balance has no impact on low rated games. There are 1000 blunders by both players before titans are ever on the field.

            arma473A 1 Reply Last reply Reply Quote 1
            • arma473A
              arma473 @ThomasHiatt
              last edited by

              @thomashiatt said in Loyalists can't compete with Titans.:

              Balance has no impact on low rated games. There are 1000 blunders by both players before titans are ever on the field.

              Global rating is very accurate at predicting the outcome of custom matches involving players under 1k rating because global rating is very accurate at predicting the collective severity of the mistakes each player is going to make.

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              • Chenbro101C
                Chenbro101
                last edited by

                I don't really care for nerfing the titan. Just make the charge ability on the loya useful, like not disabling the weapon.

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                • ArranA
                  Arran
                  last edited by

                  Has anyone found the current Loyalist charge ability useful? 480 mass for a 3 second stun with radius 10 (if I've gotten my stats right) never felt very useful; In theory it seems great, especially in large army fights, where you sacrifice dying Loyalists, but in practice, it feels bad.
                  If Titans are king of raids, then Loyalists are (or should be) better at large army clashes via their stun. Perhaps making the charge ability "feel" better is the small buff they need?

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                  • ArranA
                    Arran
                    last edited by Arran

                    An idea, perhaps not a good idea, but an idea none-the-less.

                    -> Remove the Loyalist charge ability and instead give the Loyalist the charge speed increase when under 40% HP (1000HP). Thats all.

                    Pros: Allows near death Loyalists to race into enemy clumps better for a more reliable stun. Also, more reliable and versatile than current charge ability. Might encourage deliberately lowering Loyalist HP for fast suicide squad raids? Weapons would still function while the ability is in effect, unlike the charge ability.

                    Cons: No longer has access to increased stun duration from activated ability. Can't activate (easily) on demand like the charge ability. Requires low HP, making the ability useless in many standard situations. Still semi-micro intensive, as it involves close battle micro.

                    Let me know if this idea is good, or bonkers.

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                    • arma473A
                      arma473 @Arran
                      last edited by

                      @arran said in Loyalists can't compete with Titans.:

                      An idea, perhaps not a good idea, but an idea none-the-less.

                      -> Remove the Loyalist charge ability and instead give the Loyalist the charge speed increase when under 40% HP (1000HP). Thats all.

                      step 1: hit your own loyas with t1 bombers to drop them to 39% health

                      step 2: send them to raid enemy mexes or to do whatever

                      it's bad to have units develop abilities through taking damage. damage is bad and, if we had unlimited CPU power and wanted to make a more accurate simulation, we would probably have units lose functionality as they took damage.

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                      • archsimkatA
                        archsimkat
                        last edited by

                        Imagine you get vet on the loya after microing it heavily and then it... slows down?

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