The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • Why so gay thing exist?

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    FtXCommandoF
    Cringe post stop writing like you're defending a dissertation.
  • Seraphim eco-SACU

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    W
    Well, I overread the statement about the engineering station. It's hell about time. Thanks. Still, consider to stop BT nerfing anyway, as compensation by "just more engy stations" will harm sim speed - for effectively no real change.
  • T2 destroyer rebalance

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    LittleMissMurderL
    Aeon destros are very nice, though - I skeert of Aeon navy. Usually if I can spam enough frigates I don't particularly care too much if my opponent has gone HQ, unless he/she is aeon. I often skip over t2 entirely because them destros are so nice. Where kibran is concerned - the T2 naval AA game is just too weak and torpcucking is a problem much more so than other factions, who have shields, hoverflak and less overkilly cruisers.
  • Let's talk telemazer

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    LittleMissMurderL
    Telemazer is really only a last-ditch gambit; the power cost is astronomical to obtain and savvy opponents always know it's coming. Is it fun? Yes. Satisfying when you pull it off and maybe even win the game. However it's got a smell to it; a poor substitute in lieu of having dominated. I'm always looking for more ways to have shens, and tbh I'd rather have rapid fabrication than mazer if you have to have a telecombo. Having mazer alone is a useful teledef in of itself but that cancels out its utility. I'd rather make mazer cheaper to get and get rid of the telemazing combo entirely.
  • Opening Up Transport Accessibility

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    Dragun101D
    Ftx after having thought about it and talked with some folks on the faf discord a couple hour after I posted this, I actually realize this was actually terrible idea. But yes the point would be to remove '10-40' second delay. So there isn't a pause in gameplay that you described. -Through I do kinda think be a way to make air fights more organic thinking what you said. Vs Big Moshpit of Inties you need proper scout coverage and inties not all in one area to stop this
  • Shielded units should get more HP per vet

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  • SACU's veterency cost

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    M
    @keyser ready
  • A stupid idea butt....

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    The_JanitorT
    You mean this? Well in 19 out of 20 games i would mean that, in that one game out of twenty i would want something else maybe.
  • Percival hp

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    P
    If UEF is meant to have the theme of "high hp" and "tankiness" Why do they have the worst shield in the game. On a more relevant note, Percy should have 8k hp and bricks 7k. Then we have a nice follow through with factional stats and nerfing t3 in general is never bad, because it means more relevant t2.
  • 2 Votes
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    J
    So RAS SCU's will take ~32 seconds longer to build? Does the engineer upgrade for SCU's still yield the same 98 (?) bp?
  • Soothsayer/Eye of Rhianne balance suggestion

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    J
    Giving omni to the Eye of Rhianne is crazy as far as I'm concerned. Cybran ACU cloak would be made useless instantly as you can now be very easily spotted without even knowing you have been spotted.
  • Allow T1 transports to carry ACUs again

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    speed2S
    I wouldnt be surprised if such mod already existed. Anyone checked the vault? If not it wont take longer than 2 min to make it.
  • Something should be done about blatant T1 power creep.

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    AzraaaA
    Theres a ladder video wheres I think thomas or someone else wins with pure labs. Though good troll. I'll take the F. Lol
  • This topic is deleted!

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  • This topic is deleted!

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  • 0 Votes
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    Pearl12P
    It is indeed hard to come back from losing navy on a naval map (or the naval portion of a map if you are the "navy" player). Isn't that how it should be, though?
  • beetles bad

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