Separating numbers on HUD for easier read.
Yes it's a small change but but make it way easier to know how much what you are building cost
How about something like this?
Visually more clear to know what your engineer are actually reclaiming.
I often mess up causei send engi to reclaim with attack move but they only reclaim close to the destination but not everything that might be in between and this make is clearer.
stop suicide acu
I propose to lower the gun splash upgrade cost for seraphim acu.
In it's current state it's never built and is not even a niche.
It's something that you want to give your com enough power to keep up on the T2 to T3 phase but the cost in mass and in energy make it not viable.
The reduction could be on the mass down from approx 5,5k iirc to 4/4,5k and E from 270k to 190k.
- Spam energy storages if you have a paragon.
Doesn't Paragon now give a huge E storage to prevent E stall when it finish building?
what about ACU/SACU TML?
This is next tier shit post.
I can understand the difference between selecting SACU but this is a compromise between custom sacu and preset. If i want RAS SACU i'm gonna select RAS preset. It's very unlikely that i'm gonna build a normal one then upgrade it to RAS or take another upgrade and change it to something else and if i end up doing that it's a very minor inconvenience.
As for the factory stuff it's just very blatant troll.
HQ system serves 2 purpose from what i've understood. Slow down T3 rush (cause HQ are more expensive then support factories) and eneable good scaling of production as the game go on. In vanilla FA there is only HQ making it very expensive to increase production of T3 units.
Nothing more constructive to say or do ?
SACU selection is a very minor issue because beside RAS SACU, they are not that vastely used compared to others units and no one usually go in a round about way to upgrade them ,that why no one has brough it up until now. Maybe jip can see for the selection menu if it can get fixed
HQ factories have already discussed and everyone (beside you who is apparently playing vanilla FA) is fine with how it work because that improve the game experience.
Look more like a skill issue
Same, tried to make sera rambo com work but they are too expensive and the fact that they have slower speed than any other unit in the game beside scathis mean that they get kited by everything and have trouble following an army.
Getting sensor + Regen field as support sera would be nice and i wouldn't be against adding a little bit of E storage to OC upgrade
Good player might not be that affected y jamming but for a mid/low player that can be very impactfult. I remember a game where i didn't engaged into uef frig cause i saw over 10 of them while in reality he had like 2/3.
@javi said in The Problems With The UEF - Part 4 (Ambassador & Blackbird):
Lets buff Seraphim t3 air too because I dont have t3 gunship or t3 transport so I need my ASF to have 1k more health okay?
Dude this logic of "X faction has good unit, so UEF should have an equally good unit" is just bad game design. If you want to start throwing buffs everywhere cuz some faction has a speciality, then I want my Seraphim t2 shield okay? I need to protect my chickens from OC and its unfair Sera lacks shield when UEF and Aeon have t2 shield...
Straight up some clowntown idea to think UEF strat AND spyplane should have jamming. Then Aeon needs shielded ASF because Aeons uses alot of shielded units and Sera needs like t3.5 ASF because they tend to have really pricey but good units. Remember Seraphim and Aeon exist too when you see the game in UEF/Cybran lenses only.
I'm tingling to shitpost about sera buff, like giving them Ras, T3 gunship and buff othuum so it become more like a percy but in better
Maybe vs a monkey or if you get in range of a fatboy but no, a sera commander still get destryed by experimentals
I feel like when i asked to buff gun spash for seraphim.
Too expensive for early game, too weak for late game