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    Brannou

    Brannou

    @Brannou

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    Best posts made by Brannou

    RE: WD #3 - Ridiculous Balance Ideas

    5 vet units can upgrade into next tier unit (mantis into rhino then brick etc)

    posted in Weekly Discussions •
    RE: Small suggestions topic

    Separating numbers on HUD for easier read.

    Yes it's a small change but but make it way easier to know how much what you are building cost
    https://imgur.com/QmJ36VJ

    posted in Suggestions •
    RE: Reclaim Brush

    How about something like this?
    Visually more clear to know what your engineer are actually reclaiming.

    I often mess up causei send engi to reclaim with attack move but they only reclaim close to the destination but not everything that might be in between and this make is clearer.

    pic.png

    posted in Suggestions •
    RE: Smol ACU Adjustment

    Removing auto OC will basically only hit low rated player who already don't use their ACU or don't have the apm/concentration to micro it much.

    For me OC is a medium skill floor and high skill cap to know when to use it and to micro ACU to get it work, auto-OC just bring it down in level for lower rated player to use it.

    It's like the mass fab autoturn off option, you can technically have high apm and skill floor to turn them on and off but even high rated player didn't do it. It was either just stall or build more power than needed to ensure no stall. The autoturn off just lowered it skill floor for everyone to help with it.

    Maybe have the Auto OC deal a fixed dmg but when you use it manually it does the increase dmg so that way skill floor stay low but skill cap still exist.

    See with JIP if doable (make auto OC only use the base 5000E while the manual OC use max able to do max dmg)

    posted in Balance Discussion •
    RE: WD #3 - Ridiculous Balance Ideas

    Commander can vet indefinitely

    posted in Weekly Discussions •
    RE: $300 Dynamic Duo Summer 2v2 Tournament

    Me sign up with Starstrydxr both at around 800 global (805/815)

    posted in Tournaments •
    Gun splash upgrade

    I propose to lower the gun splash upgrade cost for seraphim acu.

    In it's current state it's never built and is not even a niche.

    It's something that you want to give your com enough power to keep up on the T2 to T3 phase but the cost in mass and in energy make it not viable.

    The reduction could be on the mass down from approx 5,5k iirc to 4/4,5k and E from 270k to 190k.

    posted in Balance Discussion •
    RE: Weekly Discussion #9 - Advice for your noob self

    stop suicide acu

    posted in Weekly Discussions •
    RE: Shift-loading units into transports

    I think my biggest problem with transport is that they struggle to pick up units and just hover for 2 min over them before finally grabbing them

    posted in Suggestions •
    RE: Thoughts on how to build the Mavor, Paragon, Salvation and Yolona

    @haachamachama said in Thoughts on how to build the Mavor, Paragon, Salvation and Yolona:

    1. Spam energy storages if you have a paragon.

    Doesn't Paragon now give a huge E storage to prevent E stall when it finish building?

    posted in General Discussion •

    Latest posts made by Brannou

    RE: THE ENGIE SYNDROME: "GIVE ENGIE" / "ДАЙ ИНЖА"

    How about you can't trade engie until past a certain time (15 min?)

    posted in General Discussion •
    RE: Teleport speed

    There was a game a few days ago where yudi mazer sniped 2 peoples and they did noticed that the teleport was faster than intended. Also mazer com bugged after 3rd teleport and couldn't fire lazer

    https://replay.faforever.com/19496707

    posted in Balance Discussion •
    RE: What would make ladder less stressful, intense, or scary?

    I don't like early raid as i don't have the apm to take care of my build order and take care of that single bomber/lab killing my engi

    posted in General Discussion •
    RE: Smol ACU Adjustment

    Removing auto OC will basically only hit low rated player who already don't use their ACU or don't have the apm/concentration to micro it much.

    For me OC is a medium skill floor and high skill cap to know when to use it and to micro ACU to get it work, auto-OC just bring it down in level for lower rated player to use it.

    It's like the mass fab autoturn off option, you can technically have high apm and skill floor to turn them on and off but even high rated player didn't do it. It was either just stall or build more power than needed to ensure no stall. The autoturn off just lowered it skill floor for everyone to help with it.

    Maybe have the Auto OC deal a fixed dmg but when you use it manually it does the increase dmg so that way skill floor stay low but skill cap still exist.

    See with JIP if doable (make auto OC only use the base 5000E while the manual OC use max able to do max dmg)

    posted in Balance Discussion •
    RE: Ythotha, time for a change

    Comparing a ythota to a monkeylord is like comparing a mantis and an othuum

    posted in Balance Discussion •
    RE: Sera&Aoen SACU upgrade slots reordering to make Aoen SACU upgrade options more relevant and nerf Sera Tele SACU

    People don't pick shield for sera, they pick sensor for extra range. Also Aeon can tele sac.

    posted in Balance Discussion •
    RE: extremely unhinged SACU rebalance ideas

    EMPlasma conversion and Quantum rift stabiliser look op

    posted in Balance Discussion •
    RE: Suggestions & Recommendations

    Remember that auto mass fab was added not that long ago.

    Sadge for radar ring at least (T1/T2/T3 radar and sonar would be nice)

    posted in Suggestions •
    RE: Caster UI design

    Just need to be careful so that player in game can't somehow get access to caster data.

    posted in Suggestions •
    RE: Weekly Discussion #17 - Do we really need TMLs?

    what about ACU/SACU TML?

    posted in Weekly Discussions •