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1450 Ladder / 1600 Global. Sera main. Innactive.
@keyser how sera can push on t2 when his army dies from overcharges faster than any other? other factions have either sheilds or cheaper units or both of it overcharges are the reason why sera can push vs enemy com only on early t3, with some shields
until that sera has to avoid enemy com unless he has a way bigger army
@Deribus said in Sera can't deal with enemy's guncom push on t2 without a bunker:
Solutions: -Get your own gun, potentially with nano -Rush T3 land for sniper bots, they're basically guncom hard counters -Sera T2 air has the highest damage bombers. If the ACU is dodging bombs it isn't advancing as fast -Sera has the most flak resistant T2 gunships -Use zthuees to kill them during the upgrade -First regen field effectively gives T1 tanks 33% more HP vs gun ACU I'm sure there are plenty of others, but those are a few examples
Solutions: -Get your own gun, potentially with nano -Rush T3 land for sniper bots, they're basically guncom hard counters -Sera T2 air has the highest damage bombers. If the ACU is dodging bombs it isn't advancing as fast -Sera has the most flak resistant T2 gunships -Use zthuees to kill them during the upgrade -First regen field effectively gives T1 tanks 33% more HP vs gun ACU
I'm sure there are plenty of others, but those are a few examples
1)gun is no solution, because you can't OC his units as him. They're shielded. Yours - not. 2)t3 factory is not a thing that you can rush fast enough to play t3 units on mid t2 stage. If you're going to t3 that fast - you will have no t2 spam at all, and you dead again (check it's cost and buildtime) 3)to play t2 bombers you should win the air first. I consider equal situation. Nothas can't win a fight vs t1 interseptors on equal mass, so if enemy has air spam on equal mass - nothas gonna drop 1 bomb, and then air fight happens, and you loses air. 4) same as 3 5) ridicolous. zthuees gonna die from him spam. arty cannot fight vs tanks on early game. And he's gonna upgrade on his territorry, not on my base 6) t1 spam is uselles against his t2 spam. (And t1 field effectively gives T1 tanks 0% more HP vs UEF 200dmg. gun)
any other?
Ok. Lets compare UEF and Seraf. nano-regen ACU upgrade
UEF: 800m/24000e, +1500hp, hp regen +10->+50 (boosts regen +40) Sera: 1800m/56000e, +2000hp, hp regen +10->+70 (boost regen +60)
So WHY does it costs so much? Sera pays 2.25x of UEF regen's cost, but gains only +33% hp and +50% regen boost relative to it.
This kinda sucks, explain me please what balance team thought about when decided to write these numbers
Well Selens Ghetto is just quite pointless because Selen has about twice less DPS than any LAB
So there's no problem to give them that ability, just one more useless option in the game
@advena said in Veterancy removal for most units:
Remove veterancy for all units but experimentals ACU As compensation buff hitpoints: Striker by 1 hp All T2 units by 10-20% All T3 units by 20-30% Reason: Sim speed (notably in ASF battles)
Remove veterancy for all units but
As compensation buff hitpoints:
Reason: Sim speed (notably in ASF battles)
it just will broke the game veterancy is the reward for good units usage and micro and all strategies with seraf regen aura will be dead from that change
and for what? to fix some lags in asf battles? which exist only in eco-global games? madness
it's better to buff vet instead of deleting it, this will bring more fun and skill-dependency to the game
Just reporting about a bug You can gain a win by killing enemy's com with Ctrl+K of your com Had 2 my games which ended like this And 1 game by ZLO In ZLO's case enemy's com died not even from explosion itself (died a bit later after ZLO suicided his ACU)
Replays: https://replay.faforever.com/12787548 https://replay.faforever.com/13054995 https://replay.faforever.com/12721133
Screens of rating change. All of these must be draw.
(All of these were ladder games)
@Tagada said in Sera can't deal with enemy's guncom push on t2 without a bunker:
build 1 t2 pd
and that's exactly what i'm talking about, have to build pds to counter and then must defend pds from missiles, for example, and that's how bunker is born just spending mass on something that can't even move, while enemy can make something more useful and then just go another way (depends on the map, yes), forcing you to wasting more mass (more pds) i guess?
nothas actually can do some job if my army has few mobile flaks
but then i need t2 land + t2 air, while enemy can focus only on t2 land need to think about that but still quite disappointing that a fraction which must be strong at t2 has to go t2 air just because has no any land/com overcharge counter will continue tomorrow maybe. 4 am for me...
he has gun, nanoregen and t2 spam. I have gun and spam on equal mass as his nanoregen+his army
Keyser: nano+tml is op also Keyser: waiting for proofs of it from other people ??? you said that this is op, not i
@keyser said in Sera nano-regen sucks for its price:
yeah well that's good that you can't stack nano + tml, it would be way too op. In general upgrades that cost more, add less hp/regen in comparison. Look at shields upgrade for example. The efficiency is lowered. sera nano is a very good upgrade, that do shine for quite a big time on the battlefield.
yeah well that's good that you can't stack nano + tml, it would be way too op.
In general upgrades that cost more, add less hp/regen in comparison. Look at shields upgrade for example. The efficiency is lowered.
sera nano is a very good upgrade, that do shine for quite a big time on the battlefield.
nano+tml is way too op? so UEF com is OP. Good. How we gonna nerf it?
even with 2nd regen aura ilshas has only 3000 HP and enemy can oneshot them with just 1e storage and sorry, sera can't do anything with that, he has no units with 30+ range on t2 (except MML), no mobile shields, so build a bunker or suck. Nice balance tho.