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    ETFreeman

    @ETFreeman

    1450 Ladder / 1600 Global. Sera main. Innactive.

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    Best posts made by ETFreeman

    RE: Introducing Mapgen Week on Ladder

    Lololol
    That's gonna be really funny

    No whoring builds, pure fun and skill. Love it

    posted in General Discussion •
    Divide Ladder by map size

    My greetings

    In a rare moments when i have free time to play the game I catch myself thinking 'why don't i go ladder right now?'
    And in 70% cases inner voice says: "Wait, what if you got 20x20 map? Do you really want to sweaty macro play for the next 30-50 mins?
    And then i just go to testing or other less stressful activity

    So, to the point:
    Why dont we let players choose map size in ladder?

    Just let to choose 5x5, 10x10, 20x20 or any combination of these
    and calc rating separetely for each map size

    What we gonna get?

    • Incresed ladder online: its easier to go ladder on your favorite map size

    • Less time to found a match Just result of prev. For a high-rated players it's quite difficult to found a ladder match, and this'll help them (just pick all the categories, not one)

    • More fun Just because some people adores 5x5, some hates. Now every player will be more happy

    What we gonna lose?

    • Simple one-for-all-maps rating After ladder dividing we will got even more rating numbers (one for each map size). May be that looks not very nice (and will make rating system more complicated), but in fact this doesn't create any discomfort in the game for the players

    Actually, i don't see other disadvantages
    Well, may be after this change we'll must increase ladder map pool, but that doesn't seem like a serious problem

    So, what do you think?

    posted in Suggestions •
    RE: about 1v1 ladder and fire beetle

    make stealth field and delete aeon t2 army when he is pushing you, for example:
    https://www.youtube.com/watch?v=mIDYryiuNzw

    posted in Game Issues and Gameplay questions •
    RE: Introducing Mapgen Week on Ladder

    all neroxis maps are good but still 33% of 20x20 is too much
    imagine to play almost an hour and then lose it
    1 hour of time, and for what?
    5x5 and 10x10 value your time much more than 20x20, that's why i dont love what we have for now

    pls make 20x20 less likely :C
    too much time for too small amount of games

    posted in General Discussion •
    RE: Map Gen Week Feedback Thread

    @morax
    Question 1:
    I pretty like all the types of random maps, there is no such which i dislike. We love neroxis for randomness, it won't be cool if one of the map types will have much more chance than other

    Question 2:
    All was fine. I had maps with a really lot of reclaim, have maps with some reclaim and maps where's no reclaim at all. All is ok for me

    Question 3:
    I played a bit worse, but mostly because innactive and my tries to change game style.
    And because there was really a lot of 20x20. And i am suck on 20x20, so my rating is droped a bit

    Question 4:
    5x5 are fun and quick
    10x10 are the best, balance of quickness and gameplay variety
    20x20 are the worst, really long games, takes a lot of time and effort, while victory is the same as for 5x5
    really want to different queue for them or something like that
    i sometimes have no mental strength to play it and don't go ladder because of it

    Question 5:
    i personally love neroxis more than static maps, so i dont care if we deleted current map pool and place neroxis instead, forever. But me is me, 1 neroxis week in each month will be better than 1 neroxis month and then no neroxis for no-one-knows-how-much-time
    want it as regular event

    Question 6:
    i really dont love orange and red maps, it hurts my eyes a bit
    white and green are the best, nice and clean
    other is ok

    Also, can i know, when the next neroxis ladder event will happen? Can't wait for it

    posted in General Discussion •
    TML is broken

    For now TML's shift is bugged and clearly broken

    How to simulate bug:

    1. build TML
    2. Make some targets for it (i dunno, mb ground fire will be also bugged)
    3. Order to launch rocket into few targets in a row
    4. Cancel one order after every launch (to not launch two rockets into the same target)

    So, basically after one-two launches tml just stands with an attack order and do nothing

    I also tested it with cancelling order and giving the new one, still happens quite often

    Fix it pls

    Stays with an attack order and doesnt shoot forever
    Stays with order and dont shoot forever

    posted in Game Issues and Gameplay questions •
    RE: Sera can't deal with enemy's guncom push on t2 without a bunker

    @keyser how sera can push on t2 when his army dies from overcharges faster than any other?
    other factions have either sheilds or cheaper units or both of it
    overcharges are the reason why sera can push vs enemy com only on early t3, with some shields

    until that sera has to avoid enemy com unless he has a way bigger army

    posted in Balance Discussion •
    RE: Divide Ladder by map size

    @jip As i wrote, we can have 3 separate rating for each map size
    Just more detailed info about the player, tho
    Here and now i (we) actually play not equal on different map size, with that change we just will know more precisely, how big is the gap

    And when you will host global lobby you can check the player skill on hosted map size, isnt that cool? (well, only if he's playing ladder, but stilll)

    @Auricocorico i dont want to choose the map, i wanna play random
    i dont want to host the lobby
    i dont want to play with the same dude each time
    i dont want to wait too much
    global rating is bad for describing 1x1 skill, so in global i have no guarantee for decent battle even if our ratings will be the same

    i just wanna press the fkn button and play the equal match on random map, that's what the ladder system do

    @ftxcommando veto system is a good start anyways
    about "what rating level weโ€™re taking about." - map preferences can be different for person on the same rating level

    i am 1300 ladder now (formed 1450 but inactive for a long time)
    love 5x5 10x10, dont like 20x20
    but i got a friends with 1200 and 1800, that hates 5x5 and loves 20x20, for example
    actually, i know 1 more dude with ~1300-1500 ladder (demonstreamer), who is also hates 5x5

    and here people writes that 5x5 is good tho
    so - different people loves different size, i think
    map preferences are not depends only on rating

    but for the noobie 5x5 maps can be more preferred, they're just simpler
    that's my opinion, to know exactly we need to ask a lot of people or test it in practice

    posted in Suggestions •
    RE: TML is broken

    @valki yea, i tried split attack too
    even if i cancel first order after shot and give second split attack order immediately after - they dont shoot
    have to repeat one order few times to just fkn launch them, that really sucks if you have to control other parts of map too

    posted in Game Issues and Gameplay questions •
    RE: Road to Glory! 1v1. 1000-1500 ladder rating. 50$ prize

    Sign me up
    ETFreeman (1400 ladder, 1590 global)
    Had inactive for about 6 months but i'll try my best

    posted in Tournaments •

    Latest posts made by ETFreeman

    RE: Repair units balance

    @sheikah attackers also can have bonuses from it

    for now the attacking player have a longer delay in supply (his factories is far away), so it's quite hard to hold captured territory

    but if for example t2 com can pretty fast repair all damaged units it will be easier to hold this territory and then attack once again

    also attacker's units might already have veterancy so when they will be full hp - they will be stronger than equal enemy army, that's really intresting

    Overall, nothing changes: do not fight the battle you cannot win

    But a win in battle will be more rewarding (because your survived army will be stronger than before, after repair)

    posted in Balance Discussion •
    RE: Tell me your Shard stories!

    They are very useful. In the aeon company mission one ๐Ÿ˜†

    posted in General Discussion •
    RE: Repair units balance

    @thewheelie
    ctrl + k variant and then rebuild new unit is not working for regular units, if the factory is far away
    i like the idea of reducing repair cost mostly because it make vet system more viable too
    imagine have t2 com and repair damaged ilshavohs to gain them chance to get few vets more, for example
    regen aura is strong but you have no way of focus it effect on the most damaged unit, repair can be good addition to it

    sounds intresting for me, repair feature is used too rare in the game, would be nice if it will gain some buffs

    posted in Balance Discussion •
    RE: Map Gen Week Feedback Thread

    @morax
    Question 1:
    I pretty like all the types of random maps, there is no such which i dislike. We love neroxis for randomness, it won't be cool if one of the map types will have much more chance than other

    Question 2:
    All was fine. I had maps with a really lot of reclaim, have maps with some reclaim and maps where's no reclaim at all. All is ok for me

    Question 3:
    I played a bit worse, but mostly because innactive and my tries to change game style.
    And because there was really a lot of 20x20. And i am suck on 20x20, so my rating is droped a bit

    Question 4:
    5x5 are fun and quick
    10x10 are the best, balance of quickness and gameplay variety
    20x20 are the worst, really long games, takes a lot of time and effort, while victory is the same as for 5x5
    really want to different queue for them or something like that
    i sometimes have no mental strength to play it and don't go ladder because of it

    Question 5:
    i personally love neroxis more than static maps, so i dont care if we deleted current map pool and place neroxis instead, forever. But me is me, 1 neroxis week in each month will be better than 1 neroxis month and then no neroxis for no-one-knows-how-much-time
    want it as regular event

    Question 6:
    i really dont love orange and red maps, it hurts my eyes a bit
    white and green are the best, nice and clean
    other is ok

    Also, can i know, when the next neroxis ladder event will happen? Can't wait for it

    posted in General Discussion •
    RE: Introducing Mapgen Week on Ladder

    all neroxis maps are good but still 33% of 20x20 is too much
    imagine to play almost an hour and then lose it
    1 hour of time, and for what?
    5x5 and 10x10 value your time much more than 20x20, that's why i dont love what we have for now

    pls make 20x20 less likely :C
    too much time for too small amount of games

    posted in General Discussion •
    RE: Introducing Mapgen Week on Ladder

    @archsimkat one bad (at least, for me) moment: since we have three maps in map pool, we have 33% of 20x20

    At regular map pool that chance is much less

    For now every third map is 20x20, and because its scale it takes much more time to play
    (5x5 ends in 10 mins, 10x10 in 20mins, 20x20... 30-40 mins)
    So we are playing 20x20 most of the time, that's unfortunate

    posted in General Discussion •
    RE: Introducing Mapgen Week on Ladder

    It's time
    turn it on ๐Ÿ™‚

    posted in General Discussion •
    RE: Epic 0 damage Jesters

    @zeldafanboy said in Epic 0 damage Jesters:

    Why do Jesters have AOE itโ€™s a beam weapon lol

    it's was added to decrease jester shots miss count... ironic

    now range of damage will be incresed from 0.15 to 0.4
    fast targets (scouts, labs, blazes) still can evade in some conditions, but overall that's ok

    posted in Game Issues and Gameplay questions •
    RE: Epic 0 damage Jesters

    @zeldafanboy yes, this is a bug
    aoe-damage from units is happens 1 tick after the collision
    in this case - collision happens, and in the next tick ACU is no more in the AOE (because the damage area has tiny 0.15 radius in that case, ACU speed is 0.17 per tick, so he's already not in the radius and takes no damage)

    posted in Game Issues and Gameplay questions •
    RE: Epic 0 damage Jesters

    we have some reaction from contributors, we can have hope now

    posted in Game Issues and Gameplay questions •