Lololol
That's gonna be really funny
No whoring builds, pure fun and skill. Love it
1600 Ladder / 1800 Global. Sera main.
Lololol
That's gonna be really funny
No whoring builds, pure fun and skill. Love it
My greetings
In a rare moments when i have free time to play the game I catch myself thinking 'why don't i go ladder right now?'
And in 70% cases inner voice says: "Wait, what if you got 20x20 map? Do you really want to sweaty macro play for the next 30-50 mins?
And then i just go to testing or other less stressful activity
So, to the point:
Why dont we let players choose map size in ladder?
Just let to choose 5x5, 10x10, 20x20 or any combination of these
and calc rating separetely for each map size
What we gonna get?
Incresed ladder online: its easier to go ladder on your favorite map size
Less time to found a match Just result of prev. For a high-rated players it's quite difficult to found a ladder match, and this'll help them (just pick all the categories, not one)
More fun Just because some people adores 5x5, some hates. Now every player will be more happy
What we gonna lose?
Actually, i don't see other disadvantages
Well, may be after this change we'll must increase ladder map pool, but that doesn't seem like a serious problem
So, what do you think?
make stealth field and delete aeon t2 army when he is pushing you, for example:
https://www.youtube.com/watch?v=mIDYryiuNzw
all neroxis maps are good but still 33% of 20x20 is too much
imagine to play almost an hour and then lose it
1 hour of time, and for what?
5x5 and 10x10 value your time much more than 20x20, that's why i dont love what we have for now
pls make 20x20 less likely :C
too much time for too small amount of games
@morax
Question 1:
I pretty like all the types of random maps, there is no such which i dislike. We love neroxis for randomness, it won't be cool if one of the map types will have much more chance than other
Question 2:
All was fine. I had maps with a really lot of reclaim, have maps with some reclaim and maps where's no reclaim at all. All is ok for me
Question 3:
I played a bit worse, but mostly because innactive and my tries to change game style.
And because there was really a lot of 20x20. And i am suck on 20x20, so my rating is droped a bit
Question 4:
5x5 are fun and quick
10x10 are the best, balance of quickness and gameplay variety
20x20 are the worst, really long games, takes a lot of time and effort, while victory is the same as for 5x5
really want to different queue for them or something like that
i sometimes have no mental strength to play it and don't go ladder because of it
Question 5:
i personally love neroxis more than static maps, so i dont care if we deleted current map pool and place neroxis instead, forever. But me is me, 1 neroxis week in each month will be better than 1 neroxis month and then no neroxis for no-one-knows-how-much-time
want it as regular event
Question 6:
i really dont love orange and red maps, it hurts my eyes a bit
white and green are the best, nice and clean
other is ok
Also, can i know, when the next neroxis ladder event will happen? Can't wait for it
For now TML's shift is bugged and clearly broken
How to simulate bug:
So, basically after one-two launches tml just stands with an attack order and do nothing
I also tested it with cancelling order and giving the new one, still happens quite often
Fix it pls
Stays with an attack order and doesnt shoot forever
@keyser how sera can push on t2 when his army dies from overcharges faster than any other?
other factions have either sheilds or cheaper units or both of it
overcharges are the reason why sera can push vs enemy com only on early t3, with some shields
until that sera has to avoid enemy com unless he has a way bigger army
I was very excided about "New 1v1 Ladder Map Selections", where was said about the intention of matchmaker team to eliminate very small or large maps and extremely high reclaim maps, and focus on more consistent ladder experience
I was thinking about "no 5x5 (sad), no 20x20 (good), more 10x10 (15x15, maybe?) open palm-ish (gold standard for me) type of maps, no reclaim mountains etc
And now i am extremely disappointed
They indeed removed 5x5 for 1200+ (sad, but doable)
But now from 8 maps i got 3 20x20, so if press a btn i got large map in 37.5% cases
More over, i have no idea how Bermuda Locket (20x20 map with reclaim mountains) can be in the pool where supposed to not be large maps and maps with reclaim mountains
Crossfire canal also, it is again large map, and you can say anything, but you cannot say about any "consistency" in ladder gameplay when this map in a pool. The land paths to enemy bases are non-existing there, so you cannot push with land spam directly, which is maybe fine alone, but not with the fact that navy also fights in thin water tunnels. The crossfire canal gameplay differs from average ladder map very drastically. And this is only the cherry on the cake, it shouldnt be there just because its 20x20.
I cannot say anything bad about point of reach except its size tho (yes, direct land push is impossible, but atleast navy gameplay is "as always"). As with all 20x20, the game length there can be very different than 10x10. Cannot see any sense being 20x20 in a pool where is no 5x5 for "game length should be consistent" reason.
Additional feedback data:
Im 1600 1v1 ladder
here is the tier-list of current mappool:
as you see, the pool overall is not so bad
Bad is the fact that i got 100% of S-tier maps and 62% of A-tier maps deleted just because im in 1200+ bracket
With 37.5% of 20x20 maps in my pool i surelly will press the btn less, will probably just switch to 3v3 where you have no 20x20 in the pool at all (also the pool full of neroxis is very tasty) (lol, why we have 20x20 in 1v1 and dont have it in 3v3)
You gain rating, you get more of shitty maps, i think this is not how it should be working
Veto system would be help, if i could atleast ban bermuda and crossfire it would be good enough (except the map pool of only 6 maps is kinda small). Also in this case you can add couple of 5x5, so 20x20 lovers ban 5x5, and 5x5 lovers ban 20x20, everyone is happy
Without veto system, i think the max map size should be capped at 15x15, otherwise i doubt about any consistency in game length / gameplay.
the link to make ur tier list: https://tiermaker.com/create/faf-1v1-ladder-mappool-0923-16127913
@valki yea, i tried split attack too
even if i cancel first order after shot and give second split attack order immediately after - they dont shoot
have to repeat one order few times to just fkn launch them, that really sucks if you have to control other parts of map too
@Deribus said in Sera can't deal with enemy's guncom push on t2 without a bunker:
Solutions:
-Get your own gun, potentially with nano
-Rush T3 land for sniper bots, they're basically guncom hard counters
-Sera T2 air has the highest damage bombers. If the ACU is dodging bombs it isn't advancing as fast
-Sera has the most flak resistant T2 gunships
-Use zthuees to kill them during the upgrade
-First regen field effectively gives T1 tanks 33% more HP vs gun ACUI'm sure there are plenty of others, but those are a few examples
1)gun is no solution, because you can't OC his units as him. They're shielded. Yours - not.
2)t3 factory is not a thing that you can rush fast enough to play t3 units on mid t2 stage. If you're going to t3 that fast - you will have no t2 spam at all, and you dead again (check it's cost and buildtime)
3)to play t2 bombers you should win the air first. I consider equal situation. Nothas can't win a fight vs t1 interseptors on equal mass, so if enemy has air spam on equal mass - nothas gonna drop 1 bomb, and then air fight happens, and you loses air.
4) same as 3
5) ridicolous. zthuees gonna die from him spam. arty cannot fight vs tanks on early game. And he's gonna upgrade on his territorry, not on my base
6) t1 spam is uselles against his t2 spam. (And t1 field effectively gives T1 tanks 0% more HP vs UEF 200dmg. gun)
any other?
@thomashiatt tbh yes
I dont understand why we have daroza but dont have 5x5 then
If we really wanna do a bit of "diversity" in map playstyles, 5x5 shouldn't be an exception
Why we again have high-reclaim maps in the 1v1 mappool? Bermuda, daroza, etc
Everything was so good when we had "consistent" mappool with ok maps without extreme differences in amount of reclaim, why it was changed back? :C
Now the pool is nice, thanks everyone, keep it like that for the whole year B)
I was very excided about "New 1v1 Ladder Map Selections", where was said about the intention of matchmaker team to eliminate very small or large maps and extremely high reclaim maps, and focus on more consistent ladder experience
I was thinking about "no 5x5 (sad), no 20x20 (good), more 10x10 (15x15, maybe?) open palm-ish (gold standard for me) type of maps, no reclaim mountains etc
And now i am extremely disappointed
They indeed removed 5x5 for 1200+ (sad, but doable)
But now from 8 maps i got 3 20x20, so if press a btn i got large map in 37.5% cases
More over, i have no idea how Bermuda Locket (20x20 map with reclaim mountains) can be in the pool where supposed to not be large maps and maps with reclaim mountains
Crossfire canal also, it is again large map, and you can say anything, but you cannot say about any "consistency" in ladder gameplay when this map in a pool. The land paths to enemy bases are non-existing there, so you cannot push with land spam directly, which is maybe fine alone, but not with the fact that navy also fights in thin water tunnels. The crossfire canal gameplay differs from average ladder map very drastically. And this is only the cherry on the cake, it shouldnt be there just because its 20x20.
I cannot say anything bad about point of reach except its size tho (yes, direct land push is impossible, but atleast navy gameplay is "as always"). As with all 20x20, the game length there can be very different than 10x10. Cannot see any sense being 20x20 in a pool where is no 5x5 for "game length should be consistent" reason.
Additional feedback data:
Im 1600 1v1 ladder
here is the tier-list of current mappool:
as you see, the pool overall is not so bad
Bad is the fact that i got 100% of S-tier maps and 62% of A-tier maps deleted just because im in 1200+ bracket
With 37.5% of 20x20 maps in my pool i surelly will press the btn less, will probably just switch to 3v3 where you have no 20x20 in the pool at all (also the pool full of neroxis is very tasty) (lol, why we have 20x20 in 1v1 and dont have it in 3v3)
You gain rating, you get more of shitty maps, i think this is not how it should be working
Veto system would be help, if i could atleast ban bermuda and crossfire it would be good enough (except the map pool of only 6 maps is kinda small). Also in this case you can add couple of 5x5, so 20x20 lovers ban 5x5, and 5x5 lovers ban 20x20, everyone is happy
Without veto system, i think the max map size should be capped at 15x15, otherwise i doubt about any consistency in game length / gameplay.
the link to make ur tier list: https://tiermaker.com/create/faf-1v1-ladder-mappool-0923-16127913
I think its a good idea to increase buildpower and slightly buff shield regen
However, buffing vision / baseHP / agility is too strong, i think
Its already good and annoying kiter, there is no reason to buff its abilities even further
@sheikah attackers also can have bonuses from it
for now the attacking player have a longer delay in supply (his factories is far away), so it's quite hard to hold captured territory
but if for example t2 com can pretty fast repair all damaged units it will be easier to hold this territory and then attack once again
also attacker's units might already have veterancy so when they will be full hp - they will be stronger than equal enemy army, that's really intresting
Overall, nothing changes: do not fight the battle you cannot win
But a win in battle will be more rewarding (because your survived army will be stronger than before, after repair)
They are very useful. In the aeon company mission one
@thewheelie
ctrl + k variant and then rebuild new unit is not working for regular units, if the factory is far away
i like the idea of reducing repair cost mostly because it make vet system more viable too
imagine have t2 com and repair damaged ilshavohs to gain them chance to get few vets more, for example
regen aura is strong but you have no way of focus it effect on the most damaged unit, repair can be good addition to it
sounds intresting for me, repair feature is used too rare in the game, would be nice if it will gain some buffs
@morax
Question 1:
I pretty like all the types of random maps, there is no such which i dislike. We love neroxis for randomness, it won't be cool if one of the map types will have much more chance than other
Question 2:
All was fine. I had maps with a really lot of reclaim, have maps with some reclaim and maps where's no reclaim at all. All is ok for me
Question 3:
I played a bit worse, but mostly because innactive and my tries to change game style.
And because there was really a lot of 20x20. And i am suck on 20x20, so my rating is droped a bit
Question 4:
5x5 are fun and quick
10x10 are the best, balance of quickness and gameplay variety
20x20 are the worst, really long games, takes a lot of time and effort, while victory is the same as for 5x5
really want to different queue for them or something like that
i sometimes have no mental strength to play it and don't go ladder because of it
Question 5:
i personally love neroxis more than static maps, so i dont care if we deleted current map pool and place neroxis instead, forever. But me is me, 1 neroxis week in each month will be better than 1 neroxis month and then no neroxis for no-one-knows-how-much-time
want it as regular event
Question 6:
i really dont love orange and red maps, it hurts my eyes a bit
white and green are the best, nice and clean
other is ok
Also, can i know, when the next neroxis ladder event will happen? Can't wait for it
all neroxis maps are good but still 33% of 20x20 is too much
imagine to play almost an hour and then lose it
1 hour of time, and for what?
5x5 and 10x10 value your time much more than 20x20, that's why i dont love what we have for now
pls make 20x20 less likely :C
too much time for too small amount of games