Lololol
That's gonna be really funny
No whoring builds, pure fun and skill. Love it
1450 Ladder / 1600 Global. Sera main. Innactive.
Lololol
That's gonna be really funny
No whoring builds, pure fun and skill. Love it
My greetings
In a rare moments when i have free time to play the game I catch myself thinking 'why don't i go ladder right now?'
And in 70% cases inner voice says: "Wait, what if you got 20x20 map? Do you really want to sweaty macro play for the next 30-50 mins?
And then i just go to testing or other less stressful activity
So, to the point:
Why dont we let players choose map size in ladder?
Just let to choose 5x5, 10x10, 20x20 or any combination of these
and calc rating separetely for each map size
What we gonna get?
Incresed ladder online: its easier to go ladder on your favorite map size
Less time to found a match Just result of prev. For a high-rated players it's quite difficult to found a ladder match, and this'll help them (just pick all the categories, not one)
More fun Just because some people adores 5x5, some hates. Now every player will be more happy
What we gonna lose?
Actually, i don't see other disadvantages
Well, may be after this change we'll must increase ladder map pool, but that doesn't seem like a serious problem
So, what do you think?
make stealth field and delete aeon t2 army when he is pushing you, for example:
https://www.youtube.com/watch?v=mIDYryiuNzw
all neroxis maps are good but still 33% of 20x20 is too much
imagine to play almost an hour and then lose it
1 hour of time, and for what?
5x5 and 10x10 value your time much more than 20x20, that's why i dont love what we have for now
pls make 20x20 less likely :C
too much time for too small amount of games
@morax
Question 1:
I pretty like all the types of random maps, there is no such which i dislike. We love neroxis for randomness, it won't be cool if one of the map types will have much more chance than other
Question 2:
All was fine. I had maps with a really lot of reclaim, have maps with some reclaim and maps where's no reclaim at all. All is ok for me
Question 3:
I played a bit worse, but mostly because innactive and my tries to change game style.
And because there was really a lot of 20x20. And i am suck on 20x20, so my rating is droped a bit
Question 4:
5x5 are fun and quick
10x10 are the best, balance of quickness and gameplay variety
20x20 are the worst, really long games, takes a lot of time and effort, while victory is the same as for 5x5
really want to different queue for them or something like that
i sometimes have no mental strength to play it and don't go ladder because of it
Question 5:
i personally love neroxis more than static maps, so i dont care if we deleted current map pool and place neroxis instead, forever. But me is me, 1 neroxis week in each month will be better than 1 neroxis month and then no neroxis for no-one-knows-how-much-time
want it as regular event
Question 6:
i really dont love orange and red maps, it hurts my eyes a bit
white and green are the best, nice and clean
other is ok
Also, can i know, when the next neroxis ladder event will happen? Can't wait for it
For now TML's shift is bugged and clearly broken
How to simulate bug:
So, basically after one-two launches tml just stands with an attack order and do nothing
I also tested it with cancelling order and giving the new one, still happens quite often
Fix it pls
Stays with an attack order and doesnt shoot forever
@keyser how sera can push on t2 when his army dies from overcharges faster than any other?
other factions have either sheilds or cheaper units or both of it
overcharges are the reason why sera can push vs enemy com only on early t3, with some shields
until that sera has to avoid enemy com unless he has a way bigger army
@jip As i wrote, we can have 3 separate rating for each map size
Just more detailed info about the player, tho
Here and now i (we) actually play not equal on different map size, with that change we just will know more precisely, how big is the gap
And when you will host global lobby you can check the player skill on hosted map size, isnt that cool? (well, only if he's playing ladder, but stilll)
@Auricocorico i dont want to choose the map, i wanna play random
i dont want to host the lobby
i dont want to play with the same dude each time
i dont want to wait too much
global rating is bad for describing 1x1 skill, so in global i have no guarantee for decent battle even if our ratings will be the same
i just wanna press the fkn button and play the equal match on random map, that's what the ladder system do
@ftxcommando veto system is a good start anyways
about "what rating level weโre taking about." - map preferences can be different for person on the same rating level
i am 1300 ladder now (formed 1450 but inactive for a long time)
love 5x5 10x10, dont like 20x20
but i got a friends with 1200 and 1800, that hates 5x5 and loves 20x20, for example
actually, i know 1 more dude with ~1300-1500 ladder (demonstreamer), who is also hates 5x5
and here people writes that 5x5 is good tho
so - different people loves different size, i think
map preferences are not depends only on rating
but for the noobie 5x5 maps can be more preferred, they're just simpler
that's my opinion, to know exactly we need to ask a lot of people or test it in practice
@valki yea, i tried split attack too
even if i cancel first order after shot and give second split attack order immediately after - they dont shoot
have to repeat one order few times to just fkn launch them, that really sucks if you have to control other parts of map too
Sign me up
ETFreeman (1400 ladder, 1590 global)
Had inactive for about 6 months but i'll try my best
@sheikah attackers also can have bonuses from it
for now the attacking player have a longer delay in supply (his factories is far away), so it's quite hard to hold captured territory
but if for example t2 com can pretty fast repair all damaged units it will be easier to hold this territory and then attack once again
also attacker's units might already have veterancy so when they will be full hp - they will be stronger than equal enemy army, that's really intresting
Overall, nothing changes: do not fight the battle you cannot win
But a win in battle will be more rewarding (because your survived army will be stronger than before, after repair)
They are very useful. In the aeon company mission one
@thewheelie
ctrl + k variant and then rebuild new unit is not working for regular units, if the factory is far away
i like the idea of reducing repair cost mostly because it make vet system more viable too
imagine have t2 com and repair damaged ilshavohs to gain them chance to get few vets more, for example
regen aura is strong but you have no way of focus it effect on the most damaged unit, repair can be good addition to it
sounds intresting for me, repair feature is used too rare in the game, would be nice if it will gain some buffs
@morax
Question 1:
I pretty like all the types of random maps, there is no such which i dislike. We love neroxis for randomness, it won't be cool if one of the map types will have much more chance than other
Question 2:
All was fine. I had maps with a really lot of reclaim, have maps with some reclaim and maps where's no reclaim at all. All is ok for me
Question 3:
I played a bit worse, but mostly because innactive and my tries to change game style.
And because there was really a lot of 20x20. And i am suck on 20x20, so my rating is droped a bit
Question 4:
5x5 are fun and quick
10x10 are the best, balance of quickness and gameplay variety
20x20 are the worst, really long games, takes a lot of time and effort, while victory is the same as for 5x5
really want to different queue for them or something like that
i sometimes have no mental strength to play it and don't go ladder because of it
Question 5:
i personally love neroxis more than static maps, so i dont care if we deleted current map pool and place neroxis instead, forever. But me is me, 1 neroxis week in each month will be better than 1 neroxis month and then no neroxis for no-one-knows-how-much-time
want it as regular event
Question 6:
i really dont love orange and red maps, it hurts my eyes a bit
white and green are the best, nice and clean
other is ok
Also, can i know, when the next neroxis ladder event will happen? Can't wait for it
all neroxis maps are good but still 33% of 20x20 is too much
imagine to play almost an hour and then lose it
1 hour of time, and for what?
5x5 and 10x10 value your time much more than 20x20, that's why i dont love what we have for now
pls make 20x20 less likely :C
too much time for too small amount of games
@archsimkat one bad (at least, for me) moment: since we have three maps in map pool, we have 33% of 20x20
At regular map pool that chance is much less
For now every third map is 20x20, and because its scale it takes much more time to play
(5x5 ends in 10 mins, 10x10 in 20mins, 20x20... 30-40 mins)
So we are playing 20x20 most of the time, that's unfortunate
@zeldafanboy said in Epic 0 damage Jesters:
Why do Jesters have AOE itโs a beam weapon lol
it's was added to decrease jester shots miss count... ironic
now range of damage will be incresed from 0.15 to 0.4
fast targets (scouts, labs, blazes) still can evade in some conditions, but overall that's ok
@zeldafanboy yes, this is a bug
aoe-damage from units is happens 1 tick after the collision
in this case - collision happens, and in the next tick ACU is no more in the AOE (because the damage area has tiny 0.15 radius in that case, ACU speed is 0.17 per tick, so he's already not in the radius and takes no damage)
we have some reaction from contributors, we can have hope now