The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
We only have limited access over the installer routines since we use a dedicated 3rd party tool for this and have to look into what can actually be implemented. If even, I highly doubt we'll be able to squeeze out more than a button opening a browser.
And for sure we'll not switch to a different installer.
Dont rank a PvE game or maybe have a low cap like 300.
Rank the ai side though, would be nice to see where they end at and if it lowers or raises from changes in playerbase
@biass said in "Feedback without Criticism" subforum and discord channel:
I would rather you tried something different, such as an anonymous feedback form instead.
That might be even better, even lower threshold, and I understand your concern about positive feedback loops.
Thats not a great argument imo. The icon isnt that way because its supposed to trick your enemy, its because Cybrans have more bots and they use a bot instead of a tank in t1. Its that simple. That being said, i do agree with wath @biass said. Making a ui mod would fix the problem without enforcing a change many people dont agree with.
When you setup the game make the speed adjustable and then increase it a bit in game, +1 or +2 is barely noticeable in terms of getting things done but will conclude the game signifigantly quicker.
i like the deploying engineer idea or merging them based on tech level using a mass to merge inefficiency ratio so 5 t1 engys become a t2 and 12 t1 engys become a t3 engineer to discourage blatantly spamming t1 engys and expecting a 100% conversion ratio with no penalties
BAR has something like this https://www.beyondallreason.info/active-battles. I think the one for FAF could look similar, just with more info, and maybe provide more info when you click it or something.
I think in general FAF could do well with some nice website features.
Or make it easy to see the 5 (?) most played maps of any player in lobby (might require a bit of UI work). If most played map is "Gap v27" people will understand what that means if they are in "Gap v28" lobby.
RK's explosions is ranked and way better if we talk about graphics,can't be counted as an UI but still a wonderful mod that might be forgotten or smth,try it,maybe you'll find something new or some other opportunities
Yeah it's kinda sad sometime, I remember wanting to abuse T2 cybran ACU drop to capture destros. Using the transport weapon to stun the destro, while ACU capture it. But you can't shoot at the unit being captured. I guess ground firing on the spot the destro is might work.