The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • Please Fix Rhino missing shots

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    Chenbro101C
    Ok. Done. https://github.com/FAForever/fa/issues/3548
  • The function of automatically building mass storage around the miners.

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    FtXCommandoF
    cuz i got more engies for the radar upgrade
  • Arty not shooting with attack orders and following units.

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    No one has replied
  • Fix blazes so you can disengage them.

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    KaletheQuickK
    @hlpstpbroimstuck IDK man, i only play Aeon. just dont put blazes in urban environments. or try turning off their weapons and shiftG moving them. Some units are unweildy or get stuck in certain situatuons. so avoid those situations. Hammer -> Nail Screwdriver -> Screw
  • LanCache.NET support

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    Brutus5000B
    What we would need is a regional loadbalancer. But that's not some simple software you get as open source. The enterprise way us throwing shittons of money to CDN like cloudflare (yes it has a free tier but only for tiny websites / files < 100kb)
  • Mercy simple suggestion: reduce damage vs ACU

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    KaletheQuickK
    I really would like it to be more useful. I just hate when units are so rarely used that I practically forget about them. Like the shard, mercy, fire beetles, and aeon sacrifice ability.
  • Select/Add nearest idle engineers option

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    arma473A
    Just ban @broker please, he's a low-effort troll.
  • Power stalls should make you predictable instead of dead

    Locked
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    DeribusD
    Topic locked by Valki's request
  • Feature Request: Reason For Adding A Foe

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    Brutus5000B
    Since you keep your foes forever I should be stored server side.
  • Decrease air unit HP

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    KaletheQuickK
    @veteranashe TBH that seems fine to me. I don't think ASF fly low enough for that to be a common problem. And T1 Arty should be able to shred through landed ASF, just like how some guys with Tommy guns in a Jeep can take down the Luftwaffe.
  • Increase Ladder Unit Cap

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    JipJ
    @Uveso Thank you for dropping in. I've closed the issue in question - the default unit cap remains 1000. With a recent PR introduced by Askaholic and Blackyps we can now dynamically set the game options with the server. There we can inflate this number as required for ladder, without affecting the test setup of the AI developers. This will be available when TMM 3v3 / 4v4 is, and that shouldn't be too far out anymore.
  • let UI scaling affect Economic Overlay

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    ValkiV
    @emperor_penguin Thanks, this is already a great improvement of the normal view.
  • Size Proportional Radar/Sonar

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    FtXCommandoF
    There’s like no reason why lazy scouting should be encouraged in the game.
  • Seraphim Coop Campaign Suggestions

    campaign coop seraphim suggestion
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    JipJ
    And you're welcome if or when the time comes
  • Make the Sacrifice ability more efficient

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    KaletheQuickK
    @ftxcommando oh my god I remember that now. And sometimes they have a long "sacrificing" phase and can't cancel or something. Just awful. @Deribus That is actually pretty nifty!
  • Real shard buff: Hover Ship

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    K
    Not sure about the not so subtle change of speed that it would require though
  • Have a factory be able to assist a engineer

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    ValkiV
    Absolutely, not just for engineers. If you could assist to a military unit too then you sort of have a mobile army waypoint where a factory can just reinforce an army wherever it is
  • Map and mod auto update option

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    S
    @reckless_charger said in Map and mod auto update option: On a related note if I mod any of my mods is changing the uuid sufficient to avoid it getting overwritten by a mod update? Yes
  • Time to become more friendly to new people as a game

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    T
    Maybe instead of a new campaign you could do something like what age of empires 3 DE Art Of War did. At the end of each mission you are given a gold silver and bronze medal Each mission focus on learning a new game mechanic. https://i.ytimg.com/vi/kg7-dGUhArI/maxresdefault.jpg
  • Make the game units more colourful

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    speed2S
    @seethinglong no