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  • 342 Topics
    8k Posts
    K

    If you limit the number of SACUs a player is allowed to summon from the gates (like in, the command doesn't allow you to risk these "student" commanders too much), you can make them stronger than other units for similar cost.

  • 33 Topics
    609 Posts
    D

    ACU and all units increase is physical size as they vet.

  • game crash - see log attached

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    maggeM

    Do you have any mods active, if so, does disabling those fix the issue?
    Can you reproduce the error every time?

  • Formation move on air f*ing up pathfinding

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    245 Views
    N

    Distributing order does indeed work, but you would have to click that every single time for it to be a fix, which i do not consider to be a fix (you cant watch your air movement all the time when a lot is going on to manually "fix" the pathfinding)

  • 0 Votes
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    108 Views
    Z

    Hi, thanks for fast reply. The software is: https://www.malwarebytes.com - not that shitty in my opinion.

  • How to play via corporate proxy server

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    maggeM

    To add further context for OP: IT departments typically monitor for VPNs or proxies on employee systems, as these can indicate unauthorized or risky activity. When they check your system and see you were bypassing the company network to play games, there will be serious consequences.

    If your company is more 'relaxed' and you are allowed to play in your lunch break, you can ask the IT department to help you out and to be on the safe side to not breach any company policy. Whatever you do on your system, just assume those guys know about everything you do. Everything gets tracked and logged usually.

  • Off Map

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    maggeM

    If you attack an enemy who is building or moving along the map edge, then it is just unavoidable. As long as you are not using move-waypoints to force units off the map, it should be fine.

  • Community Game Night! - Feedback

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    3 Votes
    8 Posts
    564 Views
    StrydxrS

    @yew Community Game Night is an organised event that started two years ago when Deribus wanted to have more community interaction as the Community Manager. It was stopped due to lack of interest, however it was pushed back into a trial period that is doing quite well.

    Essentially, it's just a night of where there's anywhere from 2-6 lobbies of a certain theme, we've done 4v4v4v4, FAF Beta (technical difficulties iirc) and Multiple Armies Union Control, with many more planned : )

    All are welcome, people who are int he CGN VC do get priority, and those who are toxic and such can be removed to make space for those who can genuinely enjoy the event people put effort into hosting.

    Overall just good times i suppose.

  • Are autotargetting SMLs legal?

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    698 Views
    TheWeakieT

    irreal missiles are everywhere

  • Smurfs account

    Locked
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    -2 Votes
    4 Posts
    241 Views
    maggeM

    @rick said in Smurfs account:

    I saw that several players have two accounts and are not banned.

    Report such players when you have evidence and we can investigate. The public forum is not a place for such accusations.

    Creating more than one account; or sharing accounts, is not allowed. You can read that in the FAF rules.

    I am closing this thread as further discussion will not be productive.

  • 0 Votes
    1 Posts
    107 Views
    No one has replied
  • New COOP mission 'Rebels Rest' starts with empty map - log attached

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    424 Views
    S

    To fix empty map issue after starting map.
    just copy FAF_Coop_Operation_Rebel's_Rest.v0001 to FAF_Coop_Operation_Rebel's_Rest
    seems to be some issue with paths
    so both
    FAF_Coop_Operation_Rebel's_Rest.v0001
    FAF_Coop_Operation_Rebel's_Rest
    folder must be present in C:\ProgramData\FAForever \user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps to start story

  • This topic is deleted!

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  • Land modded war like another expirience

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    1 Votes
    3 Posts
    295 Views
    C

    Im try with all faction T1 engi mod without All ACU and this is more interesting and tactically

  • is FAF down now??.....

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    2 Posts
    295 Views
    maggeM

    The forum can be down at any times, you can get the latest update from the announcement channel in Discord.

    The latest message was:

    📢 Announcement:

    The FAF Services are currently under attack. Our admin team is actively investigating the situation. There is no estimated time for resolution yet. We will keep you updated as soon we have more information.

  • Formation move, and other niggles

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    1 Votes
    3 Posts
    178 Views
    S

    @ctrl-k ... oh, such a shame.

  • ship that has anti torpedo

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    1 Votes
    2 Posts
    232 Views
    Lone_PlanetfarerL

    From what i know, any counter weapon will auto target enemy projectiles if it is in range and if there is not overwhelming numbers of projectiles and ''protect'' the unit without countermeasures.

  • New update desyncr without error message

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    maggeM

    Your enemy has twice the reclaim, he had several k mass in the storage and then spammed T2 units from 4 fabs, which gave him a tremendous power spike in a short time. Unless I am missing something obvious, everything looked legit at first glance.

    If you believe there was an undetected desync, please provide specific game times when you think it happened and explain in detail why. This will help to verify your claim and investigate the cause if needed.

  • Help me understand the logic in 20x20 4v4 maps in 1v1 map pool

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    -4 Votes
    6 Posts
    404 Views
    arma473A

    I had a lot of fun playing 1v1 on Setons Clutch and Sirgis. It's overwhelming to have so much going on but it's the same way for the other player. It's a different kind of experience than playing on a small map where you can control everything more optimally but it's not a bad experience.

  • FA Forever Map Editor support?

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    11 Posts
    602 Views
    C

    im tryr this, thanks

  • This topic is deleted!

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  • Хочу провести турик игры с модами

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